[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jeff's eyes drop from the ballet dancer's room to the one
Setting: derived from "Rear Window"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. APARTMENT - DAY - CLOSEUP
ACTION: Jeff's eyes drop from the ballet dancer's room to the one
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": Jeff's eyes drop from the ballet dancer's room to the one, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jeff's eyes drop from the ballet dancer's room to the one The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: BRUCE's forty-foot cabin cruiser, aptly christened "DIE
Setting: derived from Batman
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DECK - YACHT - DAY
ACTION: BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs,
DIALOGUE — Vicki: Do you sail?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. BRUCE's forty-foot cabin cruiser, aptly christened "DIE FLEIDERMAUS." BRUCE and VICKI are on the deck, in chairs, The camera pushes in with small amplitude at slow speed. Vicki (S1) says: <d>[English] Do you sail?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in CriminalMinds illustrating the trope 'DanBrowned'. Criminal Minds has made some pretty big goofs. In one example, one of the characters claimed the Principle of Double Effect is essentially an argument that the ends justifies the means. Which is completely wrong from start to finish.
 The Spin-Off Criminal Minds: Beyond Borders was advertised as researching the foreign locales to the point of making viewers believe the show was really shot in them...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying DanBrowned.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for CriminalMinds, DanBrowned, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for DanBrowned. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Austin and Vanessa are seated at a table with Frau.  WAITERS
Setting: derived from Austin Powers: International Man Of Mystery
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  DR. EVIL'S PRIVATE QUARTERS
ACTION: Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme
DIALOGUE — Dr. Evil: I think you'll enjoy the food.  I have the best chef in the world. His name is Ezekial.  He's made of seventy-five percent plastic.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Austin and Vanessa are seated at a table with Frau.  WAITERS MUSIC:  Sexy Matt Helm-type theme The camera pushes in with small amplitude at slow speed. Dr. Evil (S1) says: <d>[English] I think you'll enjoy the food.  I have the best chef in the world. His name is Ezekial.  He's made of seventy-five percent plastic.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Isabella is pushing again.
Setting: derived from Final Destination 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DELIVERY ROOM - CONTINUOUS
ACTION: Isabella is pushing again. Almost there. I see the head...
DIALOGUE — Obstetrician: Almost there. I see the head...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: Isabella is pushing again. Almost there. I see the head..., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Isabella is pushing again. Almost there. I see the head... The camera pushes in with small amplitude at slow speed. Obstetrician (S1) says: <d>[English] Almost there. I see the head...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Joel trudges along carrying two big trash bags full of stuff.
Setting: derived from Int. Publishing House Reception Area - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. NEW YORK STREET - DAY
ACTION: Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dune

SCREENPLAY EXCERPT:
INT. EMPEROR'S SPACE SHIP - GREEN THRONE ROOM - DAY

     Suddenly the wall behind Alia and the spinning Baron
     is completely blown away by a BLAST.

     The Baron floats and spins out into the storm.

274. EXT. ARRAKEEN - DAY

     As the worms enter the Arrakeen basin they meet the
     Sardaukar.  The Sardaukar don't have a chance -- the
     worms suck them up by the hundreds.  The Fremen on
     the worm's backs fire weapons, killing the few
     Sardaukar the worms leave behind.

275. EXT. LANDING FIELD - ARRAKEEN - DAY

     The space ships which were recently airborne are now
     crashing because of the storm.
--
272A.     NEW SCENE

     The Baron floats and spins high in the dust clouds
     of the storm over the Arrakeen Valley.

274A.     NEW SCENE

     The worm, that Paul, Gurney and Stilgar are riding,
     suddenly rears up.  Its mouth opens.  The Baron
     appears as a tiny spinning shape.  He flies directly
     into the mouth of this collosal worm and is
     devoured.

277. EXT. STEEL TENT - LANDING FIELD - ARRAKEEN - DAY

     A thousand Fremen battle Sardaukar outside the
     Emperor's tent.  They soon overpower them and rush
     into the giant steel structure.

278. EXT. LANDING FIELD - ARRAKEEN - DAY

     The entire airfield is now filled with wild worms,
     Fremen, and dead or dying Sardaukar.

276. EXT. LANDING FIELD - ARRAKEEN - DAY

     Alia moves dreamily among the dying Sardaukar.

279. through 280.   (Deleted)

281. INT. GREAT HALL - ARRAKEEN PALACE - DAY

     Paul enters the Palace hall and the first thing he
     sees is the gi

[Assistant]
## SCENE 1 — INT. EMPEROR'S SPACE SHIP - GREEN THRONE ROOM - DAY
ACTION: Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dune: Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits,
Setting: derived from Avengers: Endgame
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CAMP LEHIGH, SHIELD FACILITY, HALLWAY - DAY (1970)
ACTION: A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A DOOR MARKED, "DR. HENRY PYM," flies open.   Hank exits, fuming, brushing past...STEVE. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Saw

SCREENPLAY EXCERPT:
Don�t...Don�t worry, I�ll bring someone
                         back, I promise. (He continues crawling
                         on, out the door while Adam watches
                         him pathetically, still crying and reaching
                         out for him.)

               Lawrence makes it out the door, and starts dragging himself down
               the hall. Adam is now alone in the room with two corpses. Adam
               looks to the door one more time then turns to Zep�s body. He
               pulls himself on top of him, wincing at his shoulder pain.

                                     ADAM
                         (thinking) Key...key...

               He starts going through Zep�s pockets, patting him down. He finds
               Zep�s wallet, opens it and feels through it; there� s nothing
               of value to him right now. He tosses it down. He continues feeling
               for something, suddenly feels something in Zerp�s coat pocket.
               His eyes widen as he reaches in, wincing from the pain in his
               shoulder. He pulls out a tape recorder. He stares at it, his
               eyes and mouth starting to widen. He glances down at Zep, then
               at the tape recorder. Sitting up a bit more, he presses play.
               It is Jigsaw�s voice.

                                     JIGSAW
                         (VO) Hello Mr. Hindle. Or as they called
                         you around the hospital: (shot of Zep
                         in the hospital with his cleaning cart,

[Assistant]
## SCENE 1 — INT. THINKING
ACTION: Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling
DIALOGUE — Adam: (thinking) Key...key...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Don�t...Don�t worry, I�ll bring someone back, I promise. (He continues crawling The camera pushes in with small amplitude at slow speed. Adam (S1) says: <d>[English] (thinking) Key...key...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: JACOB and MICHAEL are walking through the STREETS OF GREENWICH VILLAGE.
Setting: derived from "Jacob'S Ladder"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  GREENWICH VILLAGE - DAY
ACTION: JACOB and MICHAEL are walking through the STREETS OF GREENWICH VILLAGE. It is early MORNING and the sidewalks are bustling with PEOPLE. JACOB
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Jacob'S Ladder": JACOB and MICHAEL are walking through the STREETS OF GREENWICH VILLAGE. It is early MORNING and the sidewalks are bustling with PEOPLE. JACOB, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. JACOB and MICHAEL are walking through the STREETS OF GREENWICH VILLAGE. It is early MORNING and the sidewalks are bustling with PEOPLE. JACOB The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ext.  Manhattan Island - Day

SCREENPLAY EXCERPT:
EXT.  ARMAND'S RESTAURANT - NIGHT (CONTINUOUS ACTION)

The police car is parked right behind Ecto-2.  Spengler stops at the
police car and confronts the cops.

						SPENGLER
			Look, we're not drunk and we're not crazy.
			This is a matter of vital importance.

Venkman steps in and looks at the policemen's nametags.

						COP
			What are you doing?

						VENKMAN
			I just want to get your names right for when
			the mayor asks us why we didn't let him know
			about this sooner.

The Cops look at each other, uncertain about what to do.

						COP
				 (relenting)
			Okay, Doc.  You want to see the mayor, you
			got it.  Follow us.

They head for their respective vehicles.

												 CUT TO:

[Assistant]
## SCENE 1 — EXT.  ARMAND'S RESTAURANT - NIGHT (CONTINUOUS ACTION)
ACTION: The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The police car is parked right behind Ecto-2.  Spengler stops at the police car and confronts the cops. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman 2

SCREENPLAY EXCERPT:
EXT. GOTHAM SQUARE - LATER THAT NIGHT

     Two hours later, the SNOWSTORM's grown into a full-fledged
     blizzard.  The drifts are two feet deep and the streets are
     all but empty of cars.  A massive SNOW PLOW the size of a
     Panzer tank rumbles past, FILLING THE FRAME...

     ...and revealing, as it passes, a group of CAROLERS, all
     bundled up in mufflers and parkas.  Unbothered by the weather,
     they walk the street singing, spreading cheer and goodwill to
     the few passersby.

     They've just gone into a lovely a capella rendition of "Silent
     Night" when an oversized DELIVERY TRUCK, outfitted with snow
     chains, clanks slowly past in the wake of the plow.  Its sides
     are decorated with cartoon igloos advertising a popular ice
     cream snack -- POLAR BARS -- oddly inappropriate for this time
     of year.

     A streetcorner SANTA, with bell and bucket, WAVES at the truck
     as it rounds a corner.  The CAROLERS carol.  Then --

     -- a VIOLENT EXPLOSION rocks the street -- followed by the
     sound of AUTOMATIC GUNFIRE and a high, wailing SECURITY ALARM.

[Assistant]
## SCENE 1 — EXT. GOTHAM SQUARE - LATER THAT NIGHT
ACTION: Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in KamenRiderGhost illustrating the trope 'MonkeyMoralityPose'. Kamen Rider Ghost has this as the Finishing Move for Sanzo Damashii.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying MonkeyMoralityPose.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for KamenRiderGhost, MonkeyMoralityPose, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for MonkeyMoralityPose. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Pleasantville

SCREENPLAY EXCERPT:
EXT. SODA SHOP.

	Biff's car is just pulling onto the street when David sprints
	into the parking lot. He takes off after the car, sprinting
	down the street.

				DAVID
		YOU CAN'T DO THIS JENNIFER! HE DOESN'T
		EXIST! YOU CAN'T DO THIS TO SOMEONE WHO
		DOESN'T EXIST!

	The tail lights recede in the distance as David slows to a
	jog and then finally a walk. He pauses, winded, in the
	street, then looks up toward Heaven with a pissed off look on
	his face.

				DAVID (CONT)
			(to God)
		Thanks a lot.

								CUT TO:

[Assistant]
## SCENE 1 — EXT. SODA SHOP.
ACTION: Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Biff's car is just pulling onto the street when David sprints into the parking lot. He takes off after the car, sprinting The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in KamenRiderOOO illustrating the trope 'SnakeCharmer'. Kamen Rider OOO's movie-exclusive form, Burakawani Combo, has a molded cobra sculpted into its helmet; by using a pungi flute he can bring the cobra to life and command it to attack his enemies.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SnakeCharmer.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for KamenRiderOOO, SnakeCharmer, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SnakeCharmer. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Hunter"

SCREENPLAY EXCERPT:
------------------------------------------------------------------------
                                                               76

 120     CONTINUED:                                           120

                                 VOICE

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: ------------------------------------------------------------------------ 120     CONTINUED:                                           120
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hunter": ------------------------------------------------------------------------ 120     CONTINUED:                                           120, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ------------------------------------------------------------------------ 120     CONTINUED:                                           120 The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The Secretary of Defense still on the floor, spotting the OVERTHRUSTER
Setting: derived from Buckaroo Banzai
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  THE PIT - NIGHT	376
ACTION: The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Castle illustrating the trope 'ClosetShuffle'. In the season 5 opener of Castle, the titular novelist has just had passionate sex with  Kate Beckett... when his mother arrives. Poor woman gets shoved in the wardrobe while Castle tries to stall his mother... and then realises that she's left her bra by his bed.
 To make it funnier, it's later revealed his mother knew she was there all along!
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ClosetShuffle.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Castle, ClosetShuffle, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ClosetShuffle. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Hey, I just thought of a really funny
Setting: derived from He Phone Message
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Hey, I just thought of a really funny thing for your act. Alright,
DIALOGUE — Jerry: I don't think so.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: Hey, I just thought of a really funny thing for your act. Alright,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hey, I just thought of a really funny thing for your act. Alright, The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] I don't think so.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Matrix

SCREENPLAY EXCERPT:
INT.  HALL (MATRIX) - DAY

	Agent Brown hears Smith on his earphone.

					AGENT BROWTJ
			Eighth floor!  Move!

[Assistant]
## SCENE 1 — INT.  HALL (MATRIX) - DAY
ACTION: Agent Brown hears Smith on his earphone.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: Agent Brown hears Smith on his earphone., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Agent Brown hears Smith on his earphone. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You know, smoking's bad for you.
Setting: derived from 1   Ext.   Cityscape                         Sunset           1
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You know, smoking's bad for you. It's my fucking life.
DIALOGUE — Jill: It's my fucking life.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: You know, smoking's bad for you. It's my fucking life., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You know, smoking's bad for you. It's my fucking life. The camera pushes in with small amplitude at slow speed. Jill (S1) says: <d>[English] It's my fucking life.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Suicide

SCREENPLAY EXCERPT:
JERRY
               Boy she's sexy isn't she?

               (Jerry leaves garbage bag by Kramer's apartment and knocks on
               the door. As he and George enter Jerry's apartment Kramer comes
               out and takes the garbage bag.)

                             JERRY
               Do you believe that guy?

                             ELAINE
               What guy?

                             JERRY
               My neighbour:

                             ELAINE
               Oh, that creepy guy?

                             JERRY
               Yeah, did he think I was flirting with
               her?

                             GEORGE
               He didn't seem too pleased.

                             ELAINE
               Maybe I'll get a steak with french fried
               onion wings.

                             GEORGE
               hey, you know what? I just remembered
               something. I had a dream about that
               guy last night. This is amazing.

                             JERRY
               What's so amazing? You've seen him before.

                             GEORGE
               I haven't seen him for months.

                             JERRY
               What was the dream?

                             GEORGE
               I was doing standup comedy in Kennebunkport
               Maine. ??? night club. The stage was
               on a cliff and the audience was throwing
               all the comics off.

                             JERRY
               I think I've played

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on
DIALOGUE — Jerry: Do you believe that guy?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Do you believe that guy?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BreakingBad illustrating the trope 'IAmTheTrope'. In one of Breaking Bad's most iconic scenes, formerly mild-mannered Walt delivers a shocking Badass Boast to wife Skyler. All together now:
Walt: I am not in danger, Skyler. I am the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying IAmTheTrope.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BreakingBad, IAmTheTrope, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for IAmTheTrope. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: He Phone Message

SCREENPLAY EXCERPT:
GEORGE
               Hey! What are you doing here? I thought
               I was supposed to call you

               when I got home.

                             GEORGE
               I, I couldn't wait. I was too anxious
               to see you.

                             CAROL
               Oh, that's so sweet.

                             GEORGE
               Oh, this is my friend, Jerry Seinfeld.
               I just bumped into him

               around the corner. Isn't that a coincidence? The funny thing
               is, I see him all

               the time.

                             JERRY
               All the time.

                             CAROL
               It's nice to meet you.

                             JERRY
               Hi.

                             CAROL
               So, I'm starving. Where are we gonna
               eat?

                             GEORGE
               You know, we could go uptown, and that
               way we could give Jerry a

               ride home.

                             CAROL
               OK. Let's go, I'm ready, where'd you
               park?

                             GEORGE
               Don't you wanna go upstairs first?

                             CAROL
               No, what for? I'll just give my bag
               to the doorman.

                             JERRY
               You know, I really need to use the bathroom.

                             CAROL
               Oh well there's a bathroom in the coffee
               shop just ne

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Hey! What are you doing here? I thought I was supposed to call you
DIALOGUE — George: I, I couldn't wait. I was too anxious to see you.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: Hey! What are you doing here? I thought I was supposed to call you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hey! What are you doing here? I thought I was supposed to call you The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] I, I couldn't wait. I was too anxious to see you.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: F I G H T   C L U B

SCREENPLAY EXCERPT:
INT. KITCHEN -- MORNING

     Jack has his briefcase on the table, looks at PAPERWORK.
     Tyler wanders in, carries a dirty pot to the sink.  Jack
     takes out a cigarette, lights up.  He offers the pack...

                             TYLER
                 No thanks, I quit.

                             JACK
                 You quit?

                             TYLER
                 Yeah.  Where you headed?

                             JACK
                 Work.  Going to work.

     Tyler scratches his chin absently.

                             JACK
                 What... ?

                             TYLER
                 Nothing.  Do what you like.

     Tyler walks out the way he came.

[Assistant]
## SCENE 1 — INT. KITCHEN -- MORNING
ACTION: Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack
DIALOGUE — Tyler: No thanks, I quit.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack has his briefcase on the table, looks at PAPERWORK. Tyler wanders in, carries a dirty pot to the sink.  Jack The camera pushes in with small amplitude at slow speed. Tyler (S1) says: <d>[English] No thanks, I quit.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Austin Powers: International Man Of Mystery

SCREENPLAY EXCERPT:
INT.  DR. EVIL'S PRIVATE QUARTERS

                                     DR. EVIL
                              (face again unseen)
                         Ladies and Gentlemen, it's been a
                         long time, but I'm back.  It's all
                         gone perfectly to plan except for
                         one small flaw.  Because of a
                         technical error, my right arm was
                         not frozen.  I was therefore by
                         definition only partially frozen.

               ANGLE ON EVIL ASSOCIATE MUSTAFA.  He is terrified and sweaty,
               eyes darting left and right.

                                     MUSTAFA
                         But my design was perfect!  Your
                         autonomic functions were shut down,
                         and even though your arm wasn't
                         frozen, the aging was retarded,
                         therefore your right arm is only
                         slightly older than the left.

                                     DR. EVIL
                         Can't you see I'm only half a man?
                         Look at me, I'm a freak!

               He holds up his older right arm, which looks normal.

                                     MUSTAFA
                         But Dr. Evil, all you need to do
                         is&emdash;
                              (holding up tennis
                              ball)
                         --work with this tennis ball.  Squeeze
                         it for

[Assistant]
## SCENE 1 — INT.  DR. EVIL'S PRIVATE QUARTERS
ACTION: Ladies and Gentlemen, it's been a long time, but I'm back.  It's all
DIALOGUE — Dr. Evil: Ladies and Gentlemen, it's been a long time, but I'm back.  It's all gone perfectly to plan except for one small flaw.  Because of a technical error, my right...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: Ladies and Gentlemen, it's been a long time, but I'm back.  It's all, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Ladies and Gentlemen, it's been a long time, but I'm back.  It's all The camera pushes in with small amplitude at slow speed. Dr. Evil (S1) says: <d>[English] Ladies and Gentlemen, it's been a long time, but I'm back.  It's all gone perfectly to plan except for one small flaw.  Because of a technical error, my right...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Total Recall"

SCREENPLAY EXCERPT:
Just a way of putting me on
                   ice.  He'd of reversed it
                   once the planet was evacuated.

                                 BENNIE
                   Man!  This is real complicated.
                   Go over it again, real slow.

119     INT. VEHICLE - DAY

                                 QUAIL
                           (ignoring Bennie's
                            aside)
                   What he hadn't counted on was
                   your effect on me.

                                 MELINA

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Just a way of putting me on ice.  He'd of reversed it
DIALOGUE — Bennie: Man!  This is real complicated. Go over it again, real slow.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": Just a way of putting me on ice.  He'd of reversed it, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Just a way of putting me on ice.  He'd of reversed it The camera pushes in with small amplitude at slow speed. Bennie (S1) says: <d>[English] Man!  This is real complicated. Go over it again, real slow.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Empire Strikes Back

SCREENPLAY EXCERPT:
EXT. BESPIN SYSTEM - MILLENNIUM FALCON - DAWN

The powerful pirate starship blasts through space as it heads toward
the soft pink planet of Bespin.

[Assistant]
## SCENE 1 — EXT. BESPIN SYSTEM - MILLENNIUM FALCON - DAWN
ACTION: The powerful pirate starship blasts through space as it heads toward the soft pink planet of Bespin.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: The powerful pirate starship blasts through space as it heads toward the soft pink planet of Bespin., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The powerful pirate starship blasts through space as it heads toward the soft pink planet of Bespin. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Lisa stands in a long hallway outside a door, labeled:
Setting: derived from "Minority Report"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. JUDICIAL CENTER -- DAY
ACTION: Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lisa stands in a long hallway outside a door, labeled: COURTROOM 17.  She holds a briefcase in one hand.  Down the The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in which the house is situated and the length of the snapped power lines, one is capable of reaching the backyard.
Setting: derived from "Final Destination"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BACKYARD - CLEAR RIVER'S HOUSE - NIGHT - CLEAR'S POV
ACTION: An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKI, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Empire Strikes Back

SCREENPLAY EXCERPT:
EXT. HOTH - ICE PLAIN - BATTLEFIELD

A speeder banks through and away from the legs of a walker.  Two other
speeders pass the first speeder from the opposite direction.  Other
Rebel craft race just above the icy plain.

A giant walker head swivels and fires, striking a snowspeeder and
sending it crashing in a ball of flames.

[Assistant]
## SCENE 1 — EXT. HOTH - ICE PLAIN - BATTLEFIELD
ACTION: A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A speeder banks through and away from the legs of a walker.  Two other speeders pass the first speeder from the opposite direction.  Other The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: -- because I don't want anything
Setting: derived from Ninja Assassin
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: -- because I don't want anything He glances up at her, and it's clear: he has affection
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: -- because I don't want anything He glances up at her, and it's clear: he has affection, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -- because I don't want anything He glances up at her, and it's clear: he has affection The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Obviously, Gail whatever his
Setting: derived from "Die Hard"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Obviously, Gail whatever his affiliation, it's safe to say
DIALOGUE — Holly: Where are you going?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": Obviously, Gail whatever his affiliation, it's safe to say, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Obviously, Gail whatever his affiliation, it's safe to say The camera pushes in with small amplitude at slow speed. Holly (S1) says: <d>[English] Where are you going?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: (To Kramer) Yeah...(in the phone) Yeah,
Setting: derived from Good News, Bad News
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ENTERS
ACTION: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the
DIALOGUE — Jerry: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the big trucks out on the street? Yeah, no problem (hangs up the phone).
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the big trucks out on the street? Yeah, no problem (hangs up the phone).</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Rear Window"

SCREENPLAY EXCERPT:
INT. JEFF'S APARTMENT - NIGHT - SEMI-CLOSEUP

               Jeff turns and looks up to Lisa with a grin.

                                     JEFF
                         Well, she picked the most prosperous
                         looking one.

                                     LISA
                         She's not in love with him -- or any
                         of them.

                                     JEFF
                         How can you tell that -- from here?

                                     LISA
                         You said it resembled my apartment,
                         didn't you?

               She moves away with a significant look to him. THE CAMERA
               MOVES IN until Jeff is in semi-closeup, alone.

               He ponders over her last remark, then changes his look to
               another direction.

[Assistant]
## SCENE 1 — INT. JEFF'S APARTMENT - NIGHT - SEMI-CLOSEUP
ACTION: Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous
DIALOGUE — Jeff: Well, she picked the most prosperous looking one.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jeff turns and looks up to Lisa with a grin. Well, she picked the most prosperous The camera pushes in with small amplitude at slow speed. Jeff (S1) says: <d>[English] Well, she picked the most prosperous looking one.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Buckaroo Banzai

SCREENPLAY EXCERPT:
INT.  SPEED OPERATOR'S PULPIT (YOYODYNE) - NIGHT	318

Meanwhile in a grimy narrow control booth high above the factory floor,
a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING
THE CONTENTS FROM A HONEY-BEAR SQUEEZE BOTTLE over her naked arms while
long trails of ORDINARY PICNIC ANTS make their way up her legs...John
Bigboot� looking on...

Penny's UNOPENED big clear plastic purse on Doctor Lizardo's desk, the
OVERTHRUSTER right under his nose and he doesn't even know it as he
speaks into the phone handed to him by an ASSISTANT.  BEGIN
INTERCUTTING.

DOCTOR LIZARDO
Well, well...Dr. Banzai. Perhaps you don't remember me?  Ah, I'm
flattered.  We know the same people.  In fact, one of them is here with
me now...your associate, Doctor Penny Priddy.

	319
BUCKAROO BANZAI
"Doctor"--?

	320
DOCTOR LIZARDO
May I pass along my congratulations for your great achievement.  In the
miserable annals of the Earth, you will be duly enshrined! However...
(a pause)
...Miss Priddy claims to be unable to solve my problem. And provide the
crucial missing circuit for my Overthruster.  Perhaps you can convince
her to try.

Lizardo holding the phone toward Penny, ripping her gag off...

PENNY PRIDDY
I'm not worth it, Buckaroo! Forget me!

BUCKAROO BANZAI
Penny--?!  Are you all right?

Doctor Lizardo yanking the phone from Penny, remaining silent for a
second to torture Buckaroo's soul...

BUCKAROO BANZAI
She knows nothing, Lizardo.

DOCTOR LIZARDO
Then shall we say "A Penny for your thoughts?" You can come in her
place. Yoyodyne, Dr. Banzai. Come alone, with your Overthruster!

[Assistant]
## SCENE 1 — INT.  SPEED OPERATOR'S PULPIT (YOYODYNE) - NIGHT	318
ACTION: Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Coraline

SCREENPLAY EXCERPT:
INT. OTHER HOUSE HALLWAY - CONTINUOUS

          She PULLS Coraline down the hallway to the mirror at the
          end. Coraline flails at the Tall Other Mother with her
          fists.

                                 CORALINE
                    Ow, that hurts!

          Tall Other Mother SHOVES Coraline RIGHT THROUGH THE
          MIRROR as if it was water!

[Assistant]
## SCENE 1 — INT. OTHER HOUSE HALLWAY - CONTINUOUS
ACTION: She PULLS Coraline down the hallway to the mirror at the end. Coraline flails at the Tall Other Mother with her
DIALOGUE — Coraline: Ow, that hurts!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: She PULLS Coraline down the hallway to the mirror at the end. Coraline flails at the Tall Other Mother with her, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She PULLS Coraline down the hallway to the mirror at the end. Coraline flails at the Tall Other Mother with her The camera pushes in with small amplitude at slow speed. Coraline (S1) says: <d>[English] Ow, that hurts!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: (Shrugs) I - I don't get it.
Setting: derived from The Puffy Shirt
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SHRUGS
ACTION: (Shrugs) I - I don't get it. This woman just set me up for a job!
DIALOGUE — George: Me neither!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: (Shrugs) I - I don't get it. This woman just set me up for a job!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. (Shrugs) I - I don't get it. This woman just set me up for a job! The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Me neither!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Bottom illustrating the trope 'ContinuityNod'. There are a couple   The uneaten sprouts from the  Christmas Episode  make a comeback in the  Halloween Episode .  In "Apocalypse", we see Richie struggling to finish  War and Peace , but he finally manages to do it in "Dough" two seasons later.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ContinuityNod.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Bottom, ContinuityNod, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ContinuityNod. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in House illustrating the trope 'BailEqualsFreedom'. Averted in House. House and Wilson met at a medical conference in New Orleans, where Wilson (very depressed and drunk from finding out his then-wife had filed for divorce) started a fight at a bar and caused property damage. House bailed him out and the pair went back to New Jersey. It wasn't until years later when House got Wilson arrested for speeding (long story) did Wilson find out that the st...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BailEqualsFreedom.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for House, BailEqualsFreedom, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BailEqualsFreedom. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman

SCREENPLAY EXCERPT:
EXT. SIDE STREET - THAT MOMENT - NIGHT

     A deserted access street, sidewalks lined with the husks of
     stripped-down cars. MOM, DAD, and JIMMY take a deep breath
     and march down the darkened street. A VOICE startles them.

                              VOICE
               Hey, mister. Gimme a dollar?

     The VOICE belongs to a DERELICT -- nineteen or twenty,
     acne-scarred -- who sits between two garbage cans, his palm
     uplifted. His ratty t-shirt reads: 'I LOVE GOTHAM CITY.'

     MOM, DAD, and JIMMY pause for the merest of seconds, then
     move on -- pretending not to hear.

                              DERELICT
               Mister. How about it. One dollar?
                     (standing up)
               One dollar, man. Are you deaf?
               Are you deaf? -- Do you speak
               English??

     By now the TOURISTS are halfway across the street.
     Mercifully, the DERELICT doesn't seem to be following.

     They pick up their pace. They don't see the SHADOWY FIGURE
     in the alleyway. They don't see the GUN until a gloved hand
     brings it down, butt-first, across the back of DAD's neck.

     DAD crumples. MOM grabs JIMMY and backs up against a brick
     wall, too terrified to scream. The DERELICT races across
     the street to join his confederate, the STREET PUNK, who's
     already searching for DAD's wallet.

     MOM's mouth opens in panic. They can see she's about to
     snap -- so  the STREET PUNK, still in a crouch, trains his
     gun on JIMMY.

                              STREET PUNK
               Do the k

[Assistant]
## SCENE 1 — EXT. SIDE STREET - THAT MOMENT - NIGHT
ACTION: A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath
DIALOGUE — Voice: Hey, mister. Gimme a dollar?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A deserted access street, sidewalks lined with the husks of stripped-down cars. MOM, DAD, and JIMMY take a deep breath The camera pushes in with small amplitude at slow speed. Voice (S1) says: <d>[English] Hey, mister. Gimme a dollar?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fear & Loathing In Las Vegas

SCREENPLAY EXCERPT:
INT. HOTEL FLAMINGO SUITE - AFTERNOON

DUKE enters.  The door hits something with a thud.

A 16-year-old GIRL with the aura of an angry Pit Bull.

GONZO stands in the bathroom doorway -- stark naked with a
drug-addled grin on his face.

                         DUKE
            You degenerate pig!

                         GONZO
            It can't be helped.  This is Lucy.
                   (laughing distractedly)
            You know--like "Lucy In The Sky
            With Diamonds."

LUCY eyes DUKE venomously.

                         GONZO
            Lucy!  Lucy, be cool, goddamnit!
            Remember what happened at the
            airport!  No more of that, okay?

LUCY keeps her eyes on DUKE.  GONZO idles over and puts his
arm round her shoulder.

                         GONZO
            Lucy... this is my client.  This is
            Mr. Duke, the famous journalist.
            He's paying for this suite, Lucy.
            He's on our side.

DUKE flops onto the sofa.

                         GONZO
            Mr. Duke is my friend.  He loves
            artists.

DUKE notices for the first time that the room is full of
artwork.  Maybe 40 or 50 portraits, some in oil, some in
charcoal, all more or less the same size and same face.

                         GONZO
            Lucy paints portraits of Barbra
            Streisand.

                                                           67.

                         LUCY
            I drew these from TV.

                         GONZO
            Fantastic.  She came all the way
            down here from

[Assistant]
## SCENE 1 — INT. HOTEL FLAMINGO SUITE - AFTERNOON
ACTION: DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull.
DIALOGUE — Duke: You degenerate pig!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. DUKE enters.  The door hits something with a thud. A 16-year-old GIRL with the aura of an angry Pit Bull. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] You degenerate pig!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of
Setting: derived from Fade Out:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ENTRANCE HALL -- CAMERA SHOOTING UP FROM SIDE OF STAIRS -
ACTION: - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs --
DIALOGUE — Dorothy: Oh!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs -- The camera pushes in with small amplitude at slow speed. Dorothy (S1) says: <d>[English] Oh!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Mrs. Fox licks the stump of Fox's tail and mends it with
Setting: derived from Fantastic Mr. Fox
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. FOX'S TREE. NIGHT
ACTION: Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox
DIALOGUE — Ash: It'll grow back, won't it?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mrs. Fox licks the stump of Fox's tail and mends it with gauze and medical tape. She looks furious. Kylie and the Fox The camera pushes in with small amplitude at slow speed. Ash (S1) says: <d>[English] It'll grow back, won't it?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: S T R A N G E   D A Y S

SCREENPLAY EXCERPT:
EXT.  STREET - NIGHT

    Now both Spreg and Engelman are stalking Mace through the
    crowd.  Spreg catches a glimpse of her running and he
    charges after her, like a bull, with his gun drawn.  He
    hammers through anybody that gets in his way.

    Mace kicks off her high heels and goes flat out, an Indian
    runner.

    Sprinting through the crowd, she sees an apparition ahead
    of her... a guy wearing Death's Head make-up and a black
    shroud, carrying a huge cardboard scythe in one hand and a
    doll (New Year's Baby) in the other.  Death watches her
    pass.

                                                CUT TO:

[Assistant]
## SCENE 1 — EXT.  STREET - NIGHT
ACTION: Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Now both Spreg and Engelman are stalking Mace through the crowd.  Spreg catches a glimpse of her running and he The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5