[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Futurama

SCREENPLAY EXCERPT:
FUTURAMA

                                       Episode 220

                                "ANTHOLOGY OF INTEREST I"

                                           By

                         Eric Rogers, Ken Keeler & David X. Cohen

                         Transcribed by Dave, The Neutral Planet

               [Opening Credits. Caption: Painstakingly Drawn Before A Live
               Audience.]

               [Planet Express: Farnsworth's Lab. The staff are assembled around
               a table.]

                                     FARNSWORTH
                         Good news, everyone! I've invented a
                         device that allows you to operate equipment
                         from great distances. I call it "the
                         fing-longer".  Observe.  And, here we
                         go.  There!

                                     FRY
                         Ooh!

                                     AMY
                         Wow!

                                     ZOIDBERG
                         Ah!

                                     FARNSWORTH
                         Pretty long, eh?

                                     FRY
                         Yeah, it's really long. But what did
                         you just turn on with it?

                                     FARNSWORTH
                         Oh, that's just the What-If machine
                         I invented. You pose it a What-If question
                         and it generates a video simulation
                         of what

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet
DIALOGUE — Farnsworth: Good news, everyone! I've invented a device that allows you to operate equipment from great distances. I call it "the fing-longer".  Observe.  And, here we go....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Futurama: Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet The camera pushes in with small amplitude at slow speed. Farnsworth (S1) says: <d>[English] Good news, everyone! I've invented a device that allows you to operate equipment from great distances. I call it "the fing-longer".  Observe.  And, here we go....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic.
Setting: derived from "Final Destination"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BEACH - NIGHT
ACTION: CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sits in the sand searching for an answer somewhere in the darkness of the evening.
DIALOGUE — Alex: Are they up there?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sit, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sits in the sand searching for an answer somewhere in the darkness of the evening. The camera pushes in with small amplitude at slow speed. Alex (S1) says: <d>[English] Are they up there?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ext.  Manhattan Island - Day

SCREENPLAY EXCERPT:
EXT.  FIREHOUSE - DAY

The old, dilapidated Ghostbusters logo comes crashing to the ground,
dropped by a pair of workmen on a ladder, and the new logo is hoisted
into place over the main entrance.  It's just like the original "No
Ghosts" logo, but in the new one the ghost in the red circle is holding
up two fingers.  Venkman enters the firehouse.

[Assistant]
## SCENE 1 — EXT.  FIREHOUSE - DAY
ACTION: The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Beavis And Butt-Head Do America"

SCREENPLAY EXCERPT:
INT.  HOTEL/CASINO - DUSK

	ON B&B, still staring at the statue.

					B&B
					(in awe)
			Huh huh huh huh huh.

	A security guard comes and drags B&B away.

	ON THE LOUNGE BAND, continuing the song we've been hearing.

[Assistant]
## SCENE 1 — INT.  HOTEL/CASINO - DUSK
ACTION: ON B&B, still staring at the statue. A security guard comes and drags B&B away.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Beavis And Butt-Head Do America": ON B&B, still staring at the statue. A security guard comes and drags B&B away., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ON B&B, still staring at the statue. A security guard comes and drags B&B away. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Rear Window"

SCREENPLAY EXCERPT:
EXT. NEIGHBORHOOD - NIGHT - MEDIUM SHOT

               We get a better view of the salesman waiting while his
               connection is being made. Whoever he has called answers. And
               instantly there is a marked change in his attitude. He
               relaxes, smiles, is warm. He talks softly, perhaps guardedly,
               with an occasional glance at the bedroom door. In the bedroom,
               his wife has become aware of the call.

               Quietly she moves the tray, gets out of bed, and goes to the
               bedroom door to listen. The wall hides her from our view.

               Then suddenly, she apparently opens the door, because the
               living room, we see her arm suddenly appear, pointing at the
               man and the telephone. He speaks quickly into the phone, and
               hangs up. His face is flushed and angry as he goes toward
               the bedroom. In the bedroom his wife appears walking back to
               the bed, followed by the husband. She is laughing, and he is
               answering her in angry tones. She climbs in bed laughing.
               The more she laughs, the more angry he gets, and the harder
               she laughs. Finally, he leaves the room, goes into the living
               room, back into the kitchen and has another drink. He stands
               there, controlling an outburst of emotion, and seems almost
               to be crushing the shot glass in his clenched fist.

[Assistant]
## SCENE 1 — EXT. NEIGHBORHOOD - NIGHT - MEDIUM SHOT
ACTION: We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We get a better view of the salesman waiting while his connection is being made. Whoever he has called answers. And The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "The Thing"

SCREENPLAY EXCERPT:
INT. STORAGE ROOM

               Inside are several marijuana plants. Sun lamps beam down on
               them. Childs inspects them with a wide grin.

                                     CHILDS
                         How my brothers and sister doing
                         today? Doin' fine.

               He moves over to a tape deck, selects a cassette, grins back
               at the plants and turns it on.

                                     CHILDS
                         What say to some nice Al Green for
                         my babies, huh?

               He waters them carefully, as Al Green sings softly. He hears
               a panting and turns around to see the dog. His bandage is
               gone.

                                     CHILDS
                         What you...? You get the hell on out
                         of here.

               The dog is shooed off. Childs turns back grumbling.

                                     CHILDS
                         ...Comin' in here... goin' to urinate
                         on my babies.

[Assistant]
## SCENE 1 — INT. STORAGE ROOM
ACTION: Inside are several marijuana plants. Sun lamps beam down on them. Childs inspects them with a wide grin.
DIALOGUE — Childs: How my brothers and sister doing today? Doin' fine.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "The Thing": Inside are several marijuana plants. Sun lamps beam down on them. Childs inspects them with a wide grin., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Inside are several marijuana plants. Sun lamps beam down on them. Childs inspects them with a wide grin. The camera pushes in with small amplitude at slow speed. Childs (S1) says: <d>[English] How my brothers and sister doing today? Doin' fine.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: That's not too bad. It's not like a
Setting: derived from The Suicide
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: That's not too bad. It's not like a Sunny von Bulow comma. The doctor said
DIALOGUE — Gina: You know why he did this? Because I told him it was over. I did not want to see him anymore.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: That's not too bad. It's not like a Sunny von Bulow comma. The doctor said, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's not too bad. It's not like a Sunny von Bulow comma. The doctor said The camera pushes in with small amplitude at slow speed. Gina (S1) says: <d>[English] You know why he did this? Because I told him it was over. I did not want to see him anymore.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The small, spartan hovel is cluttered with desert junk but
Setting: derived from Star Wars
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. KENOBI'S DWELLING
ACTION: The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and
DIALOGUE — Luke: No, my father didn't fight in the wars. He was a navigator on a spice freighter.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and The camera pushes in with small amplitude at slow speed. Luke (S1) says: <d>[English] No, my father didn't fight in the wars. He was a navigator on a spice freighter.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BronBroen illustrating the trope 'CutApart'. Used in the third season when  the SWAT team raid Aleks's house looking for Petersson, but Aleks and Petersson are in a different building, and the killer shoots Aleks and re-kidnaps Petersson.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying CutApart.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BronBroen, CutApart, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for CutApart. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Empire Strikes Back

SCREENPLAY EXCERPT:
EXT. SPACE - PLANET DAGOBAH

Luke's tiny X-wing rockets away from the green planet of Dagobah and
off into space.

[Assistant]
## SCENE 1 — EXT. SPACE - PLANET DAGOBAH
ACTION: Luke's tiny X-wing rockets away from the green planet of Dagobah and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: Luke's tiny X-wing rockets away from the green planet of Dagobah and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Luke's tiny X-wing rockets away from the green planet of Dagobah and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman 2

SCREENPLAY EXCERPT:
INT. PENGUIN'S LAIR - DAY

     The PENGUIN stands over his indoor penguin pool.  He's wearing
     rubber gloves, feeding LIVE FISH from an ice chest to his
     arctic birds.  The vents in the windows are open, and the
     climate in the room is downright icy as SELINA's wrapped in
     fur, stroking her pet cat:

                               SELINA
               He's just another rich idiot.
                    (chuckling to herself)
               The odd thing is, he didn't seem a bit
               concerned.

                               PENGUIN
               Then he is an idiot.

                               SELINA
               He lives in some big sprawling manor.
               I'll have to get inside, scope it out...
               see where he's got the raven stashed.

                               PENGUIN
               How do you plan to do that?

                               SELINA
               How do you think!

     A feline smile from SELINA.  The PENGUIN chuckles to himself,
     lobs a FISH out over the pool.  A swooping GULL snatches it
     out of the air before it hits the water.  FRICK arrives in the
     doorway.

                               FRICK
               It's Mr. Provost, sir.  He's planning to
               embark on an unscheduled Christmas
               vacation.

                               PENGUIN
               Good!  That should save us a trip to the
               bank.

                                                            CUT TO:

[Assistant]
## SCENE 1 — INT. PENGUIN'S LAIR - DAY
ACTION: The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his
DIALOGUE — Selina: He's just another rich idiot. The odd thing is, he didn't seem a bit concerned.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The PENGUIN stands over his indoor penguin pool.  He's wearing rubber gloves, feeding LIVE FISH from an ice chest to his The camera pushes in with small amplitude at slow speed. Selina (S1) says: <d>[English] He's just another rich idiot. The odd thing is, he didn't seem a bit concerned.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I don't know... I'm getting these
Setting: derived from Alien
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips.
DIALOGUE — Standard: Breathe deeply.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips. The camera pushes in with small amplitude at slow speed. Standard (S1) says: <d>[English] Breathe deeply.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jack sits at the table, sips coffee.  He's pale, dazed,
Setting: derived from F I G H T   C L U B
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. KITCHEN - MOMENTS LATER
ACTION: Jack sits at the table, sips coffee.  He's pale, dazed, seems broken.  He hears the faint SOUND of SAWING and
DIALOGUE — Marla: I'll be out of your way in a sec.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack sits at the table, sips coffee.  He's pale, dazed, seems broken.  He hears the faint SOUND of SAWING and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack sits at the table, sips coffee.  He's pale, dazed, seems broken.  He hears the faint SOUND of SAWING and The camera pushes in with small amplitude at slow speed. Marla (S1) says: <d>[English] I'll be out of your way in a sec.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jack's leaving, looks like a war casualty, passing COWORKERS
Setting: derived from F I G H T   C L U B
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HALLWAY - SAME
ACTION: Jack's leaving, looks like a war casualty, passing COWORKERS who coldly stare at him.  His face is totally passive.
DIALOGUE — Jack: I got right in everyone's hostile little face.  Yes, these are bruises from fighting.  I'm comfortable with them.  I am enlightened.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack's leaving, looks like a war casualty, passing COWORKERS who coldly stare at him.  His face is totally passive., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack's leaving, looks like a war casualty, passing COWORKERS who coldly stare at him.  His face is totally passive. The camera pushes in with small amplitude at slow speed. Jack (S1) says: <d>[English] I got right in everyone's hostile little face.  Yes, these are bruises from fighting.  I'm comfortable with them.  I am enlightened.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Marine Biologist

SCREENPLAY EXCERPT:
ELAINE
               What, how did you know that?

                             JERRY
               Because I know who has it.

                             ELAINE
               What, how did you find it?

                             JERRY
               Because the woman who got hit in the
               head with it found my name in

               it, called me up, and we met!

                             ELAINE
               Well where is it, give it to me!

                             JERRY
               I don't have it!

                             ELAINE
               Why not.

                             JERRY
               Because she's not returning it until
               she gets the money back for the

               hospital bill.

                             ELAINE
               But I didn't do Testikov did it, he
               should have to pay for it!

                             JERRY
               How much is Testikov getting from Pendman
               for this book?

                             ELAINE
               One million.

                             JERRY
               Well that's a start.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What, how did you know that? Because I know who has it.
DIALOGUE — Jerry: Because I know who has it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: What, how did you know that? Because I know who has it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What, how did you know that? Because I know who has it. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Because I know who has it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bride Of Leprechaun

SCREENPLAY EXCERPT:
I'm not giving you anything 'til I
          get Bridget. You'll have to kill
          me, if you want your stinking piece
          of gold.

                      LEPRECHAUN
          So be it.

The Leprechaun hits the gas and heads for Cody. Cody tries to
get to his feet, but his foot is stuck. The impact is
imminent. Cody lets out a kamikaze yell!

The go cart hits Cody, but... passes riqht throuqh him.

The Leprechaun spins and screeches to a stop, facing Cody.
Cody frees his leg and stands, unscathed. He turns towards
the Leprechaun, in disbelief. The Leprechaun looks very
angry.
                                                                  83.

                           CODY
                 I'm not dead.

                           LEPRECHAUN
                 You will be if you don't give me
                 the coin!

       The Leprechaun doesn't move. Cody takes the coin out of his
       pocket and looks at it, comprehending its power.

                           CODY
                 You can't do it, can you?

       Cody holds up the coin.

                           CODY (CONT'D)
                 As long as I have this!

       The Leprechaun growls at Cody.

                           LEPRECHAUN
                 You have to give it to me!!

                            CODY

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I'm not giving you anything 'til I get Bridget. You'll have to kill
DIALOGUE — Leprechaun: So be it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: I'm not giving you anything 'til I get Bridget. You'll have to kill, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm not giving you anything 'til I get Bridget. You'll have to kill The camera pushes in with small amplitude at slow speed. Leprechaun (S1) says: <d>[English] So be it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The Psychiatrist listens, paralyzed. Horrified.
Setting: derived from Watchmen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PRISON PSYCH ROOM - DAY
ACTION: The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm
DIALOGUE — Rorschach: A tremor of impact shook my arm. Warm blood splashed my face. It was Walter Kovacs who screamed, who closed his eyes-- it was Rorschach who opened them again....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm The camera pushes in with small amplitude at slow speed. Rorschach (S1) says: <d>[English] A tremor of impact shook my arm. Warm blood splashed my face. It was Walter Kovacs who screamed, who closed his eyes-- it was Rorschach who opened them again....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A warning bell rings at a railroad crossing.
Setting: derived from Asteroid City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HIGHWAY. DAY
ACTION: A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which
DIALOGUE — Ramp Closed Indefinitely: Department of Roads and Rails 5.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A warning bell rings at a railroad crossing. The train slowly rattles over a blacktop interstate which The camera pushes in with small amplitude at slow speed. Ramp Closed Indefinitely (S1) says: <d>[English] Department of Roads and Rails 5.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade

SCREENPLAY EXCERPT:
INT. TEMPLE SANCTUARY - NIGHT

	-- the invocation of LaMagra reaches critical mass. Frost is consumed
	by a hellish force, unable to withstand the onslaught of spirit
	energy any longer.

	CUT TO:

[Assistant]
## SCENE 1 — INT. TEMPLE SANCTUARY - NIGHT
ACTION: -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T W I N   P E A K S

SCREENPLAY EXCERPT:
I'm Sam Stanley.  If you ever need me.

                                  DESMOND
                        Thanks, Sam, for the good work.  You
                        have a good eye for detail.

                                  STANLEY
                        We do notice things, don't we, Agent
                        Desmond?  Are you going back to the
                        trailer park for the Blue rose?

        Desmond smiles at Stanley as they shake.

        DESMOND'S POV

        As he enters the van, Desmond can barely make out what Stanley says
        as he points to the driver.

                                  STANLEY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You
DIALOGUE — Desmond: Thanks, Sam, for the good work.  You have a good eye for detail.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm Sam Stanley.  If you ever need me. Thanks, Sam, for the good work.  You The camera pushes in with small amplitude at slow speed. Desmond (S1) says: <d>[English] Thanks, Sam, for the good work.  You have a good eye for detail.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DieSendungMitDerMaus illustrating the trope 'PercussiveMaintenance'. In a cartoon in Die Sendung mit der Maus the mouse wants to make a photo of herself. All the photo machine produces are elephants. This trope doesn't help a bit. Why is revealed when the mouse opens the maintenance lid: the machine is a fake and the little blue elephant inside does the pics with crayons.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying PercussiveMaintenance.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DieSendungMitDerMaus, PercussiveMaintenance, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for PercussiveMaintenance. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Hellboy"

SCREENPLAY EXCERPT:
INT. CATACOMBS - NIGHT

               Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He
               turns it.

               Myers spots the broken rosary and reaches for it --

[Assistant]
## SCENE 1 — INT. CATACOMBS - NIGHT
ACTION: Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it -- The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I miss Doc.  I miss that ol' rip.
Setting: derived from Tombstone
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I miss Doc.  I miss that ol' rip. A handsomely appointed saloon.  At a corner table, the pot is
DIALOGUE — Wyatt: I miss Doc.  I miss that ol' rip.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: I miss Doc.  I miss that ol' rip. A handsomely appointed saloon.  At a corner table, the pot is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I miss Doc.  I miss that ol' rip. A handsomely appointed saloon.  At a corner table, the pot is The camera pushes in with small amplitude at slow speed. Wyatt (S1) says: <d>[English] I miss Doc.  I miss that ol' rip.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE
Setting: derived from Batman
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. ACE CHEMICAL - NIGHT
ACTION: ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED
DIALOGUE — Eckhardt: What are you trying to do, blow the collar?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED The camera pushes in with small amplitude at slow speed. Eckhardt (S1) says: <d>[English] What are you trying to do, blow the collar?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Austin Powers: International Man Of Mystery

SCREENPLAY EXCERPT:
INT.  CASINO

               Austin and Vanessa join the high-rollers table.  Number Two
               is there, complete with eyepatch.  On one side of him is a
               beautiful ITALIAN WOMAN (a la SOPHIA LOREN) in a white dress
               with a white kerchief on her head.  On the other side of him
               is an extremely large-breasted BIMBO.

                                     AUSTIN
                         Do you mind if I join you?

                                     NUMBER TWO
                         Not at all.

               The DEALER deals.

                                     DEALER
                         Seventeen.

               Zoom in on Number Two's eyepatch.

               NUMBER TWO'S MONOCULAR POV

               GRAPHIC:  "X-RAY EYEPATCH".  We see everyone at the casino
               in their underwear.  He looks at the next card in the shoe.
               It is a 4.

                                     NUMBER TWO
                         Hit me.

                                     DEALER
                         You have seventeen, sir.  The book
                         says not to, sir.

                                     NUMBER TWO
                         I like to live dangerously.

               The dealer draws a card from the card shoe.

                                     DEALER
                         Four.  Twenty-one.

               Everyone at the table applauds.  The dealer deals to Austin
               and Number Two.

                                     DEALER
                              (t

[Assistant]
## SCENE 1 — INT.  CASINO
ACTION: Austin and Vanessa join the high-rollers table.  Number Two is there, complete with eyepatch.  On one side of him is a
DIALOGUE — Austin: Do you mind if I join you?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: Austin and Vanessa join the high-rollers table.  Number Two is there, complete with eyepatch.  On one side of him is a, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Austin and Vanessa join the high-rollers table.  Number Two is there, complete with eyepatch.  On one side of him is a The camera pushes in with small amplitude at slow speed. Austin (S1) says: <d>[English] Do you mind if I join you?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ANGLE - BARIN advancing by himself, HEARING the triumphant
Setting: derived from Flash Gordon
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. FOREST -FEATURE BARIN
ACTION: ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him!
DIALOGUE — Tree Man: Prince Barin! We have him!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him! The camera pushes in with small amplitude at slow speed. Tree Man (S1) says: <d>[English] Prince Barin! We have him!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: What, how did you know that?
Setting: derived from The Marine Biologist
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What, how did you know that? Because I know who has it.
DIALOGUE — Jerry: Because I know who has it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: What, how did you know that? Because I know who has it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What, how did you know that? Because I know who has it. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Because I know who has it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Austin Powers: International Man Of Mystery

SCREENPLAY EXCERPT:
INT.  DR. EVIL'S PRIVATE QUARTERS

               Austin and Vanessa are seated at a table with Frau.  WAITERS
               serve food.

               MUSIC:  Sexy Matt Helm-type theme

                                     DR. EVIL
                         I think you'll enjoy the food.  I
                         have the best chef in the world.
                         His name is Ezekial.  He's made of
                         seventy-five percent plastic.

               Scott enters.

                                     DR. EVIL
                         Scott my boy, come here.  How was
                         your day?

                                     SCOTT EVIL
                         Well, me and a buddy went to the
                         video arcade in town and, like, they
                         don't speak English right, and so my
                         buddy gets into a fight, and he goes
                         'hey, quit hassling me cause I don't
                         speak French or whatever', and the
                         other guy goes something in Paris
                         talk, and I go 'um, just back off'
                         and he goes 'get out' and I go 'make
                         me'.

                                     DR. EVIL
                              (trying to hide
                              contempt)
                         Fascinating.  What are your plans
                         for this evening?

                                     SCOTT EVIL
                         Thought I'd stay in.  There

[Assistant]
## SCENE 1 — INT.  DR. EVIL'S PRIVATE QUARTERS
ACTION: Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme
DIALOGUE — Dr. Evil: I think you'll enjoy the food.  I have the best chef in the world. His name is Ezekial.  He's made of seventy-five percent plastic.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme The camera pushes in with small amplitude at slow speed. Dr. Evil (S1) says: <d>[English] I think you'll enjoy the food.  I have the best chef in the world. His name is Ezekial.  He's made of seventy-five percent plastic.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: -- the invocation of LaMagra reaches critical mass. Frost is consumed
Setting: derived from Blade
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TEMPLE SANCTUARY - NIGHT
ACTION: -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -- the invocation of LaMagra reaches critical mass. Frost is consumed by a hellish force, unable to withstand the onslaught of spirit The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: CLOSE ON the clock radio from which the voice emanates.
Setting: derived from Hitchhiker'S Guide To The Galaxy
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ARTHUR DENT'S BEDROOM - MORNING                        2
ACTION: CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind
DIALOGUE — Arthur: What do you mean he's gone out to lunch? You just said he was still at breakfast!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hitchhiker'S Guide To The Galaxy: CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CLOSE ON the clock radio from which the voice emanates. A hand shuts it off. ARTHUR DENT is awake. 30's. Kind The camera pushes in with small amplitude at slow speed. Arthur (S1) says: <d>[English] What do you mean he's gone out to lunch? You just said he was still at breakfast!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Ride through every village and town
Setting: derived from Mrs. Teasdale
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Ride through every village and town wake every citizen up hill and down
DIALOGUE — Groucho: There'll be two lamps in the steeple if they're coming by land and one lamp if they're coming by sea.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: Ride through every village and town wake every citizen up hill and down, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Ride through every village and town wake every citizen up hill and down The camera pushes in with small amplitude at slow speed. Groucho (S1) says: <d>[English] There'll be two lamps in the steeple if they're coming by land and one lamp if they're coming by sea.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Die Hard"

SCREENPLAY EXCERPT:
Anytime you want to go home,
                 Sergeant...consider yourself dismissed.

        They lock eyes.

                                POWELL
                 No Sir.  You couldn't drag me away.

                                HANS' VOICE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Anytime you want to go home, Sergeant...consider yourself dismissed.
DIALOGUE — Powell: No Sir.  You couldn't drag me away.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": Anytime you want to go home, Sergeant...consider yourself dismissed., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Anytime you want to go home, Sergeant...consider yourself dismissed. The camera pushes in with small amplitude at slow speed. Powell (S1) says: <d>[English] No Sir.  You couldn't drag me away.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I want to see Moses and Rafe. And
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I want to see Moses and Rafe. And Masha. I think that will help me.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: I want to see Moses and Rafe. And Masha. I think that will help me., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I want to see Moses and Rafe. And Masha. I think that will help me. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Diane DeConn? You saw Diane DeConn!
Setting: derived from The Marine Biologist
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Diane DeConn? You saw Diane DeConn! Yeah! How'd she look.
DIALOGUE — Jerry: Something huh?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: Diane DeConn? You saw Diane DeConn! Yeah! How'd she look., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Diane DeConn? You saw Diane DeConn! Yeah! How'd she look. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Something huh?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: MacReady, cursing, rips the speakers off the wall.
Setting: derived from "The Thing"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. REC ROOM
ACTION: MacReady, cursing, rips the speakers off the wall. What are they doing out there?!
DIALOGUE — Macready: What are they doing out there?!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "The Thing": MacReady, cursing, rips the speakers off the wall. What are they doing out there?!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. MacReady, cursing, rips the speakers off the wall. What are they doing out there?! The camera pushes in with small amplitude at slow speed. Macready (S1) says: <d>[English] What are they doing out there?!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dark City

SCREENPLAY EXCERPT:
INT.  BATHROOM

     Sachiko locks the door behind her and steps to the middle of
     the room, lifts a small round rug off the tiled floor.

     Underneath is a TRAP-DOOR.  Opening it, she climbs down a
     hole.

     UNDER THE FLOOR

     In the semi-darkness she moves to a WOODEN BOX.  She cranks a
     small metal handle on the box which makes the lid open.  Music
     plays softly.

     She looks into the yawning black mouth of the box.  A WORM-LIKE
     apparition threads its way out of the hole, wraps about her
     thigh.  She breaths deeply, shuts her eyes.

[Assistant]
## SCENE 1 — INT.  BATHROOM
ACTION: Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sachiko locks the door behind her and steps to the middle of the room, lifts a small round rug off the tiled floor. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Script Date 5/25/94

SCREENPLAY EXCERPT:
Yes... No... Not until I put someone on
           him. Listen, I need you to send me
           someone who can speak Hungarian. He's
           awake and talking like a Thai hooker...
           How should I know? Get me someone who can
           talk to him -

Baer is suddenly distracted by something Kovash has said. In
the middle of a long string of unintelligible dialect, he has
spouted two words that have gotten Baer's attention.

He turns and looks down at the tattered man in the bed.
Kovash realizes Baer is listening and says the two words
again.

                             KOVASH
           Keyser - Soze.

                              BAER
           What?

He waves his hand, gesturing for Kovash to say it again.

                            KOVASH
           Keyser - Soze.

                              BAER
           No shit?

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Yes... No... Not until I put someone on him. Listen, I need you to send me
DIALOGUE — Kovash: Keyser - Soze.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Script Date 5/25/94: Yes... No... Not until I put someone on him. Listen, I need you to send me, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Yes... No... Not until I put someone on him. Listen, I need you to send me The camera pushes in with small amplitude at slow speed. Kovash (S1) says: <d>[English] Keyser - Soze.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Joel finds himself eating Chinese food and sitting across
Setting: derived from Int. Publishing House Reception Area - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CHINESE RESTAURANT - NIGHT
ACTION: Joel finds himself eating Chinese food and sitting across from Clementine.  He is ragged and jarred.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel finds himself eating Chinese food and sitting across from Clementine.  He is ragged and jarred., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel finds himself eating Chinese food and sitting across from Clementine.  He is ragged and jarred. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in IZombie illustrating the trope 'IronicName'. Liv Moore in iZombie is a zombie named "Live More".
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying IronicName.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for IZombie, IronicName, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for IronicName. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade Runner

SCREENPLAY EXCERPT:
INT. INSPECTOR BRYANT'S OFFICE - NIGHT                  11

        The INSPECTOR is in his fifties.  The deep creases in
        his face, the broken capillaries in his nose say
        brawler, spoiler, drinker, but the diplomas on the
        wall say something else.  Bryant's kneeled at his safe
        trying to open it.  Deckard it sitting on the edge of
        the desk reading the print-out.

                                DECKARD (V.O.)
                  They escaped from the colonies
                  two weeks ago.  Killed twenty-
                  three people and jumped a shuttle.
                  An aerial patrol found the ship
                  in the desert.  No crew.

        Bryant gets the safe open and brings out a bottle of
        whiskey.

                                DECKARD (V.O.)
                  Bryant's got a liver problem.  A
                  couple years back he handed me a
                  bottle and said have a drink for
                  another man.  I been drinking
                  for him ever since.

        Deckard sets down the report and takes the shot Bryant
        just poured for him.

                                DECKARD
                  Six, huh?

                                BRYANT
                  Five.  Three nights ago one of
                  them managed to break into the
                  Tyrell Corporation.  Killed two
                  guards and got as far as the
                  Genetic Sector before he got
                  fried going through an electro-
                  field.

[Assistant]
## SCENE 1 — INT. INSPECTOR BRYANT'S OFFICE - NIGHT                  11
ACTION: The INSPECTOR is in his fifties.  The deep creases in his face, the broken capillaries in his nose say
DIALOGUE — Deckard: They escaped from the colonies two weeks ago.  Killed twenty- three people and jumped a shuttle. An aerial patrol found the ship in the desert.  No crew.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: The INSPECTOR is in his fifties.  The deep creases in his face, the broken capillaries in his nose say, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The INSPECTOR is in his fifties.  The deep creases in his face, the broken capillaries in his nose say The camera pushes in with small amplitude at slow speed. Deckard (S1) says: <d>[English] They escaped from the colonies two weeks ago.  Killed twenty- three people and jumped a shuttle. An aerial patrol found the ship in the desert.  No crew.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: DUKE enters.  The door hits something with a thud.
Setting: derived from Fear & Loathing In Las Vegas
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HOTEL FLAMINGO SUITE - AFTERNOON
ACTION: DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull.
DIALOGUE — Duke: You degenerate pig!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] You degenerate pig!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bride Of Leprechaun

SCREENPLAY EXCERPT:
Aye. Cry as you may, cry as you
                might. It's going to be one hell of
                a wedding night.

      The Leprechaun steps forward to take Bridget's hand, when...

      Bridget is pushed to the side and Cody comes out of the
      shadows, behind her. He holds his wrought iron spear in front
      of him. With one smooth, forceful thrust, he jabs home the
      weapon, skewering a surprised Leprechaun through the heart.

                          CODY
                In your dreams, buddy.

134   INT. INNER LAIR - FOLLOWING                              134

      The Leprechaun staggers back, in shock, into the inner lair.
      He conjures up his gold coin and looks at it, questioningly.
      He looks back at Cody. The Leprechaun begins to glow and
      vibrate. The wrought iron burns the Leprechaun's insides. He
      writhes and twists in pain, staggering back.

                          LEPRECHAUN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Aye. Cry as you may, cry as you might. It's going to be one hell of
DIALOGUE — Cody: In your dreams, buddy.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: Aye. Cry as you may, cry as you might. It's going to be one hell of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Aye. Cry as you may, cry as you might. It's going to be one hell of The camera pushes in with small amplitude at slow speed. Cody (S1) says: <d>[English] In your dreams, buddy.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Cute cat. What's its name?
Setting: derived from Int: Bedroom. Early-Morning Hours
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Cute cat. What's its name? The CUSTOMER lets it sink in, and then leaves in a huff.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int: Bedroom. Early-Morning Hours: Cute cat. What's its name? The CUSTOMER lets it sink in, and then leaves in a huff., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Cute cat. What's its name? The CUSTOMER lets it sink in, and then leaves in a huff. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5