[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Asteroid City

SCREENPLAY EXCERPT:
INT. THEATRE PROSCENIUM

Behind the host, the lights come up on the theatre proscenium
set -- turned around to face the audience, with painted backdrop
depicting the empty house: seats, boxes, balconies. A wiry,
intense, shirtless man works onstage repainting a backdrop. He
is the director.
                                                          59.

                    HOST
          Actor, immigrant, former student of the
          great theatrical guru Saltzburg Keitel.

The director wanders into the wings: adjusting a lamp; resewing
the trim of a costume; briefly touching-up a young actor's old-
age make-up.

                    HOST
          Known for his limitless energy, his
          voracious enthusiasms (a well-known
          actress described him, sexually, as: "an
          animal -- specifically a rabbit"), and
          his long, deep, and intimate relationship
          with success.

The director arrives at a makeshift bedroom installation -- fake
walls, folding bunk, sink basin, toaster and hot plate -- in a
deep backstage corner behind crates, carts, and flats (all
labeled: Property of "Asteroid City Scenic Department" and
vaguely recognizable as the luncheonette). In the background, a
hulking stagehand finishes stapling lace curtains along the
sides of a fake window. They both survey the space.

                    DIRECTOR
          What do you think, Lunky?

                      STAGEHAND
                  (deepest basso)
          Good.

The director begins to shadow-box in the corner. Off-screen: an
annoyed/perplexed woman's voice says:

[Assistant]
## SCENE 1 — INT. THEATRE PROSCENIUM
ACTION: Behind the host, the lights come up on the theatre proscenium set -- turned around to face the audience, with painted backdrop
DIALOGUE — Host: Actor, immigrant, former student of the great theatrical guru Saltzburg Keitel.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: Behind the host, the lights come up on the theatre proscenium set -- turned around to face the audience, with painted backdrop, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Behind the host, the lights come up on the theatre proscenium set -- turned around to face the audience, with painted backdrop The camera pushes in with small amplitude at slow speed. Host (S1) says: <d>[English] Actor, immigrant, former student of the great theatrical guru Saltzburg Keitel.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.'
Setting: derived from "Natural Born Killers"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. CIRCLE K - DAY
ACTION: This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they
DIALOGUE — Wayne: They started off robbing 7/11 type stores and gas stations and later graduated to banks and the big time.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This sequence is filmed in 16MM COLOR, cinema verite a'la 'COPS.' The CAMERA runs behind three blue windbreaker clad COPS, as they The camera pushes in with small amplitude at slow speed. Wayne (S1) says: <d>[English] They started off robbing 7/11 type stores and gas stations and later graduated to banks and the big time.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Final Destination 2

SCREENPLAY EXCERPT:
INT. KIMBERLY'S ROOM - NIGHT

The room is dark except for one burning candle. Kimberly tosses and
turns. The wind sends a single branch scraping against her window. A
porch swing SQUEAKS back and forth. Adding to her anxiety.

A BREEZE ENTERS, sputtering out the candle. Kimberly sits upright in
bed and sees the WINDOW IS SHUT. Huh? She lights a match and sees the
candle wax dripped onto her table, forming the gooey shape of
a...180? The match goes out in her hand. The room is dark again.

Headlights fr om passing cars cast eerie shadows on her ceiling.
Shadows resembling PLANES seem to transform into a SKULL.

Kimberly, freaked out, looks around to see the blinking light from
the VCR: it flashes 18:0 a few times, then 12:00.

She can't take it anymore. She yanks the VCR cord from the wall and
flicks on the lights, ridding the room of shadows. And anxiously
turns on her computer.

[Assistant]
## SCENE 1 — INT. KIMBERLY'S ROOM - NIGHT
ACTION: The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You believe it's possible to dream
Setting: derived from A Nightmare On Elm Street
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You believe it's possible to dream about what's going to happen?
DIALOGUE — Glen: No.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: You believe it's possible to dream about what's going to happen?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You believe it's possible to dream about what's going to happen? The camera pushes in with small amplitude at slow speed. Glen (S1) says: <d>[English] No.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Final Destination"

SCREENPLAY EXCERPT:
INT. GARAGE - CLEAR RIVER'S HOUSE - NIGHT

a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of...

THE CAN OF TURPENTINE

which causes the flammable liquid to stream out, toward the driveway.

[Assistant]
## SCENE 1 — INT. GARAGE - CLEAR RIVER'S HOUSE - NIGHT
ACTION: a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammable liquid to stream out, toward the driveway.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammab, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammable liquid to stream out, toward the driveway. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Hyperdrive illustrating the trope 'BolivianArmyEnding'. Both  seasons. First   they are about to get gunned down by the Space Force after going rogue (turns out that Chloe's father stepped in).  Second   Henderson gives everyone (including those keeping the air circulating and power on) the day off, leaving them with a few minutes' worth of air...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BolivianArmyEnding.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Hyperdrive, BolivianArmyEnding, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BolivianArmyEnding. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DoctorWho illustrating the trope 'AvengersAssemble'. Doctor Who
 "A Good Man Goes to War" has a sequence of the Doctor rounding up his allies for a mission. There are quick scenes of them all going about their business (nursing soldiers on a battlefield, KILLING JACK THE RIPPER, etc.), only to come home and discover a big blue box on their doorstep.
 "Day of the Moon" begins with 3 of the main characters being killed one-by-one by another character....
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying AvengersAssemble.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DoctorWho, AvengersAssemble, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for AvengersAssemble. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Weir gazes up at her, transfixed. He takes her hand and raises
Setting: derived from "Event Horizon"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT
ACTION: Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I'm Sam Stanley.  If you ever need me.
Setting: derived from T W I N   P E A K S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You
DIALOGUE — Desmond: Thanks, Sam, for the good work.  You have a good eye for detail.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You The camera pushes in with small amplitude at slow speed. Desmond (S1) says: <d>[English] Thanks, Sam, for the good work.  You have a good eye for detail.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Flash Gordon

SCREENPLAY EXCERPT:
INT. DUNGEON
                         (FLASH'S VOICE)

          ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at
          SOUNDS of the facas outside. THUD of a body falling, brief
          silence, then sound of a KEY IN THE LOCK.

          The door opens itself.

                          FLASH'S VOICE
           It's me!
           74.

[Assistant]
## SCENE 1 — INT. DUNGEON
ACTION: ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief
DIALOGUE — Flash'S Voice: It's me! 74.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief The camera pushes in with small amplitude at slow speed. Flash'S Voice (S1) says: <d>[English] It's me! 74.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Malignant

SCREENPLAY EXCERPT:
INT. PRECINCT - BULLPEN - NIGHT
The bullpen is dark, empty save for Regina and Erik sitting
at their desks, pouring over the files they retrieved from
Dr. Weaver's house. There are several cups of coffee and
fast food wrappers between them. Erik is deep in pile of
files. Regina rubs the bridge of her nose, tired.
                       REGINA
              (taps the desk)
          That's it. I'm out. I can't keep
          any of this shit straight. My brain
          feels like it's about to push
          through my eyeballs.
                      ERIK
          Tell Marcus I said hello.
                      REGINA
          He's gonna be pissed at you, you
          know. Tonight was our date night.
                      ERIK
          I'll make it up to him.
                      REGINA
          I doubt that unless you're gonna
          wear the silk panties I bought.
Erik laughs.   Not gonna happen.   Regina grabs her stuff.
                                                          38.

                         REGINA (CONT'D)
             We both want to catch this asshole
             but you look how I feel. Don't stay
             too late.
Erik nods.    She leaves.
Erik flips through the medical files. He's tired, starting
to fade. He stands, stretching. He reaches for the coffee
pot but it's EMPTY. He makes a fresh pot. As he waits, his
attention falls on the photo of EMILY. It's upside down.
The image distorted in the jaundiced light of the bullpen.
Erik turns it around, facing him. The photo looks normal.
Emily's young face stares back at him. Erik gets an

[Assistant]
## SCENE 1 — INT. PRECINCT - BULLPEN - NIGHT
ACTION: The bullpen is dark, empty save for Regina and Erik sitting at their desks, pouring over the files they retrieved from
DIALOGUE — Regina: That's it. I'm out. I can't keep any of this shit straight. My brain feels like it's about to push through my eyeballs.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: The bullpen is dark, empty save for Regina and Erik sitting at their desks, pouring over the files they retrieved from, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The bullpen is dark, empty save for Regina and Erik sitting at their desks, pouring over the files they retrieved from The camera pushes in with small amplitude at slow speed. Regina (S1) says: <d>[English] That's it. I'm out. I can't keep any of this shit straight. My brain feels like it's about to push through my eyeballs.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The two vehicles rip across the hard, flat ice, bolstered by
Setting: derived from "The Thing"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. ANTARCTICA - ICESCAPE
ACTION: The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks
DIALOGUE — The Sun: sliding across the horizon, signaling midday. The snowmobiles whoosh past. Bennings drives the one loaded with supplies. MacReady and Childs double up on the...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "The Thing": The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks The camera pushes in with small amplitude at slow speed. The Sun (S1) says: <d>[English] sliding across the horizon, signaling midday. The snowmobiles whoosh past. Bennings drives the one loaded with supplies. MacReady and Childs double up on the...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Between the burned ruin and the canvas tent: the five teenagers
Setting: derived from Asteroid City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. MOTEL CABIN #7. EVENING
ACTION: Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander,
DIALOGUE — Dinah: After that, the second person says the name the first one said and adds another; then the third person says both plus a new name; then the next person keeps...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander, The camera pushes in with small amplitude at slow speed. Dinah (S1) says: <d>[English] After that, the second person says the name the first one said and adds another; then the third person says both plus a new name; then the next person keeps...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in JAG illustrating the trope 'FriendsRentControl'. JAG: Mac's Georgetown apartment probably costs as much for one month's rent as a JAG lawyer would earn in three months. It can't even be handwaved in any meaningful way, since it's well-established that Mac came from a poor family. (To their credit, they never really even tried.) The same arguably applies to Harm's apartment, but it has the mitigating circumstance of being located "north of Union ...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying FriendsRentControl.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for JAG, FriendsRentControl, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for FriendsRentControl. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BabylonFive illustrating the trope 'LightbulbJoke'. Babylon 5:
 One told by Sheridan, with a somewhat black undercurrent to it given Earth's initial interactions with the Minbari:
John Sheridan: How many Minbari does it take to screw in a light bulb? None. They surrender right before they finish the task and they never tell you why.
 Another one, in which Londo Mollari pokes semi-bitter fun at his own people's nostalgia for their past:
Mollari: How...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying LightbulbJoke.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BabylonFive, LightbulbJoke, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for LightbulbJoke. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Heavenly Creatures

SCREENPLAY EXCERPT:
EXT. WHARF/OCEANLINER - DAYBLACK & WHITE . . .

Pauline . . . screaming hysterically.

Juliet on the liner . . . tears streaming down her face.

WIDE SHOT . . . liner steams away from the dock.

CLOSE-UP . . . Pauline, sobbing on the wharf.

CLOSE-UP . . . Juliet, tearful. She slowly raises her hand and waves goodbye to Pauline.

JULIET
(Whispers) I'm sorry.

PULL OUT . . . Henry and Hilda are standing on either side of Juliet. They both put a comforting arm around their distraught daughter's shoulders.

CLOSE-UP . . . Pauline looking devastated.

SLOWLY PULL OUT from Pauline's face . . . she stands alone, sobbing.

FADE TO BLACK

PAULINE
(V.O.) (Anguished) No!

SONG FADES UP. . .

Mario Lanza singing "You'll Never Walk Alone."

A SERIES OF CARDS explains what happened subsequently:

In the hours following Honora's murder, a police search of the Rieper house unearthed Pauline's dairies. This resulted in her immediate arrest for the murder her mother.

Juliet was arrested and charged with murder the following day.

After Pauline's arrest it was discovered that Honor, HERBERT
Rieper had never married. Pauline was therefore charged under her mother's maiden name of Parker.

In August 1954, a plea of insanity was rejected by the jury in the Christchurch Supreme Court trial and Pauline Parker and Juliet Hulme were found guilty of murder.

Too young for the death penalty, they were sent to separate prisons to be 'Detained at Her Majesty's Pleasure.'

Juliet was released in November 1959 and immediately left New Zealand to join her mother overseas.

Pauline was released two weeks

[Assistant]
## SCENE 1 — EXT. WHARF/OCEANLINER - DAYBLACK & WHITE . . .
ACTION: Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: He rouses slightly, gripping her tighter.
Setting: derived from " T E R M I N A T O R "
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PROCESS SHOT
ACTION: He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Flash Gordon

SCREENPLAY EXCERPT:
EXT. FOREST - FLASH AND TIGER MAN
          (FLASH, TIGER MAN)

          They run through the green tangle. FLASH trips over a vine.
          TIGER MAN picks him up.

                          TIGER MAN
           Thank you for freeing me.
           48.

                          FLASH
           You can speak?

                          TIGER MAN
           For all the good it does me.

          SOUNDS echo: hunting horns, birdcalls of TREE MEN. They start
          running again.

                          FLASH
           Have we a chance, Tiger Man?

                          TIGER MAN
           Only if we climb -- out of the green
           light -- to the sky -- Prince Barin's
           Tree Men can't follow us up there!

                          FLASH
           What do you mean?

                          TIGER MAN
           Ming's Law -- outside his own kingdom,
           every hunter becomes the hunted!

          Ahead is a huge tree made for climbing: branches stick out
          like the rungs of some great green ladder. They leap onto
          the lowest.

          ANGLES - THE TREE - FLASH and TIGER MAN

          Climbing. Jack and the Beanstalk, up and up, panting, but
          there is never a top in sight. Suddenly the branches end.

                          FLASH
           Damn. End of the line.

          TIGER MAN reacts to something off. Touches FLASH'S shoulder
          and points.

          THEIR POV - AT END OF LAST BRANCH

          A crazy sort of ELEVATOR is going by. It's a moving. vine
          with LEAFY BASKETS attached, a

[Assistant]
## SCENE 1 — EXT. FOREST - FLASH AND TIGER MAN
ACTION: They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up.
DIALOGUE — Tiger Man: Thank you for freeing me. 48.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up. The camera pushes in with small amplitude at slow speed. Tiger Man (S1) says: <d>[English] Thank you for freeing me. 48.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A Precrime HOVERCRAFT floats high above her house, a dark
Setting: derived from "Minority Report"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. ANDERSON'S HOUSE
ACTION: A Precrime HOVERCRAFT floats high above her house, a dark moon in the low clouds.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": A Precrime HOVERCRAFT floats high above her house, a dark moon in the low clouds., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A Precrime HOVERCRAFT floats high above her house, a dark moon in the low clouds. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Coraline

SCREENPLAY EXCERPT:
INT. LIVING ROOM - SAME

          Coraline goes to the little door, still ajar. She peeks
          behind and finds the WALL OF SOLID BRICKS. Yes, it was
          only a dream.

                                 CORALINE

                           (SOFTLY)
                    Huh?

          She shakes her head and pushes the door shut. The kettle
          blows from the kitchen.

          KITCHEN - DAY, GROUND FOG OUT WINDOWS

          Breakfast. Mel and Charlie finish their "Go Lean
          Breakfast Twigs" and mugs of instant coffee. Preoccupied
          with their work, they half-listen as Coraline recounts
          her dream, her breakfast untouched. FOG lies outside the
          windows.

                                 CORALINE
                    It was incredibly real, Mom! Only you
                    weren't really you; you were my other
                    mother.

                                 MEL

                           (DISAPPROVING)
                    Buttons for eyes, huh?
                           (indicates untouched food)
                    Coraline, you only dreamed you ate all
                    that chicken. Take your multi-vitamin, at
                    least.

                                 CORALINE
                    You were in the dream too, Dad. You had
                    wild-looking pajamas and orange monkey
                    slippers.

                                 CHARLIE
                           (pretend offense)
                    Orange? My monkey slippers are blue.

          He stan

[Assistant]
## SCENE 1 — INT. LIVING ROOM - SAME
ACTION: Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was
DIALOGUE — Coraline: Huh?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was The camera pushes in with small amplitude at slow speed. Coraline (S1) says: <d>[English] Huh?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: A Nightmare On Elm Street

SCREENPLAY EXCERPT:
Where'd you get this snotty old
                      thing?

      SNORES from ROD.  TINA yawns, turns off the light and snuggles
      against ROD, pulling the cover gingerly over herself, too.

15.   INT.  TINA'S BEDROOM.  NIGHT                                       15.

      CAMERA MOVES across the room of the original nightmare to find
      NANCY alone in TINA's bed, staring at the slanting ceiling above
      the bed.  Thinking.  We can just hear her HEART beating.  She
      sighs and turns on her side.

      Immediately the wall above her head turns a faint reddish hue,
      with a broad yellow smear across its center.  All unseen by
      NANCY, the wall begins to pulse in exact time with her heart's
      beat.

      CLOSE ON NANCY'S FACE.  She closes her eyes.

      ANGLE BACK UP ON THE CEILING JUST ABOVE HER HEAD.  SOMETHING
      presses against the surface from the inside.  The plaster buldges
      out as if suddenly elastic, taking the shape of the thing
      pressing from inside -- taking the shape of a man's face.  The
      face opens its mouth.  The knives rake through the surface.

      ANGLE ON NANCY -- as plaster dust snows down on her.

      She jerks awake, sitting bolt upright.  The face retracts
      suddenly -- the wall is normal.

      ANGLE DOWN ON NANCY as she looks up to the ceiling, touching her
      hair and feeling the plaster dust.

      REVERSE IN HER POV TO THE CEILING.  There are three parallel cuts
      in the plaster there.  About eight inches long.  As if cut by
      sharp knives.  Nothing else.

      Back on NANCY.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Where'd you get this snotty old SNORES from ROD.  TINA yawns, turns off the light and snuggles The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: B&B walk up. There's a camper in the driveway.
Setting: derived from "Beavis And Butt-Head Do America"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  THE ANDERSON'S DRIVEWAY - DUSK
ACTION: B&B walk up. There's a camper in the driveway. Whoa, check it out Beavis. I didn't
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Beavis And Butt-Head Do America": B&B walk up. There's a camper in the driveway. Whoa, check it out Beavis. I didn't, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. B&B walk up. There's a camper in the driveway. Whoa, check it out Beavis. I didn't The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Neo enters nervously.  Beneath his feet is a path of the
Setting: derived from The Matrix
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  SHRINE (MATRIX) - DAY
ACTION: Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade Out:

SCREENPLAY EXCERPT:
Ext. Public Square, Emerald City -- LS -- The Wizard and
Dorothy in the basket of balloon -- Tin Man, Scarecrow and
Lion standing on platform with them -- people of Oz grouped
about them -- the Wizard speaks to them as the CAMERA MOVES
forward -- the people cheer --

                    WIZARD
          Good people of Oz, this is positively the
          finest exhibition ever to be shown --
              (stammers)
                    (MORE)
                                                  (CONTINUED)

                                                            124.
CONTINUED: (7)
                    WIZARD (CONT'D)
          -- yes -- well -- be that as it may -- I,
          your Wizard par ardua ad alta, am about
          to embark upon a hazardous and
          technically unexplainable journey into
          the outer stratosphere.

MCS -- Wizard and Dorothy in the basket -- the Wizard speaks
to the crowd o.s. -- CAMERA PANS to left to enter the Tin Man
and Scarecrow, then PANS right as the Wizard points to the
Lion --

                    WIZARD
          To confer, converse, and otherwise hob-
          nob with my brother wizards. And I
          hereby decree that until what time -- if
          any -- that I return, the Scarecrow, by
          virtue of his highly superior brains,
          shall rule in my stead...assisted by the
          Tin Man, by virtue of his magnificent
          heart...and the Lion -- by virtue of his
          courage! Obey them as you would me! And -
          ah - well, that's all.

CU -- Toto in Dorothy's arms -- he barks at somet

[Assistant]
## SCENE 1 — EXT. PUBLIC SQUARE, EMERALD CITY -- LS -- THE WIZARD AND
ACTION: Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped
DIALOGUE — Wizard: Good people of Oz, this is positively the finest exhibition ever to be shown --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped The camera pushes in with small amplitude at slow speed. Wizard (S1) says: <d>[English] Good people of Oz, this is positively the finest exhibition ever to be shown --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: She rejoins the rest of the group.  The formation is not
Setting: derived from The Heavy Metal Movie
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. - THE "PACIFIC PEARL"
ACTION: She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along,
DIALOGUE — Cut To: LOW VIEW OF THE "PACIFIC PEARL"
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She rejoins the rest of the group.  The formation is not quite as tight as before.  As the formation flies along, The camera pushes in with small amplitude at slow speed. Cut To (S1) says: <d>[English] LOW VIEW OF THE "PACIFIC PEARL"</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jennifer'S Body

SCREENPLAY EXCERPT:
EXT. MC CULLUM PARK - CONTINUOUS
          Chip is cutting through the park on his way to the dance.
          He whistles to himself.
          Across the park, he sees a STRAY DOG trotting toward him.
          The dog pants aggressively. CHIP tries to smile, but
          looks uncomfortable.
          A few SQUIRRELS emerge from the trees, gazing curiously
          at him.

[Assistant]
## SCENE 1 — EXT. MC CULLUM PARK - CONTINUOUS
ACTION: Chip is cutting through the park on his way to the dance. He whistles to himself.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Chip is cutting through the park on his way to the dance. He whistles to himself., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Chip is cutting through the park on his way to the dance. He whistles to himself. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Final Destination 2

SCREENPLAY EXCERPT:
EXT. GAS STATION - DAY

CLOSE UP - GAS DRIPPING

From the nozzle in Thomas' car. Thomas fills the tank, watching for
signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY
CUT-OFF VALVE

Some SKATE RATS exit the mini -mart with a pack of Camels, followed by
Kimberly, who carries a couple of Red Bulls and hands them out.

                       THOMAS
              New life defeats death? Follow the
              signs? Where the hell did you find
              that guy?

                       KIMBERLY
              Yeah, I thought he was supposed to
              be helpful.

                       CLEAR
              He was. If we can use your ability
              to see the signs, we can cheat
              Death long enough to figure out
              what "new life" means.
                     (off their looks)
              I know, it worries me that I

                understand him.

Thomas tops off the tank. Some gas spills to the ground. Quick looks
all around -- sure enough, one of the Skate Rats is about to strike a
match.

CLEAR'S HAND SLAPS the kid in the back of the head, stopping him mid -
motion.

                         CLEAR
                What the fuck are you thinking?

The startled Skate Rat shrinks back from Clear's rage.

                         SKATE RAT
                I'm thinkin', suck my junk, bee
                yatch.

Thomas chuckles to himself and looks at Kimberly who --

SMASH CUT TO:

[Assistant]
## SCENE 1 — EXT. GAS STATION - DAY
ACTION: From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY
DIALOGUE — Thomas: New life defeats death? Follow the signs? Where the hell did you find that guy?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY The camera pushes in with small amplitude at slow speed. Thomas (S1) says: <d>[English] New life defeats death? Follow the signs? Where the hell did you find that guy?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I wanna remind everyone that the tenth
Setting: derived from The Revenge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LAUGHING
ACTION: I wanna remind everyone that the tenth anniversary party for Rick
DIALOGUE — George: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: I wanna remind everyone that the tenth anniversary party for Rick, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I wanna remind everyone that the tenth anniversary party for Rick The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Event Horizon"

SCREENPLAY EXCERPT:
INT. EVENT HORIZON - SECOND CONTAINMENT

               Weir gazes up at her, transfixed. He takes her hand and raises
               it to his face. She caresses his cheek. And reaches for his
               eyes...

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT
ACTION: Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Weir gazes up at her, transfixed. He takes her hand and raises it to his face. She caresses his cheek. And reaches for his The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BabylonFive illustrating the trope 'TheNotLoveInterest'. Babylon 5: Susan Ivanova's relationship with most of the male leadership of the station can be described as a form of very affectionate professionalism. Her relationship with Sheridan, in particular, is one of the most important relationships in the show, and despite the complete lack of sexual tension  and it is a complete lack  the storyline makes it painfully clear that they do love each other ...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TheNotLoveInterest.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BabylonFive, TheNotLoveInterest, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TheNotLoveInterest. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You don't know how glad I am
Setting: derived from Sunset Boulevard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You don't know how glad I am Walking out on the mob.  What's
DIALOGUE — Artie: Walking out on the mob.  What's the big idea?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: You don't know how glad I am Walking out on the mob.  What's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You don't know how glad I am Walking out on the mob.  What's The camera pushes in with small amplitude at slow speed. Artie (S1) says: <d>[English] Walking out on the mob.  What's the big idea?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: the courtyard is being taken away by the Nothing. Because of Bastians new
Setting: derived from The Neverending Story
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. VIEW-
ACTION: the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Look down, look down,
Setting: derived from Les Miserables
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: Look down, look down, Upon your fellow man!
DIALOGUE — Beggars Chorus: Look down, look down, Upon your fellow man!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: Look down, look down, Upon your fellow man!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Look down, look down, Upon your fellow man! The camera pushes in with small amplitude at slow speed. Beggars Chorus (S1) says: <d>[English] Look down, look down, Upon your fellow man!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Die Hard"

SCREENPLAY EXCERPT:
Karl, I know you want him, but the
                 police are probably on their way.
                 Maybe we can convince them it was all
                 a mistake, but not if they hear gunshots!
                 If you lock him in he'll be neutralized
                 -- now do it!  Karl?  Karl!

        Karl turns off his radio.  In the light of their flashlights,
        the two other terrorists look at Karl in stunned disbelief.
        He opens the door to the elevator shaft.

109-B   INT. ELEVATOR SHAFT - ON MCCLANE                      109-B

        He's OVERHEARD enough of this to realize he's in deep shit.
        He backtracks to the air shaft door, strikes a cigarette
        lighter.

110-    OUT                                             OUT   110-
117                                                           117

117-A   ELEVATOR SHAFT (OPPOSITE SIDE)                        117-A

        Karl steps off the ladder to the catwalk, his own gun held    *
        ready.

118     MCCLANE                                               118

        HEARING Karl's approach, McClane thinks fast, looks down at
        his narrow confines, and then at:

118-A   HIS WEAPON                                            118-A

        and its canvas gunsling and metal strap slides.

118-B   BACK TO SCENE                                         118-B

        Quickly, McClane lets out all the slack in the sling.  Then,
        he BRACES the weapon across the outside opening of the air
        shaft door and lowers himself into the:

119     AIR SHAFT

[Assistant]
## SCENE 1 — INT. OPPOSITE SIDE
ACTION: Karl, I know you want him, but the police are probably on their way.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": Karl, I know you want him, but the police are probably on their way., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Karl, I know you want him, but the police are probably on their way. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jay and Suzanne fall backwards, as Silent Bob pops through.
Setting: derived from Jay And Silent Bob Strike Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SEWER TUNNEL--SAME
ACTION: Jay and Suzanne fall backwards, as Silent Bob pops through.
DIALOGUE — Jay: INCOMING!!!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: Jay and Suzanne fall backwards, as Silent Bob pops through., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jay and Suzanne fall backwards, as Silent Bob pops through. The camera pushes in with small amplitude at slow speed. Jay (S1) says: <d>[English] INCOMING!!!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Buckaroo STILL ACCELERATING, struggling with his mighty
Setting: derived from Buckaroo Banzai
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  JET CAR - DAY	51
ACTION: Buckaroo STILL ACCELERATING, struggling with his mighty machine...fierce vibrations, OIL AND SMOKE filling the cockpit...as he
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: Buckaroo STILL ACCELERATING, struggling with his mighty machine...fierce vibrations, OIL AND SMOKE filling the cockpit...as he, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Buckaroo STILL ACCELERATING, struggling with his mighty machine...fierce vibrations, OIL AND SMOKE filling the cockpit...as he The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: They're shooting at the lights.
Setting: derived from "Die Hard"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: They're shooting at the lights. More shots ring out from the building going over the SWAT
DIALOGUE — Robinson: They're going after the lights!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": They're shooting at the lights. More shots ring out from the building going over the SWAT, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They're shooting at the lights. More shots ring out from the building going over the SWAT The camera pushes in with small amplitude at slow speed. Robinson (S1) says: <d>[English] They're going after the lights!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Futurama

SCREENPLAY EXCERPT:
FUTURAMA

                                       Episode 206

                                 "BRANNIGAN, BEGIN AGAIN"

                                           By

                                      Lewis Morton

                         Transcribed by Dave, The Neutral Planet

               [Ships Rec Room. Fry and Bender play a futuristic version of
               chess. The pieces are holograms and include an Omicronian, a
               Trisolian, a Horrible Gelatinous Blob, one of Kif's people and
               one of Zoidberg's people.]

                                     FRY
                         Hmm. Horsey to pointy guy six.  Check.

                                     BENDER
                         Hmm. Get him, boys!

               [Fry screams as Bender's pieces leap off the board and knock
               him to the floor and beat him up.]

                                     FRY
                         (hoarse) Good move.

               [Opening Credits. Caption: Not Y3K Compliant.]

               [Planet Express: Lounge. Fry lies on the couch next to Bender
               and Leela leans against the wall reading Cosmopolitan. The door
               opens.]

                                     FARNSWORTH
                         Good news, everyone.  We have a mission
                         to further the noble cause of intergalactic
                         peace.

                                     BENDER
                         Nope. Watching cartoons.

                                     FRY

[Assistant]
## SCENE 1 — INT. HOARSE
ACTION: Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of
DIALOGUE — Fry: Hmm. Horsey to pointy guy six.  Check.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Futurama: Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Transcribed by Dave, The Neutral Planet [Ships Rec Room. Fry and Bender play a futuristic version of The camera pushes in with small amplitude at slow speed. Fry (S1) says: <d>[English] Hmm. Horsey to pointy guy six.  Check.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Endeavour illustrating the trope 'ComfortingTheWidow'. The killer in "Home"   kills her husband to invoke this. It doesn't work.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ComfortingTheWidow.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Endeavour, ComfortingTheWidow, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ComfortingTheWidow. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Joker

SCREENPLAY EXCERPT:
We're gonna go with it.

Gene rubs his temples, he doesn't like this, but Murray is
the boss.

                    JOKER
          Thank you Murray.

                    MURRAY FRANKLIN
              (flashes his bemused
               smile; condescending)
          Couple rules though,-- No cussing,
          no off-color material, we do a
          clean show, okay? You'll be on
          after Dr. Sally. Someone will come
          and get you. Good?

Joker nods good. Smiles back at Murray.

Murray and Gene turn to go, exchanging smirks with each other
as they walk out, making light of Joker who we see behind
them still standing there.

                    JOKER
          Hey Murray,-- one small thing? When
          you bring me out, can you introduce
          me as "The Joker"?

Murray and Gene look back at him

                     GENE UFLAND
          What? You don't want to use your
          real name?

                    JOKER
          Honestly, I don't even know what my
          real name is.

Joker smiles, the guys can't tell if he's kidding or not.

                    JOKER
          Besides, that's what you called me
          on the show, Murray. A joker.
          Remember?
                                                              102.

                          MURRAY FRANKLIN
                    (to Gene; trying not to
                     crack up)
                Did I?

                          GENE UFLAND
                I have no idea.

                          MURRAY FRANKLIN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: We're gonna go with it. Gene rubs his temples, he doesn't like this, but Murray is
DIALOGUE — Joker: Thank you Murray.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Joker: We're gonna go with it. Gene rubs his temples, he doesn't like this, but Murray is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We're gonna go with it. Gene rubs his temples, he doesn't like this, but Murray is The camera pushes in with small amplitude at slow speed. Joker (S1) says: <d>[English] Thank you Murray.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: We're there Stepek, right on
Setting: derived from The Heavy Metal Movie
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. - THE "PACIFIC PEARL"
ACTION: We're there Stepek, right on target ... Rabual dead ahead!
DIALOGUE — Navigator: We're there Stepek, right on target ... Rabual dead ahead!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: We're there Stepek, right on target ... Rabual dead ahead!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We're there Stepek, right on target ... Rabual dead ahead! The camera pushes in with small amplitude at slow speed. Navigator (S1) says: <d>[English] We're there Stepek, right on target ... Rabual dead ahead!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American History X

SCREENPLAY EXCERPT:
INT. BEDROOM - TWO SINGLE BEDS

She sits on the edge of DANNY'S bed.  Danny hands her his
assignment instructions.

              DAVINA
I got shit to do, Dan.

                 DANNY
Just read it.

She sighs and begins to read it out loud.

          DAVINA
"American History X? Take home paper
as assigned by Principal Robert
Sweeney?"
     (to Danny)
Why is he giving you homework? What
happened to Murray?

                 DANNY
Asshole turned me in.

DAVINA
Why?

          DANNY
Just read.

          DAVINA
"Describe in detail your opinion of
-the historical event that took place
in the early morning of October 4th,
1993." What's that?

              DANNY
The night Derek wasted those guys.

Davina takes a moment.

                 DAVINA
Sweeney gave you this?

DANNY

Yep.

          DAVINA
     (continuing her reading)
"Before and after...how has this event
helped or hurt your present
perspective concerning life in
contemporary America. Use the
standard five paragraph format, blab
blab blah--this'll be good for you..

              DANNY
Nooo...it'll be good for you.

She stares at him for a good three seconds.

                 DAVINA
Eat me, Dan.

          DANNY
Come on! Dick Nixon's playin' at
Cammeron's tonight. You owe me.

          DAVINA
I'm not doing your homework for you!
I gotta spreadsheet due!

          DANNY
Goddammit!

Davina walks to the door and looks back to her brother.

          DAVINA
What's the matter with you? You wanna
be a fuckin' loser your whole life?

Not receiving a response, she walks out the door.

                 DANNY
Asshole Sweeney

[Assistant]
## SCENE 1 — INT. BEDROOM - TWO SINGLE BEDS
ACTION: She sits on the edge of DANNY'S bed.  Danny hands her his assignment instructions.
DIALOGUE — Davina: I got shit to do, Dan.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: She sits on the edge of DANNY'S bed.  Danny hands her his assignment instructions., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She sits on the edge of DANNY'S bed.  Danny hands her his assignment instructions. The camera pushes in with small amplitude at slow speed. Davina (S1) says: <d>[English] I got shit to do, Dan.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Madison steps into the hallway, looking around. Turns on the
Setting: derived from Malignant
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HOME - DOWNSTAIRS HALLWAY - NIGHT
ACTION: Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open,
DIALOGUE — Madison: Derek? A DARK FIGURE steps out of the living room into the hallway. This is THE KILLER. We do not see the Killer's's face, only a menacing SILHOUETTE that's...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Madison steps into the hallway, looking around. Turns on the light. Sees blood on the floor. Her mouth drops open, The camera pushes in with small amplitude at slow speed. Madison (S1) says: <d>[English] Derek? A DARK FIGURE steps out of the living room into the hallway. This is THE KILLER. We do not see the Killer's's face, only a menacing SILHOUETTE that's...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5