[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade Out:

SCREENPLAY EXCERPT:
Int. Corridor -- MS -- CAMERA    TRUCKS back ahead of the
Scarecrow, Lion, Dorothy and    Tin Man as they come forward --
they stop at intervals, keep    the Lion from running back --
then they tip-toe forward --    react to echo --

                    LION
          Wait a minute, fellahs. I was just
          thinkin'. I really don't want to see the
          Wizard this much. I better wait for you
          outside.

                    SCARECROW
          What's the matter?

                    TIN MAN
          Oh, he's just ascared again.

                                                     (CONTINUED)

                                                             82.
CONTINUED: (6)

                    DOROTHY
          Don't you know the Wizard's going to give
          you some courage?

                    LION
          I'd be too scared to ask him for it.

                    DOROTHY
          Oh, well, then -- we'll ask him for you.

                    LION
          I'd sooner wait outside.

                      DOROTHY
          But why?    Why?

                    LION
          Because I'm still scared!

                    DOROTHY
          Oh, come on.

                       LION
          Ohh!

                    SCARECROW
          What happened?

                    LION
          Somebody pulled my tail.

                    SCARECROW
          Oh, you did it yourself!

                       LION
          I -- Oh --

                      SCARECROW
          Here --     Come on.

                    LION
          What was that?

[Assistant]
## SCENE 1 — INT. CORRIDOR -- MS -- CAMERA    TRUCKS BACK AHEAD OF THE
ACTION: Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back --
DIALOGUE — Lion: Wait a minute, fellahs. I was just thinkin'. I really don't want to see the Wizard this much. I better wait for you outside.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back -- The camera pushes in with small amplitude at slow speed. Lion (S1) says: <d>[English] Wait a minute, fellahs. I was just thinkin'. I really don't want to see the Wizard this much. I better wait for you outside.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: He Phone Message

SCREENPLAY EXCERPT:
KRAMER
               Hey, I just thought of a really funny
               thing for your act. Alright,

               you're up there, you're on the stage and you go "Hey, you ever
               notice how cars

               here in New York, they never get out of the way of ambulances
               anymore.

               Someone's in a life-and-death situation, and we're thinking 'Well,
               sorry buddy,

               you should've thought of that when you were eating cheese omelettes
               and sauages

               for breakfast every morning for the last thirty years.'" So you
               gonna use it?

                             JERRY
               I don't think so.

                             KRAMER
               It's funny.

                             ELAINE
               It is funny.

                             KRAMER
               That's as good as anything you do.

                             GEORGE
               Alright, I gotta make a call. Everybody
               out, come on.

                             JERRY
               Why do we have to leave?

                             GEORGE
               Because I can't call a woman with other
               people in the room. Come

               on, let's go.

                             ELAINE
               Oh, see, this is the problem.

                             JERRY
               You're kicking me out of my house?

                             GEORGE
               Yes.

                             ELAINE
               Don't forget.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Hey, I just thought of a really funny thing for your act. Alright,
DIALOGUE — Jerry: I don't think so.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: Hey, I just thought of a really funny thing for your act. Alright,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hey, I just thought of a really funny thing for your act. Alright, The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] I don't think so.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DempseyAndMakepeace illustrating the trope 'WunzaPlot'. One's an American street smart loose cannon cowboy cop, one's a refined aristocratic proper young British police officer. Together  They Fight Crime!  and make sparks fly between them!
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying WunzaPlot.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DempseyAndMakepeace, WunzaPlot, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for WunzaPlot. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Precrime transports zoom through the city
Setting: derived from "Minority Report"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. THE SPRAWL
ACTION: Precrime transports zoom through the city
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": Precrime transports zoom through the city, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Precrime transports zoom through the city The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: No...no. You don't understand. A source...
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: No...no. You don't understand. A source... a source has told me that Videodrome, _ i
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: No...no. You don't understand. A source... a source has told me that Videodrome, _ i, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. No...no. You don't understand. A source... a source has told me that Videodrome, _ i The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dawn Of

SCREENPLAY EXCERPT:
There is a long silence.

	Roger:	COME ON, MARTINEZ!

	One of the other S.W.A.T. team members is a big man, with a
	rough and vicious looking face. He is WOOLEY, a hardened
	veteran, and a red neck of the first order.

	Wooley:	 YEAH, COME ON, MARTINEZ...SHOW YOUR GREASY
			LITTLE PUERTO RICAN ASS...SO I CAN BLOW IT OFF...

	Roger looks over at the big man. He is distressed at the pent up
	violence in Wooley.

	Wooley:	 I'LL BLOW ALL THEIR ASSES OFF...LOW LIFE BASTARDS..
			BLOW ALL THEIR LITTLE LOW LIFE PUERTO RICAN AND
			NIGGER ASSES RIGHT OFF...

	Roger is greatly concerned. He looks at one of the other men, a
	young, smoothed faced rookie. The boy doesn't know now to react.
	He is obviously nervous.

	Roger:	KEEP COOL. JUST DON'T POP OFF IN THERE WHEN WE
			GO IN.

	The boy nods, grateful for a more human contact.

	Wooley:	 HOW THE HELL COME WE STICK THESE LOW LIFES
			IN THESE BIG ASS FANCY HOTELS ANYWAY? SHIT
			MAN. THIS' BETTER THAN I GOT. YOU AIN'T
			GONNA TALK 'EM OUTA HERE. YOU GOTTA BLOW
			'EM OUT. BLOW THEIR ASSES!

	Roger:	(to the boy)
			YOU GONNA BE ALRIGHT?

	The boy nods in the affirmative.

	Wooley:	 LET'S GET ON WITH IT. THIS IS A WASTE OF
			MY TIME!

44	 CRASH! Without warning, the metal door to the fire stair bursts
	open and several figures rush out of the darkness. Shots are
	fired from hand guns. A bullet smashes through the skull of the
	young boy next to Roger. He falls against Roger with a pleading
	expression on his face.

	Figures charge this way and that. More gunfire. The other
	S.W.A.T. men dodge and dive for cover. Wooley opens fire wi

[Assistant]
## SCENE 1 — INT. TO THE BOY
ACTION: There is a long silence. Roger:	COME ON, MARTINEZ!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: There is a long silence. Roger:	COME ON, MARTINEZ!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. There is a long silence. Roger:	COME ON, MARTINEZ! The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dark City

SCREENPLAY EXCERPT:
INT.  BEDROOM

     They sit on the edge of the bed  -  Sachiko holds Elizabeth's
     hand, smiles at her.

                         ELIZABETH (calmer now)
               I'm sorry...  This is embarrassing  -
               my husband doesn't know who I am...

     With this, she starts to cry again.

     Sachiko leans forward and tenderly kisses Elizabeth's lips.

[Assistant]
## SCENE 1 — INT.  BEDROOM
ACTION: They sit on the edge of the bed  -  Sachiko holds Elizabeth's I'm sorry...  This is embarrassing  -
DIALOGUE — Elizabeth: I'm sorry...  This is embarrassing  - my husband doesn't know who I am...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: They sit on the edge of the bed  -  Sachiko holds Elizabeth's I'm sorry...  This is embarrassing  -, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They sit on the edge of the bed  -  Sachiko holds Elizabeth's I'm sorry...  This is embarrassing  - The camera pushes in with small amplitude at slow speed. Elizabeth (S1) says: <d>[English] I'm sorry...  This is embarrassing  - my husband doesn't know who I am...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Are there terrorists on the plane? A
Setting: derived from The Suicide
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Are there terrorists on the plane? A hotel fire. Is that it? Malaria? Yellow
DIALOGUE — Newman: He did it right in this bed, Martin. Right in front of you.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: Are there terrorists on the plane? A hotel fire. Is that it? Malaria? Yellow, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Are there terrorists on the plane? A hotel fire. Is that it? Malaria? Yellow The camera pushes in with small amplitude at slow speed. Newman (S1) says: <d>[English] He did it right in this bed, Martin. Right in front of you.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Big Lebowski

SCREENPLAY EXCERPT:
Hello?

				DUDE
		Yeah?

				VOICE
		Okay, listen--

Walter looks over at the Dude and bellows:

				WALTER
		Dude, are you fucking this up?

				VOICE
		Who is that?

				DUDE
		The driver man, I told you--

Click.  Dial tone.

				DUDE
		Oh shit.  Walter.

				WALTER
		What the fuck is going on there?

				DUDE
		They hung up, Walter!  You fucked it
		up!  You fucked it up!  Her life was
		in our hands!

				WALTER
		Easy, Dude.

				DUDE
		We're screwed now!  We don't get
		shit and they're gonna kill her!
		We're fucked, Walter!

				WALTER
		Dude, nothing is fucked.  Come on.
		You're being very unDude.  They'll
		call back.  Look, she kidnapped her--

The phone chirps.

				WALTER
		Ya see?  Nothing is fucked up here,
		Dude.  Nothing is fucked.  These
		guys are fucking amateurs--

				DUDE
		Shutup, Walter!  Don't fucking say
		peep when I'm doing business here.

				WALTER

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Walter looks over at the Dude and bellows: Dude, are you fucking this up?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: Walter looks over at the Dude and bellows: Dude, are you fucking this up?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Walter looks over at the Dude and bellows: Dude, are you fucking this up? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Basic Instinct

SCREENPLAY EXCERPT:
INT. BEDROOM - NIGHT

          They are seen rolling and turning around on each other.

          Their love making is sensual, sincere.

          Later in bed.

                                    NICK
                               (calmly, but
                               seriously)
                        Do you think she killed Johnny
                        Boz?

                                    CATHERINE
                               (surprised, startled)
                        For what... to set me up?  She
                        loved me she wouldn't frame me.

                                    NICK
                               (a beat)
                        Maybe she got jealous of Johnny
                        Boz, too.

                                    CATHERINE
                               (after a beat)
                        No, she didn't... she never got
                        jealous before... she got excited.
                               (a beat)
                        I don't have luck with women.
                        There was this girl I met while I
                        was in college.  I slept with her
                        once.  She started following me
                        around, taking my picture.  She
                        dyed her hair, copied my clothes.
                        Lisa something... Oberman.  It was
                        awful.

          A long beat, he looks at her.

                                    NICK
                        I thought you didn't do adolescent

[Assistant]
## SCENE 1 — INT. BEDROOM - NIGHT
ACTION: They are seen rolling and turning around on each other. Their love making is sensual, sincere.
DIALOGUE — Nick: (calmly, but seriously) Do you think she killed Johnny Boz?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Basic Instinct: They are seen rolling and turning around on each other. Their love making is sensual, sincere., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They are seen rolling and turning around on each other. Their love making is sensual, sincere. The camera pushes in with small amplitude at slow speed. Nick (S1) says: <d>[English] (calmly, but seriously) Do you think she killed Johnny Boz?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Mrs. Teasdale

SCREENPLAY EXCERPT:
I shall report this indignity the my
                         President.
                              (To Mrs. Teasdale -
                              polite but firm)
                         Mrs. Teasdale,  I feel this
                         regrettable occurrence will plunge
                         our countries into war.

                                     MRS. TEASDALE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I shall report this indignity the my Mrs. Teasdale,  I feel this
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: I shall report this indignity the my Mrs. Teasdale,  I feel this, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I shall report this indignity the my Mrs. Teasdale,  I feel this The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: 1	We see the face of a young woman. She is asleep. It is very
Setting: derived from Dawn Of
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BigBrother illustrating the trope 'TwoferTokenMinority'.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TwoferTokenMinority.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BigBrother, TwoferTokenMinority, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TwoferTokenMinority. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Puffy Shirt

SCREENPLAY EXCERPT:
KRAMER
               Alright. I'm ready. (To George) You
               know, I still don't understand - why
               do you want to move back in with your
               parents?

                             GEORGE
               I don't want to! I'm outta money! I
               got 714 dollars left in the bank.

                             KRAMER
               Well, move in here.

                             JERRY
               (Stopping the notion) What's that?

                             KRAMER
               Why doesn't he just move in here?

                             GEORGE
               (Sarcastic) Yeah, yeah. I'm gonna move
               in with him. He doesn't even let you
               use the toilet!

                             KRAMER
               You can move in with me, if you want.

                             GEORGE
               (Sincerely) Thank you.. I, uh.. that
               might not work out.

[Assistant]
## SCENE 1 — INT. TO GEORGE
ACTION: Alright. I'm ready. (To George) You know, I still don't understand - why
DIALOGUE — George: I don't want to! I'm outta money! I got 714 dollars left in the bank.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: Alright. I'm ready. (To George) You know, I still don't understand - why, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alright. I'm ready. (To George) You know, I still don't understand - why The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] I don't want to! I'm outta money! I got 714 dollars left in the bank.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: "Laundry-day" is the only exciting day
Setting: derived from Good News, Bad News
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SOCK'S VOICE
ACTION: "Laundry-day" is the only exciting day in the live of clothes. It is...no,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: "Laundry-day" is the only exciting day in the live of clothes. It is...no,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. "Laundry-day" is the only exciting day in the live of clothes. It is...no, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: He's running a fever.
Setting: derived from Alien
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: He's running a fever.
DIALOGUE — Standard: Still unconscious?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: He's running a fever., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He's running a fever. The camera pushes in with small amplitude at slow speed. Standard (S1) says: <d>[English] Still unconscious?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Heavenly Creatures

SCREENPLAY EXCERPT:
INT. ILAM/JULIET'S BEDROOM - DAYPauline and Juliet kneading and shaping Plasticine with their fingers . . .

PULL BACK to reveal sculpted horses, knights and dragons on the table top.

[Assistant]
## SCENE 1 — INT. ILAM/JULIET'S BEDROOM - DAYPAULINE AND JULIET KNEADING AND SHAPING PLASTICINE WITH THEIR FINGERS . . .
ACTION: PULL BACK to reveal sculpted horses, knights and dragons on the table top.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: PULL BACK to reveal sculpted horses, knights and dragons on the table top., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. PULL BACK to reveal sculpted horses, knights and dragons on the table top. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Alright. I'm ready. (To George) You
Setting: derived from The Puffy Shirt
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TO GEORGE
ACTION: Alright. I'm ready. (To George) You know, I still don't understand - why
DIALOGUE — George: I don't want to! I'm outta money! I got 714 dollars left in the bank.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: Alright. I'm ready. (To George) You know, I still don't understand - why, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alright. I'm ready. (To George) You know, I still don't understand - why The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] I don't want to! I'm outta money! I got 714 dollars left in the bank.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Okay, this test is going to be about the
Setting: derived from T W I N   P E A K S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Okay, this test is going to be about the theorems I told you about last week.  You
DIALOGUE — Laura: Don't tell me now.  Tell me right before the test.  I won't be able to remember long enough.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: Okay, this test is going to be about the theorems I told you about last week.  You, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Okay, this test is going to be about the theorems I told you about last week.  You The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] Don't tell me now.  Tell me right before the test.  I won't be able to remember long enough.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Die Hard"

SCREENPLAY EXCERPT:
Obviously, Gail whatever his
                 affiliation, it's safe to say
                 that Gruber's terrorist actions
                 in Los Angeles tonight are well,
                 terroristic...

        As the bullshit continues, Ellis suddenly STANDS, head towards
        the terrorist "office".  Immediately the chief guard here,
        Fritz, moves to intercept Ellis.

                                HOLLY
                 Where are you going?

                                ELLIS
                 I'm tired of sitting here waiting
                 to see who gets us killed first...
                 them...or your husband.
                        (to the approaching
                        Fritz)
                 Hi there.

                                HOLLY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Obviously, Gail whatever his affiliation, it's safe to say
DIALOGUE — Holly: Where are you going?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": Obviously, Gail whatever his affiliation, it's safe to say, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Obviously, Gail whatever his affiliation, it's safe to say The camera pushes in with small amplitude at slow speed. Holly (S1) says: <d>[English] Where are you going?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: That's right!  Show that turd who's
Setting: derived from Austin Powers: International Man Of Mystery
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  TEXAN'S STALL
ACTION: That's right!  Show that turd who's
DIALOGUE — Texan: That's right!  Show that turd who's boss!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: That's right!  Show that turd who's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's right!  Show that turd who's The camera pushes in with small amplitude at slow speed. Texan (S1) says: <d>[English] That's right!  Show that turd who's boss!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: As the rain falls, we see the Vinyards sitting at the
Setting: derived from American History X
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. VENICE BEACH HOUSE - A RAINY NIGHT - FLASHBACK
ACTION: As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then
DIALOGUE — Danny: And then came October 4th, 1993.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then The camera pushes in with small amplitude at slow speed. Danny (S1) says: <d>[English] And then came October 4th, 1993.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: From the nozzle in Thomas' car. Thomas fills the tank, watching for
Setting: derived from Final Destination 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. GAS STATION - DAY
ACTION: From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY
DIALOGUE — Thomas: New life defeats death? Follow the signs? Where the hell did you find that guy?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. From the nozzle in Thomas' car. Thomas fills the tank, watching for signs of danger. Clear's hand is poised over the gas pumps' EMERGENCY The camera pushes in with small amplitude at slow speed. Thomas (S1) says: <d>[English] New life defeats death? Follow the signs? Where the hell did you find that guy?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Tombstone

SCREENPLAY EXCERPT:
Sheriff, may I present a pair of
          Fellow sophisticates, Turkey
          Creek Jack Johnson and Texas Jack
          Vermillion?  Watch your ear, Creek.

Doc points to his bloody ear.  Johnson touches it, sees the
blood, gives a silent start.  Just then White arrives, looking
weary, facing Johnson and Vermillion.

                     WHITE
          'Fraid I'll have to have those guns.

                     JOHNSON
          Fair fight.  We were legal.

                     WHITE
          Sorry, boys.  Gotta take you
          Before Judge Spicer.

                     VERMILLION
          Well law and order every time,
          That's us.

They hand over their guns while Virgil looks at the 2 dead men
lying in the street, shaking his head:

                     VIRGIL
          What kinda town is this?

                     VERMILLION
          Nice scenery.

They look.  A stagecoach stops in the street.  JOSEPHINE
MARCUS looks out the window, her little white dog under her
chin.  She and Wyatt spot each other instantly, both
impressed.

                     BEHAN
          That must be the theatrical
          Troupe.  There's a show tonight at
          Schieffelin Hall.

                     JOHNSON
          Hey, Wyatt, you goin' to the
          Show?  Maybe we'll see you there.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Sheriff, may I present a pair of Fellow sophisticates, Turkey
DIALOGUE — White: 'Fraid I'll have to have those guns.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: Sheriff, may I present a pair of Fellow sophisticates, Turkey, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sheriff, may I present a pair of Fellow sophisticates, Turkey The camera pushes in with small amplitude at slow speed. White (S1) says: <d>[English] 'Fraid I'll have to have those guns.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in JAG illustrating the trope 'AirstrikeImpossible'. JAG: In the Pilot Movie, Captain Boone, flies a night-time reconnaissance mission in an F-14 Tomcat twice on very low altitude over Bosnia. On the second run hes hit by AA fire, but backseat rider Harm (who has night-blindness and hasn't flown a Tomcat in five years) manages to land it sound and safe on the carrier.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying AirstrikeImpossible.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for JAG, AirstrikeImpossible, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for AirstrikeImpossible. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Come on you son of a bitch, is that all you
Setting: derived from Hackers
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. COMPUTER ROOM, ELLINGSON MINERAL.
ACTION: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you
DIALOGUE — Plague: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you can do! You talking to me? Huh? Hahahaha. Are you nuts? Come at me!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hackers: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you The camera pushes in with small amplitude at slow speed. Plague (S1) says: <d>[English] Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you can do! You talking to me? Huh? Hahahaha. Are you nuts? Come at me!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "The Thing"

SCREENPLAY EXCERPT:
EXT. ANTARCTICA - ICESCAPE

               The two vehicles rip across the hard, flat ice, bolstered by
               the added horsepower. They follow the still visible dog tracks
               in the snow.

                                                                    CUT TO:

               THE SUN

               sliding across the horizon, signaling midday. The snowmobiles
               whoosh past. Bennings drives the one loaded with supplies.
               MacReady and Childs double up on the other.

                                                                    CUT TO:

               MACREADY

               steadying his binoculars, while Childs drives, spots something
               up ahead. The vehicles slow down and come to a halt. Something
               lies just ahead of them in the whiteness, in the middle of
               the dog tracks.

               THE MEN

               kneel down by the "something." It is the half-eaten remains
               of a dog. Its hind legs and lower stomach picked clean. Its
               ripped hide, flapping in the wind. Its top half missing.

                                     CHILDS
                         What is it?

               MacReady follows the line of continuing dog tracks.

                                     MACREADY
                         Maybe dinner.

                                     BENNINGS
                         Dogs don't eat each other.

                                     MACREADY
                              (beat)
                         I know.

[Assistant]
## SCENE 1 — EXT. ANTARCTICA - ICESCAPE
ACTION: The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks
DIALOGUE — The Sun: sliding across the horizon, signaling midday. The snowmobiles whoosh past. Bennings drives the one loaded with supplies. MacReady and Childs double up on the...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "The Thing": The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The two vehicles rip across the hard, flat ice, bolstered by the added horsepower. They follow the still visible dog tracks The camera pushes in with small amplitude at slow speed. The Sun (S1) says: <d>[English] sliding across the horizon, signaling midday. The snowmobiles whoosh past. Bennings drives the one loaded with supplies. MacReady and Childs double up on the...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Malignant

SCREENPLAY EXCERPT:
EXT. HOSPITAL - NIGHT
Gabrielle, face obscured by her hoodie and trench coat,
enters through the automatic doors.

[Assistant]
## SCENE 1 — EXT. HOSPITAL - NIGHT
ACTION: Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Gabrielle, face obscured by her hoodie and trench coat, enters through the automatic doors. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Avengers: Endgame

SCREENPLAY EXCERPT:
INT. CAMP LEHIGH, SHIELD FACILITY, HALLWAY - DAY (1970)

A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits,
fuming, brushing past...STEVE.

Steve watches Hank stalk off...THEN DUCKS INTO HANK'S LAB.

[Assistant]
## SCENE 1 — INT. CAMP LEHIGH, SHIELD FACILITY, HALLWAY - DAY (1970)
ACTION: A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Weir enters the Second Containment. Freezes as he sees...
Setting: derived from "Event Horizon"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT
ACTION: Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core.
DIALOGUE — Weir: Oh no. Peters...?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core. The camera pushes in with small amplitude at slow speed. Weir (S1) says: <d>[English] Oh no. Peters...?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: They are seen rolling and turning around on each other.
Setting: derived from Basic Instinct
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BEDROOM - NIGHT
ACTION: They are seen rolling and turning around on each other. Their love making is sensual, sincere.
DIALOGUE — Nick: (calmly, but seriously) Do you think she killed Johnny Boz?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Basic Instinct: They are seen rolling and turning around on each other. Their love making is sensual, sincere., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They are seen rolling and turning around on each other. Their love making is sensual, sincere. The camera pushes in with small amplitude at slow speed. Nick (S1) says: <d>[English] (calmly, but seriously) Do you think she killed Johnny Boz?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: C'mon, Lenny - we'll take a look down
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Natural Born Killers"

SCREENPLAY EXCERPT:
INT. STAIRWELL - DAY

     The caravan bursts into the stairwell. Mickey turns to Duncan
     the remaining hostage deputy.

                               MICKEY
                         (to Duncan)
                    Where does this lead?

     Duncan is hyper-ventilating. Mickey pushes him against to
     wall.

                               MICKEY
                    Where!?!

                               DUNCAN
                    Th-- the ground floor.

                               MALLORY
                    Is that the front door?

     Duncan nods frantically.

                               MICKEY
                    Let's go.

     Mickey grabs Duncan and the caravan starts running down the
     stairs. They go down a few flights.

     As they run down one last flight, they find Wurlitzer and a team
     of DEPUTIES waiting for them on the ground floor. The deputies
     raise their guns.

     Mallory grabs hold of Wayne, and gets behind him with one hand
     pressing the barrel of her gun against his temple and her other
     are wrapped around his neck, holding him close to her.

                               MALLORY
                    Back off or I'll blast him! Back off
                    or I'll blast him! Back off or I'll
                    blast him!

     None of the deputies lower their guns, but they appear less
     likely to start shooting.

     Wayne screams.

                               WAYNE
                    Don't shoot. I beg you, don't shoot!
                    Please, please, please...

     Wayne continues begging.

     Wu

[Assistant]
## SCENE 1 — INT. STAIRWELL - DAY
ACTION: The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy.
DIALOGUE — Mickey: Where does this lead?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy. The camera pushes in with small amplitude at slow speed. Mickey (S1) says: <d>[English] Where does this lead?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Asteroid City

SCREENPLAY EXCERPT:
EXT. HIGHWAY. DAY

A free-standing telephone booth next to a fence-post in the
corner of a vacant plot between the gas station and the motel
entrance. Bits of rubble and bottle-caps litter the dry, cracked
earth. A single wire extends diagonally up from the top of the
booth to an overhead line. Augie waits with the receiver to his
ear.
                                                           9.

(Woodrow lingers nearby scribbling periodically in his notebook
while his three sisters run in circles singing eerily and
swirling soap bubbles into the air with plastic wands).

SPLIT-SCREEN:

On one side: the interior of the telephone booth with chipped
paint and pencil-graffitied numbers with abbreviated exchange-
names. On the other side: the vast, wood-and-stone, low-ceiling
living room of a luxurious ranch house overlooking a golf
course. A houseboy in a yellow butler's jacket answers:

                    HOUSEBOY
          Zak residence.

                    AUGIE
          Romulus, this is Augie Steenbeck.

                    HOUSEBOY
          Good morning, Mr. Augie. The gate is
          open.

                    AUGIE
          We're not there.

                     HOUSEBOY
                 (mildly surprised)
          You're not here?

The houseboy checks his watch and frowns.

                    AUGIE
          May I speak to Mr. Zak?

                    HOUSEBOY
          Yes, Mr. Augie.

The houseboy sets down the telephone and hurries away from
camera, through the deep room, out via louvered double-doors.
Augie mops his brow with a handkerchief.

Faintly: t

[Assistant]
## SCENE 1 — EXT. HIGHWAY. DAY
ACTION: A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel
DIALOGUE — Houseboy: Zak residence.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A free-standing telephone booth next to a fence-post in the corner of a vacant plot between the gas station and the motel The camera pushes in with small amplitude at slow speed. Houseboy (S1) says: <d>[English] Zak residence.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Final Destination"

SCREENPLAY EXCERPT:
EXT. LEWTON'S HOUSE - NIGHT

Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open...

Startled, Alex turns to find...

Special agents Schreck and Weine standing in the street, backlit in the strong headlights of their car.

                        SCHRECK
            What are you doing?

ALEX

is nervous but determined. He tells the truth...

                        ALEX
            Checking the air in her tires to
            make sure they're safe.

SPECIAL AGENTS SCHRECK AND WEINE

after a beat of incredulity...

                        SCHRECK
            Get in the car.

[Assistant]
## SCENE 1 — EXT. LEWTON'S HOUSE - NIGHT
ACTION: Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open... Startled, Alex.
DIALOGUE — Schreck: What are you doing?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alex has moved closer to her house, remaining in the shadows. He checks for any passers-by. Being sure there are none, he creeps toward Ms. Lewton's car. He visually inspects the exterior. As he kicks the tires... an unmarked sedan SCREECHES up. Doors open... Startled, Alex. The camera pushes in with small amplitude at slow speed. Schreck (S1) says: <d>[English] What are you doing?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: DUKE pulls out the telegram from his top pocket.
Setting: derived from Fear & Loathing In Las Vegas
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BAKER TRUCK STOP - DAY
ACTION: DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're
DIALOGUE — Gonzo'S Voice: You brainless scumbag!  You're supposed to be covering the National District Attorney's conference!  I made all the reservations... rented a white Cadillac...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. DUKE pulls out the telegram from his top pocket. You brainless scumbag!  You're The camera pushes in with small amplitude at slow speed. Gonzo'S Voice (S1) says: <d>[English] You brainless scumbag!  You're supposed to be covering the National District Attorney's conference!  I made all the reservations... rented a white Cadillac...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: GOLDENROD REVISED 2nd DRAFT    6/4/08     43.
Setting: derived from Ninja Assassin
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47
DIALOGUE — Mika: No...not right now.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GOLDENROD REVISED 2nd DRAFT    6/4/08     43. 47   CONTINUED: (2)                                                47 The camera pushes in with small amplitude at slow speed. Mika (S1) says: <d>[English] No...not right now.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Tony, I've got a feeling this is
Setting: derived from The Bodyguard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Tony, I've got a feeling this is the night. I think he's gonna go
DIALOGUE — Frank: Tony, I've got a feeling this is the night. I think he's gonna go for her in front of all the cameras. The kind of thing only a lunatic would do. That's how he...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: Tony, I've got a feeling this is the night. I think he's gonna go, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tony, I've got a feeling this is the night. I think he's gonna go The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] Tony, I've got a feeling this is the night. I think he's gonna go for her in front of all the cameras. The kind of thing only a lunatic would do. That's how he...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Scarecrow, Lion, Dorothy and    Tin Man as they come forward --
Setting: derived from Fade Out:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CORRIDOR -- MS -- CAMERA    TRUCKS BACK AHEAD OF THE
ACTION: Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back --
DIALOGUE — Lion: Wait a minute, fellahs. I was just thinkin'. I really don't want to see the Wizard this much. I better wait for you outside.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Scarecrow, Lion, Dorothy and    Tin Man as they come forward -- they stop at intervals, keep    the Lion from running back -- The camera pushes in with small amplitude at slow speed. Lion (S1) says: <d>[English] Wait a minute, fellahs. I was just thinkin'. I really don't want to see the Wizard this much. I better wait for you outside.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Yes... No... Not until I put someone on
Setting: derived from Script Date 5/25/94
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Yes... No... Not until I put someone on him. Listen, I need you to send me
DIALOGUE — Kovash: Keyser - Soze.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Script Date 5/25/94: Yes... No... Not until I put someone on him. Listen, I need you to send me, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Yes... No... Not until I put someone on him. Listen, I need you to send me The camera pushes in with small amplitude at slow speed. Kovash (S1) says: <d>[English] Keyser - Soze.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Tombstone

SCREENPLAY EXCERPT:
You win again.  Well played, sir.
          You are on fire.

                     HIGH ROLLER
          Told you.  I'm red hot, I'm
          Blazin'!  Now, red seven.  Seven
          Stinkin' diamonds.  Look out!  Five
          Thousand!  Let's go!

                     WYATT
          Awful lot of money.

                     HIGH ROLLER
          Can't take the heat, get outta
          The kitchen.

                     WYATT
          You're the doctor.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You win again.  Well played, sir. Told you.  I'm red hot, I'm
DIALOGUE — High Roller: Told you.  I'm red hot, I'm Blazin'!  Now, red seven.  Seven Stinkin' diamonds.  Look out!  Five Thousand!  Let's go!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: You win again.  Well played, sir. Told you.  I'm red hot, I'm, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You win again.  Well played, sir. Told you.  I'm red hot, I'm The camera pushes in with small amplitude at slow speed. High Roller (S1) says: <d>[English] Told you.  I'm red hot, I'm Blazin'!  Now, red seven.  Seven Stinkin' diamonds.  Look out!  Five Thousand!  Let's go!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: SPEEDING POV: through the forest from the back of the White
Setting: derived from Black Screen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. TROLLSHAW FOREST -- NIGHT
ACTION: SPEEDING POV: through the forest from the back of the White ANGLE ON: FRODO, BOUNCING IN THE SADDLE,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: SPEEDING POV: through the forest from the back of the White ANGLE ON: FRODO, BOUNCING IN THE SADDLE,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. SPEEDING POV: through the forest from the back of the White ANGLE ON: FRODO, BOUNCING IN THE SADDLE, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Lord Of The Rings: The Return Of The King

SCREENPLAY EXCERPT:
INT. CRACK OF DOOM

GOLLUM suddenly LIFTS HIS HANDS to his face ... and BITES
HARD!

ANGLE ON: FRODO MATERIALIZES as he DROPS TO HIS KNEES,
clutching his BLEEDING HAND . . . he SCREAMS.

                                                         (CONTINUED)

                                   Final Revision - October, 2003 136,
CONTINUED:

The FIRES below roar in anger, RED LIGHT blazes, and all the
cavern is filled with a great glare and heat.

                                                   INTERCUT WITH:

[Assistant]
## SCENE 1 — INT. CRACK OF DOOM
ACTION: GOLLUM suddenly LIFTS HIS HANDS to his face ... and BITES ANGLE ON: FRODO MATERIALIZES as he DROPS TO HIS KNEES,
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Return Of The King: GOLLUM suddenly LIFTS HIS HANDS to his face ... and BITES ANGLE ON: FRODO MATERIALIZES as he DROPS TO HIS KNEES,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GOLLUM suddenly LIFTS HIS HANDS to his face ... and BITES ANGLE ON: FRODO MATERIALIZES as he DROPS TO HIS KNEES, The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Script Date 5/25/94

SCREENPLAY EXCERPT:
I don't know what you came here for, but
           we won't have any part of it.

                            KEATON
           Edie, please.

Keaton takes Edie by the arm and tries to guide her toward
the other room. She pulls away, anger turning to rage.

                              EDIE
           I've spent the last year of my life
           putting his back together again - I won't
           have you come in here and - What makes
           you think - GET OUT. GET OUT OF m HOME.
           HOW DARE YOU COME HERE?

Keaton is pulling her now. She yanks her arm away and shoves
him.

                                          YELLOW 06/11/94

                                                              42.

                             EDIE
           Don't touch me. Just don't,

She turns and walks out of the room. Somewhere in the back of
the apartment, a door slams.

Keaton turns and glares at Verbal. Verbal cringes.

                            KEATON
           Get out.

                            VERBAL
           If you'll just let me -

SUDDENLY, KEATON LUNGES. He grabs Verbal by the lapels and
lifts him off the couch, moving him effortlessly across the
room and slamming him into the wall next to the front door.
He opens it.

                       VERBAL (CONT'D)
           Don't hurt me.

                             KEATON

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I don't know what you came here for, but we won't have any part of it.
DIALOGUE — Keaton: Edie, please.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Script Date 5/25/94: I don't know what you came here for, but we won't have any part of it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I don't know what you came here for, but we won't have any part of it. The camera pushes in with small amplitude at slow speed. Keaton (S1) says: <d>[English] Edie, please.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5