[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Glue illustrating the trope 'CrowdSurfing'. Done in episode 2 to James and Rob at a woodland rave, to the former's discomfort and the latter's glee.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying CrowdSurfing.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Glue, CrowdSurfing, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for CrowdSurfing. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: So, er, thanks for dinner. It was great.
Setting: derived from He Phone Message
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOOKS DISAPPOINTED
ACTION: So, er, thanks for dinner. It was great. Yeah. We should do this again.
DIALOGUE — George: Yeah. We should do this again.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: So, er, thanks for dinner. It was great. Yeah. We should do this again., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. So, er, thanks for dinner. It was great. Yeah. We should do this again. The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Yeah. We should do this again.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Second Containment. A lone engineer finishes his check of
Setting: derived from "Event Horizon"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT (FOR VIDEO)
ACTION: Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious
DIALOGUE — Kilpack: When you get this message, God willing, we will reach the solar system of Proxima Centauri...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious The camera pushes in with small amplitude at slow speed. Kilpack (S1) says: <d>[English] When you get this message, God willing, we will reach the solar system of Proxima Centauri...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fear & Loathing In Las Vegas

SCREENPLAY EXCERPT:
INT. BAKER TRUCK STOP - DAY

DUKE pulls out the telegram from his top pocket.

                         GONZO'S VOICE
            You brainless scumbag!  You're
            supposed to be covering the National
            District Attorney's conference!  I
            made all the reservations... rented
            a white Cadillac convertible... the
            whole thing is arranged!  What the
            hell are you doing out there in the
            middle of the fucking desert?

                                                           62.

DUKE stares at the telegram.

                         DUKE
            Never mind.  It's all a big joke.
            I'm actually sitting beside the
            pool at the Flamingo.  I'm talking
            from a portable phone.  Some dwarf
            brought it out from the casino.  I
            have total credit!  Can you grasp
            that?
                   (shouts)
            Don't come anywhere near this place!
            Foreigners aren't welcome here!

DUKE, breathing heavily, hangs up phone.

[Assistant]
## SCENE 1 — INT. BAKER TRUCK STOP - DAY
ACTION: DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're
DIALOGUE — Gonzo'S Voice: You brainless scumbag!  You're supposed to be covering the National District Attorney's conference!  I made all the reservations... rented a white Cadillac...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're The camera pushes in with small amplitude at slow speed. Gonzo'S Voice (S1) says: <d>[English] You brainless scumbag!  You're supposed to be covering the National District Attorney's conference!  I made all the reservations... rented a white Cadillac...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Sandra splashes water on her face.   Stares at herself in the
Setting: derived from Legion
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DINER BATHROOM - CONTINUOUS
ACTION: Sandra splashes water on her face.   Stares at herself in the mirror. A living wreck.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: Sandra splashes water on her face.   Stares at herself in the mirror. A living wreck., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sandra splashes water on her face.   Stares at herself in the mirror. A living wreck. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Fred is behind the wheel of his car.  Behind him are the
Setting: derived from As Credits Roll
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DESERT HIGHWAY - DAY
ACTION: Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Sponge

SCREENPLAY EXCERPT:
JERRY
               On the other hand...

                             ELAINE
               What?

                             GEORGE
               Thanks again for last night!

                             ELAINE
               Hey, I didn't even use one.

                             JERRY
               I thought you said it was imminent.

                             ELAINE
               Yeah, it was, but then I just couldn't
               decide if he was really sponge-worthy.

                             JERRY
               Sponge-worthy?

                             ELAINE
               Yeah, Jerry, I have to conserve these
               sponges.

                             JERRY
               But you like this guy, isn't that what
               the sponges are for?

                             ELAINE
               Yes, yes - before they went off the
               market. I mean, now I've got to re-evaluate
               my whole screening process. I can't
               afford to waste any of 'em.

                             GEORGE
               You know, you're nuts with these sponges.
               George is gettin' frustrated!

               Kramer signing in at the AIDS walk.

                             KRAMER
               Uh, Cosmo Kramer?

                             ORGANIZER
               Uh...o.k., you're checked in. Here's
               your AIDS ribbon.

                             KRAMER
               Uh, no thanks.

                             ORGANIZER
               You don't want to wear an AIDS ri

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Thanks again for last night! Hey, I didn't even use one.
DIALOGUE — Elaine: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Sponge: Thanks again for last night! Hey, I didn't even use one., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Thanks again for last night! Hey, I didn't even use one. The camera pushes in with small amplitude at slow speed. Elaine (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Good News, Bad News

SCREENPLAY EXCERPT:
JERRY
               "Laundry-day" is the only exciting day
               in the live of clothes. It is...no,
               think about it: the washing machine
               is the nightclub of clothes. Ya know,
               it's dark, there's bubbles happening,
               they're all kind a dancing around in
               there...shirt grabs the underwear: "C'mon
               babe, let's gather". You come by, you
               open up the lid and they'll: (shows
               how clothes are acting when you open
               the lid)...Socks are the most amazing
               article of clothing. They hate their
               lives, they're in the shoes with stinky
               feet, the boring drawers...the dryer
               is their only chance to escape and they
               all know it. They knew a escape from
               the dryer. They plan it in the hamper,
               the night before: (sock's voice) "Tomorrow,
               the dryer, I'm goin'...you wait here!"
               The dryer-door swings open and the sock
               is waiting up against the side wall.
               They hope you don't see him and then
               he goes down the road (shows how the
               sock is going down the road). They got
               buttons sewed on their faces: join the
               puppet show...So they're showing me
               on television the detergent for getting
               out blood-stains...Is this a violent
               image to anybody? Blood-stains? I mean,
               I, come on, you got a T-shirt with

[Assistant]
## SCENE 1 — INT. SOCK'S VOICE
ACTION: "Laundry-day" is the only exciting day in the live of clothes. It is...no,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: "Laundry-day" is the only exciting day in the live of clothes. It is...no,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. "Laundry-day" is the only exciting day in the live of clothes. It is...no, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Heavy Metal Movie

SCREENPLAY EXCERPT:
EXT. - THE "PACIFIC PEARL"

    She rejoins the rest of the group.  The formation is not
    quite as tight as before.  As the formation flies along,
    puffs of cloud pass by, occasionally obscuring a machine.

                                                 CUT TO

    LOW VIEW OF THE "PACIFIC PEARL"

    Under the "Pacific Pearl's" belly, we see the bellygunner
    suspended in his small glass pod.  A red glow brightens up
    as he drags on a cigar.  The rest of the formation are
    visible stretched to the side and behind as puffs of cloud
    waft past.  We begin to feel as if the weather might be
    changing.

                                                 CUT TO

    THE NOSE OF THE "PACIFIC PEARL"

    The BOMBARDIER is relaxing inside as he swigs from the bottle
    and sings raucously.  From the front we look in on the pilot
    with the dead co-pilot sagging in his seat next to him.

                          BELLYGUNNER
                        (V.O.)

                     Sorry about Elkhorn, skip.
                     What happened?

                          PILOT

                     I dunno.  The shell exploded and he
                     collapsed.  I think he took it in
                     the head.

                          BELLYGUNNER
                        (V.O.)

                     Are ya sure he's dead, Skipper?

                          PILOT

                     He's dead.

                          BOMBARDIER
                        (sings drunkenly)

                     Oh I put my finger in a woodpecker's

[Assistant]
## SCENE 1 — EXT. - THE "PACIFIC PEARL"
ACTION: She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along,
DIALOGUE — Cut To: LOW VIEW OF THE "PACIFIC PEARL"
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along, The camera pushes in with small amplitude at slow speed. Cut To (S1) says: <d>[English] LOW VIEW OF THE "PACIFIC PEARL"</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open...
Setting: derived from "Final Destination"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. LEWTON'S HOUSE - NIGHT
ACTION: Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open... Startled, Alex.
DIALOGUE — Schreck: What are you doing?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open... Startled, Alex. The camera pushes in with small amplitude at slow speed. Schreck (S1) says: <d>[English] What are you doing?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The door is heard opening and closing-a customer leaving.
Setting: derived from Int: Bedroom. Early-Morning Hours
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The door is heard opening and closing-a customer leaving. How much money did you leave up
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int: Bedroom. Early-Morning Hours: The door is heard opening and closing-a customer leaving. How much money did you leave up, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The door is heard opening and closing-a customer leaving. How much money did you leave up The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Revenge

SCREENPLAY EXCERPT:
LEVITAN
               I wanna remind everyone that the tenth
               anniversary party for Rick

               Barr Properties is gonna be Wednesday afternoon at four o'clock
               in

               Lasky's Bar, Madison 48th. I want all of you to be there. This
               really

               means a lot to me. Is that Costanza over there? What are you
               doing

               here?

                             GEORGE
               What?

                             LEVITAN
               Am I crazy, or didn't you quit?

                             GEORGE
               When?

                             LEVITAN
               Friday.

                             GEORGE
               Oh, what? What? That? Are you kidding?
               I didn't quit. What? You

               took that seriously?

                             LEVITAN
               You mean, laughingstock? All that stuff?

                             GEORGE
               Come on. Will you stop it.

                             LEVITAN
               No brains? No ability?

                             GEORGE
               Teasing.

                             LEVITAN
               Okay. I want you outta here.

                             GEORGE
               I don't know where you're getting this
               from. I....you're serious

               aren't you? Oh, (laughing) you see?

                             LEVITAN
               You can't win. You can't beat me. That's
               why I'm here and you're

               th

[Assistant]
## SCENE 1 — INT. LAUGHING
ACTION: I wanna remind everyone that the tenth anniversary party for Rick
DIALOGUE — George: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: I wanna remind everyone that the tenth anniversary party for Rick, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I wanna remind everyone that the tenth anniversary party for Rick The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Inglourious Basterds

SCREENPLAY EXCERPT:
So young lady, you are to close
          your cinema tonight, and have
          a private screening me.
          Francesca interprets...

          GOEBBELS
          What German films do you have?
          Francesca asks..

          SHOSANNA
          My cinema , on German night, tends
          to show older German classics.
          Francesca interprets...

          GOEBBELS
          Why not my films?
          Francesca asks...

          6Z.

          SHOSANNA
          I draw a older German audience in
          my cinema, that appreciate the
          nostalgia of the earlier time.
          Francesca interprets...

          GOEBBELS
          That's nonsense fraulein. Us Germans
          are looking forward, not backwards.
          That era of German cinema is dead.
          The German cinema I create, will not
          only be thee cinema of Europe. But
          the worlds only alternative to the
          degenerate Jewish influence of
          Hollywood.
          Fredrick Jumps in...

          FREDRICK
          Along with being a cinema owner,
          Emmanuelle is quite a formidable
          film critic.
          He chuckles, but alone.

          GOEBBELS
          WSo it would appear. Unfortunately
          for the fraulein, I've outlawed
          film criticism.
          Zoller, thinking fast, says;

          FREDRICK
          Why don't you screen "Lucky Kids"?
          I'm sure Emmanuelle hasn't seen. it.
          And it's so funny, I've been meaning
          to recommend it to her, for her
          German night. That'

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: So young lady, you are to close your cinema tonight, and have
DIALOGUE — Goebbels: What German films do you have? Francesca asks..
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Inglourious Basterds: So young lady, you are to close your cinema tonight, and have, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. So young lady, you are to close your cinema tonight, and have The camera pushes in with small amplitude at slow speed. Goebbels (S1) says: <d>[English] What German films do you have? Francesca asks..</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The top floor of Bean Annex. The room is filled with boxes of
Setting: derived from Fantastic Mr. Fox
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ATTIC. DAY
ACTION: The top floor of Bean Annex. The room is filled with boxes of Christmas ornaments, old sports equipment, two stained
DIALOGUE — Kristofferson: Could I have a cup of water, please? Kristofferson waits for a reply, but no one answers. He whistles to himself for a minute. He clears his throat again. He...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: The top floor of Bean Annex. The room is filled with boxes of Christmas ornaments, old sports equipment, two stained, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The top floor of Bean Annex. The room is filled with boxes of Christmas ornaments, old sports equipment, two stained The camera pushes in with small amplitude at slow speed. Kristofferson (S1) says: <d>[English] Could I have a cup of water, please? Kristofferson waits for a reply, but no one answers. He whistles to himself for a minute. He clears his throat again. He...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Mr. Eddy rotates his neck - shaking out some adrenaline
Setting: derived from As Credits Roll
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. MR. EDDY'S 600 PULLMAN - DAY
ACTION: Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American History X

SCREENPLAY EXCERPT:
INT. BURGER SHOP - CAMHERON AND SETH

CUT TO:

Seth eats a burger and chili fries at the same time.
Cameron smokes across from him and watches Seth eat like
a pig. He takes a look at the homeless man outside who
still lays motionless. Cam feels his BANDAGED FACE.

              CAMMERON
I think I need to go to the hospital.

                 SETH
Seriously?

          CAMMERON
I don't know. I think so.

                 SETH
Where's Stacey?

                 CAMMERON
Who gives a fuck?

Seth takes a bite and chews.

               SETH
Derek's a fuckin' traitor pussy.

         CAMMERON
Well...we might be pussies too if we
got treated the way he did.

                 SETH
What do you mean?

          CAMMERON
Stevie McCormick called...old school
Venice bro. He's at Chino...doin'
life. He hated Derek.
     (exhaling)
Said he was a fucking blow-up doll in
there.

          SETH
         (overwhelmed)
Fucking A.

Seth continues to eat.  Cammeron looks out the window and
hates what he sees.

              CAMMERON
Oh Christ. You gotta be kidding me?

SETH

What?

CAMMERON'S POV. A large, mature and sharp-looking BLACK
MAN helps A BEAUTIFUL BLOND out of a RED BMW. THEY KISS.
Cammeron is at a loss for words. Cam puts out his
cigarette as the couple ENTERS.

          CAMMERON
     (looking at the two)
Is there anything sacred in this
country anymore? Jesus Christ. Hey.
Stop feeding your face for a second
and look behind you.

Seth turns his head and stares at the interracial couple.
He turns back to Cam and sings a verse from the famous
atevie Wonder song, EBONY AND IVORY. Camero

[Assistant]
## SCENE 1 — INT. BURGER SHOP - CAMHERON AND SETH
ACTION: Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like
DIALOGUE — Cammeron: I think I need to go to the hospital.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like The camera pushes in with small amplitude at slow speed. Cammeron (S1) says: <d>[English] I think I need to go to the hospital.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Neverending Story

SCREENPLAY EXCERPT:
INT. VIEW- Ivory Tower- The Empresses court

The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all.

Carion:

 Friends, I know why you are all here. The nothing is destroying our world. I also know that you have come to beseech the Empress for help. But I, I have terrible news. The Empress herself has become deathly ill. There seems to be a mysterious link between her illness and the nothing. She is dying. So she cannot save us...

There is much commotion among the creatures gathered there, but he continues.

             But there just might be one chance. The plains people who

 hunt the purple buffalo have among them a great warrior and

he alone has a chance to fight the nothing and save us. He is

our only hope. His name is Atreyu.

CUT TO: School attic- Bastian

View of Bastian. He looks up from the

book and grabs his school bag. He looks

at the Indians on the front.

Bastian:

 Atreyu..

Bastian:

The Empress had already sent for the great warrior. When he finally            style="mso-spacerun: yes">              appeared on the terrace of the Ivory Tower, he carried with him the hopes of all            Fantasia."

View of a young Indian boy walking up the stairs to the old man.

Bastian:

 A little boy

Close up of Atreyu as the old man speaks to him.

Carion:

I'm sorry, but this is not the time nor place for children.

I must ask you to leave.

Atreyu:

 If you don't want me here,

you shouldn't have s

[Assistant]
## SCENE 1 — INT. VIEW- IVORY TOWER- THE EMPRESSES COURT
ACTION: The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, I know why you are all here. The nothing is destroying our world. I also know.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, , detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, I know why you are all here. The nothing is destroying our world. I also know. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Yes ... No ... send that back ...
Setting: derived from 1   Ext.   Cityscape                         Sunset           1
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Yes ... No ... send that back ... wrong department ... of course ... of
DIALOGUE — Expediter 4: ... about these requisitions ...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: Yes ... No ... send that back ... wrong department ... of course ... of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Yes ... No ... send that back ... wrong department ... of course ... of The camera pushes in with small amplitude at slow speed. Expediter 4 (S1) says: <d>[English] ... about these requisitions ...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: 5A                                                                  5A
Setting: derived from Crank
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.   TV SCREEN
ACTION: 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick
DIALOGUE — Verona: What's shaking, douchebag? Thought I'd give you the heads up. You're dead.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick The camera pushes in with small amplitude at slow speed. Verona (S1) says: <d>[English] What's shaking, douchebag? Thought I'd give you the heads up. You're dead.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Hackers

SCREENPLAY EXCERPT:
INT. GRAND CENTRAL PUBLIC PHONES.

        The hackers are now setting up laptops at a bank of pay
        phones.  Dade is wearing a "Pirate Eye" eyepiece.

                                KATE
                    Now listen up, use your best viruses to buy us
                    time, we have to get into Plague's file and
                    copy the worm.

        Cereal screams.

                                CEREAL
                    Ai! Boom boom aiaiaiaiaee! Alright, that was
                    a little tension breaker, that had to be done,
                    alright?

                                KATE
                    Cereal.

                                CEREAL
                    Yeah?

                                KATE
                    Go fix the phones.

                                CEREAL
                    Roger.

        Cereal takes off to fix the phones.

                                KATE
                    Joey, take his place.

                                JOEY
                    What, me?

                                KATE
                    Take his place, man, do it. You can do it.

        Joey takes Cereal's place.

                                KATE
                    Ready?

                                DADE
                    Yeah.

                                KATE
                    Alright, let's boot up.

        The four boot up their machines. Various vanity screens
        come up on the laptops. They begin to hack. We see the
        inside of the Gibson. Viruses of all kinds begin to pour

[Assistant]
## SCENE 1 — INT. GRAND CENTRAL PUBLIC PHONES.
ACTION: The hackers are now setting up laptops at a bank of pay phones.  Dade is wearing a "Pirate Eye" eyepiece.
DIALOGUE — Kate: Now listen up, use your best viruses to buy us time, we have to get into Plague's file and copy the worm.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hackers: The hackers are now setting up laptops at a bank of pay phones.  Dade is wearing a "Pirate Eye" eyepiece., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The hackers are now setting up laptops at a bank of pay phones.  Dade is wearing a "Pirate Eye" eyepiece. The camera pushes in with small amplitude at slow speed. Kate (S1) says: <d>[English] Now listen up, use your best viruses to buy us time, we have to get into Plague's file and copy the worm.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Legion

SCREENPLAY EXCERPT:
EXT. HIGHWAY - CONTINUOUS

          The cruiser PUNCHES through the burning "Paradise" sign,
          smashing it into fiery pieces!
          The cruiser charges on down the endless highway, burning bits
          of sign swirling in its wake.

[Assistant]
## SCENE 1 — EXT. HIGHWAY - CONTINUOUS
ACTION: The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces! The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Joel and Clementine sit and eat dinner in front of the TV.
Setting: derived from Int. Publishing House Reception Area - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. JOEL'S APARTMENT - NIGHT
ACTION: Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A deserted access street, sidewalks lined with the husks of
Setting: derived from Batman
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. SIDE STREET - THAT MOMENT - NIGHT
ACTION: A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath
DIALOGUE — Voice: Hey, mister. Gimme a dollar?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath The camera pushes in with small amplitude at slow speed. Voice (S1) says: <d>[English] Hey, mister. Gimme a dollar?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: 1   Ext.   Cityscape                         Sunset           1

SCREENPLAY EXCERPT:
Sam Lowry. Hello. This sounds insane,
               I know, but I've been dreaming about
               you. Even before I saw you you were
               in my dreams. Weird isn't it. I mean
               ... I don't know what it means ...
               but it might mean something ...
               mightn't it? I hope so. Anyway you're
               in danger and I think we should get
               out of here, now, quick! Come on!

    Still JILL does nothing. SAM pulls down roller blind over.
    window.

                              SAM

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Sam Lowry. Hello. This sounds insane, I know, but I've been dreaming about
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: Sam Lowry. Hello. This sounds insane, I know, but I've been dreaming about, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sam Lowry. Hello. This sounds insane, I know, but I've been dreaming about The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The PENGUIN stands over his indoor penguin pool.  He's wearing
Setting: derived from Batman 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PENGUIN'S LAIR - DAY
ACTION: The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his
DIALOGUE — Selina: He's just another rich idiot. The odd thing is, he didn't seem a bit concerned.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his The camera pushes in with small amplitude at slow speed. Selina (S1) says: <d>[English] He's just another rich idiot. The odd thing is, he didn't seem a bit concerned.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: A Nightmare On Elm Street

SCREENPLAY EXCERPT:
WIDER, ON NANCY alone in the room.  She turns and looks at the
      bed.  MUSIC slips in and builds.  The bed has changed color.
      It's now an ash-darkened red and yellow.

207.  CLOSER ON NANCY from the direction of the bed.  MUSIC SUDDENLY     207.
      STOPS, and the surface of the red and yellow bed gets a bump in
      its center that keeps raising, raising until it's a hump that's a
      head and shoulders, still raising until it looms over NANCY.

      Then FRED KRUEGER's entire shape sweeps up into the yellow and
      red mass -- and the garish head, smoking and seething, pops
      through.

      NEW ANGLE -- KRUEGER, a burned, sizzling black hump of a killer,
      clumps onto the floor between NANCY and the door.

      NANCY falls absoltely still, and her face goes through a
      strange, almost sublime transformation.

                                      NANCY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I'm okay, really.  Listen, I
Setting: derived from " T E R M I N A T O R "
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: I'm okay, really.  Listen, I want you to pack some stuff
DIALOGUE — Sarah: Thanks a lot.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": I'm okay, really.  Listen, I want you to pack some stuff, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm okay, really.  Listen, I want you to pack some stuff The camera pushes in with small amplitude at slow speed. Sarah (S1) says: <d>[English] Thanks a lot.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You can have a new identity
Setting: derived from "Total Recall"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You can have a new identity for the duration of the trip.
DIALOGUE — Quail: "Intelligence Agent"... wouldn't that be dangerous?  I might attack....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": You can have a new identity for the duration of the trip., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You can have a new identity for the duration of the trip. The camera pushes in with small amplitude at slow speed. Quail (S1) says: <d>[English] "Intelligence Agent"... wouldn't that be dangerous?  I might attack....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Kaamelott illustrating the trope 'OtherMeAnnoysMe'. Kaamelott: A minor example, where Perceval somehow manages to clone himself with Merlin's magic. The Stinger has him introduce the clone to Arthur saying "But for some reason, he's a real dumbass."
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying OtherMeAnnoysMe.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Kaamelott, OtherMeAnnoysMe, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for OtherMeAnnoysMe. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Sunset Boulevard

SCREENPLAY EXCERPT:
You don't know how glad I am
                 to see youl

                            ARTIE
                 Walking out on the mob.  What's
                 the big idea?

                            GILLIS
                 I'm sorry about New Year's. Would
                 you believe me if I said I had
                 to be with a sick friend?

                            ARTIE
                 Someone in the formal set, no
                 doubt, with a ten-carat kidney
                 stone.

                            BETTY
                 Stop it, Artie, will you?

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You don't know how glad I am Walking out on the mob.  What's
DIALOGUE — Artie: Walking out on the mob.  What's the big idea?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: You don't know how glad I am Walking out on the mob.  What's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You don't know how glad I am Walking out on the mob.  What's The camera pushes in with small amplitude at slow speed. Artie (S1) says: <d>[English] Walking out on the mob.  What's the big idea?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Apparently I'm Thomas Wayne's son!
Setting: derived from Joker
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: Apparently I'm Thomas Wayne's son! How could you keep that from me?
DIALOGUE — Joker: Apparently I'm Thomas Wayne's son! How could you keep that from me?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Joker: Apparently I'm Thomas Wayne's son! How could you keep that from me?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Apparently I'm Thomas Wayne's son! How could you keep that from me? The camera pushes in with small amplitude at slow speed. Joker (S1) says: <d>[English] Apparently I'm Thomas Wayne's son! How could you keep that from me?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Titles: "E.T. - The Extra-Terrestial"

SCREENPLAY EXCERPT:
TITLES: "E.T. - THE EXTRA-TERRESTIAL"

[The letters are in soft-purple against a black background. Purple is
traditionally the color of that which is sacred.]

EXT: NIGHT SKY: NIGHT

The black screen becomes a night sky. The camera angles lowers to show a
forest against the night sky.

EXT: LANDING SITE: NIGHT

In an opening in the forest stands a spacecraft. The view of the craft is
obscured by tree branches. The atmosphere is misty, with blue lights coming
from the spacecraft.

[The opening scene is misty and diffused. This forces the audience to pay
close attention to the images on the screen. The characters are not clearly
seen. This engages the audience, as they attempt to see what the aliens
really look like.]

One creature walks up the gang blank and into the ship.

INSERT: ALIEN HAND

A strange hand, with two long and slender fingers protruding, move aside a
branch that obstructs the view.

[This concentrates the audience's attention. The creature going into the
ship is being observed by another creature. Who are they? What's going on?
This is another technique that forces the audience to focus on the action.]

INT: SPACECRAFT'S GREENHOUSE: NIGHT

The inside of the ship appears to be a greenhouse. There are sounds of
water dripping. Cone shaped objects (possibly alien plants) sit among earth
plants. Vapors flow up from the plants.

[These images all appear non-threatening. The aliens are inferred to be
collecting vegetation, and are thereby inferred to be harmless.]

[Like many of Spielberg's other films, the opening sequences contain almost
no dialogue. The story i

[Assistant]
## SCENE 1 — INT. POSSIBLY ALIEN PLANTS
ACTION: [The letters are in soft-purple against a black background. Purple is traditionally the color of that which is sacred.]
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Titles: "E.T. - The Extra-Terrestial": [The letters are in soft-purple against a black background. Purple is traditionally the color of that which is sacred.], detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. [The letters are in soft-purple against a black background. Purple is traditionally the color of that which is sacred.] The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DowntonAbbey illustrating the trope 'SarcasticClapping'. During the 2013 National Television Awards, Martin Freeman did a hilarious version of this when Downton Abbey beat Sherlock (in which he stars) for Best Drama. He wasn't even clapping, he was airclapping!
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SarcasticClapping.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DowntonAbbey, SarcasticClapping, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SarcasticClapping. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Hannibal illustrating the trope 'EroticEating'. During the Ko No Mono episode of Hannibal, there is a scene where Hannibal Lecter and Will Graham are eating whole roasted ortolan birds. The entire meal is shot as erotically as possible to imply mutual seduction, complete with extreme close-ups of tiny birds between open lips, swallowing throats, and an orgasmic haze.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying EroticEating.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Hannibal, EroticEating, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for EroticEating. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jurassic Park

SCREENPLAY EXCERPT:
Yes, yes, yes.

In the corner, Hammond lifts his head and Ellie gently helps him to a
sitting position.

                            HAMMOND
          Do you mean those raptor
s could be loose?

                            ARNOLD
          I'm afraid so.

                            MULDOON
          No, no way.  Last time, it took 'em two
          days to chew through that mesh.  But give
          'em enough time, they'll get out.  We
          better get that power on now.

                            HAMMOND
          Regardless, check the pit.  Make sure
          there' five of them there.

EXT  VISITOR'S CENTER - AFTERNOON

Muldoon and Arnold run across the lawn.  Muldoon carries his rocket
launcher at a ready position.  In the distance, the alarm still SOUNDS,
lights FLASH a continued warning.

They reach the maintenance building where the generator is housed.  Its
familiar him has been replaced by its own alarms.  The closer they
approach, the louder and brighter these alarms are.  Grey steam pours
out of the vents of the building, obscuring everything.

                            ARNOLD
          What's that steam coming out of my
          generator room?

                 MULDOON
          Relax, it's just refrigerated air.
          There's a leaky cooling pipe.  I fixed it
          a couple times before but the original
          installation was at too sharp an angle.

Arnold accepts this.  He is about to enter when Muldoon instructs him.

                            MULDOON
          Just go and turn on your generator, then
          get right back to t

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: In the corner, Hammond lifts his head and Ellie gently helps him to a Do you mean those raptor
DIALOGUE — Hammond: Do you mean those raptor s could be loose?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: In the corner, Hammond lifts his head and Ellie gently helps him to a Do you mean those raptor, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. In the corner, Hammond lifts his head and Ellie gently helps him to a Do you mean those raptor The camera pushes in with small amplitude at slow speed. Hammond (S1) says: <d>[English] Do you mean those raptor s could be loose?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The Cruiser spins out of control, swerving off the road and
Setting: derived from Legion
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. RED ROCK PARK - CONTINUOUS
ACTION: The Cruiser spins out of control, swerving off the road and careening into a large rock formation.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: The Cruiser spins out of control, swerving off the road and careening into a large rock formation., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Cruiser spins out of control, swerving off the road and careening into a large rock formation. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jurassic Park

SCREENPLAY EXCERPT:
'Fraid of heights.

Timmy climbs tentatively.  A dinosaur ROARS in the distance.

CLOSE ON - Timmy's foot loses its grip.

Timmy hangs for a moment, held only by his straining hands.

All three stop.  Wait.  Timmy regains his balance.  Slowly, they proceed
up and over.

On the other side, Grant looks around.  More high trees.  Beyond a field.

                            GRANT
          A herbivore grazing area.  Excellent.

Grant starts to walk toward it.  Timmy stops.  Lets sits on a tree root.

                             TIM
          We gonna walk all night?

Grant looks at his watch.

                            GRANT
          Twelve hours before that ship reaches the
          mainland.

                            TIM
          We need sleep.

True, and Grant's thinking the same thing.  He looks aro
und, surveying
the misty forest.  He looks straight up into the beautiful, tall trees
that ring the wide-open grassy meadow.

                            GRANT
          Up there.

                            TIM
          Climb?  Again?  I can't climb again?

Grant smiles.

                            GRANT
          Sure you can.

Grant checks out and rejects tree after tree.  Near the meadow he finds
it.  A good, basic climbing tree.

EXT  UPPER BRANCHES OF THE TREE

Grant helps Lex get comfortable on his lap.  Timmy tucks himself in
between Grant's outstretched legs.  Grant looks out.  Back to kids.

Timmy and Lex are already snoring.  Lex turns and hugs Grant close to
her.  She murmurs in her sleep.  Grant starts to pat her shoulder when
Timmy, without waking, re

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip.
DIALOGUE — Grant: A herbivore grazing area.  Excellent.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip. The camera pushes in with small amplitude at slow speed. Grant (S1) says: <d>[English] A herbivore grazing area.  Excellent.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in FlandersCompany illustrating the trope 'ReadingsBlewUpTheScale'. Caleb builds a "Millstone Detector" to alleviate a bit Hippolyte's work. That's when Maxence and Déborah show up; the detector quite naturally explodes.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ReadingsBlewUpTheScale.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for FlandersCompany, ReadingsBlewUpTheScale, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ReadingsBlewUpTheScale. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Charmed1998 illustrating the trope 'DefectorFromDecadence'. Charmed: Billie thought she was this when Christy turned her against the Charmed Ones.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying DefectorFromDecadence.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Charmed1998, DefectorFromDecadence, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for DefectorFromDecadence. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: He moves away into the next room.    She hesitates a
Setting: derived from The Bodyguard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: He moves away into the next room.    She hesitates a moment, then follows.
DIALOGUE — Frank: No, it isn't. He moves away into the next room.    She hesitates a moment, then follows.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: He moves away into the next room.    She hesitates a moment, then follows., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He moves away into the next room.    She hesitates a moment, then follows. The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] No, it isn't. He moves away into the next room.    She hesitates a moment, then follows.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jennifer'S Body

SCREENPLAY EXCERPT:
INT. MC CULLUM PARK - CONTINUOUS
          Needy runs into the park and scans the dark horizon. Her
          bare feet are bloody from running and her face is shiny
          with sweat.
                                     NEEDY
                            (YELLING)
                    Chip!
          A terrified SCREAM in the distance.
          Needy whips around, hikes up her skirt and starts running
          toward Murphy Pool.

          She reaches the fence and starts climbing it. She slips
          and cuts her hand on a broken link.
          CHIP screams again on the other side of the fence.

                                                         (CONTINUED)

                                                                101.
          CONTINUED:

                                  NEEDY (CONT'D)
                    I'm coming!
          She flings herself over the top of the fence, her body
          slamming against the concrete pool deck. Her ARM snaps.
          It's a compound fracture, the bone thrusting through the
          flesh of her arm as she screams.

[Assistant]
## SCENE 1 — INT. MC CULLUM PARK - CONTINUOUS
ACTION: Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny
DIALOGUE — Needy: Chip! A terrified SCREAM in the distance. Needy whips around, hikes up her skirt and starts running toward Murphy Pool.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny The camera pushes in with small amplitude at slow speed. Needy (S1) says: <d>[English] Chip! A terrified SCREAM in the distance. Needy whips around, hikes up her skirt and starts running toward Murphy Pool.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
This is gonna hurt. But every pok�mon is fighting each other,
you're unfair.

Copy Meowth
Meow meow...

Meowth
What? I'm more unfair? It's because I'm not fighting with you?
Your nails would hurt more wouldn't they?

Copy Meowth
meow meow meow

Meowth
You said tonight's moon would be round? You're right, it must be
a full moon.

Copy Meowth
meow meow

Meowth
Talking about the moon at a time like this is tasteful. Its
philosophical.
	(Meanwhile Mew and Mewtwo are still bouncing around
fighting. And Ash finally makes it back to the ground.)

Ash

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5