[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ------------------------------------------------------------------------
Setting: derived from "Hunter"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81
DIALOGUE — Schaefer: Get back, into the rocks!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hunter": ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81 The camera pushes in with small amplitude at slow speed. Schaefer (S1) says: <d>[English] Get back, into the rocks!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Don't forget:  It's Johnny Horne's
Setting: derived from T W I N   P E A K S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER
DIALOGUE — Laura: I'm nearly out.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] I'm nearly out.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Big Lebowski

SCREENPLAY EXCERPT:
Come and get it.

				DIETER
		VEE FUCK YOU UP, MAN!

				WALTER
		Come and get it.  Fucking nihilist.

				DIETER
		I FUCK YOU!  I FUCK YOU!

				WALTER
		Show me what you got.  Nihilist.
		Dipshit with a nine-toed woman.

In a rage, Dieter charges.

				DIETER
		I FUCK YOU!  I FUCK YOU!

WALTER

hurls his leather satchel.

KIEFFER

Watching Dieter's charge, is caught off-guard.  The bowling
ball thuds into his chest and lifts him off his feet.

He falls back, his uzi clattering away.

WALTER

twists away as Dieter reaches him; grabs Dieter's head in
both hands; draws Dieter's head up to his mouth, which closes
on Dieter's ear.

DUDE

He rushes Franz but draws up short as Franz sends out karate
kicks, his leather pants squeaking and popping.  Franz gives
a loud cry with each kick; the Dude leans back, throwing his
arms up, evading the kicks.

WALTER

His jaw is still clamped on Dieter's ear.  Dieter draws his
saber against Walter's side, drawing blood.

Walter doesn't react to the wound.  Growling as Dieter
screams, he worries his ear, waggling his head with his jaws
clamped.

THE SABER

Dieter drops it.

DUDE

Awkwardly circling, evading Franz's kicks.

WALTER

still worrying the ear.  With a tearing sound his head and
Dieter's separate.

DIETER, EARLESS, SCREAMS:

				DIETER
		I FUCK YOU!  YOU CANNOT HURT ME!  I
		BELIEF IN NUSSING!

Walter spits his ear into his face.

DUDE

The Dude and Franz, both now panting heavily, have yet to
establish body contact.  Franz continues to kick.

				FRANZ
		VEAKLING!

WALTER

draws back his fist.

				DIETER
		NUSSING!

				WALTER

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Come and get it.  Fucking nihilist. Show me what you got.  Nihilist.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: Come and get it.  Fucking nihilist. Show me what you got.  Nihilist., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Come and get it.  Fucking nihilist. Show me what you got.  Nihilist. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Heavy Metal Movie

SCREENPLAY EXCERPT:
EXT. POLICE STATION

    HARRY, carrying the GIRL, comes out of the police station, as
    a patrol car screeches to a halt in front of him.  Two cops
    emerge, dragging a green alien with four arms.

    GREEN ALIEN

    I tell you I'm an American citizen.
    I just lost my papers.

    COP
    (to himself)

    Goddamn illegal aliens.

    HARRY heads toward his cab.

    HARRY
    (V.O.)

    So here I was, stuck with this beautiful
    girl.  I knew she was gonna be nuthin'
    but trouble ...

    He looks around at the sleazy neighbourhood.  Every doorway
    and alley seems to have a rapist or thug lurking.

    HARRY
    (V.O.)

    ... but I didn't feel right just
    leaving her for the sickos.  I
    dunno, maybe I'm gettin' sentimental
    or something ...

    DISSOLVE TO

[Assistant]
## SCENE 1 — EXT. POLICE STATION
ACTION: HARRY, carrying the GIRL, comes out of the police station, as a patrol car screeches to a halt in front of him.  Two cops
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: HARRY, carrying the GIRL, comes out of the police station, as a patrol car screeches to a halt in front of him.  Two cops, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. HARRY, carrying the GIRL, comes out of the police station, as a patrol car screeches to a halt in front of him.  Two cops The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ------------------------------------------------------------------------
Setting: derived from "Hunter"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: ------------------------------------------------------------------------ 120     CONTINUED:                                           120
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hunter": ------------------------------------------------------------------------ 120     CONTINUED:                                           120, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ------------------------------------------------------------------------ 120     CONTINUED:                                           120 The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T W I N   P E A K S

SCREENPLAY EXCERPT:
Don't forget:  It's Johnny Horne's
                        birthday today.

167.    INT.  LAURA'S ROOM - MINUTES LATER

        Laura's hands are shaking as she does a line of cocaine.  It is the
        last stuff she has -- she puts the empty packet into her diary.

168.    INT.  HIGH SCHOOL - DAY

        Laura corners Bobby in a hallway.

                                   LAURA
                        I'm nearly out.

                                   BOBBY
                        It's taken care of, babe.  You and I are
                        going to make a big score tonight.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER
DIALOGUE — Laura: I'm nearly out.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Don't forget:  It's Johnny Horne's 167.    INT.  LAURA'S ROOM - MINUTES LATER The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] I'm nearly out.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot.

[User]
Premise: A rain-soaked cyclist opens a black umbrella beside a silver bicycle.
Write SCENE 1 (single continuous FL2VA path).

[Assistant]
## SCENE 1 — EXT. WET STREET - DAY
ACTION: A cyclist raises and opens a black umbrella, stepping under it as the camera pulls out slightly.
SHOT: medium shot, pull out with small amplitude at slow speed
STORYBOARD_PROMPT: rain-soaked cyclist with closed black umbrella beside silver bicycle, wet street, overcast daylight, cinematic
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a rain-soaked cyclist begins in the position and framing established by Picture 1, holding a closed black umbrella beside a silver bicycle. The camera pulls out with small amplitude at slow speed as she releases the bicycle handle, raises the umbrella, and presses the runner upward until the canopy opens. Water rolls from the expanding fabric while she steps beneath it and settles into the pose and composition established by Picture 2.

overall_soundscape: Rain falls steadily on pavement, followed by the metallic click of the umbrella runner and the soft snap of the canopy opening. Water drips from the bicycle frame; distant traffic passes.

non_diegetic_music: N/A
LORA: none
AUDIO: rain, umbrella snap
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Django Unchained

SCREENPLAY EXCERPT:
You know I'm not on the manifest? All of you
          know I'm not suppose to be on this trip.
          But those four men, are still back there.
          They're still wanted. And that eleven thousand
          five hundred is still up for grabs. And the
          last thing they'd expect is y'all rid.in back
          and gittin it.
          Django is damn convincing.

                         ROY
          What's your deal? You tell us who they are
          and we let ya go?

                         DJANGO
          I ain't tellin' who they are. But, you give
          me a pistol, and a horse, and five hundred
          dollars of that eleven thousand five hundred,
          and I'll point 'em out to you.
          He's got these greedy sonsabitches right on the hook...he just needs
          one little push.

                         1Q7

                         DJANGO
          Y'all wanna ask somebody if I'm tellin the
          truth, ask them mandingos. You can't put
          me in the same cage with them without them
          killin me. Why ya think that is? Ask them
          .am I a Candyland slave, or did I ride in
          there on a horse, with a white man, yesterday?

                         CUT TO

          ROY AND FLOYD
          go to the Cage Wagon to talk with the three mandingos. As they walk,
          Roy continues to study the handbill.

                         ROY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You know I'm not on the manifest? All of you know I'm not suppose to be on this trip.
DIALOGUE — Roy: What's your deal? You tell us who they are and we let ya go?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Django Unchained: You know I'm not on the manifest? All of you know I'm not suppose to be on this trip., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You know I'm not on the manifest? All of you know I'm not suppose to be on this trip. The camera pushes in with small amplitude at slow speed. Roy (S1) says: <d>[English] What's your deal? You tell us who they are and we let ya go?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He
Setting: derived from "Hellboy"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CATACOMBS - NIGHT
ACTION: Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hellboy thrusts his hand into the SECOND IMPRINT. CLACK! He Myers spots the broken rosary and reaches for it -- The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A1 TONY carries the TESSERACT CASE through THE LOBBY,
Setting: derived from Avengers: Endgame
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. STARK TOWER, LOBBY - DAY (AVENGERS 1)
ACTION: A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI.
DIALOGUE — Tony: Okay, Thumbelina, you're a go.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI. The camera pushes in with small amplitude at slow speed. Tony (S1) says: <d>[English] Okay, Thumbelina, you're a go.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
--------------------------------------------------------------------
At first we see an eye. Closed and slowly it opens up and looks
around. Later we get a full view of a man lying on the floor
in a strange-looking room. 4 walls, 1 ceiling, 1 floor. 6 sides
just like a cube. There is a kind of door on each side. Each
door has a handle. On the walls are weird-looking pictures.
They doesn't seem to look like anything seen before. The man
stands up in the middle of the room. The camera pans around him.
Then he makes some sounds and opens a door in one of the walls.
As he looks in to the open door, he sees a new room like the one
he is located in, but the light in the new room is blue. He
turns around and the door closes by itself. Then he opens the
door in in the floor. Under that door, there's a new room
excatly like the first, but in this room the light is red.
The door closes. He opens a new door in one of the walls.
The light in there is red. He looks back and then crawls into
the new room. As he lands on the floor in the new room it makes
a loud sound, and then the door closes behind him. He takes one
step, and then there is a loud sound. The man stands still.
Slowly he begins to bleed, and slowly his body begins to fall
apart. As the last parts of his body hits the floor, we see
a sort of trelliswork. First it moves to the floor, and
afterwards it is being folded up.
--------------------------------------------------------------------

--------------------------------------------------------------------
TITLE AND INTRO
----------------------------------------------------

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -------------------------------------------------------------------- At first we see an eye. Closed and slowly it opens up and looks The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Saw

SCREENPLAY EXCERPT:
All right, that�s it! (He leans over
                         and picks up his saw, sits down and
                         starts trying to saw through his chains
                         again, grunting. Adam, in the meantime,
                         just sits back against the wall, breathing
                         heavily, looking dazed. Lawrence continues
                         to franticly saw, but it doesn�t work.
                         He gets pissed off and throws the blade
                         down.) Ah, Damn it!!

               Back to Adam, still looking dazed. Suddenly, a look of realization
               dawns upon his face. The electrocution has jogged his memory.

                                     ADAM
                         (wide-eyed) I remember everything now.
                         (Lawrence glances over at him.) I remember
                         how I got here.

               Flashback to Adam walking up the stairs in his apartment building,
               a camera around his neck, smoking a cigarette and listening to
               music on his headphones. He walks with an uncaring, slow swagger.
               He gets to the top of the stairs and walks down a red-lit hallway
               to his apartment. He goes inside, closing the door behind him
               then moving into the kitchen area, throwing his keys onto the
               table and opening the fridge. The entire apartment is very rundown,
               decrepit, dingy and old; truly a shithole apartment as Adam described
               it earlier. There is gra

[Assistant]
## SCENE 1 — INT. WIDE-EYED
ACTION: All right, that�s it! (He leans over and picks up his saw, sits down and
DIALOGUE — Adam: (wide-eyed) I remember everything now. (Lawrence glances over at him.) I remember how I got here.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: All right, that�s it! (He leans over and picks up his saw, sits down and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. All right, that�s it! (He leans over and picks up his saw, sits down and The camera pushes in with small amplitude at slow speed. Adam (S1) says: <d>[English] (wide-eyed) I remember everything now. (Lawrence glances over at him.) I remember how I got here.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Buckaroo Banzai

SCREENPLAY EXCERPT:
INT.  THE PIT - NIGHT	376

The Secretary of Defense still on the floor, spotting the OVERTHRUSTER
in Penny's purse, taking it just as Buckaroo and New Jersey rush into
the room...lights swaying...shadows dancing...

...the Secretary struggling to his feet as Buckaroo cuts Penny
down...spraying her with a white insecticide, New Jersey checking her
vital signs, Buckaroo shocking New Jersey accidentally with a jolt of
STATIC ELECTRICITY, as the Secretary slips the OVERTHRUSTER under his
coat...

SECRETARY OF DEFENSE
(to no one in particular)
It's not over yet...I'll bounce back...always have.  I'll come through
this thing smelling like a goddamn rose-just watch me.

The Secretary limping out of the room...New Jersey trying to get
penny's pulse while Buckaroo peels back her eyelids...

NEW JERSEY
Leave her to me. You take care of business.

BUCKAROO BANZAI
Thanks.

Buckaroo looking at New Jersey, knowing he can trust him, rummaging
through Penny's purse...no Overthruster...

[Assistant]
## SCENE 1 — INT.  THE PIT - NIGHT	376
ACTION: The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Secretary of Defense still on the floor, spotting the OVERTHRUSTER in Penny's purse, taking it just as Buckaroo and New Jersey rush into The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Okay Dude.  Have it your way.
Setting: derived from The Big Lebowski
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Okay Dude.  Have it your way. The Dude unclips the phone from the battery pack. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Sunset Boulevard

SCREENPLAY EXCERPT:
Give me a pack of those Turkish
                 cigarettes -- Melachrinos.

          The girl opens the glass showcase to locate the fancy
          brand.  From OFF comes

                            ARTIE'S VOICE
                 Stick 'em up, Gillis, or I'll
                 let you have it!

          Gillis turns.

  D-5     AT THE SODA FOUNTAIN

          Artie Green and Betty Schaefer sit having a sandwich
          and a milk shake.  With his forefinger and a sound
          effect, Artie riddles Gillis' body.  Gillis walks
          INTO THE SHOT.

                            GILLIS
                 Hello, Artie.  Good evening,
                 Miss Schaefer.

                            BETTY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Give me a pack of those Turkish cigarettes -- Melachrinos.
DIALOGUE — Artie'S Voice: Stick 'em up, Gillis, or I'll let you have it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: Give me a pack of those Turkish cigarettes -- Melachrinos., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Give me a pack of those Turkish cigarettes -- Melachrinos. The camera pushes in with small amplitude at slow speed. Artie'S Voice (S1) says: <d>[English] Stick 'em up, Gillis, or I'll let you have it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Fox, Kylie, Ash, and Kristofferson ride down a country road.
Setting: derived from Fantastic Mr. Fox
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. ROAD. DAY
ACTION: Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily:
DIALOGUE — Kylie: Don't turn around!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily:, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily: The camera pushes in with small amplitude at slow speed. Kylie (S1) says: <d>[English] Don't turn around!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You know your weapons, buddy.
Setting: derived from " T E R M I N A T O R "
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You know your weapons, buddy. Terminator examines each in turn, working the actions with
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": You know your weapons, buddy. Terminator examines each in turn, working the actions with, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You know your weapons, buddy. Terminator examines each in turn, working the actions with The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in HorribleHistories illustrating the trope 'BringMeMyBrownPants'. Horrible Histories:
 After being intimidated by a Viking warlord online, Ethelred the Unready decides he might as well go clothes shopping as well... and posts an order for brown leggings.
 Henry VIII bursts in on the matchmaking consultation of the Earl of Arran and the infant Mary, Queen of Scots, and declares war on Scotland. One of the dating agency employees notes that someone needs changing ...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BringMeMyBrownPants.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for HorribleHistories, BringMeMyBrownPants, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BringMeMyBrownPants. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: What I'm saying is... I don't
Setting: derived from "Total Recall"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What I'm saying is... I don't remember you.  I don't remember
DIALOGUE — Melina: [And I thought...]
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": What I'm saying is... I don't remember you.  I don't remember, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What I'm saying is... I don't remember you.  I don't remember The camera pushes in with small amplitude at slow speed. Melina (S1) says: <d>[English] [And I thought...]</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Black Screen

SCREENPLAY EXCERPT:
INT. BACKSTAGE

				SLOAN
			We both lied to him.

				DELACROIX
			What do you want me to say?

				SLOAN
			Just don't lie to me.

[Assistant]
## SCENE 1 — INT. BACKSTAGE
ACTION: What do you want me to say? Just don't lie to me.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: What do you want me to say? Just don't lie to me., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What do you want me to say? Just don't lie to me. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You wait here -- I'll let you in.
Setting: derived from Mrs. Teasdale
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him
DIALOGUE — Vera: Psst...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him The camera pushes in with small amplitude at slow speed. Vera (S1) says: <d>[English] Psst...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Minority Report"

SCREENPLAY EXCERPT:
INT. OUTSIDE WITWER'S OFFICE -- MOMENTS LATER

               Anderson looks in the door Of Witwer's empty office.  He
               takes a step inside.

               Witwer's booming voice sounds from behind him, startling
               him.

                                     WITWER
                         Breaking and entering.  That'll get
                         you five to ten, hard.

               Witwer immediately scans his old partner's ashen face.

                                     WITWER (CONT'D)
                         What's wrong?

               Anderson can hardly bear to meet his friend's eyes.  He
               REACHES into his pocket, as if to lift the disc into the
               light.  If he could just do that, show it to Witwer.

            			     WITWER
                         Paul?

               Anderson's hand comes out of his pocket, EMPTY.

                                     ANDERSON
                         Take over for me today?

                                     WITWER
                         You sick?

                                     ANDERSON
                         Yeah.

               Witwer makes a show of backing away.

                                     WITWER
                         Don't give it to me.  You probably
                         have that Trans-10 virus going around.
                         A stomach thing.  I hate stomach
                         things.

               Anderson Almost smiles.

                                     ANDERSON
                         Ed.

---------------

[Assistant]
## SCENE 1 — INT. OUTSIDE WITWER'S OFFICE -- MOMENTS LATER
ACTION: Anderson looks in the door Of Witwer's empty office.  He Witwer's booming voice sounds from behind him, startling
DIALOGUE — Witwer: Breaking and entering.  That'll get you five to ten, hard.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Minority Report": Anderson looks in the door Of Witwer's empty office.  He Witwer's booming voice sounds from behind him, startling, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Anderson looks in the door Of Witwer's empty office.  He Witwer's booming voice sounds from behind him, startling The camera pushes in with small amplitude at slow speed. Witwer (S1) says: <d>[English] Breaking and entering.  That'll get you five to ten, hard.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Mrs. Teasdale

SCREENPLAY EXCERPT:
You wait here -- I'll let you in.

               Chico walks right in through the door, closes it behind him
               and then appears at the window.  He raises it from the inside
               and Harpo climbs in through the window and joins Chico.

               CUT TO INSIDE.  They are walking cautiously across the room
               when they hear the following coming over scene -- "Psst...
               Psst..."  They stop and look around, trying to locate the
               source of the sound.  We CUT TO the balcony and see Vera
               Trentino, still dressed in her negligee.  Once more she tries
               to attract them.

                                     VERA
                         Psst...

               The boys look up and see her.

                                     VERA
                              (In a half whisper -
                              mysteriously)
                         In the safe -- behind the drapes --
                              (Pointing in the
                              direction of the
                              safe)

                                     CHICO

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him
DIALOGUE — Vera: Psst...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You wait here -- I'll let you in. Chico walks right in through the door, closes it behind him The camera pushes in with small amplitude at slow speed. Vera (S1) says: <d>[English] Psst...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I don't know what you came here for, but
Setting: derived from Script Date 5/25/94
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I don't know what you came here for, but we won't have any part of it.
DIALOGUE — Keaton: Edie, please.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Script Date 5/25/94: I don't know what you came here for, but we won't have any part of it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I don't know what you came here for, but we won't have any part of it. The camera pushes in with small amplitude at slow speed. Keaton (S1) says: <d>[English] Edie, please.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: They're quite exquisite!
Setting: derived from The Puffy Shirt
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. MESMERIZED
ACTION: They're quite exquisite! (Mesmerized) Extraordinary! Have you
DIALOGUE — George: What about them?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: They're quite exquisite! (Mesmerized) Extraordinary! Have you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They're quite exquisite! (Mesmerized) Extraordinary! Have you The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] What about them?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: He and Gus sit there with Lt. Walker, Harrigan, Andrews and
Setting: derived from Basic Instinct
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LT. WALKER'S OFFICE
ACTION: He and Gus sit there with Lt. Walker, Harrigan, Andrews and Sixteen stab wounds to the chest
DIALOGUE — Harrigan: Sixteen stab wounds to the chest and neck.  No usable prints, no forcible entry, nothing missing. No prints on the ice pick, either -- it's available at any...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Basic Instinct: He and Gus sit there with Lt. Walker, Harrigan, Andrews and Sixteen stab wounds to the chest, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He and Gus sit there with Lt. Walker, Harrigan, Andrews and Sixteen stab wounds to the chest The camera pushes in with small amplitude at slow speed. Harrigan (S1) says: <d>[English] Sixteen stab wounds to the chest and neck.  No usable prints, no forcible entry, nothing missing. No prints on the ice pick, either -- it's available at any...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Rear Window"

SCREENPLAY EXCERPT:
INT. APARTMENT - DAY - CLOSEUP

               Jeff's eyes drop from the ballet dancer's room to the one
               underneath.

[Assistant]
## SCENE 1 — INT. APARTMENT - DAY - CLOSEUP
ACTION: Jeff's eyes drop from the ballet dancer's room to the one
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Rear Window": Jeff's eyes drop from the ballet dancer's room to the one, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jeff's eyes drop from the ballet dancer's room to the one The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in FamilyTies illustrating the trope 'HippieParents'. On Family Ties Steven and Elyse tried to keep the spirit of the hippie movement alive while still living their upper middle class lifestyle.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying HippieParents.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for FamilyTies, HippieParents, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for HippieParents. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: (The phone rings. He picks it up and
Setting: derived from Good News, Bad News
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SOMEBODY KNOCKS AT THE DOOR
ACTION: (The phone rings. He picks it up and says:) If you know what happened in
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: (The phone rings. He picks it up and says:) If you know what happened in, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. (The phone rings. He picks it up and says:) If you know what happened in The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Beavis And Butt-Head Do America"

SCREENPLAY EXCERPT:
INT.  HALLWAY OUTSIDE OF OVAL OFFICE - DAY

	A Secret Service guard is talking on radio/phone.

					GUARD
			Evacuation?... Probably just another bomb
			threat or something... OK.

	The guard walks off down the hallway, leaving his post.

	From the other end of the hallway we see Beavis/Cornholio enter,
	still babbling.

[Assistant]
## SCENE 1 — INT.  HALLWAY OUTSIDE OF OVAL OFFICE - DAY
ACTION: A Secret Service guard is talking on radio/phone. Evacuation?... Probably just another bomb
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Beavis And Butt-Head Do America": A Secret Service guard is talking on radio/phone. Evacuation?... Probably just another bomb, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A Secret Service guard is talking on radio/phone. Evacuation?... Probably just another bomb The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Final Destination"

SCREENPLAY EXCERPT:
EXT. BACKYARD - CLEAR RIVER'S HOUSE - NIGHT - CLEAR'S POV

An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in which the house is situated and the length of the snapped power lines, one is capable of reaching the backyard.

The power line STRIKES the ground, "closing in on" the dog.

[Assistant]
## SCENE 1 — EXT. BACKYARD - CLEAR RIVER'S HOUSE - NIGHT - CLEAR'S POV
ACTION: An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKI, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. An old circular clothesline turns like a pinwheel in the wind. In the center of the yard is an oblong, tarped above ground pool. In the furthest corner of the yard, her dog is chained to a tree, BARKING AND FREAKED OUT. An old tire swing rocks in the storm. From the manner in. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in ATouchOfCloth illustrating the trope 'RunningGag'. So you're gay?  Anne   Bi, Jack.  Cloth    No, don't go, it's none of my business.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying RunningGag.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for ATouchOfCloth, RunningGag, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for RunningGag. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jurassic Park

SCREENPLAY EXCERPT:
- you gotta agree it's funny!  These two,
          they dig up dinosaurs!  It's wonderful,
          isn't it?

Nedry pats Grant on his shoulder.

                            NEDRY
          Dr. Bones, you're going to love this place.

Nedry bursts out laughing again as he heads out the helicopter door.

A smile comes across Gennaro's face.  As he smiles he motions with his
hands he doesn't mean any harm.  Grant and Ellie stare at him.

                      PILOT
          Come on folks.  Gotta get back, there's a
          storm alert.

ROTORS TURN.  OUTSIDE, a man reaches the copter.  He wears a baseball
cap over short red hair and he's dressed in phony safari garb.  He
shakes Gennaro's hand.  This is ED REGIS, 35, head of Public Relations.
He throws open the copter door next to Grant.  Big, cheerful smile.

                            REGIS
          Hi!  Ed Regis.  Real big welcome to Isla
          Nublar, Dr. Grant, Dr. Sattler.  Little
          tough landing here, I know.  But you did
          it!  Come on down, we're so happy to have
          you.  Now, watch your step.

Ellie and Grant jump into the world of Jurassic Park.

EXT  LUSH TROPICAL FOREST - MORNING

Grant takes in the beautiful tropical terrain.  This place is the
opposite of the Badlands.  There is elaborate planting everywhere:
huge, hairy ferns; exotic, spiked flowers; berries of every color;
rushing vines.  Peeking through the thick greenery are beautiful birds
a
nd flying squirrels.  The strange, prehistoric world impresses Grant
and Ellie.  Even Nedry and Gennaro take in the vegetal wonder.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful,
DIALOGUE — Nedry: Dr. Bones, you're going to love this place.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jurassic Park: - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. - you gotta agree it's funny!  These two, they dig up dinosaurs!  It's wonderful, The camera pushes in with small amplitude at slow speed. Nedry (S1) says: <d>[English] Dr. Bones, you're going to love this place.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: On her hands and knees, she enters the TUNNEL, not waiting
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TUNNEL/CUBBYHOLE
ACTION: On her hands and knees, she enters the TUNNEL, not waiting for him to respond.  She knows what he'll do... Catherine and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: On her hands and knees, she enters the TUNNEL, not waiting for him to respond.  She knows what he'll do... Catherine and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. On her hands and knees, she enters the TUNNEL, not waiting for him to respond.  She knows what he'll do... Catherine and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BattlestarGalactica2003 illustrating the trope 'BoobsAndButtPose'. Six from Battlestar Galactica.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BoobsAndButtPose.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BattlestarGalactica2003, BoobsAndButtPose, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BoobsAndButtPose. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American Psycho

SCREENPLAY EXCERPT:
EXT. STREET - NIGHT

BATEMAN is trying to hail a cab. Owen's body is at his
feet. Luis Carruthers and a Japanese girl walk up to him.

CARRUTHERS
Patrick? Is that you?

BATEMAN
No, Luis. It's not me. You're mistaken.

CARRUTHERS
This is Gwendolyn Ichiban. This is my very good
friend Patrick Bateman. Where are you going? We're going to
Nell's. Gwendolyn's father's buying it.
(Looking down at the body)
Where did you get your overnight bag?

BATEMAN
Commes des Garcon.

A cab stops. BATEMAN opens the door and manages to get
Owen's body into the backseat.

Bateman gets into the cab.

CARRUTHERS
Call me please, Patrick.

BATEMAN
Jesus lives, Luis.

[Assistant]
## SCENE 1 — EXT. STREET - NIGHT
ACTION: BATEMAN is trying to hail a cab. Owen's body is at his feet. Luis Carruthers and a Japanese girl walk up to him.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: BATEMAN is trying to hail a cab. Owen's body is at his feet. Luis Carruthers and a Japanese girl walk up to him., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. BATEMAN is trying to hail a cab. Owen's body is at his feet. Luis Carruthers and a Japanese girl walk up to him. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Well there�s...there�s not much to tell,
Setting: derived from Saw
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOOKING AT HIM STRANGELY
ACTION: Well there�s...there�s not much to tell, really. (Across the room, Adam gives
DIALOGUE — Adam: First dead body I�ve ever seen. Look different in real life. They don�t move.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: Well there�s...there�s not much to tell, really. (Across the room, Adam gives, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Well there�s...there�s not much to tell, really. (Across the room, Adam gives The camera pushes in with small amplitude at slow speed. Adam (S1) says: <d>[English] First dead body I�ve ever seen. Look different in real life. They don�t move.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: CLOSE ON: Dan, naked, on his knees in the center of an
Setting: derived from Watchmen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DAN'S NIGHTMARE - NIGHT
ACTION: CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Natural Born Killers"

SCREENPLAY EXCERPT:
INT. COURTROOM - DAY

     COURT SKETCH - CU of Grace staring intently. CAMERA widens to
     include Bisbing standing before the bench as Mickey sits with
     Mallory at the defence table. Judge Steinsma looks down at
     Grace. The distinct sounds of a court in session can be heard
     in the B.G.

     The color of the scene FADES to Black & White as the CAMERA
     cranes up to reveal the COURT ARTIST drawing while court is in
     session.

     OFF SCREEN: Bisbing is wrapping up her examination of Grace who
     is at the witness stand. Judge Steinsma resides at his bench.

     CAMERA dollies into a MED. OVERHEAD TWO-SHOT of Mickey and
     Mallory who are sketching on a pad of paper. CAMERA reveals the
     drawing of a man stabbing a woman. Mickey is doing the actual
     drawing, but every once and a while Mallory takes to pencil and
     adds some touches, as Grace finishes her tearful testimony.

                               BISBING (O.S.)
                    No further questions, your honor.

     Emotional pause, the silence.

                               JUDGE STEINSMA (O.S.)
                    Would you care to cross examine the
                    witness, Mr. Knox?

     Mickey scratches out the drawing. Still holding the pencil he
     stands and leaves frame.

                               MICKEY (O.S)
                    As a matter of fact, your honor, I
                    would.

     NOTE: The following scene is to be played with EXTREME CLOSE
     UPS. Not once is the courtroom seen in detail. However
     courtroom sound can be heard vivi

[Assistant]
## SCENE 1 — INT. COURTROOM - DAY
ACTION: COURT SKETCH - CU of Grace staring intently. CAMERA widens to include Bisbing standing before the bench as Mickey sits with
DIALOGUE — Bisbing: No further questions, your honor.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": COURT SKETCH - CU of Grace staring intently. CAMERA widens to include Bisbing standing before the bench as Mickey sits with, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. COURT SKETCH - CU of Grace staring intently. CAMERA widens to include Bisbing standing before the bench as Mickey sits with The camera pushes in with small amplitude at slow speed. Bisbing (S1) says: <d>[English] No further questions, your honor.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Alien

SCREENPLAY EXCERPT:
I don't know... I'm getting these
               CRAMPS!

     The others stare at him in alarm.  Another GROAN is torn from his lips.
     He clutches the edge of the table with his hands, his knuckles
     whitening.

                              STANDARD
               Breathe deeply.

                              BROUSSARD

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips.
DIALOGUE — Standard: Breathe deeply.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I don't know... I'm getting these The others stare at him in alarm.  Another GROAN is torn from his lips. The camera pushes in with small amplitude at slow speed. Standard (S1) says: <d>[English] Breathe deeply.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: It is a typical '50s family practice right out of Norman
Setting: derived from Pleasantville
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DOCTOR'S OFFICE. DAY.
ACTION: It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman 2

SCREENPLAY EXCERPT:
INT. POLICE OBSERVATION ROOM - NIGHT

     COMMISSIONER GORDON and another cop, LT. EDDIE BULLOCK, are in
     darkened antechamber adjacent to an interrogation room.

                               BULLOCK
               It wasn't about the drugs.  Whoever it was
               left thirty kilos sitting on the docks.

     They're watching, through a two-way glass panel, as a
     terrified man with a heavily-bandaged face tells his story.
     It's the lone survivor of the dock massacre, JULIO, and his
     voice is audible over a concealed intercom:

                               JULIO (filter)
               Un silueta negra -- con colmillos, y
               garras -- el demonio.  El murcielago.
               MURCIELAGO!

                               GORDON
               What's that he keeps saying?

                               BULLOCK
               "Murcielago."  -- Bat.

                               GORDON
               Nonsense.  That dock looked like a
               slaughter-house.  Batman's never committed
               murder.

                               BULLOCK
               We did find this in his back pocket.

     BULLOCK hands GORDON a CARD.  It reads: "THOSE WHO FEED ON THE
     SOUL OF GOTHAM WILL SUFFER MY WRATH" -- and in lieu of a
     signature, there's a little black BAT-EMBLEM in the bottom
     corner.

     While GORDON's staring at it, a POLICEMAN pokes his head in:

                               POLICEMAN
               Commissioner?  We've got Barrett.

[Assistant]
## SCENE 1 — INT. POLICE OBSERVATION ROOM - NIGHT
ACTION: COMMISSIONER GORDON and another cop, LT. EDDIE BULLOCK, are in darkened antechamber adjacent to an interrogation room.
DIALOGUE — Bullock: It wasn't about the drugs.  Whoever it was left thirty kilos sitting on the docks.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: COMMISSIONER GORDON and another cop, LT. EDDIE BULLOCK, are in darkened antechamber adjacent to an interrogation room., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. COMMISSIONER GORDON and another cop, LT. EDDIE BULLOCK, are in darkened antechamber adjacent to an interrogation room. The camera pushes in with small amplitude at slow speed. Bullock (S1) says: <d>[English] It wasn't about the drugs.  Whoever it was left thirty kilos sitting on the docks.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Beavis And Butt-Head Do America"

SCREENPLAY EXCERPT:
INT.  TOUR BUS - DAY

	Butt-Head sits. Beavis pauses, still standing.

					BEAVIS
			Hey wait a minute. What's going on? Why
			are we getting back on the bus?

					OLD GUY
			It's time to go son.

					BEAVIS
			We can't leave! We never met that chick!
			Dammit!!! We were supposed to get some!

					BUTT-HEAD
			Huh huh huh. Settle down Beavis.

					BEAVIS
			Oh yeah,...I mean no. NO! I won't settle
			down! Not this time!...

	Beavis is shaking, fed up. He delivers the speech of his life.

					BEAVIS (CONT.)
			Dammit, this always happens! I think I'm
			gonna score and then I never score! It's
			not fair! We've traveled a hundred miles
			'cause we thought we were gonna score, but
			now it's not gonna happen!

					BUS DRIVER
					(yelling from his seat)
			Hey buddy, sit down! Now!

					BEAVIS
			SHUT UP! (continuing) I'm sick and tired
			of this! We're never gonna score! It's
			just not gonna happen! We're just gonna
			get old like these people, but they've
			probably scored!

					BUS DRIVER
					(standing)
			Hey! I'm warning you! Sit down!

					BEAVIS
			It's like this chick's a slut (motioning
			to Martha)... and look at this guy!...
			He's old but he's probably scored a
			million times!

					OLD GUY
					(nods in agreement)
			Ohh yeah.

					BEAVIS
			But not us! We're never gonna score! WE'RE
			NEVER GONNA SCORE!!! AAGGHHHH!!!

	The bus driver tackles Beavis.

[Assistant]
## SCENE 1 — INT.  TOUR BUS - DAY
ACTION: Butt-Head sits. Beavis pauses, still standing. Hey wait a minute. What's going on? Why
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Beavis And Butt-Head Do America": Butt-Head sits. Beavis pauses, still standing. Hey wait a minute. What's going on? Why, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Butt-Head sits. Beavis pauses, still standing. Hey wait a minute. What's going on? Why The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5