[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Star Wars

SCREENPLAY EXCERPT:
EXT. DEATH STAR

               Alderaan looms behind the Death Star battlestation.

[Assistant]
## SCENE 1 — EXT. DEATH STAR
ACTION: Alderaan looms behind the Death Star battlestation.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: Alderaan looms behind the Death Star battlestation., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alderaan looms behind the Death Star battlestation. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jay And Silent Bob Strike Back

SCREENPLAY EXCERPT:
EXT. BALCONY--DAY

               A monkey dressed like Mussolini addresses a huge crowd of
               apes, who wave fists in the air.

                                     JAY (V.O.)
                         Then all it'll take is one little
                         monkey in a spiffy suit to whip the
                         dumber chimps into a frenzy, until
                         they go all ape-shit and start
                         demanding more bananas, better pay,
                         and human flesh!

[Assistant]
## SCENE 1 — EXT. BALCONY--DAY
ACTION: A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air.
DIALOGUE — Jay: Then all it'll take is one little monkey in a spiffy suit to whip the dumber chimps into a frenzy, until they go all ape-shit and start demanding more bananas,...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air. The camera pushes in with small amplitude at slow speed. Jay (S1) says: <d>[English] Then all it'll take is one little monkey in a spiffy suit to whip the dumber chimps into a frenzy, until they go all ape-shit and start demanding more bananas,...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Airplane

SCREENPLAY EXCERPT:
INT. PASSENGER CABIN - ANOTHER AREA - NIGHT

          Jack is seated across the aisle from Mrs. Hammen. He falls
          asleep and slumps over.

                                  MRS. HAMMEN
                        (hysterically)
                   He's dead. He's dead!

          Jack wakes up. Disgustedly:

                                  JACK
                   No, I'm not dead.

[Assistant]
## SCENE 1 — INT. PASSENGER CABIN - ANOTHER AREA - NIGHT
ACTION: Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over.
DIALOGUE — Mrs. Hammen: He's dead. He's dead!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over. The camera pushes in with small amplitude at slow speed. Mrs. Hammen (S1) says: <d>[English] He's dead. He's dead!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ninja Assassin

SCREENPLAY EXCERPT:
GOLDENROD REVISED 2nd DRAFT    6/4/08     43.
47   CONTINUED: (2)                                                47

                                MIKA
                  No...not right now.

                                ZABRANSKI
                  Has Agent Maslow seemed different
                  lately, in any way? Has he done
                  or said anything that struck you
                  as unusual?

                               MIKA
                  No why. Has Agent Maslow done
                  something?

     He smiles in the way a piranha might smile if it could.

                                ZABRANSKI
                  Just routine. The agency cares
                  about its field operatives. We
                  monitor for signs of stress,
                  fatigue, mental exhaustion. Agent
                  Maslow has a serious case load.
                  That much work can wear on a man.

     He leaves.

     She gets up and closes her door.    She grabs her phone and
     calls Maslow.

                                MASLOW (V.O.)
                  This is Ryan Maslow. Leave a
                  number-

     She disconnects then texts.

     TEXT: 911. CALL ME. M

48   INT. PARKING GARAGE - NIGHT                                     48

     It is later. The garage is a gyre of shadows.       Mika
     walks towards her car.

     The fluorescent light flickers and goes out.      She stands
     in the dark.

                                MIKA
                  Come on...you're kidding me.

     It flickers back on.    She continues t

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47
DIALOGUE — Mika: No...not right now.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47 The camera pushes in with small amplitude at slow speed. Mika (S1) says: <d>[English] No...not right now.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Rear Window"

SCREENPLAY EXCERPT:
EXT. NEIGHBORHOOD - DAY - SEMI-LONG SHOT

               The man enters the bedroom. We can see a woman lying on the
               far bed. Near her, a small table is covered with medicine
               bottles, spoons, boxes of pills, a water pitcher and the
               other impedimenta of the chronically ill. The woman sits up
               as the man enters. She takes a wet cloth off her forehead.
               Before the man even reaches her, she begins talking, somewhat
               vigorously. Pointing to a wristwatch, she seems to be saying
               something such as "You should have been home two hours ago!
               I could be lying here dying for all you'd know -- or care!"
               The man stops short of the bed, makes gestures of trying to
               placate her, but she goes on scolding. His attitude changes
               to weary patience, then irritation, then anger.

               He shouts back at her, turns and goes out of the room.

               Back in the living room, he picks up his hat, throws it
               against the wall in anger, and leaves the apartment, slamming
               the door behind him.

[Assistant]
## SCENE 1 — EXT. NEIGHBORHOOD - DAY - SEMI-LONG SHOT
ACTION: The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps!
Setting: derived from Heavenly Creatures
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BOROVNIA CASTLE COURTYARD - DAY. . . THE COURTYARD. A F�TE IS IN PROGRESS. THE COURTYARD IS FULL OF PLASTICINE PEOPLE, LAUGHING AND SINGING AMIDST STALLS AND SIDESHOWS.
ACTION: Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: S T R A N G E   D A Y S

SCREENPLAY EXCERPT:
EXT.  CORAL LOUNGE/PARKING LOT - NIGHT

    Lenny and Iris come out the front door.

                             IRIS
              It's a bad situation... if they get
              me I know they're going to -- OH
              SHIT!

    She bridles like a startled horse.  Lenny looks at what
    she sees: a red beam, sweeping the parking lot.  Must be
    the cops.  He turns back...

    She's gone.  What the hell?

    He looks back at the red light... and edges around the
    corner to see what the cops are up to...

    It's not a cop car.  It's a tow-truck, with Lenny's BMW on
    the hook.  Lenny runs to the TOW DRIVER, who looks like a
    biker only meaner.

                             LENNY
              Hang on, that's my car--

                             TOW DRIVER
              Not anymore.  Belongs to the bank.

                             LENNY
              Hey wait a second...

    Ignoring him, the driver has started the hydraulic lift,
    and Lenny makes the mistake of grabbing his beefy arm.
    The guy whips around, putting the muzzle of a .38 in
    Lenny's face.

                             LENNY
              Oh, yeah, that's the answer!  Two
              million years of human evolution and
              that's the best idea you can come up
              with?
                      (driver continues
                       with the hoist)
              Okay.  Look, whattya get to repo a
              car?  Two hundred?  Two fifty?  I'll
              pay you three fifty, right now.  All
              you gotta do is drop it off the hook

[Assistant]
## SCENE 1 — EXT.  CORAL LOUNGE/PARKING LOT - NIGHT
ACTION: Lenny and Iris come out the front door. It's a bad situation... if they get
DIALOGUE — Iris: It's a bad situation... if they get me I know they're going to -- OH SHIT!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Lenny and Iris come out the front door. It's a bad situation... if they get, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lenny and Iris come out the front door. It's a bad situation... if they get The camera pushes in with small amplitude at slow speed. Iris (S1) says: <d>[English] It's a bad situation... if they get me I know they're going to -- OH SHIT!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The kids take off towards the bathroom, running through the rain.  Grant
Setting: derived from Jurassic Park
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence.
DIALOGUE — Grant: Is that still the T-Rex paddock?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence. The camera pushes in with small amplitude at slow speed. Grant (S1) says: <d>[English] Is that still the T-Rex paddock?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
What the hell you want to go there for?

				LEONARD
		You know it?

				TEDDY
		Yeah, it's just this fucked-up building.		    *
		Why are we going there?

				LEONARD

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What the hell you want to go there for? Yeah, it's just this fucked-up building.		    *
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: What the hell you want to go there for? Yeah, it's just this fucked-up building.		    *, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What the hell you want to go there for? Yeah, it's just this fucked-up building.		    * The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Event Horizon"

SCREENPLAY EXCERPT:
INT. LEWIS AND CLARK - BRIDGE

               They stare at Justin's monitor.

                                     SMITH
                         What the hell is that?

                                     WEIR
                         That's the Core: the gravity drive.
                         The heart of the ship.

[Assistant]
## SCENE 1 — INT. LEWIS AND CLARK - BRIDGE
ACTION: They stare at Justin's monitor. What the hell is that?
DIALOGUE — Smith: What the hell is that?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": They stare at Justin's monitor. What the hell is that?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They stare at Justin's monitor. What the hell is that? The camera pushes in with small amplitude at slow speed. Smith (S1) says: <d>[English] What the hell is that?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Shaken, but oddly transcendent, Catherine watches as
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CAMPBELL CENTER - LABORATORY
ACTION: Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Avengers: Endgame

SCREENPLAY EXCERPT:
INT. AVENGERS COMPOUND, OFFICE - DAY, EARLY

Tony, Natasha, and Smart Hulk hash it out.

                    NATASHA
          So this `Time Stone' guy...what
          kind of doctor was he?

                      SMART HULK
          Strange?

                    TONY
          Cross between ear-nose-and-throat
          and rabbit-from-hat.

                    SMART HULK
          Had a nice place in the Village.

                     TONY
          Yeah.   Sullivan Street.
                                                          55

                      SMART HULK
          Bleecker.

                    TONY
          Sullivan and Bleecker.   They're
          cross streets.

                    NATASHA
          Wait, he lived in New York? Guys,
          pick the right year and there were
          three stones in New York.

                     SMART HULK
              (beat)
          Shut the front door...

[Assistant]
## SCENE 1 — INT. AVENGERS COMPOUND, OFFICE - DAY, EARLY
ACTION: Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what
DIALOGUE — Natasha: So this `Time Stone' guy...what kind of doctor was he?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what The camera pushes in with small amplitude at slow speed. Natasha (S1) says: <d>[English] So this `Time Stone' guy...what kind of doctor was he?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment + integrated_multimodal_description + overall_soundscape + non_diegetic_music), DURATION 5.

[User]
Premise: A baker opens a street bakery before sunrise and places the first loaf on the counter.
Tone: warm, quiet
Write SCENE 1 now.

[Assistant]
## SCENE 1 — EXT./INT. STREET BAKERY - PRE-DAWN
ACTION: A middle-aged baker opens the shutters, then the camera moves inside as they set a warm loaf on the wooden counter.
DIALOGUE — BAKER: First batch of the morning.
SHOT: medium-wide, push in with small amplitude at slow speed
STORYBOARD_PROMPT: pre-dawn street bakery, baker opening wooden shutters, warm interior light, fresh bread, live-action cinematic, quiet mood
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium-wide shot frames a baker opening the shutters of a small street bakery before sunrise, matching Picture 1. The camera pushes in with small amplitude at slow speed as the middle-aged baker with a calm, slightly raspy voice (S1) places a fresh loaf on the wooden counter and says: <d>[English] First batch of the morning.</d> Steam rises and the composition settles into the close warm counter view of Picture 2.

overall_soundscape: Wooden shutters scrape open over a quiet street; trays clink softly; bread crust crackles as it is set down.

non_diegetic_music: Soft acoustic-guitar pattern at a moderate tempo with sparse upright-bass notes and a gentle fade.
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The police car is parked right behind Ecto-2.  Spengler stops at the
Setting: derived from Ext.  Manhattan Island - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  ARMAND'S RESTAURANT - NIGHT (CONTINUOUS ACTION)
ACTION: The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: A Nightmare On Elm Street

SCREENPLAY EXCERPT:
You believe it's possible to dream
                      about what's going to happen?

                                      GLEN
                      No.

                                      NANCY
                      You believe in the Boogey Man?

                                      GLEN
                      One two, Freddie's coming
                      for you?  No.  Rod killed Tina.
                      he's a fruitcake and you know it.

                                      NANCY
                      You believe in anything?

                                      GLEN
                      I believe in you, me, and
                      Rock and Roll.  And I'm not
                      too sure about you lately.

      NANCY thinks.

                                      NANCY
                      Listen, I got a crazy favor
                      to ask.

                                      GLEN
                      Uh-oh...

                                      NANCY
                      It's nothing too hard or anything.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You believe it's possible to dream about what's going to happen?
DIALOGUE — Glen: No.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: You believe it's possible to dream about what's going to happen?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You believe it's possible to dream about what's going to happen? The camera pushes in with small amplitude at slow speed. Glen (S1) says: <d>[English] No.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Now both Spreg and Engelman are stalking Mace through the
Setting: derived from S T R A N G E   D A Y S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  STREET - NIGHT
ACTION: Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Total Recall"

SCREENPLAY EXCERPT:
What I'm saying is... I don't
                   remember you.  I don't remember
                   us.  I don't remember me --

        Melina's expression grows dead hard.

                                 MELINA
                   [And I thought...]

                                 QUAIL
                   Who is us?

                                 MELINA
                           (ignoring the
                            question)
                   Memory erasure is what they
                   use on agents.  Go away.

                                 QUAIL
                   Wait... I was an agent -- I'm
                   not now -- just tell me who
                   I am!  How did we know each
                   other?  Why are they trying
                   to kill me?!

        He takes a step toward her, nearly frantic.

                                 MELINA
                   I'm not trusting you again.

                                 QUAIL
                   You loved me once, you must
                   have --

                                 MELINA
                   That you was a liar.  Who you
                   are now I don't even know.

                                 QUAIL
                   Please, Melina --

                                 MELINA

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What I'm saying is... I don't remember you.  I don't remember
DIALOGUE — Melina: [And I thought...]
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": What I'm saying is... I don't remember you.  I don't remember, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What I'm saying is... I don't remember you.  I don't remember The camera pushes in with small amplitude at slow speed. Melina (S1) says: <d>[English] [And I thought...]</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Total Recall"

SCREENPLAY EXCERPT:
How could you do it?  After
                   eight years!

                                 KIRSTEN
                   I'm not your wife, Quail.

                                 QUAIL
                   Not my wife!  You are out of
                   your mind.

                                 KIRSTEN
                           (indifferent;
                            nursing her
                            arm)
                   It's a false memory implant.
                   I never saw you before six
                   weeks ago.

        Quail is totally disoriented.

                                 QUAIL
                   Why are you lying like this?

                                 KIRSTEN
                   No, Quail.  It's true.  You
                   work for E.I.O.  So do I.

        As she speaks, she walks to a picture on the wall and from
        behind it pulls out a small wallet.  She flips it open to
        show him her E.I.O. badge.  He looks down uncomprehendingly
        at the holographic lettering "Earth Intelligence Organisation".

                                 QUAIL
                           (indicating their
                            surroundings)
                   But why all of this?

                                 KIRSTEN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: How could you do it?  After I'm not your wife, Quail.
DIALOGUE — Kirsten: I'm not your wife, Quail.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": How could you do it?  After I'm not your wife, Quail., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. How could you do it?  After I'm not your wife, Quail. The camera pushes in with small amplitude at slow speed. Kirsten (S1) says: <d>[English] I'm not your wife, Quail.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Michael reacts to the sound. An urgency comes over him.
Setting: derived from Legion
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PARADISE FALLS GAS 'N' GRUB - CONTINUOUS
ACTION: Michael reacts to the sound. An urgency comes over him. Audrey arrives with more steaming water.
DIALOGUE — Audrey: What is that?!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: Michael reacts to the sound. An urgency comes over him. Audrey arrives with more steaming water., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Michael reacts to the sound. An urgency comes over him. Audrey arrives with more steaming water. The camera pushes in with small amplitude at slow speed. Audrey (S1) says: <d>[English] What is that?!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T R O N

SCREENPLAY EXCERPT:
The MCP blasted it... There are very
                    few domains left with any power at all.

                               FLYNN
                    Lousy utility companies ...
                    they're the same wherever you go.

 456-461 OMIT                                                         456-461

    462  INT. DIMLY LIT CELL                                          462

         Where we see Dumont plugged into energy foot sockets. Two memory
         guards stand by his side holding their staffs against his chest.
         Dumont's face is wracked with pain, his robe torn, but his
         expression is full of determination. As we watch, another blast of
         torturous energy comes from the boots, and his face contorts. CAMERA
         PULLS BACK AND ANGLES UP to the second level where we see Sark
         looking down into the pit that is Dumont's cell.

    463  CLOSE UP SARK                                                463

    464  MED. SHOT - DUMONT                                           464

         He looks up.

                               DUMONT
                    What do you want? I'm busy.

    465  SHOT OVER DUMONT'S SHOULDER                                  465

         of Sark.

                               SARK

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The MCP blasted it... There are very few domains left with any power at all.
DIALOGUE — Flynn: Lousy utility companies ... they're the same wherever you go.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: The MCP blasted it... There are very few domains left with any power at all., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The MCP blasted it... There are very few domains left with any power at all. The camera pushes in with small amplitude at slow speed. Flynn (S1) says: <d>[English] Lousy utility companies ... they're the same wherever you go.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: A Nightmare On Elm Street

SCREENPLAY EXCERPT:
Who the fuck you think you are,
                      whoever you are?

24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24.

      WIDE ANGLE ON THE REAR OF THE HOUSE.  A LIGHT COMES ON.  TINA
      appears in the doorway.

                                      TINA

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: THE YOUNG MAN from the bar grabs JACOB under the arms and drags him
Setting: derived from "Jacob'S Ladder"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  BAR - DAY
ACTION: THE YOUNG MAN from the bar grabs JACOB under the arms and drags him Where am I? Who are you?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Jacob'S Ladder": THE YOUNG MAN from the bar grabs JACOB under the arms and drags him Where am I? Who are you?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. THE YOUNG MAN from the bar grabs JACOB under the arms and drags him Where am I? Who are you? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bottle Rocket

SCREENPLAY EXCERPT:
INT/EXT. PLANNING SEQUENCE. DAY

We see the team assembled around a table. They're drinking
coffee and looking at pictures, charts, maps, diagrams,
tools. Dignan passes out some walkie talkies.

They test out some smoke cannisters on the roof. Dignan
throws one down. They all run for cover.

Applejack and Dignan drive fast through a slalom course in a
deserted parking lot.

We see Kumar working on a safe. He wears a stethoscope and
listens to the tumblers. He turns the dial. Dignan is timing
him with a stopwatch.

Kumar opens the safe. He looks at Dignan. Dignan nods with a
serious expression on his face.

[Assistant]
## SCENE 1 — INT/EXT. PLANNING SEQUENCE. DAY
ACTION: We see the team assembled around a table. They're drinking coffee and looking at pictures, charts, maps, diagrams,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bottle Rocket: We see the team assembled around a table. They're drinking coffee and looking at pictures, charts, maps, diagrams,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We see the team assembled around a table. They're drinking coffee and looking at pictures, charts, maps, diagrams, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jay And Silent Bob Strike Back

SCREENPLAY EXCERPT:
INT. SOUNDSTAGE--SAME

               Jay and Silent Bob rush in to see--

               Wes Craven getting ready to direct a scene with a familiar-
               looking GHOSTFACE KILLER and SHANNEN DOHERTY. The
               Clapper/Loader's clapboard reads: Scream 4

                                     CLAPPER/LOADER
                         Scream four, scene thirty-seven,
                         take one.
                              (claps it and rushes
                              off)

                                     WES CRAVEN
                         Action!

               The Killer chases Shannen around the room, falling over stuff,
               until she hits him with a lamp, knocking him out.

                                     SHANNEN DOHERTY
                         Alright, you bastard! Let's see who
                         you really are!

               Shannen pulls the mask off the short performer to reveal
               SUZANNE.

               Jay and Silent Bob go wide-eyed.

                                     SHANNEN DOHERTY
                         Fucking Miramax--
                              (getting up)
                         CUT!

               Shannen heads over to Wes, holding the mask.

                                     WES CRAVEN
                         Shannen, usually I say "cut."

                                     SHANNEN DOHERTY
                         A monkey? Jesus, you guys aren't
                         even trying anymore, are you?

                                     WES CRAVEN

[Assistant]
## SCENE 1 — INT. SOUNDSTAGE--SAME
ACTION: Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar-
DIALOGUE — Wes Craven: Action!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar-, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar- The camera pushes in with small amplitude at slow speed. Wes Craven (S1) says: <d>[English] Action!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Minority Report"

SCREENPLAY EXCERPT:
EXT. THE SPRAWL

               Precrime transports zoom through the city

                                                                    CUT TO:

[Assistant]
## SCENE 1 — EXT. THE SPRAWL
ACTION: Precrime transports zoom through the city
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": Precrime transports zoom through the city, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Precrime transports zoom through the city The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
That's got her.  Thanks.  I'm Steve
                      Christy.  Welcome to Camp Crystal Lake.
                      You got some grubby clothes?  Climb into
                      'em.  Alice, see if Bill has cleaned out
                      the boathouse.  I want him to start with
                      the canoes.  What happened to Brenda?

                                  ALICE
                      You told her to sweep the courts.

              STEVE sets off.

                                  STEVE
                      I'd rather she painted.  Let's go, folks.

              As soon as he's gone, NED turns to ALICE.

                                  NED
                      I thought we had two weeks...

              ALICE shrugs.

                                  ALICE
                      You can changed in three.

                                                       CUT TO:

        33    EXT. EDGE OF LAKE - DAY

              The CAMERA looks down a long line of canoes, each with its hull
              up.  A brush slaps into view.  BILL is sweating while finishing
              a coat of paint on the last canoe.

              BILL is a thin, ascetic-looking college sophomore.  He rubs his
              long thin rose with the back of his wrist as he hears someone
              call his name OS.  He turns to see ALICE at the bottom of the
              trail.

                                  ALICE
                      Steve said for you to start on the boats.

                                  BILL
                      I finished the boats.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake.
DIALOGUE — Alice: You told her to sweep the courts.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake. The camera pushes in with small amplitude at slow speed. Alice (S1) says: <d>[English] You told her to sweep the courts.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Tombstone

SCREENPLAY EXCERPT:
Oh, Jesus, Johnny...

Allie's eyes flare, Louisa stifles a sob.  The Cowboys
snicker. Wyatt clenches his teeth, still staring straight
ahead, and drives on.  A few beats then Curly Bill turns to
Ike:

                     CURLY BILL
          Take Frank and finish it.

EXT - TRAIN STATION, TUCSON - NIGHT

A train pours steam onto the platform in puffs and clouds
while 2 porters load Morgan's coffin into a boxcar.  Up ahead,
Mattie and Louisa fumble with luggage while Allie boosts
Virgil into a passenger car.  As we HEAR the conductor's voice
shouting, " 'Board!", Ike and Stillwell emerge from the
shadows near the scales, crouched behind shotguns.  They
exchange nods and start forward, cocking their weapons,
squinting through the steam:

                     STILLWELL
          That's Virgil with the women.  But
          Where the hell's Wyatt?

                     O.S. VOICE
          Right behind you, Stillwell.

They spin around.  Wyatt stands behind them, looking down the
barrels of Virgil's big 10 gauge.  Stillwell raises his
shotgun, Wyatt FIRES.  Stillwell hits the floor in a crumpled
heap, his torso a smoking bundle of bloody rags.  Screams
??????????
Page 87 cut off right side
Page 88 missing

                     WAGONMASTER
          Rest of us're 3 months out of
          Independece but we're from
          Carthage, Illinois originally.

                     WYATT
          Carthage, really?  I'm from Monmouth.

                     WAGONMASTER
          Another Illinois man!  Practical
          Neighbors!  Step down, Marshal.
          Have

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight
DIALOGUE — Curly Bill: Take Frank and finish it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Allie's eyes flare, Louisa stifles a sob.  The Cowboys snicker. Wyatt clenches his teeth, still staring straight The camera pushes in with small amplitude at slow speed. Curly Bill (S1) says: <d>[English] Take Frank and finish it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: And beyond on a plateau overlooking the grounds, a
Setting: derived from Blade Runner
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. PLATEAU - DUSK                                     85
ACTION: And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The officer reluctantly steps aside.
Setting: derived from Dawn Of
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. NOW DISTRAUGHT...ALMOST PLEADING
ACTION: The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Natural Born Killers"

SCREENPLAY EXCERPT:
EXT. CIRCLE K - DAY

     This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.'

     The CAMERA runs behind three blue windbreaker clad COPS, as they
     run up to the Circle K, shouting obscenities.

     In front of the store three windbreaker cops have Mickey on the
     ground, beating him with nightsticks. One COP lies on the
     ground near them, holding his hands over his face, screaming.

     To the left Mallory is slugging it out with a windbreaker COP,
     matching each other blow for blow.

     Meanwhile, the three cops we ran with reach the action and join
     in.

                                                    CUT TO:

     MONTAGE

     NEWSPAPER-- Newspaper or magazine COLOR AD for a 7/11 store.

     NEWSPAPER-- Newspaper or magazine COLOR AD for a gas station.

                               WAYNE (V.O.)
                    They started off robbing 7/11 type
                    stores and gas stations and later
                    graduated to banks and the big time.

[Assistant]
## SCENE 1 — EXT. CIRCLE K - DAY
ACTION: This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they
DIALOGUE — Wayne: They started off robbing 7/11 type stores and gas stations and later graduated to banks and the big time.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they The camera pushes in with small amplitude at slow speed. Wayne (S1) says: <d>[English] They started off robbing 7/11 type stores and gas stations and later graduated to banks and the big time.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in KamenRiderGaim illustrating the trope 'TheUnChosenOne'. Kamen Rider:
 Gentarou, of Kamen Rider Fourze. He was never meant to be Fourze by anyone, instead coming out of nowhere and actually stealing the Fourze driver to become the Kamen Rider.
 This trope is a point of much frustration for Shroud in Kamen Rider Double. Shoutarou transformed with Philip for the first time pretty much out of necessity, with no idea what he was doing. Shroud spends the maj...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TheUnChosenOne.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for KamenRiderGaim, TheUnChosenOne, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TheUnChosenOne. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T R O N

SCREENPLAY EXCERPT:
Okay!

    196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196

         High above the game we see Sark watching.

    197  FLYNN                                                        197

         racing for another catch. He makes it and hurls the pellet again.
         We see that Crom's platform is disappearing fast.

    198  OMIT                                                         198

    199  THE GAME IN PROGRESS                                         199

                               FLYNN
                    Here's an easy one...

         Flynn throws again. The pellet hits the mirror platform and heads
         straight at Crom, who misses it. The pellet destroys the ring he
         was standing on, and Crom has to grab frantically at the edge of
         the next ring to keep from falling.

 200-201 OMIT                                                         200-201

    202  FLYNN                                                        202

         He is sent another pellet from above and catches it, holding it
         ready, waiting for his opponent to get back up on the ring.

    203  SARK                                                         203

         His face lit from below by the glow of the Game Grid... angry

    204  FLYNN                                                        204

         He puts down his cesta. Suddenly a voice rings out from above.
         Flynn looks up. There, appearing in the mirror disk above, is Sark's
         face, furious, huge.

                               SARK

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching.
DIALOGUE — Flynn: Here's an easy one...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching. The camera pushes in with small amplitude at slow speed. Flynn (S1) says: <d>[English] Here's an easy one...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T R O N

SCREENPLAY EXCERPT:
Jump.

         Yori looks up.

                               YORI
                    But... won't you be de-rezzed?

                               FLYNN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: But... won't you be de-rezzed?
DIALOGUE — Yori: But... won't you be de-rezzed?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: But... won't you be de-rezzed?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. But... won't you be de-rezzed? The camera pushes in with small amplitude at slow speed. Yori (S1) says: <d>[English] But... won't you be de-rezzed?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Deckard looks around the corner of the door down the
Setting: derived from Blade Runner
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CORRIDOR - TENTH FLOOR - NIGHT                     106
ACTION: Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap
DIALOGUE — Batty: You wanna play?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap The camera pushes in with small amplitude at slow speed. Batty (S1) says: <d>[English] You wanna play?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: MARIAN and RAQUEL, two exquisite young women, are looking
Setting: derived from As Credits Roll
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LINGERIE SHOP - DAY
ACTION: MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. MARIAN and RAQUEL, two exquisite young women, are looking over the merchandise. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T W I N   P E A K S

SCREENPLAY EXCERPT:
Okay, this test is going to be about the
                        theorems I told you about last week.  You
                        remember the...

                                   LAURA
                        Don't tell me now.  Tell me right before
                        the test.  I won't be able to remember
                        long enough.

                                   DONNA
                        You graduating this year will be proof
                        that miracles happen.

                                   LAURA
                        Thanks.

        Laura tweaks Donna's cheek.

                                   DONNA
                        James called me last night looking for
                        you.

                                   LAURA
                        When?

                                   DONNA
                        The usual, 9:15.

                                   LAURA
                        He probably wanted to drive over.

                                   DONNA
                        Were you with Bobby?  Or are you two
                        still fighting?

                                   LAURA
                        No, and yes.  I don't know what I'm going
                        to do about Bobby.  I know he is seeing
                        someone else and that's okay with me,
                        and he thinks I'm seeing someone else
                        and that's not okay with him.

                                   DONNA
                        Are you going to tell him about that

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Okay, this test is going to be about the theorems I told you about last week.  You
DIALOGUE — Laura: Don't tell me now.  Tell me right before the test.  I won't be able to remember long enough.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: Okay, this test is going to be about the theorems I told you about last week.  You, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Okay, this test is going to be about the theorems I told you about last week.  You The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] Don't tell me now.  Tell me right before the test.  I won't be able to remember long enough.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: EVE looks up into CHEV'S eyes, absolutely vulnerable,
Setting: derived from Crank
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. CHOCOLATE'S APARTMENT - EARLIER
ACTION: EVE looks up into CHEV'S eyes, absolutely vulnerable, absolutely STUNNING. Pale sunlight punches through the half
DIALOGUE — Eve: Do you promise?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: EVE looks up into CHEV'S eyes, absolutely vulnerable, absolutely STUNNING. Pale sunlight punches through the half, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. EVE looks up into CHEV'S eyes, absolutely vulnerable, absolutely STUNNING. Pale sunlight punches through the half The camera pushes in with small amplitude at slow speed. Eve (S1) says: <d>[English] Do you promise?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: If my father was moving this he'd had
Setting: derived from Good News, Bad News
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SITS DOWN
ACTION: If my father was moving this he'd had to have a cigarette in his mouth the
DIALOGUE — George: Ya know, I can't believe you're bringin' in an extra bed for woman, that wants to sleep with you. Why don't you bring in an extra guy too? (sits down)
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: If my father was moving this he'd had to have a cigarette in his mouth the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. If my father was moving this he'd had to have a cigarette in his mouth the The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Ya know, I can't believe you're bringin' in an extra bed for woman, that wants to sleep with you. Why don't you bring in an extra guy too? (sits down)</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Right out of Nazi Germany.  Barbed wire, guards, the whole
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. INTERNMENT CAMP - BEHIND THE USO SHOW - DUSK
ACTION: Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground
DIALOGUE — The Mole: Be careful not to touch this wire-
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground The camera pushes in with small amplitude at slow speed. The Mole (S1) says: <d>[English] Be careful not to touch this wire-</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fantastic Mr. Fox

SCREENPLAY EXCERPT:
INT. FOX'S TREE. NIGHT

          Mrs. Fox licks the stump of Fox's tail and mends it with
          gauze and medical tape. She looks furious. Kylie and the Fox
          cubs watch, concerned. Ash says uncertainly:

                         ASH
          It'll grow back, won't it?

                         KYLIE
          (shaking his head)
          Tails don't grow back, except for
          lizards.

                         FOX

                         (MISERABLY)
          Tails don't grow back. I'm going to be
          tail-less for the rest of my life.

                         ASH

                         (NERVOUSLY)
          Well, anyway, it's not half as bad as
          double-pneumonia, right?
          (pointing to Kristofferson)
          His dad's got one foot in the grave and
          one foot on a banana peel. That's a lot
          worse than --
          Kristofferson hurls an acorn violently onto the floor. It
          ricochets off a wall and into a teacup. Everyone falls
          silent. Kristofferson turns away.

          35.

                         KRISTOFFERSON
          Excuse me, everyone. I'm going to go
          meditate for half an hour.
          Kristofferson walks out of the room. Mrs. Fox looks at Ash
          and says angrily:

          MRS. FOX
          You've got twenty-nine minutes to come up
          with a proper apology.
          Ash crosses his arms in front of his chest and stares
          straight ahead into space grimly. Fox says suddenly:

                         FOX
          What's with the crazy ou

[Assistant]
## SCENE 1 — INT. FOX'S TREE. NIGHT
ACTION: Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox
DIALOGUE — Ash: It'll grow back, won't it?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox The camera pushes in with small amplitude at slow speed. Ash (S1) says: <d>[English] It'll grow back, won't it?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Bodyguard

SCREENPLAY EXCERPT:
Guess again, whore! Fuck you and
                fuck Miami. I'm coming for you.
                I know where you are and I'm
                coming for you...

                                                                   95.

      Rachel is paralyzed by fear, unable to hang up the phone.

146   INT. PRESIDENTIAL SUITE - LIVING ROOM - NIGHT              146
      Frank comes in the front door. He's had it. Devaney,
      who has been sitting alone in the living room, stubs out
      a cigarette and stands to meet him. Frank doesn't pause.
                            FRANK
               I'm through. I'll get you back to
               L.A. and that's it. The guy with
               Fletcher can cover you till you get
               a replacement.

                            DEVANEY
               She got another call, while you
               were downstairs and she answered it
               herself. It was him, Frank. Same
               guy.
                            FRANK
                      (moving toward
                       balcony)
               I don't care.
                            DEVANEY
               Farmer, it really shook her up.
               She thought it was going to be
               Fletcher calling her from L.A. I
               think she'll be reasonable now.
                            FRANK

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Guess again, whore! Fuck you and fuck Miami. I'm coming for you.
DIALOGUE — Frank: I'm through. I'll get you back to L.A. and that's it. The guy with Fletcher can cover you till you get a replacement.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: Guess again, whore! Fuck you and fuck Miami. I'm coming for you., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Guess again, whore! Fuck you and fuck Miami. I'm coming for you. The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] I'm through. I'll get you back to L.A. and that's it. The guy with Fletcher can cover you till you get a replacement.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5