[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: He Phone Message

SCREENPLAY EXCERPT:
DONNA
               So, er, thanks for dinner. It was great.

                             GEORGE
               Yeah. We should do this again.

                             DONNA
               Would you like to come upstairs for
               some coffee?

                             GEORGE
               Oh, no, thanks. I can't drink coffee
               late at night, it keeps me up.

                             DONNA
               (Looks disappointed) So, um, OK.

                             GEORGE
               OK.

                             DONNA
               Goodnight.

                             GEORGE
               Yeah, take it easy.

               (Donna leaves car. George realizes what he has done and bashes
               his

               forehead in disgust)

                             DONNA
               Thanks again for the movie.

                             JERRY
               You're welcome.

                             DONNA
               I'd invite you up, but the place is
               being painted.

                             JERRY
               Oh, that's OK.

                             DONNA
               Unless you want to go to your place.

                             JERRY
               OK, but there's no cake or anything,
               if that's what you're looking

               for.

                             GEORGE
               Take it easy, huh, take it easy.

                             JERRY
               I think if one's going to kill oneself,
               the l

[Assistant]
## SCENE 1 — INT. LOOKS DISAPPOINTED
ACTION: So, er, thanks for dinner. It was great. Yeah. We should do this again.
DIALOGUE — George: Yeah. We should do this again.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: So, er, thanks for dinner. It was great. Yeah. We should do this again., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. So, er, thanks for dinner. It was great. Yeah. We should do this again. The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Yeah. We should do this again.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Event Horizon"

SCREENPLAY EXCERPT:
INT. EVENT HORIZON - SECOND CONTAINMENT

               Weir enters the Second Containment. Freezes as he sees...

               Peters body lying twisted and broken before the Core.

                                     WEIR
                         Oh no. Peters...?

               He rushes to Peters. Reaches out to touch her but pulls his
               hand back. Her eyes are black, eight-ball hemorrhage darkening
               the irises. She is dead.

                                     WEIR
                         Why did you do that? You didn't have
                         to do that...

                                     CLAIRE (O.S.)
                         Billy.

               Weir looks up from Peters' corpse.

               CLAIRE stands before the Core. She is naked. Her skin is
               pale and beautiful and cold and wet. Her hair hangs in her
               face, covering her milk-white eyes...

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT
ACTION: Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core.
DIALOGUE — Weir: Oh no. Peters...?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Weir enters the Second Containment. Freezes as he sees... Peters body lying twisted and broken before the Core. The camera pushes in with small amplitude at slow speed. Weir (S1) says: <d>[English] Oh no. Peters...?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: HENRY Your mother and I have talked things over and we've made some decisions . . . I am resigning from the university and will be taking up a position back in England.
Setting: derived from Heavenly Creatures
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ILAM/JULIET'S BEDROOM - NIGHTJULIET IS PROPPED UP IN BED, LOOKING SICK AND PALE. HILDA IS SITTING BY THE SIDE OF THE BED. HENRY STANDS AT THE FOOT OF THE BED, HANDS BEHIND HIS BACK.
ACTION: HENRY Your mother and I have talked things over and we've made some decisions . . . I am resigning from the university and will be taking up a position back in England. Juliet looks horrified.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: HENRY Your mother and I have talked things over and we've made some decisions . . . I am resigning from the university and will be taking up a position back in England. Juliet looks horrified., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. HENRY Your mother and I have talked things over and we've made some decisions . . . I am resigning from the university and will be taking up a position back in England. Juliet looks horrified. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American Psycho

SCREENPLAY EXCERPT:
EXT. ALLEY - NIGHT

A COP rushes toward him, seemingly from
out of nowhere, and tackles him, trying to get the gun away
from him.

Bateman manages to shoot the cop in the face while both of
them have their hands on the gun, then shoots him again. He
reloads the gun. The sound of more COP CARS arriving.

He runs out of the alley.

[Assistant]
## SCENE 1 — EXT. ALLEY - NIGHT
ACTION: A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fear & Loathing In Las Vegas

SCREENPLAY EXCERPT:
INT. HOTEL FLAMINGO SUITE - BATHROOM - NEXT MORNING

GONZO throws up in the toilet bowl.

In the background, DUKE opens curtains.  Daylight blinds him.

                         DUKE
            Come on, we're going to be late.

GONZO looks up at his sick reflection -- wipes his mouth
with a towel.

                         GONZO
            This goddamn mescaline.  Why the
            fuck can't they make it a little
            less pure?  Maybe mix it up with
            Rolaids or something.

                                                           72.

[Assistant]
## SCENE 1 — INT. HOTEL FLAMINGO SUITE - BATHROOM - NEXT MORNING
ACTION: GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him.
DIALOGUE — Duke: Come on, we're going to be late.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. GONZO throws up in the toilet bowl. In the background, DUKE opens curtains.  Daylight blinds him. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] Come on, we're going to be late.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: This is gonna hurt. But every pok�mon is fighting each other,
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This is gonna hurt. But every pok�mon is fighting each other, What? I'm more unfair? It's because I'm not fighting with you? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Boy she's sexy isn't she?
Setting: derived from The Suicide
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on
DIALOGUE — Jerry: Do you believe that guy?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Boy she's sexy isn't she? (Jerry leaves garbage bag by Kramer's apartment and knocks on The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Do you believe that guy?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: F I G H T   C L U B

SCREENPLAY EXCERPT:
INT.  KITCHEN - NIGHT

     Jack enters.  Space Monkeys render fat and make soap.  They
     pinch HERBS, adding them to the mix.  They add VODKA.  Off
     to the side, a couple Monkeys stir a vat of RICE.  On the
     wall is a big bulletin board with HUNDREDS of DRIVER's
     LICENSES; a sign above it: "HUMAN SACRIFICES."

                             FRECKLED SPACE MONKEY
                 "You are not a beautiful and unique
                 snowflake.  You are the same decaying
                 organic matter as everything else.
                 We are all part of the same compost
                 heap."

                             JACK (V.O.)
                 Planet Tyler.

     Jack dips a spoon into the rice, chomps on it irritatingly.

                             FRECKLED SPACE MONKEY
                 "We are the all-singing, all-dancing
                 crap of the world."

     Jack picks up a BOTTLE of VODKA.

                             JACK (V.O.)
                 I had to hug the walls, trapped
                 inside this clockwork of Space
                 Monkeys, cooking and working and
                 sleeping in teams.

[Assistant]
## SCENE 1 — INT.  KITCHEN - NIGHT
ACTION: Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off
DIALOGUE — Freckled Space Monkey: "You are not a beautiful and unique snowflake.  You are the same decaying organic matter as everything else. We are all part of the same compost heap."
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off The camera pushes in with small amplitude at slow speed. Freckled Space Monkey (S1) says: <d>[English] "You are not a beautiful and unique snowflake.  You are the same decaying organic matter as everything else. We are all part of the same compost heap."</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Late afternoon. They're driving on the interstate. Anthony's
Setting: derived from Bottle Rocket
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. CAR. DAY
ACTION: Late afternoon. They're driving on the interstate. Anthony's got a copy of Runner's World magazine.
DIALOGUE — Anthony: Here's mine right here. See?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bottle Rocket: Late afternoon. They're driving on the interstate. Anthony's got a copy of Runner's World magazine., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Late afternoon. They're driving on the interstate. Anthony's got a copy of Runner's World magazine. The camera pushes in with small amplitude at slow speed. Anthony (S1) says: <d>[English] Here's mine right here. See?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ninja Assassin

SCREENPLAY EXCERPT:
-- because I don't want anything
               to happen to you.

     He glances up at her, and it's clear: he has affection
     for her.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: -- because I don't want anything He glances up at her, and it's clear: he has affection
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ninja Assassin: -- because I don't want anything He glances up at her, and it's clear: he has affection, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -- because I don't want anything He glances up at her, and it's clear: he has affection The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Bodyguard

SCREENPLAY EXCERPT:
Yeah, Frank.
                              FRANK
                 Tony, I've got a feeling this is
                 the night. I think he's gonna go
                 for her in front of all the
                 cameras. The kind of thing only a
                 lunatic would do. That's how he
                 wants it to look. Except he isn't
                 a lunatic. He's very clever. I
                 need you to help me.
                              TONY

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Tony, I've got a feeling this is the night. I think he's gonna go
DIALOGUE — Frank: Tony, I've got a feeling this is the night. I think he's gonna go for her in front of all the cameras. The kind of thing only a lunatic would do. That's how he...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Bodyguard: Tony, I've got a feeling this is the night. I think he's gonna go, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tony, I've got a feeling this is the night. I think he's gonna go The camera pushes in with small amplitude at slow speed. Frank (S1) says: <d>[English] Tony, I've got a feeling this is the night. I think he's gonna go for her in front of all the cameras. The kind of thing only a lunatic would do. That's how he...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: " T E R M I N A T O R "

SCREENPLAY EXCERPT:
You know your weapons, buddy.

        Terminator examines each in turn, working the actions with
        curt, precise movements.

                                CLERK

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You know your weapons, buddy. Terminator examines each in turn, working the actions with
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": You know your weapons, buddy. Terminator examines each in turn, working the actions with, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You know your weapons, buddy. Terminator examines each in turn, working the actions with The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The caravan bursts into the stairwell. Mickey turns to Duncan
Setting: derived from "Natural Born Killers"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. STAIRWELL - DAY
ACTION: The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy.
DIALOGUE — Mickey: Where does this lead?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The caravan bursts into the stairwell. Mickey turns to Duncan the remaining hostage deputy. The camera pushes in with small amplitude at slow speed. Mickey (S1) says: <d>[English] Where does this lead?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Avengers: Endgame

SCREENPLAY EXCERPT:
INT. STARK TOWER, LOBBY - DAY (AVENGERS 1)

A1 TONY carries the TESSERACT CASE through THE LOBBY,
followed by A1 THOR and LOKI.

SWAT TROOPERS clear a path.     ONE TURNS ASIDE, RAISING HIS
MASK, REVEALING...OUR TONY.

                    TONY (INTO COM)
          Okay, Thumbelina, you're a go.

MOVE IN CLOSE on A1 TONY to see...SCOTT, HIDING IN HIS HAIR.

                    SCOTT LANG (INTO COM)
          Bombs away.

SCOTT DROPS BENEATH TONY'S BLACK SABBATH SHIRT.

[Assistant]
## SCENE 1 — INT. STARK TOWER, LOBBY - DAY (AVENGERS 1)
ACTION: A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI.
DIALOGUE — Tony: Okay, Thumbelina, you're a go.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A1 TONY carries the TESSERACT CASE through THE LOBBY, followed by A1 THOR and LOKI. The camera pushes in with small amplitude at slow speed. Tony (S1) says: <d>[English] Okay, Thumbelina, you're a go.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Frodo is walking beneath the trees...lost in thought. His
Setting: derived from Black Screen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. SLOPES OF AMON HEN -- DAY
ACTION: Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes
DIALOGUE — Boromir: None of us should wander alone; you least of all. So much depends on you...Frodo?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes The camera pushes in with small amplitude at slow speed. Boromir (S1) says: <d>[English] None of us should wander alone; you least of all. So much depends on you...Frodo?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The old, dilapidated Ghostbusters logo comes crashing to the ground,
Setting: derived from Ext.  Manhattan Island - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  FIREHOUSE - DAY
ACTION: The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The old, dilapidated Ghostbusters logo comes crashing to the ground, dropped by a pair of workmen on a ladder, and the new logo is hoisted The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING
Setting: derived from Dark City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  FLYING P.O.V.  -  NIGHT
ACTION: A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in GilmoreGirls illustrating the trope 'SitcomArchNemesis'. Town selectman Taylor Doose from Gilmore Girls generally exists only to annoy the main characters, and generally the whole town of Stars Hollow with his obsessive need to control every aspect of the town. Luke in particular sees him as an arch nemesis.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SitcomArchNemesis.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for GilmoreGirls, SitcomArchNemesis, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SitcomArchNemesis. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I know about your fucking condition,
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I know about your fucking condition, Leonard! I probably know more about it
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: I know about your fucking condition, Leonard! I probably know more about it, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I know about your fucking condition, Leonard! I probably know more about it The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Seven

SCREENPLAY EXCERPT:
INT.  SLUM APARTMENT, HALLWAY -- MORNING

     The siege cops are in the hall, holding neighbors at bay.

[Assistant]
## SCENE 1 — INT.  SLUM APARTMENT, HALLWAY -- MORNING
ACTION: The siege cops are in the hall, holding neighbors at bay.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Seven: The siege cops are in the hall, holding neighbors at bay., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The siege cops are in the hall, holding neighbors at bay. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Hunter"

SCREENPLAY EXCERPT:
------------------------------------------------------------------------
         REVISED - "HUNTER" - 4/17/86                          81

                                                                *

 140     CONTINUED:                                           140

         In frustration, Schaefer hikes Ramirez higher onto his
         back, digs in and sprints to the top of the hill, Anna
         waiting at the top.

 141                                                  OUT     141

 142     EXT. BILLY - DAY                                     142

         Crouches low, knife extended in a fighting position.

 143-                                                 OUT     143-

 144                                                          144

 145     EXT. RIDGETOP - DAY                                  145

         Over the top, in a low depression, Schaefer props
         Ramirez against some rocks, reaching for his weapon.
         They HEAR Billy's echoing SCREAM.  Instantly their
         weapons are raised, cocked and ready.

                                 SCHAEFER
                  Get back, into the rocks!

         Schaefer sweeps Anna behind him as Ramirez struggles
         to his feet.  Together they back up, covering the
         ridgeline over which they've just come.

         Suddenly, from one side, near Ramirez, the Hunter
         bursts from the jungle, Ramirez, seeing the Hunter,
         spins raising his weapons to fire...

         Ramirez SEES the Hunter's onrushing face, still in
         camouflage, a montage of organic tex

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81
DIALOGUE — Schaefer: Get back, into the rocks!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hunter": ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/17/86                          81 The camera pushes in with small amplitude at slow speed. Schaefer (S1) says: <d>[English] Get back, into the rocks!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Malignant

SCREENPLAY EXCERPT:
EXT. MITCHELL HOME - DAY
Sydney's car pulls into the driveway of Madison's house.

[Assistant]
## SCENE 1 — EXT. MITCHELL HOME - DAY
ACTION: Sydney's car pulls into the driveway of Madison's house.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Malignant: Sydney's car pulls into the driveway of Madison's house., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sydney's car pulls into the driveway of Madison's house. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Joel gets off on the sixth floor.  He searches for a room
Setting: derived from Int. Publishing House Reception Area - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ELEVATOR - DAY
ACTION: Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel gets off on the sixth floor.  He searches for a room number.  As he turns the corner, he sees that the hallway is The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Suicide

SCREENPLAY EXCERPT:
GEORGE
               It's Martine. I think he's dying. He
               tried to kill himself with pills.

                             JERRY
               What?

                             GINA
               Come on.

                             JERRY
               In my pajamas? I better get my robe.

                             GINA
               We don't have enough time.

                             JERRY
               It'll take two seconds.

                             GINA
               There is no time.

                             JERRY
               We don't have two seconds?

                             GINA
               All right. Go ahead.

                             JERRY
               Nah, forget it.

                             GINA
               No, go ahead.

                             JERRY
               Nah. I'll just wear the pajamas.

                             GINA
               Will you just get it.

                             JERRY
               Are you sure?

                             GINA
               Forget it. Come on.

                             JERRY
               Nah, I'll go get the robe.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: It's Martine. I think he's dying. He tried to kill himself with pills.
DIALOGUE — Jerry: What?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Suicide: It's Martine. I think he's dying. He tried to kill himself with pills., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It's Martine. I think he's dying. He tried to kill himself with pills. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] What?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Inglourious Basterds

SCREENPLAY EXCERPT:
You were saying?

          LT.HICOX
          I was saying that makes two of us. I've
          had a gun pointed at your balls since
          you sat down.

          SGT.STIGLITZ
          That makes three of us.

          UNDERTABLE
          We See all three guns pointed at appropriate crotches. As well
          as Bridget's legs, right besides the Nazi Major's. Her pretty
          gams are sure to be chewed up in the possible crossfire.

          SGT.STIGLITZ
          And at this range, I'm a real
          Fredrick Zoller.
          Hugo alsobrings out his dagger, and sitcks it in the table top.

          MAJOR HELLSTROM
          Hummmmm ... Looks like we have a bit
          of a sticky situation here.

          LT. H ICOX
          What's going to happen, Major, is your
          going to stand up, and walk out that
          door with us.

          MAJOR HELLSTROM
          No no no no no no, I don't think so.
          I'm afraid you and I both know, no matter
          what happens to anybody else in this room,
          the two of us aren't going anywhere.

          "7 .

          MAJOR HELLSTROM
          (pointing behind
          him at the table)
          Too bad about them though. They seem
          like a likeable
          (referring to
          Stiglitz and Wicki)
          You two will have to shoot them.

          BRIDGET
          Then Major, i implore you. For the
          sake of those German troops, will
          you please leave with us?

          MAJOR HELLSTROM
          Oh Bridget, your concern for German
          t

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I was saying that makes two of us. I've had a gun pointed at your balls since
DIALOGUE — Lt.Hicox: I was saying that makes two of us. I've had a gun pointed at your balls since you sat down.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Inglourious Basterds: I was saying that makes two of us. I've had a gun pointed at your balls since, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I was saying that makes two of us. I've had a gun pointed at your balls since The camera pushes in with small amplitude at slow speed. Lt.Hicox (S1) says: <d>[English] I was saying that makes two of us. I've had a gun pointed at your balls since you sat down.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Alien

SCREENPLAY EXCERPT:
He's running a fever.

                              STANDARD
               Still unconscious?

                              HUNTER

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: He's running a fever.
DIALOGUE — Standard: Still unconscious?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: He's running a fever., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He's running a fever. The camera pushes in with small amplitude at slow speed. Standard (S1) says: <d>[English] Still unconscious?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Heavy Metal Movie

SCREENPLAY EXCERPT:
INT. - THE "PACIFIC PEARL"

                          NAVIGATOR

                     We're there Stepek, right on
                     target ... Rabual dead ahead!

    Suddenly a cacophony of explosions split the air as anti-aircraft
    shells explode ahead of the aircraft, lighting the inside with
    electric blue flashes.

                          BOMBARDIER

                     Gee!  Thanks for telling me,
                     Holden.  I thought it was Cleveland.

                                                 CUT TO

    THE GROUND

    Ackack guns blast shells skyward.  The gun blasts light up
    the palm tree background, causing momentary silhouettes.

                                                 CUT TO

    THE BOMBARDIER

                          BOMBARDIER

                     For Christ sake, hold her steady!

                                                 CUT TO

    THE BELLYGUNNER

    He can be seen from outside the plane as the shell flashes
    light up his turret.

                          BELLYGUNNER

                     Quit yer bitching Stepek, just drop
                     'em and let's get outta here!

                                                 CUT BACK TO

    THE BOMBARDIER

                          BOMBARDIER

                     Keep your shirts on guys, tonight I'm
                     gonna hit something.
                     (he settles over the bomb sight)
                     Left two degrees ... steady ...
                     steady ...

                                                 CUT TO

[Assistant]
## SCENE 1 — INT. - THE "PACIFIC PEARL"
ACTION: We're there Stepek, right on target ... Rabual dead ahead!
DIALOGUE — Navigator: We're there Stepek, right on target ... Rabual dead ahead!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: We're there Stepek, right on target ... Rabual dead ahead!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We're there Stepek, right on target ... Rabual dead ahead! The camera pushes in with small amplitude at slow speed. Navigator (S1) says: <d>[English] We're there Stepek, right on target ... Rabual dead ahead!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I'm not worried.  Everything will
Setting: derived from Sunset Boulevard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I'm not worried.  Everything will be fine.  The old team together.
DIALOGUE — De Mille: Get Gordon Cole.  Tell him to forget about her car.  He can find another old car.  I'll buy him five old cars, if necessary.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: I'm not worried.  Everything will be fine.  The old team together., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm not worried.  Everything will be fine.  The old team together. The camera pushes in with small amplitude at slow speed. De Mille (S1) says: <d>[English] Get Gordon Cole.  Tell him to forget about her car.  He can find another old car.  I'll buy him five old cars, if necessary.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: 1   Ext.   Cityscape                         Sunset           1

SCREENPLAY EXCERPT:
You're a stupid, fat arsed,
               obstructive, fascist moron aren't
               you?

                            PORTER
               If you say so.

                             JILL
               You think these are tits don't you?

                            PORTER
               Ah.

                             JILL
               I bet you'd like to touch them?

                            PORTER
               Oh.

                             JILL
               Well don't. You're looking at twenty
               pounds of high explosive! And if you
               don't stamp this form I'm going to
               blow the place up!

    JILL thumps the desk with her fist.

79  INT.   BASEMENT                          DAY             79

    The GUARD throws the alarm switch.

80  INT.   LOBBY                             DAY            80

    Alarm bells start ringing and from secret doors heavily
    armed GUARDS leap out, their guns trained on JILL as she
    appears to be the only person around.

                             GUARD

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You're a stupid, fat arsed, obstructive, fascist moron aren't
DIALOGUE — Porter: If you say so.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: You're a stupid, fat arsed, obstructive, fascist moron aren't, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You're a stupid, fat arsed, obstructive, fascist moron aren't The camera pushes in with small amplitude at slow speed. Porter (S1) says: <d>[English] If you say so.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the
Setting: derived from Dark City
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  HOSPITAL ROOM
ACTION: Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic
DIALOGUE — Bumstead: Brought you these.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic The camera pushes in with small amplitude at slow speed. Bumstead (S1) says: <d>[English] Brought you these.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: They enter the large, dark industrial section of the
Setting: derived from Watchmen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PYRAMID INDUSTRIES - PROCESSING PLANT - NIGHT
ACTION: They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS.
DIALOGUE — Dan: I tapped into all the databases--tax records, business registries, real estate records--trying to get a bead on who's behind Pyramid but it's a never ending...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They enter the large, dark industrial section of the building. They pass huge PROCESSING VATS, CONVEYOR BELTS. The camera pushes in with small amplitude at slow speed. Dan (S1) says: <d>[English] I tapped into all the databases--tax records, business registries, real estate records--trying to get a bead on who's behind Pyramid but it's a never ending...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in ChildrenOfTheStones illustrating the trope 'Telepathy'. Matthew finds that he has a telepathic ability to see what they are experiencing if he is holding one of their possessions. He uses this to experience the brain-washing of Margaret and her daughter Sandra.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying Telepathy.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for ChildrenOfTheStones, Telepathy, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for Telepathy. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DropTheDeadDonkey illustrating the trope 'PetTheDog'. Sally's frequent staged attempts generally end in disaster.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying PetTheDog.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DropTheDeadDonkey, PetTheDog, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for PetTheDog. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fantastic Mr. Fox

SCREENPLAY EXCERPT:
EXT. ROAD. DAY

          Fox, Kylie, Ash, and Kristofferson ride down a country road.
          Kylie sees something across the meadow. He says warily:

                         KYLIE
          Don't turn around!

                         FOX
          What?
          Fox turns around. A huge, wild, grey wolf with ice-blue eyes
          stands on a rock fifty feet away from them. Fox slams on the
          brakes. The motorcycle slides to a halt.

                         FOX
          Where'd he come from?

                         (LOUDLY)
          Where'd you come from? What are you doing
          here?
          Pause. Fox points toward the wolf:

                         FOX
          Canis lupus!
          Fox points to himself:

                         FOX
          Vulpes Vulpes!
          The wolf does not answer. Fox, Kylie, Ash, and Kristofferson
          watch idling from the motorcycle.

                         FOX
          I don't think he speaks English or Latin.

                         (LOUDLY)
          Pensez-vous que 1'hiver sera rude?

                         (ASIDE)
          I'm asking if he thinks we're in for a
          hard winter.

          88.
          The wolf shakes his head. Fox nods.

                         FOX
          He doesn't seem to know.
          Silence. Fox shouts to the wolf with a strange hitch in his

                         VOICE:

                         FOX
          I have a phobia of wolves!
          The wolf does not answer. It breathes heavily with its mouth
          open. Its teeth are long, sh

[Assistant]
## SCENE 1 — EXT. ROAD. DAY
ACTION: Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily:
DIALOGUE — Kylie: Don't turn around!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fantastic Mr. Fox: Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily:, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Fox, Kylie, Ash, and Kristofferson ride down a country road. Kylie sees something across the meadow. He says warily: The camera pushes in with small amplitude at slow speed. Kylie (S1) says: <d>[English] Don't turn around!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The siege cops are in the hall, holding neighbors at bay.
Setting: derived from Seven
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  SLUM APARTMENT, HALLWAY -- MORNING
ACTION: The siege cops are in the hall, holding neighbors at bay.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Seven: The siege cops are in the hall, holding neighbors at bay., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The siege cops are in the hall, holding neighbors at bay. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at
Setting: derived from Flash Gordon
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. DUNGEON
ACTION: ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief
DIALOGUE — Flash'S Voice: It's me! 74.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ZARKOV, BARIN and TIGER MAN lie in chains, heads cocked at SOUNDS of the facas outside. THUD of a body falling, brief The camera pushes in with small amplitude at slow speed. Flash'S Voice (S1) says: <d>[English] It's me! 74.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: No.  No Mr. Lebowski, that had not
Setting: derived from The Big Lebowski
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: No.  No Mr. Lebowski, that had not That had not occurred to us, Dude.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: No.  No Mr. Lebowski, that had not That had not occurred to us, Dude., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. No.  No Mr. Lebowski, that had not That had not occurred to us, Dude. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Script Date 5/25/94

SCREENPLAY EXCERPT:
These gentlemen are with the New York
           police department. You look great,
           Keaton. Better than I would have thought.

                            RENAULT
           Is there a problem, Mr. Keaton?

                             KUJAN
           The small matter of a stolen truck-load
           of guns that wound up on a boat to
           Ireland last night.

Renault and Fortier's confusion is giving way to suspicion.

                            FORTIER
           Mr. Keaton?

                             KEATON
           If you will excuse us for a moment,
           gentlemen.

                             KUJAN
           We need to ask you some questions
           downtown. You'll be quite awhile.

Renault starts to get up.

                            RENAULT
           We should leave you to discuss whatever
           this is.

                            KEATON
           Please. Sit.

Keaton stands up and throws a wad of money on the table to
cover the check. He looks at Edie. She moves to stand, but he
sits her back down with a hand on her shoulder.

                            KEATON
           Enjoy the meal.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: These gentlemen are with the New York police department. You look great,
DIALOGUE — Renault: Is there a problem, Mr. Keaton?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Script Date 5/25/94: These gentlemen are with the New York police department. You look great,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. These gentlemen are with the New York police department. You look great, The camera pushes in with small amplitude at slow speed. Renault (S1) says: <d>[English] Is there a problem, Mr. Keaton?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: It's raining like hell.
Setting: derived from "Hellboy"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BPRD BUILDING - DAY
ACTION: It's raining like hell. The PALLBEARERS, Manning and Myers among them, load Broom's
DIALOGUE — Liz'S Voice: He hasn't spoken to anyone in three days. Not a word. He doesn't eat, he doesn't sleep...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": It's raining like hell. The PALLBEARERS, Manning and Myers among them, load Broom's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It's raining like hell. The PALLBEARERS, Manning and Myers among them, load Broom's The camera pushes in with small amplitude at slow speed. Liz'S Voice (S1) says: <d>[English] He hasn't spoken to anyone in three days. Not a word. He doesn't eat, he doesn't sleep...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in CoronationStreet illustrating the trope 'SmugSmiler'. Mike Baldwin from Coronation Street has the greatest, self-satisfied, shit-eating grin to end all self-satisfied, shit-eating grins.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SmugSmiler.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for CoronationStreet, SmugSmiler, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SmugSmiler. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Chip is cutting through the park on his way to the dance.
Setting: derived from Jennifer'S Body
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. MC CULLUM PARK - CONTINUOUS
ACTION: Chip is cutting through the park on his way to the dance. He whistles to himself.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Chip is cutting through the park on his way to the dance. He whistles to himself., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Chip is cutting through the park on his way to the dance. He whistles to himself. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Seven

SCREENPLAY EXCERPT:
INT.  OLD HOUSE -- DAY

     Sunlight comes through the soot on the windows, more brown than
     bright.  SOMERSET, 45, in a suit and tie, stands in this empty
     second-story room.  He looks around, at the ceiling, at the worn
     wooden floor, at the peeling wallpaper on the walls.

     Somerset walks to one wall where the current wallpaper is peeled
     away to reveal flowery wallpaper underneath.  He runs his finger
     across one of the pale red roses that decorates the older paper.
     He pushes the grime away, brings the rose out more clearly.

     He pulls at the edge of the paper, carefully ripping off a
     roughly squared section with the rose at its center.

     He studies it in his hand.

[Assistant]
## SCENE 1 — INT.  OLD HOUSE -- DAY
ACTION: Sunlight comes through the soot on the windows, more brown than bright.  SOMERSET, 45, in a suit and tie, stands in this empty
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Seven: Sunlight comes through the soot on the windows, more brown than bright.  SOMERSET, 45, in a suit and tie, stands in this empty, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sunlight comes through the soot on the windows, more brown than bright.  SOMERSET, 45, in a suit and tie, stands in this empty The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Crank

SCREENPLAY EXCERPT:
EXT. REAR EXIT, EVE'S BUILDING - CONTINUOUS

               From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV
               wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it.

                                      EVE
                            You know, I could use a little help here.

               CHEV shoves the HOOD'S body into a dumpster just as EVE
               turns... CHEV snatches up the first thing he sees - a grime
               encrusted plastic SHOWER CAP - and holds it up lamely.

                                      CHEV
                            Is this yours?

               EVE rolls her eyes, looks around.

                                      EVE
                            Where's your car?

                                                                      (CONTINUED)

               W

          8

               F

                                                                               59.
               CONTINUED:

                                      CHEV
                            My car. Actually... I took a cab.

[Assistant]
## SCENE 1 — EXT. REAR EXIT, EVE'S BUILDING - CONTINUOUS
ACTION: From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it.
DIALOGUE — Eve: You know, I could use a little help here.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. From overhead, the CAMERA CORKSCREWS CLOCKWISE as CHEV wrenches the HOOD'S neck COUNTERCLOCKWISE, snapping it. The camera pushes in with small amplitude at slow speed. Eve (S1) says: <d>[English] You know, I could use a little help here.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Int: Bedroom. Early-Morning Hours

SCREENPLAY EXCERPT:
We didn't just have sex in the
		bathroom?

				DANTE
		No.

	Everyone is silent. Then...

				CAITLIN
		Stop this. This isn't funny.

				DANTE
		I'm not kidding. I just got back
		from outside.

				CAITLIN

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: We didn't just have sex in the Everyone is silent. Then...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int: Bedroom. Early-Morning Hours: We didn't just have sex in the Everyone is silent. Then..., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We didn't just have sex in the Everyone is silent. Then... The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
INT. CAMPBELL CENTER - LABORATORY

	Shaken, but oddly transcendent, Catherine watches as
	Stargher's body is wheeled out of the lab on a gurney.  She
	comforts a whimpering Valentine and tells him...

				CATHERINE
		Everything's alright now, Valentine.  I
		promise.

[Assistant]
## SCENE 1 — INT. CAMPBELL CENTER - LABORATORY
ACTION: Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Shaken, but oddly transcendent, Catherine watches as Stargher's body is wheeled out of the lab on a gurney.  She The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5