[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: GOLDENROD REVISED 2nd DRAFT   6/4/08   48A.
Setting: derived from Ninja Assassin
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: GOLDENROD REVISED 2nd DRAFT   6/4/08   48A. 54   CONTINUED: (2)                                             54
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: GOLDENROD REVISED 2nd DRAFT   6/4/08   48A. 54   CONTINUED: (2)                                             54, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GOLDENROD REVISED 2nd DRAFT   6/4/08   48A. 54   CONTINUED: (2)                                             54 The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Hackers

SCREENPLAY EXCERPT:
INT. COMPUTER ROOM, ELLINGSON MINERAL.

                                PLAGUE
                    Come on you son of a bitch, is that all you
                    got, huh? Come on, let's see what else you
                    can do! You talking to me? Huh? Hahahaha.
                    Are you nuts? Come at me!

        Margo and Duke are awed by Plague's imminent failure and
        total unprofessionalism.

                                HAL
                    They're in the kernal.

                                DA VINCI VIRUS
                    Help... me...

        The Da Vinci virus dies. The tankers stop capsizing and
        right themselves.

                                WOMAN
                                (off screen)
                    The tankers have stopped capsizing.

                                SOMEONE ELSE
                                (off screen)
                    Ballast tanks are emptying. It'll be okay.

        The main screen lights up:

                     ARF ARF!
                     WE GOTCHA!

                     MESS WITH THE BEST
                     DIE LIKE THE REST

                                PLAGUE
                    Little pissant!

        The Gibson dies in a flash of light.

[Assistant]
## SCENE 1 — INT. COMPUTER ROOM, ELLINGSON MINERAL.
ACTION: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you
DIALOGUE — Plague: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you can do! You talking to me? Huh? Hahahaha. Are you nuts? Come at me!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hackers: Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you The camera pushes in with small amplitude at slow speed. Plague (S1) says: <d>[English] Come on you son of a bitch, is that all you got, huh? Come on, let's see what else you can do! You talking to me? Huh? Hahahaha. Are you nuts? Come at me!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: What the hell you want to go there for?
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What the hell you want to go there for? Yeah, it's just this fucked-up building.		    *
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: What the hell you want to go there for? Yeah, it's just this fucked-up building.		    *, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What the hell you want to go there for? Yeah, it's just this fucked-up building.		    * The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BuffytheVampireSlayer illustrating the trope 'WitchHunt'. Buffyverse:
 In the Buffy episode "Gingerbread", Giles notes that a certain breed of demon prefers to turn humans against each other rather than attacking them directly, from Salem all the way back to Hansel & Gretel. One such demon convinces Buffy's own mother to lead a witch hunt that almost gets Buffy, Willow and their friend Amy burned at the stake.
 An interesting example in the Angel episode...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying WitchHunt.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BuffytheVampireSlayer, WitchHunt, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for WitchHunt. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Who the fuck you think you are,
Setting: derived from A Nightmare On Elm Street
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Who the fuck you think you are, 24.   EXT.  TINA'S BACK YARD.  NIGHT.                                    24. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Barbie

SCREENPLAY EXCERPT:
EXT. BARBIE LAND. DAY.

Gloria and Sasha are totally impressed by the beauty of
BARBIE LAND as they drive by the ocean in Barbie's
convertible.

                    BARBIE MARGOT
              (soaking it all in)
          I can feel my heels lifting
          already. Yes, this is what I was
          supposed to do. Bring you back
          here!

                    GLORIA
              (so happy)
          It feels right!

                     BARBIE MARGOT
          It does!

They pass the BEACH. Kens are playing volleyball a la Top Gun
and the Barbies are cheering (reverse of beginning).

                    BARBIE MARGOT
          That's strange...

Also Kens race on the beach and hug triumphantly in the surf
(a la Rocky III). Barbie Issa hands a Ken a beer.

                    BARBIE ISSA
          Incoming brewski beer--
              (she makes plane sounds)

                    BARBIE MARGOT
          Uh, so that's our president with
          the beer. And the cheering squad...
          is the supreme court?

                    BARBIE ISSA
          This is so much better than being
          President!!

                    BARBIE MARGOT
          Something's weird today.
                                                           67.

A Ken Mermaid leaps out of the surf and waves. You don't
think that's a thing? Check this out:

                       KEN MERMAID
          Hi Barbie!

                    BARBIE MARGOT
              (slightly taken aback))
          Oh... OK. Hi Ken.

Barbie Mermaid emerges and hands the Ken Mermaid a beer.

[Assistant]
## SCENE 1 — EXT. BARBIE LAND. DAY.
ACTION: Gloria and Sasha are totally impressed by the beauty of BARBIE LAND as they drive by the ocean in Barbie's
DIALOGUE — Barbie Margot: I can feel my heels lifting already. Yes, this is what I was supposed to do. Bring you back here!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Barbie: Gloria and Sasha are totally impressed by the beauty of BARBIE LAND as they drive by the ocean in Barbie's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Gloria and Sasha are totally impressed by the beauty of BARBIE LAND as they drive by the ocean in Barbie's The camera pushes in with small amplitude at slow speed. Barbie Margot (S1) says: <d>[English] I can feel my heels lifting already. Yes, this is what I was supposed to do. Bring you back here!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
EXT. INTERNMENT CAMP - BEHIND THE USO SHOW - DUSK

        Right out of Nazi Germany.  Barbed wire, guards, the whole
        bit.

        ANGLE ON BOYS

        They are on their backs, shimmying along the ground
        underneath the blanket of razor-wire that is set up around
        the camp.

        The Mole uses the bolt-cutters to cut the wire as he goes,
        clearing a path for Stan, Kyle and Cartman.

                             THE MOLE
                   Be careful not to touch this wire-

        A wire catches on Cartman's arm and SNAPS against his face.

                             CARTMAN
                   OW!  MOTHERFUCKER!

        BZZAAAAT!!!

                             CARTMAN
                   FUC-

        Stan shoves his hand over Cartman's mouth, leaving Cartman to
        cuss bloody murder into Stan's glove.

                             CARTMAN
                   MPHMPH MPHMPHMPH!!!

        BZAAT!

                             CARTMAN
                   MMMPPPHHH!!!

        Finally they clear the fence and lie down in view of the
        camp.

                             THE MOLE
                   It sounds like the USO show has started.
                   We have precious little time...

        Kyle looks at the horrible concentration camp.

                             KYLE
                   Oh my God...

                             THE MOLE
                   God? ...Let me tell you something about
                   God... He is ze biggest bitch of zem all.

        Kyle looks at The Mole, oddly.

[Assistant]
## SCENE 1 — EXT. INTERNMENT CAMP - BEHIND THE USO SHOW - DUSK
ACTION: Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground
DIALOGUE — The Mole: Be careful not to touch this wire-
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Right out of Nazi Germany.  Barbed wire, guards, the whole They are on their backs, shimmying along the ground The camera pushes in with small amplitude at slow speed. The Mole (S1) says: <d>[English] Be careful not to touch this wire-</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T W I N   P E A K S

SCREENPLAY EXCERPT:
No, I am uptight.  I hate it...  I don't want
                        to be this way, but Laura I don't...  I
                        mean...  I'm your friend no matter what
                        way you are.

                                   LAURA
                        You know, even when I think about your
                        face I get happier.

        They go in and sit down on the couch.

                                   DONNA
                        Do you want to talk?

                                   LAURA
                        No, I want to smoke.

        She digs for a cigarette in her purse.

                                   DONNA
                        I'm in a mess today, too.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I
DIALOGUE — Laura: You know, even when I think about your face I get happier.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] You know, even when I think about your face I get happier.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Musty and cramped.  A portable shower, a dressing table
Setting: derived from Blade Runner
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DRESSING ROOM - NIGHT                              64
ACTION: Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around
DIALOGUE — Deckard: It that mother real?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Musty and cramped.  A portable shower, a dressing table and not much else.  Salome takes the snake from around The camera pushes in with small amplitude at slow speed. Deckard (S1) says: <d>[English] It that mother real?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: In the darkened procedure room, Miriam finds Catherine
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CAMPBELL CENTER - LABORATORY - DAY
ACTION: In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Chuck illustrating the trope 'ObliviousGuiltSlinging'. Chuck:
 A good example of this as Casey is supposed to kill Chuck once he's no longer useful, but especially in one of the more recent episodes, Chuck acts in a friendly way which makes Casey have reservations about doing this.
 Another good example occurs when Sarah is told to bring in Chuck in the episode "Chuck Versus the First Kill", and Chuck notes how she's the only one he believes he can tr...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ObliviousGuiltSlinging.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Chuck, ObliviousGuiltSlinging, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ObliviousGuiltSlinging. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: We get a better view of the salesman waiting while his
Setting: derived from "Rear Window"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. NEIGHBORHOOD - NIGHT - MEDIUM SHOT
ACTION: We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Int: Bedroom. Early-Morning Hours

SCREENPLAY EXCERPT:
Can we talk about this later?

				RANDAL
		The jizz-mopper's job is to clean
		up the booths afterward, because
		practically everybody shoots a load
		against the window, and I don't
		know if you know or not, but cum
		leaves streaks if you don't clean
		it right away.

				CUSTOMER

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Can we talk about this later? The jizz-mopper's job is to clean
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int: Bedroom. Early-Morning Hours: Can we talk about this later? The jizz-mopper's job is to clean, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Can we talk about this later? The jizz-mopper's job is to clean The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I can't let them kill any more children.
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: I can't let them kill any more children. She wades through table after table, pushing them out of her
DIALOGUE — Prowler.: When MRS. VOORHEES is too quick for her, shoving a table across her path like a barred door.  Before ALICE can think twice, MRS. VOORHEES has shoved a second...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: I can't let them kill any more children. She wades through table after table, pushing them out of her, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I can't let them kill any more children. She wades through table after table, pushing them out of her The camera pushes in with small amplitude at slow speed. Prowler. (S1) says: <d>[English] When MRS. VOORHEES is too quick for her, shoving a table across her path like a barred door.  Before ALICE can think twice, MRS. VOORHEES has shoved a second...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: WIDER, ON NANCY alone in the room.  She turns and looks at the
Setting: derived from A Nightmare On Elm Street
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from A Nightmare On Elm Street: WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. WIDER, ON NANCY alone in the room.  She turns and looks at the bed.  MUSIC slips in and builds.  The bed has changed color. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: It's Martine. I think he's dying. He
Setting: derived from The Suicide
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: It's Martine. I think he's dying. He tried to kill himself with pills.
DIALOGUE — Jerry: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: It's Martine. I think he's dying. He tried to kill himself with pills., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It's Martine. I think he's dying. He tried to kill himself with pills. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Guess again, whore! Fuck you and
Setting: derived from The Bodyguard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Guess again, whore! Fuck you and fuck Miami. I'm coming for you.
DIALOGUE — Frank: I'm through. I'll get you back to L.A. and that's it. The guy with Fletcher can cover you till you get a replacement.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: Guess again, whore! Fuck you and fuck Miami. I'm coming for you., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Guess again, whore! Fuck you and fuck Miami. I'm coming for you. The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] I'm through. I'll get you back to L.A. and that's it. The guy with Fletcher can cover you till you get a replacement.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A speeder banks through and away from the legs of a walker.  Two other
Setting: derived from The Empire Strikes Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HOTH - ICE PLAIN - BATTLEFIELD
ACTION: A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Thanks again for last night!
Setting: derived from The Sponge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Thanks again for last night! Hey, I didn't even use one.
DIALOGUE — Elaine: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Sponge: Thanks again for last night! Hey, I didn't even use one., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Thanks again for last night! Hey, I didn't even use one. The camera pushes in with small amplitude at slow speed. Elaine (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: That's my Gyarados. I rode him across the sea. Those kind of
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DoctorWho illustrating the trope 'TooMuchForManToHandle'. Doctor Who:
 "The Long Game" has a mention of futuristic computers  activated by linking to people's brains  having safeguards to prevent overload.
 "The Parting of the Ways": Rose absorbs the Time Vortex to become the Bad Wolf and can't control its powers effectively.
 "Journey's End": Doctor Donna's brain starts burning out from all of the Doctor's Time Lord experience, leading to a serious Down...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TooMuchForManToHandle.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DoctorWho, TooMuchForManToHandle, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TooMuchForManToHandle. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Elaine and automatic pilot are relaxed in their seats. Both
Setting: derived from Airplane
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. AIRPLANE - THROUGH COCKPIT WINDOW - NIGHT
ACTION: Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Elaine and automatic pilot are relaxed in their seats. Both are smoking cigarettes. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Nick tears desperately up the stairway -- he hits the fourth
Setting: derived from Basic Instinct
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. THE STAIRWAY
ACTION: Nick tears desperately up the stairway -- he hits the fourth floor door.  It explodes open.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Basic Instinct: Nick tears desperately up the stairway -- he hits the fourth floor door.  It explodes open., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Nick tears desperately up the stairway -- he hits the fourth floor door.  It explodes open. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Star Wars

SCREENPLAY EXCERPT:
EXT. TATOOINE - LARS HOMESTEAD

               The giant twin suns of Tatooine slowly disappear behind a
               distant dune range. Luke stands watching them for a few
               moments, then reluctantly enters the doomed entrance to the
               homestead.

[Assistant]
## SCENE 1 — EXT. TATOOINE - LARS HOMESTEAD
ACTION: The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jack is seated across the aisle from Mrs. Hammen. He falls
Setting: derived from Airplane
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PASSENGER CABIN - ANOTHER AREA - NIGHT
ACTION: Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over.
DIALOGUE — Mrs. Hammen: He's dead. He's dead!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack is seated across the aisle from Mrs. Hammen. He falls asleep and slumps over. The camera pushes in with small amplitude at slow speed. Mrs. Hammen (S1) says: <d>[English] He's dead. He's dead!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
Yes, I am, Max.

MAX
I want to see Moses and Rafe. And
Masha. I think that will help me.
I£ I see that they're alive. Right
now, I'm sure that they're dead.

HARLAN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I want to see Moses and Rafe. And Masha. I think that will help me.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: I want to see Moses and Rafe. And Masha. I think that will help me., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I want to see Moses and Rafe. And Masha. I think that will help me. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Joker

SCREENPLAY EXCERPT:
I could have killed myself.

     CLOSE ON THE LAST LINE, he crosses out "could"...

     Writes... "should".

                         JOKER

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Joker: I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"..., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"... The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Lando stops ten feet from Han.  The two men eye each other carefully.
Setting: derived from The Empire Strikes Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. CLOUD CITY - LANDING PLATFORM
ACTION: Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lando stops ten feet from Han.  The two men eye each other carefully. Lando shakes his head. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: We will be cruel to the Germans,
Setting: derived from Inglourious Basterds
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HITLERS PRIVATE LAIR
ACTION: We will be cruel to the Germans, and through our cruelty, they will
DIALOGUE — Lt. Aldo: Sound good? They all say;
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Inglourious Basterds: We will be cruel to the Germans, and through our cruelty, they will, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We will be cruel to the Germans, and through our cruelty, they will The camera pushes in with small amplitude at slow speed. Lt. Aldo (S1) says: <d>[English] Sound good? They all say;</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Blackadder illustrating the trope 'Luvvies'. Actors Keanrick and Mossop act this way. Apart from calling each other 'dear' and 'love' they're also incredibly pompous and are more interested in patronage, self-promotion, and the rather hideous play they wrote.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying Luvvies.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Blackadder, Luvvies, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for Luvvies. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: That's got her.  Thanks.  I'm Steve
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake.
DIALOGUE — Alice: You told her to sweep the courts.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's got her.  Thanks.  I'm Steve Christy.  Welcome to Camp Crystal Lake. The camera pushes in with small amplitude at slow speed. Alice (S1) says: <d>[English] You told her to sweep the courts.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jay and Silent Bob rush in to see--
Setting: derived from Jay And Silent Bob Strike Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SOUNDSTAGE--SAME
ACTION: Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar-
DIALOGUE — Wes Craven: Action!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar-, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jay and Silent Bob rush in to see-- Wes Craven getting ready to direct a scene with a familiar- The camera pushes in with small amplitude at slow speed. Wes Craven (S1) says: <d>[English] Action!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Asteroid City

SCREENPLAY EXCERPT:
EXT. HIGHWAY. DAY

A warning bell rings at a railroad crossing.

The train slowly rattles over a blacktop interstate which
descends, sidewinding, from a distant plateau down to a concise
desert town circumvented by towering cactus, yucca, and
sagebrush. Dry winds blow red dust and tangled scrub. A
roadrunner darts and sprints. In the remote background: a range
of faraway mountains encircling the vast, sandy arena. In the
close foreground: a decorative covered-wagon roadside sign which
reads "Asteroid City, Pop. 87" in carved orange letters.

The town itself: a caf�, a motel, a gas station. A parked
Chrysler sedan, a Ford with a running board. White, wooden,
ranch-style fencing punctuated by telephone poles, electric
wires, and palm trees in tight clusters. A few barns and
bungalows dot the outskirts, along with a billboard advertising
an Indian reservation casino 250 miles ahead.

On the edge of the town: the ruins of the uncompleted/chopped-
off elevated highway-spur with an official roadblock warning:

                  Route-Calculations Error
                  RAMP CLOSED INDEFINITELY
                  Department of Roads and Rails
                                                              5.

A hundred yards into the desert: a modestly-sized astronomical
observatory; a field of small radio telescopes; a chainlink
fence with regional-monument/point-of-interest marker; a flight
of steep, skinny wooden steps which descends into a wide crater
with, at center, ensconced in a rebar display-cage: a pock-
marked metallic rock the size of a cantaloupe.

[Assistant]
## SCENE 1 — EXT. HIGHWAY. DAY
ACTION: A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which
DIALOGUE — Ramp Closed Indefinitely: Department of Roads and Rails 5.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which The camera pushes in with small amplitude at slow speed. Ramp Closed Indefinitely (S1) says: <d>[English] Department of Roads and Rails 5.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Don�t...Don�t worry, I�ll bring someone
Setting: derived from Saw
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. THINKING
ACTION: Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling
DIALOGUE — Adam: (thinking) Key...key...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling The camera pushes in with small amplitude at slow speed. Adam (S1) says: <d>[English] (thinking) Key...key...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
I know this ain't very romantic, but
                      what can I say?  I don't want to explode.

              She grabs a flashlight, scoots to the door and is gone.

              JACK lies back and puts his hands under his hand.

                                                       CUT TO:

        71    EXT. CAMP GROUNDS - NIGHT

              MARCIE runs across the now-wet central area towards the
              bathroom facility.  She tries to skip between the raindrops,
              but she knows she'll get a drenching.

                                                       CUT TO:

        72    INT. BOY'S CABIN - NIGHT

              JACK rolls to his side, picks up a small hand-rolled cigarette
              and lights it.  He inhales deeply, rolls on his back.
              Something overhead catches his eye.

              Across the way from the row of toilet stalls is a row of shower
              stalls, and further down is a row of several sinks and mirrors.
              We hear the toilet flush.

              We CUT INSIDE the toilet booth as MARCIE stands reading the
              graffiti to herself.  We can only see her from the chest up.

                                  MARCIE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I know this ain't very romantic, but what can I say?  I don't want to explode.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: I know this ain't very romantic, but what can I say?  I don't want to explode., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I know this ain't very romantic, but what can I say?  I don't want to explode. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: - you gotta agree it's funny!  These two,
Setting: derived from Jurassic Park
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful,
DIALOGUE — Nedry: Dr. Bones, you're going to love this place.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful, The camera pushes in with small amplitude at slow speed. Nedry (S1) says: <d>[English] Dr. Bones, you're going to love this place.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Matrix

SCREENPLAY EXCERPT:
INT.  APPLIANCE STORE (MATRIX) - DAY

	The PHONE begins to RING as the others crawl in.

					SWITCH
			God, I love that sound.

[Assistant]
## SCENE 1 — INT.  APPLIANCE STORE (MATRIX) - DAY
ACTION: The PHONE begins to RING as the others crawl in. God, I love that sound.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: The PHONE begins to RING as the others crawl in. God, I love that sound., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The PHONE begins to RING as the others crawl in. God, I love that sound. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Final Destination 2

SCREENPLAY EXCERPT:
INT. DELIVERY ROOM - CONTINUOUS

Isabella is pushing again.

                       OBSTETRICIAN
              Almost there. I see the head...

The NURSE takes a pair of SCISSORS off a tray.

[Assistant]
## SCENE 1 — INT. DELIVERY ROOM - CONTINUOUS
ACTION: Isabella is pushing again. Almost there. I see the head...
DIALOGUE — Obstetrician: Almost there. I see the head...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: Isabella is pushing again. Almost there. I see the head..., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Isabella is pushing again. Almost there. I see the head... The camera pushes in with small amplitude at slow speed. Obstetrician (S1) says: <d>[English] Almost there. I see the head...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in HowIMetYourMother illustrating the trope 'IllBeInMyBunk'. In an episode of How I Met Your Mother, Marshall imagines going back in time to stop his 13-year-old self from smoking his first cigarette by giving him a picture of Lily, to which Young Marshall comments, "Wow, she's hot." Marshall tells his younger self that he will marry her in the future. Surprised and excited, Young Marshall runs off, saying "I'll be in my tent."
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying IllBeInMyBunk.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for HowIMetYourMother, IllBeInMyBunk, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for IllBeInMyBunk. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of...
Setting: derived from "Final Destination"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. GARAGE - CLEAR RIVER'S HOUSE - NIGHT
ACTION: a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammable liquid to stream out, toward the driveway.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammab, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. a chunk of the ceiling collapses upon Clear's artworks, including the canvas incorporating a jagged piece of debris from Flight 180. The metal SLAMS to the floor, on top of... which causes the flammable liquid to stream out, toward the driveway. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Sponge

SCREENPLAY EXCERPT:
SUSAN
               I'm going to the ladies room.

                             LENA
               I'll go with you. (They leave.)

                             GEORGE
               What are you looking at me like that
               for?

                             JERRY
               Why'd you have to mention 'unlisted
               number'?

                             GEORGE
               What are you talking about?

                             JERRY
               Alright, I gotta tell you something,
               but you cannot tell Susan.

[Assistant]
## SCENE 1 — INT. THEY LEAVE.
ACTION: I'm going to the ladies room. I'll go with you. (They leave.)
DIALOGUE — Lena: I'll go with you. (They leave.)
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Sponge: I'm going to the ladies room. I'll go with you. (They leave.), detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm going to the ladies room. I'll go with you. (They leave.) The camera pushes in with small amplitude at slow speed. Lena (S1) says: <d>[English] I'll go with you. (They leave.)</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BronBroen illustrating the trope 'WellIntentionedExtremist'. Subverted with  Jens ; double subverted with   the eco terrorists, who are seemingly revealed to be  Unwitting Pawns  in a money-making scheme, until Gertrud turns out to be a true believer .
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying WellIntentionedExtremist.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BronBroen, WellIntentionedExtremist, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for WellIntentionedExtremist. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ninja Assassin

SCREENPLAY EXCERPT:
GOLDENROD REVISED 2nd DRAFT     6/4/08   8A.
5A   CONTINUED:                                                   5A

                                MASLOW                                 *
                  Does that evidence include photos                    *
                  of the Loch Ness monster as well?                    *

     He chuckles.    She's not laughing.                               *

                                MIKA                                   *
                  You've trusted my research before,                   *
                  what's the problem now Ryan?                         *

                                MASLOW                                 *
                  What's the problem? Come on Mika,                    *
                  it's like one of those questions                     *
                  on an IQ test, which of these                        *
                  doesn't belong; laptops, space                       *
                  shuttles, nanotechnology, ninjas.                    *

                                MIKA                                   *
                  All I'm asking for is an hour.                       *
                  That's all. Give me an hour and                      *
                  if you still think I'm chasing                       *
                  UFO's, I'll walk out and you'll                      *
                  never hear another thing about                       *
                  them.                                                *

     He eyes her.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: GOLDENROD REVISED 2nd DRAFT     6/4/08   8A. 5A   CONTINUED:                                                   5A
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: GOLDENROD REVISED 2nd DRAFT     6/4/08   8A. 5A   CONTINUED:                                                   5A, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GOLDENROD REVISED 2nd DRAFT     6/4/08   8A. 5A   CONTINUED:                                                   5A The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Sunset Boulevard

SCREENPLAY EXCERPT:
Now we need a topcoat.  Let's see
                   what you have in camel's hair.

          The salesman leaves.

                                NORMA
                   How about some evening clothes?

                                GILLIS
                   I don't need a tuxedo.

                                NORMA
                   Of course you do.  A tuxedo and
                   tails.

                                GILLIS
                   Tails.  That's ridiculous.

                                NORMA
                   You'll need them for parties.
                   You'll need them for New Year's
                   Eve.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Now we need a topcoat.  Let's see what you have in camel's hair.
DIALOGUE — Norma: How about some evening clothes?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: Now we need a topcoat.  Let's see what you have in camel's hair., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Now we need a topcoat.  Let's see what you have in camel's hair. The camera pushes in with small amplitude at slow speed. Norma (S1) says: <d>[English] How about some evening clothes?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: FARAMIR and a few survivors flee WEST OSGILIATH, desperately
Setting: derived from The Lord Of The Rings: The Return Of The King
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. PELENNOR FIELDS - DAY
ACTION: FARAMIR and a few survivors flee WEST OSGILIATH, desperately riding toward MINAS TIRITH . . . in the SKY above DARK SHAPES
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Return Of The King: FARAMIR and a few survivors flee WEST OSGILIATH, desperately riding toward MINAS TIRITH . . . in the SKY above DARK SHAPES, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. FARAMIR and a few survivors flee WEST OSGILIATH, desperately riding toward MINAS TIRITH . . . in the SKY above DARK SHAPES The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Dorothy in the basket of balloon -- Tin Man, Scarecrow and
Setting: derived from Fade Out:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. PUBLIC SQUARE, EMERALD CITY -- LS -- THE WIZARD AND
ACTION: Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped
DIALOGUE — Wizard: Good people of Oz, this is positively the finest exhibition ever to be shown --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Dorothy in the basket of balloon -- Tin Man, Scarecrow and Lion standing on platform with them -- people of Oz grouped The camera pushes in with small amplitude at slow speed. Wizard (S1) says: <d>[English] Good people of Oz, this is positively the finest exhibition ever to be shown --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Sachiko locks the door behind her and steps to the middle of
Setting: derived from Dark City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  BATHROOM
ACTION: Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Peter Jackson, Fran Walsh and Philippa Boyens.
Setting: derived from The Lord Of The Rings: The Two Towers
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Peter Jackson, Fran Walsh and Philippa Boyens. Based on "The Lord of The Rings" trilogy by
DIALOGUE — Gandalf: You cannot pass!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Two Towers: Peter Jackson, Fran Walsh and Philippa Boyens. Based on "The Lord of The Rings" trilogy by, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Peter Jackson, Fran Walsh and Philippa Boyens. Based on "The Lord of The Rings" trilogy by The camera pushes in with small amplitude at slow speed. Gandalf (S1) says: <d>[English] You cannot pass!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5