[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Glee illustrating the trope 'GayPanic'. In-Universe example: Santana from Glee manages to throw one of these against herself. When she and Brittany, her BFF and occasional sex-buddy, are necking, Brittany brings up wanting to sing Melissa Etheridge's "Come to My Window" with Santana, who promptly freaks out and hurriedly explains that she is not making out with her because she is in love with her and wants to make "ladybabies" with her;...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying GayPanic.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Glee, GayPanic, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for GayPanic. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in AgentsOfSHIELD illustrating the trope 'BigBadTriumvirate'. The second season of Agents of S.H.I.E.L.D. starts with a Big-Bad Ensemble of Daniel Whitehall and Calvin Zabo, but in "A Hen in the Wolf House", they team up to weaponize the Obelisk and destroy S.H.I.E.L.D.  Except that Calvin Zabo actually wants revenge on Whitehall for killing his wife, Jiaying years earlier, and the alliance falls apart halfway through the season.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BigBadTriumvirate.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for AgentsOfSHIELD, BigBadTriumvirate, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BigBadTriumvirate. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Neverending Story

SCREENPLAY EXCERPT:
EXT. VIEW-Ivory Tower

Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it.

class=MsoBodyText2>

Nighthob:

 Stay awake. I told you to stay awake.

We span the whole length of this Ivory Tower. It is said to be as big as a city. We pass over the base of the tower, then it�s mid section, and finally we near the very top of the structure. It is very intricate here. We begin to zoom in on the Magnolia pavilion. The very tip of the Ivory Tower, the place that the Empress lives.

Nighthob:

     The home of the Empress. She's our only hope.

FADE OUT:

[Assistant]
## SCENE 1 — EXT. VIEW-IVORY TOWER
ACTION: Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Int. Publishing House Reception Area - Day

SCREENPLAY EXCERPT:
INT. JOEL'S APARTMENT - NIGHT

Joel and Clementine sit and eat dinner in front of the TV.
It's hard to make out what they're watching.
They sit on opposite ends of the couch.  They look bored.
The scene quickly degenerates.  The room fades.

		PATRICK'S VOICE
	Okay, but there's more.

Joel listens.

		PATRICK'S VOICE (CONT'D)
	After we did her, I went to where she
	worked and I asked her out.

Joel looks over at the faded Clementine across the couch.
She stares straight ahead at the TV.

		STAN'S VOICE
	Patrick... do you know how unethical...

		JOEL
	That must be the guy I saw you with.

		VOICE-OVER
	In the bookstore that night.  The skinny
	guy.

There's a click and Joel finds himself in --

[Assistant]
## SCENE 1 — INT. JOEL'S APARTMENT - NIGHT
ACTION: Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel and Clementine sit and eat dinner in front of the TV. It's hard to make out what they're watching. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Les Miserables

SCREENPLAY EXCERPT:
58.

                    BEGGARS CHORUS (cont'd)
          Look down, look down,
          Upon your fellow man!

The fine ladies and grand gentlemen in the carriages avert
their eyes, or raise the blinds of their carriage windows
to shut out the sight of the losers of their world.

Gavroche, bounding over their heads, evading the swipes of
liveried footmen, lands on the running board of one
particularly grand carriage and begs/taunts the RICH
OCCUPANT.

                    GAVROCHE
          `Ow do you do? My name's
          Gavroche!
          These are my people, here's my
          patch.
          Not much to look at - nothing
          posh!
          Nothing that you'd call up to
          scratch.
          This is my school, my high
          society!
          Here in the slums of St Michel.
          We live on crumbs of humble piety
          Tough on the teeth - but what the
          hell!
          Think you're poor? Think you're
          free?
          Follow me! Follow me!

                    BEGGARS CHORUS
          Look down and show some mercy if
          you can!
          Look down, look down, upon your
          fellow man!

STILL RUNNING WITH Gavroche as he hops onto the back of
another very grand carriage, the traffic now moving at
last, hitching a ride on the back - one or two of his gang
hop on back of carriage with him, the others run panting
after to hear his political lecture.

                    GAVROCHE
          There was a time we killed the
          King
          We tried to change the world too
          fast.
          Now we hav

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: Look down, look down, Upon your fellow man!
DIALOGUE — Beggars Chorus: Look down, look down, Upon your fellow man!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: Look down, look down, Upon your fellow man!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Look down, look down, Upon your fellow man! The camera pushes in with small amplitude at slow speed. Beggars Chorus (S1) says: <d>[English] Look down, look down, Upon your fellow man!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Biff's car is just pulling onto the street when David sprints
Setting: derived from Pleasantville
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. SODA SHOP.
ACTION: Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Bread illustrating the trope 'BadassFamily'. NEVER mess with one of the Boswells, unless you want the wrath of the entire family descending on you. Which you really, really don't.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BadassFamily.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Bread, BadassFamily, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BadassFamily. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: EVELYN WILLIAMS, Patrick Bateman's
Setting: derived from American Psycho
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TAXI - EVENING
ACTION: EVELYN WILLIAMS, Patrick Bateman's fianc�e, is making notes with a gold Cross pen and sipping
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: EVELYN WILLIAMS, Patrick Bateman's fianc�e, is making notes with a gold Cross pen and sipping, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. EVELYN WILLIAMS, Patrick Bateman's fianc�e, is making notes with a gold Cross pen and sipping The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: CAMERA is LOW ANGLE as Tim backs up after his attack. We notice
Setting: derived from "Natural Born Killers"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. GRACE'S HOME - NIGHT
ACTION: CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: 1   Ext.   Cityscape                         Sunset           1

SCREENPLAY EXCERPT:
You know, smoking's bad for you.

                             JILL
               It's my fucking life.

                              SAM

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You know, smoking's bad for you. It's my fucking life.
DIALOGUE — Jill: It's my fucking life.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: You know, smoking's bad for you. It's my fucking life., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You know, smoking's bad for you. It's my fucking life. The camera pushes in with small amplitude at slow speed. Jill (S1) says: <d>[English] It's my fucking life.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Agent Brown hears Smith on his earphone.
Setting: derived from The Matrix
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  HALL (MATRIX) - DAY
ACTION: Agent Brown hears Smith on his earphone.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: Agent Brown hears Smith on his earphone., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Agent Brown hears Smith on his earphone. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Allie's eyes flare, Louisa stifles a sob.  The Cowboys
Setting: derived from Tombstone
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight
DIALOGUE — Curly Bill: Take Frank and finish it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight The camera pushes in with small amplitude at slow speed. Curly Bill (S1) says: <d>[English] Take Frank and finish it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Big Lebowski

SCREENPLAY EXCERPT:
Okay Dude.  Have it your way.

The Dude unclips the phone from the battery pack.

				WALTER
		But they're amateurs.

The Dude glares at Walter.  Into the phone:

				DUDE
		Dude here.

				VOICE
		Okay, vee proceed.  But only if there
		is no funny stuff.

				DUDE
		Yeah.

				VOICE
		So no funny stuff.  Okay?

				DUDE
		Hey, just tell me where the fuck you
		want us to go.

A HIGHWAY SIGN:  SIMI VALLEY ROAD

It flashes by in the headlights of the roaring car.

				DUDE
		That was the sign.

Walter wrestles the car onto the two-lane road.

				WALTER
		Yeah.  So as long as we get her back,
		nobody's in a position to complain.
		And we keep the baksheesh.

				DUDE
		Terrific, Walter.  But you haven't
		told me how we get her back.  Where
		is she?

				WALTER
		That's the simple part, Dude.  When
		we make the handoff, I grab the guy
		and beat  it out of him.

He looks at the Dude.

				WALTER
		...Huh?

				DUDE
		Yeah.  That's a great plan, Walter.
		That's fucking ingenious, if I
		understand it correctly.  That's a
		Swiss fucking watch.

				WALTER
		Thaaat's right, Dude.  The beauty of
		this is its simplicity. If the plan
		gets too complex something always
		goes wrong.  If there's one thing I
		learned in Nam--

The phone chirps.

				DUDE
		Dude.

				VOICE
		You are approaching a vooden britch.
		When you cross it you srow ze bag
		from ze left vindow of ze moving
		kar.  Do not slow down.  Vee vatch
		you.

Click.  Dial tone.

				DUDE
		FUCK.

				WALTER
		What'd he say?  Where's the hand-
		off?

				DUDE
		There is no fucking hand-off, Walter!
		At a woo

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I just like to have and few drinks and
Setting: derived from The Revenge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I just like to have and few drinks and just let the guy do whatever
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: I just like to have and few drinks and just let the guy do whatever, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I just like to have and few drinks and just let the guy do whatever The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Revenge

SCREENPLAY EXCERPT:
LEVITAN
               God bless you.

                             ELAINE
               Oh! Thank you. Thank you very much.
               (blowing nose) Really. I mean

               that. I am not one of those people who give insincere thank you's.
               No

               sir. No sir. When I thank someone I really thank them. So, thank...

               yoooou!

                             LEVITAN
               You're welcome.

                             ELAINE
               People don't say " God bless you " as
               much as they used to. Have

               you noticed that?

                             LEVITAN
               No.

                             ELAINE
               So, I'm going to a nudist colony next
               week.

                             LEVITAN
               Nudist colony?

                             ELAINE
               Oh, yeah. Yeah. I love nudist colonies.
               They help me..unwind. Aah!

                             LEVITAN
               (laughing) I'd never been to a nudist
               colony.

                             ELAINE
               Oh, really? Oh, you should go. They're
               great. They're great. Of

               course, when it's over, it's - it's hard to get used to all this

               clothing, you know. So, a lot of times, I'll just lock the door
               to my

               office and I'll just sit there naked.

                             LEVITAN
               Seriously?

                             ELAINE

[Assistant]
## SCENE 1 — INT. BLOWING NOSE
ACTION: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean
DIALOGUE — Elaine: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Oh! Thank you. Thank you very much. (blowing nose) Really. I mean The camera pushes in with small amplitude at slow speed. Elaine (S1) says: <d>[English] Oh! Thank you. Thank you very much. (blowing nose) Really. I mean</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Roger:	HIS NAME'S PETER. HE'S ALRIGHT.
Setting: derived from Dawn Of
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TO THE OTHER POLICEMEN
ACTION: Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A single light is burning in the kitchen window.
Setting: derived from Pleasantville
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. PARKER HOUSE. NIGHT.
ACTION: A single light is burning in the kitchen window. Do you want some more cookies?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: A single light is burning in the kitchen window. Do you want some more cookies?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A single light is burning in the kitchen window. Do you want some more cookies? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: S T R A N G E   D A Y S

SCREENPLAY EXCERPT:
INT.  MAIN FLOOR

    Tran impatiently gestures to Corto.

                             TRAN
              Go get her, Joey.  Stupid bitch.
                      (to Max)
              We'll talk about this later.

                                                CUT TO:

[Assistant]
## SCENE 1 — INT.  MAIN FLOOR
ACTION: Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch.
DIALOGUE — Tran: Go get her, Joey.  Stupid bitch. We'll talk about this later.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch. The camera pushes in with small amplitude at slow speed. Tran (S1) says: <d>[English] Go get her, Joey.  Stupid bitch. We'll talk about this later.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it.
Setting: derived from The Neverending Story
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. VIEW-IVORY TOWER
ACTION: Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Wide angled view of the nearing Ivory Tower. It shimmers in its only light as the sun sets behind it. Stay awake. I told you to stay awake. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Hitchhiker'S Guide To The Galaxy

SCREENPLAY EXCERPT:
INT. ARTHUR DENT'S BEDROOM - MORNING                        2

    CLOSE ON the clock radio from which the voice emanates.
    A hand shuts it off. ARTHUR DENT is awake. 30's. Kind
    faced. His feet land perfectly in slippers as he stands
    and shuffles out of his very neat but very boring room.

3   IN THE BATHROOM - Arthur gargles in front of the mirror.    3
    He bends over to spit revealing a YELLOW BULLDOZER
    through the window, crawling toward his house. A TEA
    KETTLE WHISTLES O.S.

4   INT. ARTHUR DENT'S KITCHEN - CONTINUOUS                     4

    Arthur sets the newspaper (with the headline "DOLPHINS
    VANISH") on the table, removes the kettle. Doesn't notice
    through the window 3 MORE LARGE YELLOW BULLDOZERS.

    He pours a cup of tea, sets the pot down next o his
    mobile phone. He picks it up, stares at a DIGITAL PHOTO
    ON THE SCREEN of himself and a very pretty woman (Tricia)
    at a costume party.

    He presses the phone to his head as if it were a cold
    compress. Suddenly, there's a LOUD RUMBLING o.s. The
    tea cup RATTLES. Arthur looks out the window. Now he
    sees the bulldozers.

    The tea cup shatters on the floor.
                                                     CUT TO:
5   EXT. ARTHUR DENT'S HOUSE - MORNING                          5

    Arthur, dressed in pajamas and robe, lies in the dirt in
    front of a bulldozer, blocking it from destroying his
    house. He yells into his mobile phone.

                       ARTHUR
                  (into phone)
              What do you mean he's gone out to lunch?

[Assistant]
## SCENE 1 — INT. ARTHUR DENT'S BEDROOM - MORNING                        2
ACTION: CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind
DIALOGUE — Arthur: What do you mean he's gone out to lunch? You just said he was still at breakfast!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hitchhiker'S Guide To The Galaxy: CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind The camera pushes in with small amplitude at slow speed. Arthur (S1) says: <d>[English] What do you mean he's gone out to lunch? You just said he was still at breakfast!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Engrenages illustrating the trope 'GanglandDriveBy'. One takes place in Engrenages, when a man is gunned down in front of Pierre's house by a motorcycle pillion passenger, because of Pierre's flirtation with being a gangster-servicing Amoral Attorney. This leads Pierre to a moral crisis.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying GanglandDriveBy.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Engrenages, GanglandDriveBy, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for GanglandDriveBy. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: It's my condition. I never know if I've
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: It's my condition. I never know if I've already eaten, so I always just eat small
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: It's my condition. I never know if I've already eaten, so I always just eat small, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It's my condition. I never know if I've already eaten, so I always just eat small The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade Runner

SCREENPLAY EXCERPT:
INT. DRESSING ROOM - NIGHT                              64

        Musty and cramped.  A portable shower, a dressing table
        and not much else.  Salome takes the snake from around
        her shoulders and lays it on the dressing table.  Deck-
        ard watches it undulate into the warmth of the lights.

                                DECKARD
                  It that mother real?

                                SALOME
                  Of course he's not real.  You think
                  I'd be working here if I could
                  afford a real snake?

                                DECKARD
                  It's a good job.

                                SALOME
                  You mean the snake.

        Deckard nods.  There's not much costume to take off but
        she's doing it.

                                SALOME
                  The best.

                                DECKARD
                  Does it eat?

                                SALOME
                  Come on.

        His hand reaches out to touch it.  As his fingers make
        contact there's an electric "snap."  He jerks his hand
        back from the shock.

                                SALOME
                  Jeezus!

                                DECKARD
                  Sorry.

                                SALOME
                  Hey!  Do your job but don't wreck
                  mine, huh?

        She slides behind the screen and turns on the shower.
        Deckard starts creeping around pacing around the room
        like he's inspecting the walls.

[Assistant]
## SCENE 1 — INT. DRESSING ROOM - NIGHT                              64
ACTION: Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around
DIALOGUE — Deckard: It that mother real?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around The camera pushes in with small amplitude at slow speed. Deckard (S1) says: <d>[English] It that mother real?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ext.  Manhattan Island - Day

SCREENPLAY EXCERPT:
EXT.  BROADWAY - NIGHT (CONTINUOUS ACTION)

The Statue of Liberty is walking up Broadway approaching 42nd Street,
with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer
goes up, and the crowd goes wild with joy, dancing and singing along with
the MUSIC.

[Assistant]
## SCENE 1 — EXT.  BROADWAY - NIGHT (CONTINUOUS ACTION)
ACTION: The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: As Credits Roll

SCREENPLAY EXCERPT:
INT. LINGERIE SHOP - DAY

MARIAN and RAQUEL, two exquisite young women, are looking
over the merchandise.

				RAQUEL
		Did you see that about the guy who
		chopped up his wife into a million
		pieces?

				MARIAN
		How could I miss it?  The TV won't quit
		with that stuff.

				RAQUEL
		They're gonna cook him.

				MARIAN
		Andy's from Utah.  He says there you have
		a choice... You can die by hanging or by
		firing squad.

				RAQUEL
		Which would you choose?

Marian holds up a black teddy to her body.

				MARIAN
		Andy would go for this, don't you
		think?... Firing squad, definitely.

				RAQUEL
		Do they aim for the head or for the
		heart?

				MARIAN
		The heart, I guess.

				RAQUEL
		I wouldn't... The brain would know what's
		going on.  Your heart would be ripped
		open trying to pump blood, blood pouring
		into the chest cavity.  Savage pain,
		Marian.

Raquel takes a red teddy and holds it up to her chest.

				MARIAN
		Oh, that's hot... So you'd rather be
		hung, huh?

They both giggle at the obvious joke.

				RAQUEL
		Absolutely... Soon as your neck snaps,
		you black out.  It might take a while for
		the body to die, but you wouldn't feel
		it.

Marian reaches for a pair of panties with a hole in the crotch.

				MARIAN
		You might be right, Raquel.

Marian sticks a finger through the hole in the panties and
wiggles it.  The girls giggle.  Raquel sees Andy walking into
the store.  He is sneaking up behind Marian, and motions with
a finger to his lips to Raquel not to say anything.  When
Andy gets directly behind Marian, he puts his hands over her
eyes.

[Assistant]
## SCENE 1 — INT. LINGERIE SHOP - DAY
ACTION: MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Tran impatiently gestures to Corto.
Setting: derived from S T R A N G E   D A Y S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  MAIN FLOOR
ACTION: Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch.
DIALOGUE — Tran: Go get her, Joey.  Stupid bitch. We'll talk about this later.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tran impatiently gestures to Corto. Go get her, Joey.  Stupid bitch. The camera pushes in with small amplitude at slow speed. Tran (S1) says: <d>[English] Go get her, Joey.  Stupid bitch. We'll talk about this later.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Empire Strikes Back

SCREENPLAY EXCERPT:
EXT. CLOUD CITY - LANDING PLATFORM

Lando stops ten feet from Han.  The two men eye each other carefully.
Lando shakes his head.

				LANDO
		Why, you slimy, double-crossing,
		no-good swindler!  You've got a
		lot of guts coming here, after
		what you pulled.

Han points to himself innocently, mouthing, "Me?"

Lando moves threateningly toward Han.  Suddenly, he throws his arms
around his startled, long-lost friend and embraces him.

				LANDO
			(laughs)
		How you doing, you old pirate?
		So good to see you!  I never thought
		I'd catch up with you again.  Where
		you been?

The two old friends embrace, laughing and chuckling.

[Assistant]
## SCENE 1 — EXT. CLOUD CITY - LANDING PLATFORM
ACTION: Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Gabrielle, face obscured by her hoodie and trench coat,
Setting: derived from Malignant
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HOSPITAL - NIGHT
ACTION: Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "The Thing"

SCREENPLAY EXCERPT:
EXT. COMPOUND

               The dog reaches Norris and Bennings, as they awkwardly wade
               through the snow, toward the downed copter.

               THE SURVIVOR

               of the crash, his eyes crazed with determination, struggles
               to his feet. Heedless of his companion, he double-times his
               way to the men and the dog. He reloads his gun and bellows
               in his Scandinavian tongue.

               Norris and Bennings have no idea what he is saying.

               The survivor waves his arms as if shooting them off, screaming
               as he does so; his face now caked with blood.

               The two men are bewildered. The dog jumps up, licking and
               pawing them, imploring for safety.

               Blam!! The visitor fires. The men jump back in disbelief.

                                     NORRIS
                         What the fu...

               Blam! Blam! The crazed visitor screams and fires as he stalks
               after them. His countenance ablaze, mad. Ice and snow kick
               up about the terrified Americans. A bullet smacks into the
               dog's hip, sending it skidding and howling in pain.

               Childs, the black man by the snowmobile, takes cover, diving
               behind his machine.

               Bennings is hit. Norris pulls, drags him back toward the
               compound. The dog crawls along beside them.

               The intruder is relentless in his assail. He runs, screaming,
               firing, screaming, reloading and

[Assistant]
## SCENE 1 — EXT. COMPOUND
ACTION: The dog reaches Norris and Bennings, as they awkwardly wade through the snow, toward the downed copter.
DIALOGUE — The Survivor: of the crash, his eyes crazed with determination, struggles to his feet. Heedless of his companion, he double-times his way to the men and the dog. He reloads...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "The Thing": The dog reaches Norris and Bennings, as they awkwardly wade through the snow, toward the downed copter., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The dog reaches Norris and Bennings, as they awkwardly wade through the snow, toward the downed copter. The camera pushes in with small amplitude at slow speed. The Survivor (S1) says: <d>[English] of the crash, his eyes crazed with determination, struggles to his feet. Heedless of his companion, he double-times his way to the men and the dog. He reloads...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Revenge

SCREENPLAY EXCERPT:
LEVITAN
               You wouldn't believe it if I told you.
               In fact, uh, I'm glad

               you're here. You know, maybe I've been a little rough on ya,
               huh?

                             GEORGE
               Oh.

                             LEVITAN
               Why should we let petty, personal differences
               get in the way of

               business? I, uh, I want

               you to come back. You can use my bathroom anytime you want.

                             GEORGE
               You want me to come back? Uh...

                             LEVITAN
               Hey! How about a toast, huh? Everybody,
               a toast!

                             GEORGE
               Rick.

                             LEVITAN
               Everyone, I wanna propose a toast to
               ten great years at Rick Barr

               Properties.

                             GEORGE
               Uh, Rick..

                             LEVITAN
               And all the people in this room, (clears
               throat) that made that

               possible..

                             GEORGE
               Rick.

                             LEVITAN
               I'd also like to welcome back into the
               fold our..our little

               shrimpy friend, George Costanza who, although he didn't really
               have a

               very good year -- how you blew that McConnell deal, I'll never
               know. But,

               hey, what the hell, huh? We've

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You wouldn't believe it if I told you. In fact, uh, I'm glad
DIALOGUE — George: Oh.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: You wouldn't believe it if I told you. In fact, uh, I'm glad, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You wouldn't believe it if I told you. In fact, uh, I'm glad The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Oh.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Watchmen

SCREENPLAY EXCERPT:
INT. PYRAMID INDUSTRIES - PROCESSING PLANT - NIGHT

          They enter the large, dark industrial section of the
          building. They pass huge PROCESSING VATS, CONVEYOR BELTS.

          (CONTINUED)

          95.

          CONTINUED:

          DAN
          I tapped into all the databases--tax
          records, business registries, real estate
          records--trying to get a bead on who's
          behind Pyramid but it's a never ending
          paper trail.
          Rorschach investigates ahead when Dan catches some MOVEMENT--
          --he turns his FLASHLIGHT to find a few HOMELESS PEOPLE
          squatting in the warehouse. Upon seeing Dan in.costume, the
          Homeless People run away.

          RORSCHACH
          Daniel.

          DAN
          They're harmless, Rorschach.

          RORSCHACH
          Daniel.
          Rorschach is looking down at something. Dan heads over and
          sees a DEAD BODY in the early stages of decomposition. He
          turns the body over--bullet between the eyes just like Moloch
          . but we recognize the corpse--it's journalist Doug Roth.

          DAN
          Hey, I know this man.

          RORSCHACH
          Yes. Doug Roth. Journalist who grilled
          Dr. Manhattan on national television.

          DAN
          No I didn't watch that interview.
          This was the guy who was doing a story on
          Adrian when I went to see him.

          RORSCHACH
          Hmm. Journalist set up Dr. Manhattan, was
          probably working to set up Veidt also.
          Dan stands t

[Assistant]
## SCENE 1 — INT. PYRAMID INDUSTRIES - PROCESSING PLANT - NIGHT
ACTION: They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS.
DIALOGUE — Dan: I tapped into all the databases--tax records, business registries, real estate records--trying to get a bead on who's behind Pyramid but it's a never ending...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS. The camera pushes in with small amplitude at slow speed. Dan (S1) says: <d>[English] I tapped into all the databases--tax records, business registries, real estate records--trying to get a bead on who's behind Pyramid but it's a never ending...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
EXT. CATHERINE'S HOUSE - DAY

	Two cars parked outside.  An old, quirky Volvo and a Land
	Rover.

[Assistant]
## SCENE 1 — EXT. CATHERINE'S HOUSE - DAY
ACTION: Two cars parked outside.  An old, quirky Volvo and a Land
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Two cars parked outside.  An old, quirky Volvo and a Land, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Two cars parked outside.  An old, quirky Volvo and a Land The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Black Screen

SCREENPLAY EXCERPT:
INT. MANTAN'S DRESSING ROOM

Mantan sits in front of his mirror.

				DELACROIX
			Just want to say good luck.

				SLOAN
			Break a leg.

She gives Mantan a kiss on his cheek.

				DELACROIX
			Wait a minute.  Hold up.

They all laugh.

										  57.

				DELACROIX (CONT'D)
			Can I kiss you too?

				MANTAN
			Naw.  I'll take the zero.

				DELACROIX
			You feel good, not nervous?

				MANTAN
			I feel fine.

				DELACROIX
			Not nervous?  Relaxed?

				MANTAN
			Sloan, will you take your boss out
			of here so I can get ready.

[Assistant]
## SCENE 1 — INT. MANTAN'S DRESSING ROOM
ACTION: Mantan sits in front of his mirror. Just want to say good luck.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: Mantan sits in front of his mirror. Just want to say good luck., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mantan sits in front of his mirror. Just want to say good luck. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: And here he comes like Don Juan!
Setting: derived from Les Miserables
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: And here he comes like Don Juan! It is better than an opera!
DIALOGUE — Grantaire: And here he comes like Don Juan! It is better than an opera!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: And here he comes like Don Juan! It is better than an opera!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. And here he comes like Don Juan! It is better than an opera! The camera pushes in with small amplitude at slow speed. Grantaire (S1) says: <d>[English] And here he comes like Don Juan! It is better than an opera!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You could stay here forever... if you
Setting: derived from Coraline
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. OTHER HALLWAY - CONTINUOUS
ACTION: You could stay here forever... if you Sure...we'll sing and play games, and
DIALOGUE — Other Mother: You could stay here forever... if you want to.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: You could stay here forever... if you Sure...we'll sing and play games, and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You could stay here forever... if you Sure...we'll sing and play games, and The camera pushes in with small amplitude at slow speed. Other Mother (S1) says: <d>[English] You could stay here forever... if you want to.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Barbie

SCREENPLAY EXCERPT:
INT. SUPREME COURT. DAY

Barbie Sharon argues a case passionately in front of the
Supreme Court, all Barbies.
                                                            6.

                    BARBIE SHARON
          Only Barbies are Barbies, and we
          would argue that corporations have
          no "free speech" rights to begin
          with, so any claim on their part to
          be exercising a right is just their
          attempt to turn our democracy into
          a plutocracy!

The Gallery erupts into rapturous applause. Some Kens are
there for support.

                    BARBIE SHARON
          This makes me emotional! And I'm
          expressing it. I have no difficulty
          holding both logic and feeling at
          the same time. It does not diminish
          my powers, it expands them.

The Chief Justice Barbie hits her gavel, but she can't help
but smile. Barbie Margot is there, always cheering on, always
the supporter.

[Assistant]
## SCENE 1 — INT. SUPREME COURT. DAY
ACTION: Barbie Sharon argues a case passionately in front of the Supreme Court, all Barbies.
DIALOGUE — Barbie Sharon: Only Barbies are Barbies, and we would argue that corporations have no "free speech" rights to begin with, so any claim on their part to be exercising a right...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Barbie: Barbie Sharon argues a case passionately in front of the Supreme Court, all Barbies., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Barbie Sharon argues a case passionately in front of the Supreme Court, all Barbies. The camera pushes in with small amplitude at slow speed. Barbie Sharon (S1) says: <d>[English] Only Barbies are Barbies, and we would argue that corporations have no "free speech" rights to begin with, so any claim on their part to be exercising a right...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: He Phone Message

SCREENPLAY EXCERPT:
GEORGE
               Wait till you hear this (sees Donna).
               Whoa, ah, I'm sorry, I

               didn't, I had no idea. (Goes to leave)

                             DONNA
               Wait, wait. He's in the bathroom.

                             GEORGE
               I just wanted to talk to him for a minute,
               but I'll come back.

                             DONNA
               You don't have to leave.

                             GEORGE
               You sure?

                             DONNA
               Yes.

                             GEORGE
               OK.

                             DONNA
               I'm Donna.

                             GEORGE
               Donna. Oh, you're the one that likes
               that commercial!

                             DONNA
               He told you about that.

                             GEORGE
               No, he, he didn't actually tell me that,
               uh, we were talking about

               that commercial, in fact I think I brought it up because I like
               that commercial.

               No, he, he would never tell me anything like that. He never discusses
               anything.

               He's, he's like a clam. You're not gonna mention this, to him..
               (Jerry re-

               enters)

                             DONNA
               (To Jerry) So you go around telling
               your friends I'm not hip

               because I like that commercial.

                             JERRY

[Assistant]
## SCENE 1 — INT. SEES DONNA
ACTION: Wait till you hear this (sees Donna). Whoa, ah, I'm sorry, I
DIALOGUE — Donna: Wait, wait. He's in the bathroom.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: Wait till you hear this (sees Donna). Whoa, ah, I'm sorry, I, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Wait till you hear this (sees Donna). Whoa, ah, I'm sorry, I The camera pushes in with small amplitude at slow speed. Donna (S1) says: <d>[English] Wait, wait. He's in the bathroom.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in ConanTheAdventurer illustrating the trope 'SlaveLiberation'. Both Conan and Zula were slaves to Stygia and escaped together with a handful of other slaves.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SlaveLiberation.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for ConanTheAdventurer, SlaveLiberation, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SlaveLiberation. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in GreysAnatomy illustrating the trope 'TheDanza'. Long before Sandra Oh was cast in Grey's Anatomy, she won a Best Actress Genie Award (the modern day Canadian equivalent of the Oscars) for her role in Last Night... playing a character named just Sandra.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TheDanza.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for GreysAnatomy, TheDanza, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TheDanza. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Bodyguard

SCREENPLAY EXCERPT:
It's a living.
                            FRANK
               No, it isn't.
      He moves away into the next room.    She hesitates a
      moment, then follows.
                            NICKI
               You think my life is pretty
               sickly, don't you?
                              FRANK
               No.
                              NICKI
               You must.    I do.
      Frank steps into a tight, dark, little window alcove,
      checks the windows.

                                                             105.

                      FRANK
         Why don't you change it?
                      NICKI
         Is it that easy?
Frank turns from the window to find Nicki blocking his exit.
She moves close to him and kisses him, her hands on his
shoulders. The kiss ends and they look at each other.
                      FRANK
         You're a lovely woman.
                      NICKI
         But you don't want me.

Frank's look affirms it.    Nicki is embarrassed, angry.
                      NICKI
         I'm surprised. Thorough fellow
         like you. Why stop at one sister
         when you can fuck them both?
                      FRANK
         I make my mistakes.
                      NICKI
         But you didn't say no to the boss.
She starts to turn away from him, but his hands are on her
now, holding her close, refusing to let her turn away.
Their faces are very close.    It is tight and near here.
                      FRANK

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: He moves away into the next room.    She hesitates a moment, then follows.
DIALOGUE — Frank: No, it isn't. He moves away into the next room.    She hesitates a moment, then follows.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: He moves away into the next room.    She hesitates a moment, then follows., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He moves away into the next room.    She hesitates a moment, then follows. The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] No, it isn't. He moves away into the next room.    She hesitates a moment, then follows.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Total Recall"

SCREENPLAY EXCERPT:
You can have a new identity
                   for the duration of the trip.
                   Pick one.

        Quail's eyes linger on "Intelligence Agent."

                                 QUAIL
                   "Intelligence Agent"... wouldn't
                   that be dangerous?  I might
                   attack....

                                 McCLANE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You can have a new identity for the duration of the trip.
DIALOGUE — Quail: "Intelligence Agent"... wouldn't that be dangerous?  I might attack....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": You can have a new identity for the duration of the trip., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You can have a new identity for the duration of the trip. The camera pushes in with small amplitude at slow speed. Quail (S1) says: <d>[English] "Intelligence Agent"... wouldn't that be dangerous?  I might attack....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A Pok�mon is a pok�mon trainer? It can't be.
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jack has his briefcase on the table, looks at PAPERWORK.
Setting: derived from F I G H T   C L U B
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. KITCHEN -- MORNING
ACTION: Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack
DIALOGUE — Tyler: No thanks, I quit.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack The camera pushes in with small amplitude at slow speed. Tyler (S1) says: <d>[English] No thanks, I quit.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5