[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Pleasantville

SCREENPLAY EXCERPT:
INT. KITCHEN. LATER ...

	The CAMERA PANS across the kitchen table where there is a
	full quart of milk and some uneaten co6kies. It finally comes
	to rest on Jennifer who is staring across the kitchen table
	with a concerned look on her face.

				JENNIFER
		You okay?

	REVERSE ANGLE. BETTY.

	She nods--shaken but "fine." Betty stares long and hard at
	the plate of chocolate chip cookies. She's far away.

				BETTY
		Yes ...
			(softly)
		It's just that ...

				JENNIFER
			(gently)
		What?

				BETTY
		Well ...
			(looking up)
		... Your father would never do anything
		like that.

	SHOT. JENNIFER.

	She bites her lip weighing her next sentence ...

				JENNIFER
			(leaning forward)
		Oh. Hmm ...
			(whisper/
			woman to woman)
		Well, Mom ... there's ways to "enjoy"
		yourself without Dad.

	ANGLE. BETTY.

	She looks across the table, perplexed.

								CUT TO:

[Assistant]
## SCENE 1 — INT. KITCHEN. LATER ...
ACTION: The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jurassic Park

SCREENPLAY EXCERPT:
Rest stop.

The kids take off towards the bathroom, running through the rain.  Grant
gets out of his cruiser, strides to Regis.  He indicates the fence.

                            GRANT
          Is that still the T-Rex paddock?

                            REGIS
          Yes.  But she never comes here.  I don't
          know why not.  Probably too much
          construction.

GENNARO, jacket over his head against the rain, looks down to the ocean.

GENNARO'S POV - THE ANNE B UNLOADS he last cargo crate.

GRANT LOOKS at the concrete moat.  Studies its deep curve.  He looks up
at the tell electrical fence with its 10,000 volt warning.  He sees
conventional power lines on the opposite sid
e of the road.

CAMERA EXAMINES the empty cruisers.  Inside, the pre-recorded voice is
chatting on.  It slows eerily and stops.  Video SCREENS BLINK OUT.

BACK ON CONTROL ROOM -

Nedry yawns loudly.

                            NEDRY
          Yup!  Looks like a never-ending weekend
          for me.  I'm gonna get a Diet Coke.
          Don't touch my console, ok?  Line will
          be clear in five minutes.

Nedry leaves.  Hammond swings around and growls under his breath.

                            HAMMOND
          Slob!

                            ARNOLD
          Well, at least he knows what he's doing.

INT  UPPER FLOOR, VISITOR'S CENTER - NIGHT

Nedry races through the series of security doors.  He ignores the
security x-ray device and just SHOVES each door open with his hand.

BACK ON CRUISERS, REST AREA -

THE QUARTZ LIGHTS GO OUT, leaving the group in shadowy darkness

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence.
DIALOGUE — Grant: Is that still the T-Rex paddock?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The kids take off towards the bathroom, running through the rain.  Grant gets out of his cruiser, strides to Regis.  He indicates the fence. The camera pushes in with small amplitude at slow speed. Grant (S1) says: <d>[English] Is that still the T-Rex paddock?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade Runner

SCREENPLAY EXCERPT:
INT. CORRIDOR - TENTH FLOOR - NIGHT                     106

        Deckard looks around the corner of the door down the
        hall.  Batty's at the other end.  Except for jockstrap
        and gym shoes, he's nude.

                                BATTY
                  You wanna play?

        Deckard FIRES.  Batty's fast.  He ducks into a doorway.
        Pops out again.

                                BATTY
                  Not very sporting to fire on an
                  unarmed opponent.  I thought you
                  were supposed to be good.  Aren't
                  you the man?!

        The makeup on Batty's face is somewhere between a Coman-
        che warrior and a transvestite.  The immensity of his
        insolence awesome -- the muscles of his body are swol-
        len, trembling from the thrill of it.

                                BATTY
                  This is how we do it up there, lad!
                  Come on!

        In a blue of lightning-like action, Batty whips down the
        hall, zigzagging off the walls towards Deckard so fast
        that Deckard gets only three SHOTS off before the blur
        crashes through the wall on his left with a laugh.

        Deckard stands there a moment -- digesting the impact
        of it, then edges up to the gaping wall.  Batty is be-
        hind him.

        He knees Deckard in the back and slaps him in the head.
        Deckard goes to his knees, then over on his face.
        Batty kneels next to him.

                                BATTY
                  Not hurt, are you?  You bette

[Assistant]
## SCENE 1 — INT. CORRIDOR - TENTH FLOOR - NIGHT                     106
ACTION: Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap
DIALOGUE — Batty: You wanna play?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Deckard looks around the corner of the door down the hall.  Batty's at the other end.  Except for jockstrap The camera pushes in with small amplitude at slow speed. Batty (S1) says: <d>[English] You wanna play?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The Statue of Liberty is walking up Broadway approaching 42nd Street,
Setting: derived from Ext.  Manhattan Island - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  BROADWAY - NIGHT (CONTINUOUS ACTION)
ACTION: The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Statue of Liberty is walking up Broadway approaching 42nd Street, with "Higher and Higher" BOOMING from the SPEAKERS inside.  A great cheer The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV
Setting: derived from Crank
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. REAR EXIT, EVE'S BUILDING - CONTINUOUS
ACTION: From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it.
DIALOGUE — Eve: You know, I could use a little help here.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it. The camera pushes in with small amplitude at slow speed. Eve (S1) says: <d>[English] You know, I could use a little help here.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Marine Biologist

SCREENPLAY EXCERPT:
ELAINE
               What, what is it?

                             KRAMER
               The sand, it's everywhere!

                             ELAINE
               OK I'll see you later.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The sand, it's everywhere! OK I'll see you later.
DIALOGUE — Kramer: The sand, it's everywhere!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: The sand, it's everywhere! OK I'll see you later., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The sand, it's everywhere! OK I'll see you later. The camera pushes in with small amplitude at slow speed. Kramer (S1) says: <d>[English] The sand, it's everywhere!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in CSINY illustrating the trope 'MasochistsMeal'. There's an episode of CSI: NY where the murder is tracked to a festival of bizarre foods such as deep-fired tarantula, with the murder weapon being a live squid. The squid was meant to be eaten alive after its tentacles were bound, but the killer deliberately left them loose so the victim would choke on it.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying MasochistsMeal.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for CSINY, MasochistsMeal, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for MasochistsMeal. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fear & Loathing In Las Vegas

SCREENPLAY EXCERPT:
INT. MATRIX MEN'S ROOM - NIGHT

Still in slow motion, the YOUNGER DUKE is trying to eat a
HUGE SPANSULE OF ACID.  With difficulty.

                                                           50.

                         DUKE (V/O)
            I decided to eat only half at first.
            Good thinking.  But I spilled the
            rest on the sleeve of my red
            Pendleton shirt.

DUKE stares at his sleeve, uncertain what to do.  C/U of the
door to the men's room as a MUSICIAN enters speaking in
slow-motion.

                         MUSICIAN
            What's the trouble?

                         DUKE
                   (also in slow-motion)
            Well, all this white stuff on my
            sleeve is LSD.

The MUSICIAN approaches and looks down at DUKE'S arm.  A
long pause.

Cut back to tight shot of door as it opens and a very clean-
cut, PREPPY, STOCKBROKER TYPE enters.  He freezes in horror.
We cut to his POV.  DUKE is standing in the middle of the
men's room with the MUSICIAN hunkered down at his side...
sucking on his sleeve.  A very gross tableau.  The
STOCKBROKER slowly eases out of the room.

                         DUKE (V/O)
            With a bit of luck his life was
            ruined -- forever thinking that
            just behind some narrow door in all
            his favorite bars, men in red
            Pendleton shirts are getting
            incredible kicks from things he'll
            never know.

[Assistant]
## SCENE 1 — INT. MATRIX MEN'S ROOM - NIGHT
ACTION: Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty.
DIALOGUE — Duke: I decided to eat only half at first. Good thinking.  But I spilled the rest on the sleeve of my red Pendleton shirt.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] I decided to eat only half at first. Good thinking.  But I spilled the rest on the sleeve of my red Pendleton shirt.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Timmy climbs tentatively.  A dinosaur ROARS in the distance.
Setting: derived from Jurassic Park
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip.
DIALOGUE — Grant: A herbivore grazing area.  Excellent.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Timmy climbs tentatively.  A dinosaur ROARS in the distance. CLOSE ON - Timmy's foot loses its grip. The camera pushes in with small amplitude at slow speed. Grant (S1) says: <d>[English] A herbivore grazing area.  Excellent.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Final Destination 2

SCREENPLAY EXCERPT:
EXT. HIGHWAY ON RAMP - DAY

ON OLD WOMAN

As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is
shrill and disturbing.

DRIVERS of several waiting vehicles avoid staring at her weathered
face as she passes. Up ahead waiting in line, is Kimberly's red SUV.

UP AHEAD

Waiting in line, is Kimberly's red SUV.

                        SHAINA (O.S.)
               Watch it!

Kimberly accidentally KISSES the bumper in front of her while
daydreaming. She calls out to the driver in front:

                         KIMBERLY
               Sorry!   My fault!

Shaina looks over, concerned. In the backseat, the guys DANO and
FRANKIE laugh hard and some of Frankie's milkshake comes out of his
nose.

                        SHAINA
               Want me to drive?

                        KIMBERLY
               No, I'm good.

Shaina looks at Kimberly as a HAND suddenly hits Kimberly's window.
Kimberly spins around, startled.

Kimberly stares transfixed at the Old Woman, who stares back with
chilling intensity.

The kids ad-lib "Let's go" and "Fucking freak." The Old Woman's
PLASTIC BAG BREAKS, sending oranges rolling down the on- ramp. The Old

Woman breaks eye contact with Kimberly as she rushes to retrieve
them.

The signal turns from red to flashing yellow.

Kimberly pulls the SU V onto the highway, looking in the side view
mirror to see the Old Woman look up at her in SLOW-MO.

                       FRANKIE
              Dano, shouldn't we go back and help
              your mother?

                            DANO
              Blo w me.

CU ON KIMBERLY

As she

[Assistant]
## SCENE 1 — EXT. HIGHWAY ON RAMP - DAY
ACTION: As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing.
DIALOGUE — Shaina: Watch it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing. The camera pushes in with small amplitude at slow speed. Shaina (S1) says: <d>[English] Watch it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is
Setting: derived from Final Destination 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HIGHWAY ON RAMP - DAY
ACTION: As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing.
DIALOGUE — Shaina: Watch it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. As she pushes her supermarket cart up the on ramp. A SQUEAKY WHEEL is shrill and disturbing. The camera pushes in with small amplitude at slow speed. Shaina (S1) says: <d>[English] Watch it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Transcribed by Dave, The Neutral Planet
Setting: derived from Futurama
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HOARSE
ACTION: Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of
DIALOGUE — Fry: Hmm. Horsey to pointy guy six.  Check.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Futurama: Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of The camera pushes in with small amplitude at slow speed. Fry (S1) says: <d>[English] Hmm. Horsey to pointy guy six.  Check.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BigTimeRush illustrating the trope 'IronyAsSheIsCast'. In the Big Time Rush episode Big Time Rides, the fictional James has to learn how to ride a bike, while the real-life James already knows how to.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying IronyAsSheIsCast.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BigTimeRush, IronyAsSheIsCast, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for IronyAsSheIsCast. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Flash Gordon

SCREENPLAY EXCERPT:
INT. PLASMA CAVERN
                         (ZARKOV)

          HAWKMEN and LIZARD MEN SLAVES engage MING'S PEOPLE.

          Aided by VULTAN and TIGER MAN, ZARKOV battles his way up to
          the Mezzanine Control area. He shouts down wildly:
           82.

                          ZARKOV
           Attach the electrodes to the shovels!
           Pitch them into the plasma!

[Assistant]
## SCENE 1 — INT. PLASMA CAVERN
ACTION: HAWKMEN and LIZARD MEN SLAVES engage MING'S PEOPLE. Aided by VULTAN and TIGER MAN, ZARKOV battles his way up to
DIALOGUE — Zarkov: Attach the electrodes to the shovels! Pitch them into the plasma!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: HAWKMEN and LIZARD MEN SLAVES engage MING'S PEOPLE. Aided by VULTAN and TIGER MAN, ZARKOV battles his way up to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. HAWKMEN and LIZARD MEN SLAVES engage MING'S PEOPLE. Aided by VULTAN and TIGER MAN, ZARKOV battles his way up to The camera pushes in with small amplitude at slow speed. Zarkov (S1) says: <d>[English] Attach the electrodes to the shovels! Pitch them into the plasma!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Minority Report"

SCREENPLAY EXCERPT:
INT. JUDICIAL CENTER -- DAY

               Lisa stands in a long hallway outside a door, labeled:
               COURTROOM 17.  She holds a briefcase in one hand.  Down the
               hall, other courtrooms are in use, but not this one.  She
               enters the dark and vacant Courtroom 17.

[Assistant]
## SCENE 1 — INT. JUDICIAL CENTER -- DAY
ACTION: Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman 2

SCREENPLAY EXCERPT:
INT. TOP-FLOOR LANDING - THAT MOMENT

     The CATWOMAN's on a landing near the stairwell, just below the
     dormer that leads to the roof.  She pries open a pair of
     ELEVATOR DOORS...

     ...and a FLOCK of BIRDS pours out of the empty shaft, making
     for the open ACCESS DOOR a half-story above.  She reaches
     inside, finds the cord attached to the RAVEN BOX, and reels it
     in.

     She rips off the lock and opens the box for a quick look at
     her trophy.  It's there, all right -- another RAVEN just like
     the first two.  An awful CRASH, from twenty-five stories down,
     RATTLES THE SHAFT...

     She makes a disgusted face, grabs the RAVEN, and bolts for the
     roof.

[Assistant]
## SCENE 1 — INT. TOP-FLOOR LANDING - THAT MOMENT
ACTION: The CATWOMAN's on a landing near the stairwell, just below the dormer that leads to the roof.  She pries open a pair of
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: The CATWOMAN's on a landing near the stairwell, just below the dormer that leads to the roof.  She pries open a pair of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The CATWOMAN's on a landing near the stairwell, just below the dormer that leads to the roof.  She pries open a pair of The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The man enters the bedroom. We can see a woman lying on the
Setting: derived from "Rear Window"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. NEIGHBORHOOD - DAY - SEMI-LONG SHOT
ACTION: The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The man enters the bedroom. We can see a woman lying on the far bed. Near her, a small table is covered with medicine The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: We follow the Olds as it cruises around the back of the building,
Setting: derived from Blade
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BLADE'S OLDS/ABANDONED FACTORY - NIGHT
ACTION: We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bottle Rocket

SCREENPLAY EXCERPT:
EXT. HAMBURGER PLACE. NIGHT

Anthony and Bob go out the door. Dignan is walking over to a
station wagon. Little Richard is getting in.

                         DIGNAN
            Little Richard. Wait a second. Hang
            on. I didn't mean to --

Little Richard opens his door hard into Dignan's legs, then
gets out fast and takes off his shirt. Dignan tries to hit
him but doesn't connect. They grab onto each other and start
knocking around. Another GUY gets out of the station wagon.
Two more GUYS rush out the door of the burger place. Anthony
and Bob stand back, nervous.

                         ANTHONY
            Let them fight.

                         BOB
            Let them fight.

They all watch. Dignan keeps trying to punch Little Richard,
but he's hanging onto him too tight. They keep spinning
around together, moving down the sidewalk.

                         DIGNAN
                   (calling out)
            Anthony.

Anthony looks at the other guys then moves toward Dignan.

                         ANTHONY
            OK. Break it up. Break it up.

Little Richard lets go of Dignan. They separate.

                         DIGNAN
            I separated my shoulder.

Dignan is holding onto his arm. He kind of moans.

                         ANTHONY
            OK. Hang on.

Anthony grabs hold of Dignan's arm. Everybody's watching.

                         DIGNAN
            Just pull straight up.
Anthony pulls up hard on Dignan's arm. Dignan tries not to
yell, then suddenly he's OK and relieved.

                         ANTHONY
            Is it back

[Assistant]
## SCENE 1 — EXT. HAMBURGER PLACE. NIGHT
ACTION: Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in.
DIALOGUE — Dignan: Little Richard. Wait a second. Hang on. I didn't mean to --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bottle Rocket: Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in. The camera pushes in with small amplitude at slow speed. Dignan (S1) says: <d>[English] Little Richard. Wait a second. Hang on. I didn't mean to --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman

SCREENPLAY EXCERPT:
EXT. DECK - YACHT - DAY

     BRUCE's forty-foot cabin cruiser, aptly christened "DIE
     FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs,
     soaking up sun, gazing off at the sailboats.

                              VICKI
               Do you sail?

                              BRUCE
               Too much work. I'm not really the
               physical type. -- Thank you, Alfred.

     ALFRED has just appeared from belowdecks with a tray of
     drinks for BRUCE and VICKI. VICKI watches as BRUCE reaches
     for his glass. His forearm looks like a thin layer of skin
     over braided telephone cables.

                              VICKI
               You do a very convincing imitation.
                     (sipping her drink)
               Mm, this is tasty. What's yours?

     He smiles, slides the drink over toward her, gestures for
     her to try a sip.

                              VICKI (cont.)
               ... Ginger ale?

                              BRUCE
               Two drinks and I start swinging from
               the rooftops.
                     (beat)
               Tell me, Vicki. There's something
               I'm very curious about. What took
               you down to Corto Maltese?

                              VICKI
               ... I guess I needed a change.

                              BRUCE
               You were one of the most successful
               magazine photographers in the city.
               Everyone wanted you.

                              VICKI
               Have you ever been to Corto Maltese?

[Assistant]
## SCENE 1 — EXT. DECK - YACHT - DAY
ACTION: BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs,
DIALOGUE — Vicki: Do you sail?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs, The camera pushes in with small amplitude at slow speed. Vicki (S1) says: <d>[English] Do you sail?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Malignant

SCREENPLAY EXCERPT:
INT. HOME - DOWNSTAIRS HALLWAY - NIGHT
Madison steps into the hallway, looking around. Turns on the
light. Sees blood on the floor. Her mouth drops open,
trying to process.
                       MADISON
             Derek?
A DARK FIGURE steps out of the living room into the hallway.
This is THE KILLER. We do not see the Killer's's face, only
a menacing SILHOUETTE that's almost shapeless, like the
inverse of a human being. The Killer is holding a curved,
viciously sharp AMPUTATION KNIFE.
ON MADISON
Frozen in terror as she sees the FIGURE. She steps back.
The Killer steps forward. Madison BOLTS. The Killer gives
chase, as Madison runs into --

[Assistant]
## SCENE 1 — INT. HOME - DOWNSTAIRS HALLWAY - NIGHT
ACTION: Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open,
DIALOGUE — Madison: Derek? A DARK FIGURE steps out of the living room into the hallway. This is THE KILLER. We do not see the Killer's's face, only a menacing SILHOUETTE that's...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open, The camera pushes in with small amplitude at slow speed. Madison (S1) says: <d>[English] Derek? A DARK FIGURE steps out of the living room into the hallway. This is THE KILLER. We do not see the Killer's's face, only a menacing SILHOUETTE that's...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Please come inside Fraulein.
Setting: derived from Django Unchained
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BIG HOUSE
ACTION: Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says,
DIALOGUE — Broomhilda: Yes. How do you know that? Dr.SCHULTZ Stands to reason who ever taught you German would also give you a German name. Can I pour you a glass of water,...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Django Unchained: Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says, The camera pushes in with small amplitude at slow speed. Broomhilda (S1) says: <d>[English] Yes. How do you know that? Dr.SCHULTZ Stands to reason who ever taught you German would also give you a German name. Can I pour you a glass of water,...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A free-standing telephone booth next to a fence-post in the
Setting: derived from Asteroid City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HIGHWAY. DAY
ACTION: A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel
DIALOGUE — Houseboy: Zak residence.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel The camera pushes in with small amplitude at slow speed. Houseboy (S1) says: <d>[English] Zak residence.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jeff turns and looks up to Lisa with a grin.
Setting: derived from "Rear Window"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. JEFF'S APARTMENT - NIGHT - SEMI-CLOSEUP
ACTION: Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous
DIALOGUE — Jeff: Well, she picked the most prosperous looking one.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous The camera pushes in with small amplitude at slow speed. Jeff (S1) says: <d>[English] Well, she picked the most prosperous looking one.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: After-teri, you-a set-ta boom-a,
Setting: derived from Inglourious Basterds
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: After-teri, you-a set-ta boom-a, five-o moment-o, you-a, fuck-o Pphisst.
DIALOGUE — Hirschberg: Affirm-ato, affirm-ato.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Inglourious Basterds: After-teri, you-a set-ta boom-a, five-o moment-o, you-a, fuck-o Pphisst., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. After-teri, you-a set-ta boom-a, five-o moment-o, you-a, fuck-o Pphisst. The camera pushes in with small amplitude at slow speed. Hirschberg (S1) says: <d>[English] Affirm-ato, affirm-ato.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Django Unchained

SCREENPLAY EXCERPT:
Please drink.
          She absentmindedly obeys.
          Dr.SCHULTZ

          (.GERMAN).
          Now it's myself and our mutual friend's
          intention to take you away from here
          forever.

                         BROOMHILDA

[Assistant]
## SCENE 1 — INT. .GERMAN
ACTION: She absentmindedly obeys. Now it's myself and our mutual friend's
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Django Unchained: She absentmindedly obeys. Now it's myself and our mutual friend's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She absentmindedly obeys. Now it's myself and our mutual friend's The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Alien

SCREENPLAY EXCERPT:
The commander normally has first
               publication rights.

                              MELKONIS
               Maybe we could write it together.

                              ROBY
               First thing I'm going to do when we
               get back is eat some biological
               food.

                              MELKONIS
               What's the matter, you don't like
               this stuff?

                              ROBY
               Tastes like something you'd feed a
               chicken to make it lay more eggs.

                              STANDARD
               Oh it's okay.  I've had better cag
               than this, but I've had worse too,
               if you know what I mean.

                              FAUST
               I kind of like it.

                              ROBY
               You like this shit?

                              FAUST
               It grows on you.

                              ROBY
               You know what they make this stuff
               out of?

                              FAUST

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The commander normally has first Maybe we could write it together.
DIALOGUE — Melkonis: Maybe we could write it together.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: The commander normally has first Maybe we could write it together., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The commander normally has first Maybe we could write it together. The camera pushes in with small amplitude at slow speed. Melkonis (S1) says: <d>[English] Maybe we could write it together.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: David X. Cohen & Matt Groening
Setting: derived from Futurama
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. VOICE-OVER
ACTION: David X. Cohen & Matt Groening Transcribed by Dave, The Neutral Planet
DIALOGUE — Man: (voice-over) Space. It seems to go on and on forever. But then you get to the end and the gorilla starts throwing barrels at you.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Futurama: David X. Cohen & Matt Groening Transcribed by Dave, The Neutral Planet, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. David X. Cohen & Matt Groening Transcribed by Dave, The Neutral Planet The camera pushes in with small amplitude at slow speed. Man (S1) says: <d>[English] (voice-over) Space. It seems to go on and on forever. But then you get to the end and the gorilla starts throwing barrels at you.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Crank

SCREENPLAY EXCERPT:
INT.   TV SCREEN
          5A                                                                  5A
               It's RICKY VERONA on the SCREEN, a young, irritatingly slick
               EASTERN EURO ... little to no accent - fast talking,
               sarcastic, a complete dick ...

                                                                   (CONTINUED)

                                                                                3.
               CONTINUED:

               We see him sitting on CHEV'S bed ... CHEV is visible in the
               frame, unconscious behind VERONA. Pale nicotine sunlight
               filters in through the blinds.   There are HOODS loitering
               around the room. It was apparently shot only hours before.
               (
                The discernible sound of CHEV'S heartbeat will subliminally
               increase in speed and volume throughout VERONA'S monologue -
               the cell phone continues to ring, somewhere.)

                                      VERONA
                            What's shaking, douchebag? Thought I'd
                            give you the heads up. You're dead.

               On the TV - VERONA points into the CAMERA.

                                      VERONA (CONT'D)
                            Yeah, that's right, you little bitch ...
                            if you're watching this tape it means
                            that I somehow resisted the urge to
                            dismember you and shove the pieces down
                            the g

[Assistant]
## SCENE 1 — INT.   TV SCREEN
ACTION: 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick
DIALOGUE — Verona: What's shaking, douchebag? Thought I'd give you the heads up. You're dead.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 5A                                                                  5A It's RICKY VERONA on the SCREEN, a young, irritatingly slick The camera pushes in with small amplitude at slow speed. Verona (S1) says: <d>[English] What's shaking, douchebag? Thought I'd give you the heads up. You're dead.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Int. Publishing House Reception Area - Day

SCREENPLAY EXCERPT:
INT. ELEVATOR - DAY

Joel gets off on the sixth floor.  He searches for a room
number.  As he turns the corner, he sees that the hallway is
faded, vague and mostly erased.  He keeps walking, comes to
the door marked Lacuna and opens it.  Inside he can see
vague, erased version of Mary the receptionist.

		MARY
		(dead monotone)
	Hi, May I help you?

These degraded, faded memories allow Joel to detach himself
and hear what's going on in his bedroom.

		STAN'S VOICE
	So, Mary's coming over tonight.

Joel looks up.

[Assistant]
## SCENE 1 — INT. ELEVATOR - DAY
ACTION: Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: --------------------------------------------------------------------
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Hackers

SCREENPLAY EXCERPT:
INT. GRAND CENTRAL STATION.

        The four hackers skate into Grand Central Station and head
        to the lowest level. They meet up with Joey.

                                CEREAL
                    Hey Joey, you made it!

[Assistant]
## SCENE 1 — INT. GRAND CENTRAL STATION.
ACTION: The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey.
DIALOGUE — Cereal: Hey Joey, you made it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hackers: The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey. The camera pushes in with small amplitude at slow speed. Cereal (S1) says: <d>[English] Hey Joey, you made it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Gloria drives, making crazy turns. She's an incredible
Setting: derived from Barbie
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. GLORIA'S CAR.
ACTION: Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming.
DIALOGUE — Sasha: God I hope nobody from school saw us put a life-size Barbie in our car. How did this even happen?!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Barbie: Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming. The camera pushes in with small amplitude at slow speed. Sasha (S1) says: <d>[English] God I hope nobody from school saw us put a life-size Barbie in our car. How did this even happen?!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fantastic Mr. Fox

SCREENPLAY EXCERPT:
INT. BUNCE'S KITCHEN. DAY

          Bunce sits on two stacked telephone books on a chair. He guts
          a dead goose, cutting out its liver and mashing it with a
          fork. A plate of doughnuts cools on the table.

          BADGER (V.0.)
          He eats only doughnuts with smashed-up
          goose livers injected into them.

                         CUT TO:
          A tall, skinny man in a long trench-coat. He holds a Luger
          pistol. He stands in front of his farm, which is an apple
          orchard that stretches over thousands of acres. He has a mean
          face. He is Bean.

          BADGER (V.0.)
          Franklin Bean is a turkey and apple
          farmer. He keeps his birds in an orchard

                         (MORE)

          12.
          BADGER (V.0.) (cont'd)
          where they run around squawking and
          gobbling, surrounded by apples.
          Bean aims his Luger and shoots a humming bird. Crazy turkeys
          run about among the trees.

[Assistant]
## SCENE 1 — INT. BUNCE'S KITCHEN. DAY
ACTION: Bunce sits on two stacked telephone books on a chair. He guts a dead goose, cutting out its liver and mashing it with a
DIALOGUE — Badger: He eats only doughnuts with smashed-up goose livers injected into them.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: Bunce sits on two stacked telephone books on a chair. He guts a dead goose, cutting out its liver and mashing it with a, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Bunce sits on two stacked telephone books on a chair. He guts a dead goose, cutting out its liver and mashing it with a The camera pushes in with small amplitude at slow speed. Badger (S1) says: <d>[English] He eats only doughnuts with smashed-up goose livers injected into them.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Where'd you get this snotty old
Setting: derived from A Nightmare On Elm Street
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Mrs. Teasdale

SCREENPLAY EXCERPT:
These are the laws of my
                         administration: No one's allowed to
                         smoke or tell a dirty joke -- And
                         whistling is forbidden...

                                     ENSEMBLE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: These are the laws of my administration: No one's allowed to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: These are the laws of my administration: No one's allowed to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. These are the laws of my administration: No one's allowed to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Alien

SCREENPLAY EXCERPT:
I guess I had it coming.  Let's call
               it settled.

     After a hard stare at Roby, Standard gives him a curt nod and turns
     his attention to the machinery.

                              ROBY (CONT'D)

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BuffyTheVampireSlayer illustrating the trope 'EverybodyDoTheEndlessLoop'. On Buffy the Vampire Slayer, Xander does the Snoopy's looped dance from Charlie Brown (as he did every year at Xmas when they were kids) to prove to Willow that he is the real Xander. She stops him after a minute, but given that this is Xander, he probably would have kept looping.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying EverybodyDoTheEndlessLoop.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BuffyTheVampireSlayer, EverybodyDoTheEndlessLoop, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for EverybodyDoTheEndlessLoop. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Must be my imagination.
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Must be my imagination. In CU she turns back toward the sink area when suddenly the
DIALOGUE — Sandy: Anything else you want?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Must be my imagination. In CU she turns back toward the sink area when suddenly the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Must be my imagination. In CU she turns back toward the sink area when suddenly the The camera pushes in with small amplitude at slow speed. Sandy (S1) says: <d>[English] Anything else you want?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Sydney's car pulls into the driveway of Madison's house.
Setting: derived from Malignant
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. MITCHELL HOME - DAY
ACTION: Sydney's car pulls into the driveway of Madison's house.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Sydney's car pulls into the driveway of Madison's house., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sydney's car pulls into the driveway of Madison's house. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The sand, it's everywhere!
Setting: derived from The Marine Biologist
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The sand, it's everywhere! OK I'll see you later.
DIALOGUE — Kramer: The sand, it's everywhere!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: The sand, it's everywhere! OK I'll see you later., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The sand, it's everywhere! OK I'll see you later. The camera pushes in with small amplitude at slow speed. Kramer (S1) says: <d>[English] The sand, it's everywhere!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in HitlerTheRiseOfEvil illustrating the trope 'GanglandDriveBy'. Hitler: The Rise of Evil. The Purge montage includes a drive-by shooting of a man getting his milk delivery, by an SS officer using a Bergmann submachine gun.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying GanglandDriveBy.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for HitlerTheRiseOfEvil, GanglandDriveBy, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for GanglandDriveBy. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: GONZO throws up in the toilet bowl.
Setting: derived from Fear & Loathing In Las Vegas
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HOTEL FLAMINGO SUITE - BATHROOM - NEXT MORNING
ACTION: GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him.
DIALOGUE — Duke: Come on, we're going to be late.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] Come on, we're going to be late.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Airplane

SCREENPLAY EXCERPT:
EXT. AIRPLANE - THROUGH COCKPIT WINDOW - NIGHT

          Elaine and automatic pilot are relaxed in their seats. Both
          are smoking cigarettes.

[Assistant]
## SCENE 1 — EXT. AIRPLANE - THROUGH COCKPIT WINDOW - NIGHT
ACTION: Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Blade and Karen enter the narrow, maze-like "stacks" of the vampire
Setting: derived from Blade
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. THE VAMPIRE ARCHIVES, HALLWAY - NIGHT
ACTION: Blade and Karen enter the narrow, maze-like "stacks" of the vampire archives, weaving their way through shelves of climate-controlled,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: Blade and Karen enter the narrow, maze-like "stacks" of the vampire archives, weaving their way through shelves of climate-controlled,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Blade and Karen enter the narrow, maze-like "stacks" of the vampire archives, weaving their way through shelves of climate-controlled, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5