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Feb 5

Rethinking Generative Recommender Tokenizer: Recsys-Native Encoding and Semantic Quantization Beyond LLMs

Semantic ID (SID)-based recommendation is a promising paradigm for scaling sequential recommender systems, but existing methods largely follow a semantic-centric pipeline: item embeddings are learned from foundation models and discretized using generic quantization schemes. This design is misaligned with generative recommendation objectives: semantic embeddings are weakly coupled with collaborative prediction, and generic quantization is inefficient at reducing sequential uncertainty for autoregressive modeling. To address these, we propose ReSID, a recommendation-native, principled SID framework that rethinks representation learning and quantization from the perspective of information preservation and sequential predictability, without relying on LLMs. ReSID consists of two components: (i) Field-Aware Masked Auto-Encoding (FAMAE), which learns predictive-sufficient item representations from structured features, and (ii) Globally Aligned Orthogonal Quantization (GAOQ), which produces compact and predictable SID sequences by jointly reducing semantic ambiguity and prefix-conditional uncertainty. Theoretical analysis and extensive experiments across ten datasets show the effectiveness of ReSID. ReSID consistently outperforms strong sequential and SID-based generative baselines by an average of over 10%, while reducing tokenization cost by up to 122x. Code is available at https://github.com/FuCongResearchSquad/ReSID.

An Analysis of Approaches Taken in the ACM RecSys Challenge 2018 for Automatic Music Playlist Continuation

The ACM Recommender Systems Challenge 2018 focused on the task of automatic music playlist continuation, which is a form of the more general task of sequential recommendation. Given a playlist of arbitrary length with some additional meta-data, the task was to recommend up to 500 tracks that fit the target characteristics of the original playlist. For the RecSys Challenge, Spotify released a dataset of one million user-generated playlists. Participants could compete in two tracks, i.e., main and creative tracks. Participants in the main track were only allowed to use the provided training set, however, in the creative track, the use of external public sources was permitted. In total, 113 teams submitted 1,228 runs to the main track; 33 teams submitted 239 runs to the creative track. The highest performing team in the main track achieved an R-precision of 0.2241, an NDCG of 0.3946, and an average number of recommended songs clicks of 1.784. In the creative track, an R-precision of 0.2233, an NDCG of 0.3939, and a click rate of 1.785 was obtained by the best team. This article provides an overview of the challenge, including motivation, task definition, dataset description, and evaluation. We further report and analyze the results obtained by the top performing teams in each track and explore the approaches taken by the winners. We finally summarize our key findings, discuss generalizability of approaches and results to domains other than music, and list the open avenues and possible future directions in the area of automatic playlist continuation.

  • 4 authors
·
Oct 2, 2018