Papers
arxiv:2601.00705

RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

Published on Dec 28, 2025
· Submitted by
cheng
on Jan 8
Authors:

Abstract

RGS-SLAM presents a robust Gaussian-splatting SLAM framework that uses dense multi-view correspondences and DINOv3 descriptors for efficient, stable mapping with improved rendering fidelity.

AI-generated summary

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS.

Community

Paper author Paper submitter

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS.

This is an automated message from the Librarian Bot. I found the following papers similar to this paper.

The following papers were recommended by the Semantic Scholar API

Please give a thumbs up to this comment if you found it helpful!

If you want recommendations for any Paper on Hugging Face checkout this Space

You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2601.00705 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2601.00705 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2601.00705 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.