[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American History X

SCREENPLAY EXCERPT:
EXT. VENICE BEACH HOUSE - A RAINY NIGHT - FLASHBACK

As the rain falls, we see the Vinyards sitting at the
table. Stacey and Murray Rosenberg, Doris' then
boyfriend who we met earlier, round out the clan. Stacey
sits close to Derek.

          DANNY (V/O)
And then came October 4th, 1993.

[Assistant]
## SCENE 1 — EXT. VENICE BEACH HOUSE - A RAINY NIGHT - FLASHBACK
ACTION: As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then
DIALOGUE — Danny: And then came October 4th, 1993.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. As the rain falls, we see the Vinyards sitting at the table. Stacey and Murray Rosenberg, Doris' then The camera pushes in with small amplitude at slow speed. Danny (S1) says: <d>[English] And then came October 4th, 1993.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: No, I am uptight.  I hate it...  I don't want
Setting: derived from T W I N   P E A K S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I
DIALOGUE — Laura: You know, even when I think about your face I get happier.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T W I N   P E A K S: No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. No, I am uptight.  I hate it...  I don't want to be this way, but Laura I don't...  I The camera pushes in with small amplitude at slow speed. Laura (S1) says: <d>[English] You know, even when I think about your face I get happier.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Barbie

SCREENPLAY EXCERPT:
INT. GLORIA'S CAR.

Gloria drives, making crazy turns. She's an incredible
driver. Sasha in the passenger seat. Everyone is screaming.

                    SASHA
              (so embarrassed)
          God I hope nobody from school saw
          us put a life-size Barbie in our
          car. How did this even happen?!

Mattel gains on them. Gloria does some crazy amazing driving.

                    GLORIA
          I don't know!

                    SASHA
          How are you here? You're like, an
          idea.

                    BARBIE MARGOT
          A GREAT idea.

                    GLORIA
          So, I've been a little lonely
          lately and I found the Barbies we
          used play with --

            SASHA                            GLORIA
I thought we gave those away!    And I started playing and
                                 making drawings like we used
                                 to do together because I
                                 thought it would be fun and
                                 joyful--

                    BARBIE MARGOT
              (she understands)
          But it wasn't, was it?

                    GLORIA
          No, because I started feeling sad
          and weird and then the drawings got
          sad and weird...
                    (MORE)
                                                        60.
                    GLORIA (CONT'D)
          and maybe because I couldn't be
          like you I ended up making you like
          me?

                     BARBIE MARGOT
          Did any of these drawings

[Assistant]
## SCENE 1 — INT. GLORIA'S CAR.
ACTION: Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming.
DIALOGUE — Sasha: God I hope nobody from school saw us put a life-size Barbie in our car. How did this even happen?!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Barbie: Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Gloria drives, making crazy turns. She's an incredible driver. Sasha in the passenger seat. Everyone is screaming. The camera pushes in with small amplitude at slow speed. Sasha (S1) says: <d>[English] God I hope nobody from school saw us put a life-size Barbie in our car. How did this even happen?!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Delocated illustrating the trope 'TheMafiya'. Played for Laughs in Delocated with Yvgeni Mirminsky, the vodka enthusiast assassin with an ambition for stand-up comedy. Then the next season they bring in his brother Sergei and things get serious.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TheMafiya.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Delocated, TheMafiya, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TheMafiya. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in KaizokuSentaiGokaiger illustrating the trope 'TightsUnderShorts'. Super Sentai:
 Nai from Mahou Sentai Magiranger wears this plus stockings over the tights, while the other half of her Literal Split Personality just wears the typical dress and thigh high combo instead.
 Every single outfit Luka from Kaizoku Sentai Gokaiger wears is a shorts/tights combination. To the point where, if you weren't paying enough attention, you may think that her wardrobe is way smal...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TightsUnderShorts.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for KaizokuSentaiGokaiger, TightsUnderShorts, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TightsUnderShorts. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BlueBloods illustrating the trope 'InstantHumiliationJustAddYoutube'. In one episode of Blue Bloods an anti-NYPD blogger posts a video of a cop beating the crap out of an old man. He had maliciously edited out the part where the old man made a grab for the officer's Glock. Later a music video version turns up, set to "Another One Bites the Dust". Frank gets an A.D.A. to subpoena the original and releases it to the media to prove to the world that the officer acted w...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying InstantHumiliationJustAddYoutube.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BlueBloods, InstantHumiliationJustAddYoutube, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for InstantHumiliationJustAddYoutube. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Can we talk about this later?
Setting: derived from Int: Bedroom. Early-Morning Hours
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Can we talk about this later? The jizz-mopper's job is to clean
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int: Bedroom. Early-Morning Hours: Can we talk about this later? The jizz-mopper's job is to clean, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Can we talk about this later? The jizz-mopper's job is to clean The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DoctorWho illustrating the trope 'TheTapeKnewYouWouldSayThat'. In this The Hero of Three Faces strip, the Third Doctor explains to the agency on the other end of a one-way communication device how to turn it into a two-way device, apparently responding to their confusion even though his point is he can't currently hear them.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TheTapeKnewYouWouldSayThat.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DoctorWho, TheTapeKnewYouWouldSayThat, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TheTapeKnewYouWouldSayThat. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Where the hell are you?
Setting: derived from Bride Of Leprechaun
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. O.S.
ACTION: Where the hell are you? You'll have to open the door, it's
DIALOGUE — Leprechaun: You'll have to open the door, it's wrought iron. Remember? Didn't you read the book?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: Where the hell are you? You'll have to open the door, it's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Where the hell are you? You'll have to open the door, it's The camera pushes in with small amplitude at slow speed. Leprechaun (S1) says: <d>[English] You'll have to open the door, it's wrought iron. Remember? Didn't you read the book?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Watchmen

SCREENPLAY EXCERPT:
INT. DAN'S NIGHTMARE - NIGHT

          CLOSE ON: Dan, naked, on his knees in the center of an
          INFINITE FIELD OF BLACKNESS. No corners, no exits. In the
          DISTANCE, he sees a FEMALE FORM. Desperate, he runs to her.
          It's Laurie, waiting for him IN COSTUME. They kiss. She tears
          at him passionately. His SKIN suddenly TEARS AWAY like
          wrapping paper. Beneath the false skin, Dan wears his NITE-
          OWL COSTUME. Confident, he touches her face. She smiles with
          palpable heat. They kiss.
          In the background, a NUCLEAR BLAST ERUPTS. Still kissing, the

          BLAST BLOWS THEM INTO TWO EMBRACING SKELETONS.

[Assistant]
## SCENE 1 — INT. DAN'S NIGHTMARE - NIGHT
ACTION: CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CLOSE ON: Dan, naked, on his knees in the center of an INFINITE FIELD OF BLACKNESS. No corners, no exits. In the The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Barbie

SCREENPLAY EXCERPT:
EXT. BARBIE DREAMHOUSE/CUL-DE-SAC. MORNING

Barbie Margot's having a send off party with all of the
Barbies - there is a big banner that reads:

"Bon Voyage to Reality and Good Luck Restoring The Membrane
That Separates Our World From Theirs So You Don't Get
Cellulite!"

The Kens all stand to the side, a bit like men at a baby
shower. There, but not. Ken Ryan Gosling and Ken Simu do a
jealous mingle.

                    KEN SIMU
          I guess she's going without you.
                                                           26.

                    KEN RYAN GOSLING
              (clearly lying)
          No, she literally asked me, but I
          preferred to stay here.

                    KEN SIMU
              (provoking)
          Why? Are you scared?

                    KEN RYAN GOSLING
          No!

                    KEN SIMU
          I'll bet you're scared and I bet
          she doesn't even want you to go.

                     KEN RYAN GOSLING
          You bet both of those things
          incorrectly! I bet the other
          direction!

                    KEN SIMU
          Which way is that? You don't even
          know.

Barbie gathers around her car with her friends.

                    BARBIE MARGOT
          I just don't want to leave! I'm
          Trying to find reasons not to
          leave!! I'm going to miss you guys
          so much. I just wish someone could
          come with me... but you can't. I
          should do this alone.

Back to the Kens. The other group of Kens are playing a very
mysterious game which appears to be m

[Assistant]
## SCENE 1 — EXT. BARBIE DREAMHOUSE/CUL-DE-SAC. MORNING
ACTION: Barbie Margot's having a send off party with all of the Barbies - there is a big banner that reads:
DIALOGUE — Ken Simu: I guess she's going without you. 26.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Barbie: Barbie Margot's having a send off party with all of the Barbies - there is a big banner that reads:, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Barbie Margot's having a send off party with all of the Barbies - there is a big banner that reads: The camera pushes in with small amplitude at slow speed. Ken Simu (S1) says: <d>[English] I guess she's going without you. 26.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Needy and Chip walk to an alley behind the school.
Setting: derived from Jennifer'S Body
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. KETTLE HIGH CAMPUS - CONTINUOUS
ACTION: Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves.
DIALOGUE — Needy: Look at this. She thrusts a piece of paper into CHIP's hands.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves. The camera pushes in with small amplitude at slow speed. Needy (S1) says: <d>[English] Look at this. She thrusts a piece of paper into CHIP's hands.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A monkey dressed like Mussolini addresses a huge crowd of
Setting: derived from Jay And Silent Bob Strike Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. BALCONY--DAY
ACTION: A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air.
DIALOGUE — Jay: Then all it'll take is one little monkey in a spiffy suit to whip the dumber chimps into a frenzy, until they go all ape-shit and start demanding more bananas,...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A monkey dressed like Mussolini addresses a huge crowd of apes, who wave fists in the air. The camera pushes in with small amplitude at slow speed. Jay (S1) says: <d>[English] Then all it'll take is one little monkey in a spiffy suit to whip the dumber chimps into a frenzy, until they go all ape-shit and start demanding more bananas,...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You wouldn't believe it if I told you.
Setting: derived from The Revenge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You wouldn't believe it if I told you. In fact, uh, I'm glad
DIALOGUE — George: Oh.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: You wouldn't believe it if I told you. In fact, uh, I'm glad, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You wouldn't believe it if I told you. In fact, uh, I'm glad The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Oh.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I guess I had it coming.  Let's call
Setting: derived from Alien
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Alien: I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I guess I had it coming.  Let's call After a hard stare at Roby, Standard gives him a curt nod and turns The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: " T E R M I N A T O R "

SCREENPLAY EXCERPT:
I'm okay, really.  Listen, I
                      want you to pack some stuff
                      and go up to the cabin for a
                      few days.  Just don't...no,
                      don't ask any questions.
                      Just do it.  I gotta get
                      going...gotta go.  Bye, bye.

        Sarah has been idly leafing through the DIRECTORY.  On
        a whim she looks up something.
        She freezes for a moment when she finds the listing.
        Then with a triumphant expression she rips the page out
        of the book.
                                               CUT TO:

192     EXT. SERVICE STATION/PICNIC TABLE - DAY                192

        Sarah is sitting at a table under a tree, lettering
        something with a lipstick on a cardboard box-flap.

        E.C.U. - SIGN, as the last letters are finished.
        It reads:
        SILICON VALLEY

        FULL ON SARAH as she retracts the lipstick and leans
        across to hand it to a girl at the next table.

                                SARAH
                      Thanks a lot.

                                REESE (V.O.)
                      What's that?

        Sarah looks up, startled to see him standing beside her.

                                SARAH
                      That's where we're going.

                                REESE
                      Why?

        Sarah point to the directory page lying on the table.

        MACRO - PAGE

        Sarah's finger points to a listing which reads:

        CYBER DYNAMICS CORPORATION
        18144

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: I'm okay, really.  Listen, I want you to pack some stuff
DIALOGUE — Sarah: Thanks a lot.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": I'm okay, really.  Listen, I want you to pack some stuff, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm okay, really.  Listen, I want you to pack some stuff The camera pushes in with small amplitude at slow speed. Sarah (S1) says: <d>[English] Thanks a lot.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: You're a stupid, fat arsed,
Setting: derived from 1   Ext.   Cityscape                         Sunset           1
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: You're a stupid, fat arsed, obstructive, fascist moron aren't
DIALOGUE — Porter: If you say so.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: You're a stupid, fat arsed, obstructive, fascist moron aren't, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You're a stupid, fat arsed, obstructive, fascist moron aren't The camera pushes in with small amplitude at slow speed. Porter (S1) says: <d>[English] If you say so.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Needy runs into the park and scans the dark horizon. Her
Setting: derived from Jennifer'S Body
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. MC CULLUM PARK - CONTINUOUS
ACTION: Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny
DIALOGUE — Needy: Chip! A terrified SCREAM in the distance. Needy whips around, hikes up her skirt and starts running toward Murphy Pool.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Needy runs into the park and scans the dark horizon. Her bare feet are bloody from running and her face is shiny The camera pushes in with small amplitude at slow speed. Needy (S1) says: <d>[English] Chip! A terrified SCREAM in the distance. Needy whips around, hikes up her skirt and starts running toward Murphy Pool.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I'm not giving you anything 'til I
Setting: derived from Bride Of Leprechaun
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: I'm not giving you anything 'til I get Bridget. You'll have to kill
DIALOGUE — Leprechaun: So be it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: I'm not giving you anything 'til I get Bridget. You'll have to kill, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm not giving you anything 'til I get Bridget. You'll have to kill The camera pushes in with small amplitude at slow speed. Leprechaun (S1) says: <d>[English] So be it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in HogansHeroes illustrating the trope 'CulturalTranslation'. Happens a lot with regional accents: British English, for example, is often rendered as European Spanish in Latin American dubs.
 The Kansai dialect of Japanese was often dubbed in English as a Brooklyn accent, due to similar stereotypes about the people who speak them.
 Though the convention seems to have changed to a Texan accent, which still often works due to different nuances in the stereotyp...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying CulturalTranslation.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for HogansHeroes, CulturalTranslation, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for CulturalTranslation. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Karl, I know you want him, but the
Setting: derived from "Die Hard"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. OPPOSITE SIDE
ACTION: Karl, I know you want him, but the police are probably on their way.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": Karl, I know you want him, but the police are probably on their way., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Karl, I know you want him, but the police are probably on their way. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the
Setting: derived from The Lord Of The Rings: The Return Of The King
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DUNHARROW ENCAMPMENT - DAWN
ACTION: MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Return Of The King: MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Two hours later, the SNOWSTORM's grown into a full-fledged
Setting: derived from Batman 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. GOTHAM SQUARE - LATER THAT NIGHT
ACTION: Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman 2: Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Two hours later, the SNOWSTORM's grown into a full-fledged blizzard.  The drifts are two feet deep and the streets are The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dawn Of

SCREENPLAY EXCERPT:
by George A. Romero

1	We see the face of a young woman. She is asleep. It is very
	quiet at first, as credits appear. The woman's face begins to
	twitch, as though she is having a bad dream. She moans slightly
	and her expression grows more desperate.

	A mix of subtle sounds begin to fade in. As they get louder, we
	can discern what sounds like a busy office area. It is actually
	a frantic television studio with the hum of panic in a national
	emergency.

	The woman's moans get louder and more desperate as the
	background sounds reach full volume and the credits stop. The
	woman sits up, snapping awake.

2	She lurches forwards into the arms of a strong young man. She is
	Francine, twenty three years old and very attractive, although
	she is gritty with dirt. Her hair is hanging, dishevelled and
	sweaty. Her jeans and blouse have been worn for several days.

	She is sitting on the floor, where she has slept the last
	several hours, covered by an old overcoat.

	Tony:	YOU OK?

	Fran stares at the young man. She is shaking. She doesn't speak.

	Tony:	THE SHIT'S REALLY HITTING THE FAN.

	The girl tries to clear her head as the young man moves on to
	where others sleep on the floor. He wakes them up one at a time.
	We begin to hear voices over the busy hum of the studio. They
	have an electronic tinniness, as broadcast over a monitor. Fran
	looks about. She is still shaken from her dream.

3	We see the television studio. Reporters buzz about madly.
	Everybody looks dishevelled and exhausted. Technicians man
	monitors, and we see people on the little screens, arguing
	emotiona

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 1	We see the face of a young woman. She is asleep. It is very quiet at first, as credits appear. The woman's face begins to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The giant twin suns of Tatooine slowly disappear behind a
Setting: derived from Star Wars
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. TATOOINE - LARS HOMESTEAD
ACTION: The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The giant twin suns of Tatooine slowly disappear behind a distant dune range. Luke stands watching them for a few The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Star Wars

SCREENPLAY EXCERPT:
INT. KENOBI'S DWELLING

               The small, spartan hovel is cluttered with desert junk but
               still manages to radiate an air of time-worn comfort and
               security. Luke is in one corner repairing Threepio's arm, as
               old Ben sits thinking.

                                     LUKE
                         No, my father didn't fight in the
                         wars. He was a navigator on a spice
                         freighter.

                                     BEN
                         That's what your uncle told you. He
                         didn't hold with your father's ideals.
                         Thought he should have stayed here
                         and not gotten involved.

                                     LUKE
                         You fought in the Clone Wars?

                                     BEN
                         Yes, I was once a Jedi Knight the
                         same as your father.

                                     LUKE
                         I wish I'd known him.

                                     BEN
                         He was the best star-pilot in the
                         galaxy, and a cunning warrior. I
                         understand you've become quite a
                         good pilot yourself. And he was a
                         good friend. Which reminds me...

               Ben gets up and goes to a chest where he rummages around.
               As Luke finishes repairing Threepio and starts to fit the
               restraini

[Assistant]
## SCENE 1 — INT. KENOBI'S DWELLING
ACTION: The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and
DIALOGUE — Luke: No, my father didn't fight in the wars. He was a navigator on a spice freighter.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The small, spartan hovel is cluttered with desert junk but still manages to radiate an air of time-worn comfort and The camera pushes in with small amplitude at slow speed. Luke (S1) says: <d>[English] No, my father didn't fight in the wars. He was a navigator on a spice freighter.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman

SCREENPLAY EXCERPT:
EXT. ACE CHEMICAL - NIGHT

     ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE
     BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED
     COPS pile out of their squad cars, relieving the SWAT TEAM.
     ECKHARDT goes livid as COMMISSIONER GORDON approaches.

                              ECKHARDT
               What are you trying to do, blow the
               collar?

                              GORDON
                     (to SWAT TEAM)
               You men are dismissed. We'll take
               over from here.
                     (to UNIFORMED COPS)
               Any man who opens fire on Jack
               Napier... will answer to me.

     ECKHARDT tries to slink off. GORDON grabs him roughly.

                              GORDON (cont.)
               You. Stick around.

[Assistant]
## SCENE 1 — EXT. ACE CHEMICAL - NIGHT
ACTION: ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED
DIALOGUE — Eckhardt: What are you trying to do, blow the collar?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ECKHARDT'S SWAT TEAM goes wide-eyed as a CONVOY OF POLICE BLACK-AND-WHITES roars into the Ace parking lot. UNIFORMED The camera pushes in with small amplitude at slow speed. Eckhardt (S1) says: <d>[English] What are you trying to do, blow the collar?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
Ash
Mewtwo?

Umio
A Pok�mon is a pok�mon trainer? It can't be.
	(It becomes apparent that MewTwo is telepathically
controlling Joy...)

Mewtwo
I've decided my own rules.

Misty
That voice!

Brock
Telepathy!
	(Mewtwo raises Umio up in the air and throws him into a
pool

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A Pok�mon is a pok�mon trainer? It can't be. (It becomes apparent that MewTwo is telepathically The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dawn Of

SCREENPLAY EXCERPT:
SHE'S ALRIGHT. LET HER THROUGH.

	The officer reluctantly steps aside.

15	 The young man and Fan move down a crowded hall and into a small
	camera room. The foot traffic is solid. They talk as they walk.

	Fran:	I DON'T BELIEVE IT.

	Man:	 ONE OF THOSE LITTLE BADGES CAN OPEN A LOT
			OF DOORS...YOU AVOID A LOT OF HASSLES IF
			YOU GOT A BADGE...ANY KIND OF BADGE...

	Fran:	IT'S REALLY GOING CRAZY.

16	 They reach a small camera installation. The camera is aimed at a
	machine which rolls out a list of rescue stations. The list is
	superimposed over the live broadcast as it goes out.

	Cameraman:   YOU GOT NEW ONES?

	Fran:	I GOTTA TYPE 'EM UP. KILL THE OLD ONES.

	Cameraman:   GIVENS WANT 'EM...

	Fran:	KILL 'EM, DICK. TELL GIVENS TO SEE ME!

	The man clicks off his camera. Fran moves toward the studio.

17	 On the monitors, we see the rescue stations blink off over shots
	of the two men who still argue on the air.

	TV Man 1:    WELL I DON'T BELIEVE IN GHOSTS, DOCTOR.

	TV Man 2:    THESE ARE NOT GHOSTS. NOR ARE THESE HUMANS!
			THESE ARE DEAD CORPSES. ANY UN-BURIED HUMAN
			CORPSE WITH ITS BRAIN INTACT WILL IN FACT
			RE-ACTIVATE. AND IT'S PRECISELY BECAUSE OF
			INCITEMENT BY IRRESPONSIBLE PUBLIC FIGURES
			LIKE YOURSELF THAT THIS SITUATION IS BEING
			DEALT WITH IRRESPONSIBLY BY THE PUBLIC AT
			LARGE!

18	 Another outraged cry goes up from the stagehands and observers.
	Doctor Foster tries to out-scream the cries...

	TV Man 2:    YOU HAVE NOT LISTENED...YOU HAVE NOT LISTENED...
			FOR THE LAST THREE WEEKS...WHAT DOES IT TAKE...
			WHAT DOES IT TAKE TO MAKE PEOPLE SEE?

[Assistant]
## SCENE 1 — INT. NOW DISTRAUGHT...ALMOST PLEADING
ACTION: The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The officer reluctantly steps aside. 15	 The young man and Fan move down a crowded hall and into a small The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196
Setting: derived from T R O N
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching.
DIALOGUE — Flynn: Here's an easy one...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 196  SARK'S AIRCRAFT CARRIER - THE BRIDGE                         196 High above the game we see Sark watching. The camera pushes in with small amplitude at slow speed. Flynn (S1) says: <d>[English] Here's an easy one...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Stewardesses Elaine and RANDY are greeting boarding
Setting: derived from Airplane
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PASSENGER CABIN - BOARDING AREA - NIGHT
ACTION: Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Star Wars

SCREENPLAY EXCERPT:
EXT. TATOOINE - WASTELAND

               The speeder stops before what remains of the huge Jawas
               Sandcrawler. Luke and Ben walk among the smoldering rubble
               and scattered bodies.

                                     LUKE
                         It looks like Sandpeople did this,
                         all right. Look, here are Gaffi
                         sticks, Bantha tracks. It's just...
                         I never heard of them hitting anything
                         this big before.

               Ben is crouching in the sand studying the tracks.

                                     BEN
                         They didn't. But we are meant to
                         think they did. These tracks are
                         side by side. Sandpeople always ride
                         single file to hide there numbers.

                                     LUKE
                         These are the same Jawas that sold
                         us Artoo and Threepio.

                                     BEN
                         And these blast points, too accurate
                         for Sandpeople. Only Imperial
                         stormtroopers are so precise.

                                     LUKE
                         Why would Imperial troops want to
                         slaughter Jawas?

               Luke looks back at the speeder where Artoo and Threepio are
               inspecting the dead Jawas, and put two and two together.

                                     LUKE

[Assistant]
## SCENE 1 — EXT. TATOOINE - WASTELAND
ACTION: The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble
DIALOGUE — Luke: It looks like Sandpeople did this, all right. Look, here are Gaffi sticks, Bantha tracks. It's just... I never heard of them hitting anything this big before.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble The camera pushes in with small amplitude at slow speed. Luke (S1) says: <d>[English] It looks like Sandpeople did this, all right. Look, here are Gaffi sticks, Bantha tracks. It's just... I never heard of them hitting anything this big before.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: She absentmindedly obeys.
Setting: derived from Django Unchained
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. .GERMAN
ACTION: She absentmindedly obeys. Now it's myself and our mutual friend's
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Django Unchained: She absentmindedly obeys. Now it's myself and our mutual friend's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. She absentmindedly obeys. Now it's myself and our mutual friend's The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Watchmen

SCREENPLAY EXCERPT:
INT. PRISON PSYCH ROOM - DAY

          The Psychiatrist listens, paralyzed. Horrified.

          RORSCHACH
          A tremor of impact shook my arm. Warm
          blood splashed my face. It was Walter
          Kovacs who screamed, who closed his eyes--
          it was Rorschach who opened them again.
          The silence reels out
          RORSCHACH (cont'd)
          You see, Doctor. God didn't kill that
          little girl, fate didn't butcher her and
          destiny didn't feed her to those dogs. If
          God saw what any of us did that night, he
          didn't seem to mind. From then on, I
          knew. God doesn't make the world this
          way. We do.
          The Psychiatrist rises shakily. He crosses to the GUARD.

          PSYCHIATRIST
          I can't help him.

[Assistant]
## SCENE 1 — INT. PRISON PSYCH ROOM - DAY
ACTION: The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm
DIALOGUE — Rorschach: A tremor of impact shook my arm. Warm blood splashed my face. It was Walter Kovacs who screamed, who closed his eyes-- it was Rorschach who opened them again....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Psychiatrist listens, paralyzed. Horrified. A tremor of impact shook my arm. Warm The camera pushes in with small amplitude at slow speed. Rorschach (S1) says: <d>[English] A tremor of impact shook my arm. Warm blood splashed my face. It was Walter Kovacs who screamed, who closed his eyes-- it was Rorschach who opened them again....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jennifer'S Body

SCREENPLAY EXCERPT:
INT. NEEDY'S HOUSE (LIVING ROOM) - EVENING

          Needy is fully dressed and garishly made up. Toni holds a
          digital camera at arm's length and takes a shot of the
          two of them together.
          The mother/daughter photo looks ghastly. Toni's eyes are
          closed and Needy pouts miserably.

[Assistant]
## SCENE 1 — INT. NEEDY'S HOUSE (LIVING ROOM) - EVENING
ACTION: Needy is fully dressed and garishly made up. Toni holds a digital camera at arm's length and takes a shot of the
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Needy is fully dressed and garishly made up. Toni holds a digital camera at arm's length and takes a shot of the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Needy is fully dressed and garishly made up. Toni holds a digital camera at arm's length and takes a shot of the The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Ext.  Manhattan Island - Day

SCREENPLAY EXCERPT:
INT.  ECTO-1 - DAY (CONTINUOUS ACTION)

Stantz tries to start the car, but the engine won't turn over.

						WINSTON
			Give it up, Ray.  You're living in the past.
			Ghostbusters doesn't exist anymore.  In a year
			these kids won't even remember who we are.

						STANTZ
				 (tries to start the car again)
			Ungrateful little Yuppie larvae.  After all we
			did for this city.

						WINSTON
			Yeah, what did we do, Ray?  The last real job
			we had we bubbled up a hundred foot marshmallow
			man and blew the top three floors off an uptown
			highrise.

						STANTZ
			Yeah, but what a ride.  You can't make a
			hamburger without chopping up a cow.

He turns the key again, the ENGING TURNS OVER, then starts GRINDING and
CLUNKING disastrously, chewing up vital parts and dropping twisted bits
of metal onto the pavement.  Finally, with a BLAST of black sooty
exhaust from the tailpipe, Ecto-1 shudders and dies.  Frustrated, Stantz
bangs his head lightly on the steering wheel

												 CUT TO:

[Assistant]
## SCENE 1 — INT.  ECTO-1 - DAY (CONTINUOUS ACTION)
ACTION: Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The speeder stops before what remains of the huge Jawas
Setting: derived from Star Wars
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. TATOOINE - WASTELAND
ACTION: The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble
DIALOGUE — Luke: It looks like Sandpeople did this, all right. Look, here are Gaffi sticks, Bantha tracks. It's just... I never heard of them hitting anything this big before.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The speeder stops before what remains of the huge Jawas Sandcrawler. Luke and Ben walk among the smoldering rubble The camera pushes in with small amplitude at slow speed. Luke (S1) says: <d>[English] It looks like Sandpeople did this, all right. Look, here are Gaffi sticks, Bantha tracks. It's just... I never heard of them hitting anything this big before.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: KIMBALL and Bateman are sitting at a corner table.
Setting: derived from American Psycho
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SMITH AND WOLLENSKY RESTAURANT - DAY
ACTION: KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Airplane

SCREENPLAY EXCERPT:
INT. PASSENGER CABIN - BOARDING AREA - NIGHT

          Stewardesses Elaine and RANDY are greeting boarding
          passengers including the Hammens and SISTER ANGELINA who is
          carrying a guitar.

[Assistant]
## SCENE 1 — INT. PASSENGER CABIN - BOARDING AREA - NIGHT
ACTION: Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Airplane: Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Stewardesses Elaine and RANDY are greeting boarding passengers including the Hammens and SISTER ANGELINA who is The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
INT. CAMPBELL CENTER - LABORATORY - DAY

	In the darkened procedure room, Miriam finds Catherine
	standing between the two suspension devices, alone.

				MIRIAM
		You okay?

	Catherine turns, nods, and tries to smile.  Has she been
	crying?  Miriam steps further into the room.

				CATHERINE
		He hates me.

				MIRIAM
		Lucien Baines?

	Catherine nods.

				MIRIAM (CONT'D)
		I wouldn't say "hates."  Dislikes,
		distrusts, maybe.

	Catherine laughs.  Exactly what Miriam wanted.

				MIRIAM (CONT'D)
		She adores you.

				CATHERINE
		She thinks I can bring Edward back.

				MIRIAM
		Someday you can.  We all believe that...

	Catherine halfheartedly nods, but her mind is elsewhere,
	focused on the two apparatuses.

				CATHERINE
		I want to try it.  Please.

	Miriam knows what this is about.

				MIRIAM
		We've been over this a dozen times.  No.

				CATHERINE
		Why not?  Just once.  A trial run.  What
		harm could it do?

				MIRIAM
		I don't want to find out.

	Ever the doctor, Miriam finds herself surreptitiously
	examining Catherine's eyes, flesh tone, a slight trembling in
	her fingertips.

				CATHERINE
		Why is it taking so long for us to reach
		him?  Because we've been reactive,
		that's why.  And we need to be active.

	Miriam reaches for Catherine's wrist and takes her pulse.

				CATHERINE (CONT'D)
			(annoyed)
		Miriam...

				MIRIAM
		Shush.

	As Miriam examines her, Catherine continues:

				CATHERINE
		He creates the obstacles, he decides
		which games to play.

				MIRIAM
		I've heard this argument before.  It's
		not happening.

				CATHERINE
			(frustrated)

[Assistant]
## SCENE 1 — INT. CAMPBELL CENTER - LABORATORY - DAY
ACTION: In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. In the darkened procedure room, Miriam finds Catherine standing between the two suspension devices, alone. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Int. Publishing House Reception Area - Day

SCREENPLAY EXCERPT:
EXT. NEW YORK STREET - DAY

Joel trudges along carrying two big trash bags full of stuff.
He's been crying.  He looks behind him and finds himself
looking out the window of his apartment at the dark van on
the snowy street.  He turns back to the New York Street and
spots the address he was looking for: 610 11th Avenue.

[Assistant]
## SCENE 1 — EXT. NEW YORK STREET - DAY
ACTION: Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Int. Publishing House Reception Area - Day: Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Joel trudges along carrying two big trash bags full of stuff. He's been crying.  He looks behind him and finds himself The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The PHONE begins to RING as the others crawl in.
Setting: derived from The Matrix
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  APPLIANCE STORE (MATRIX) - DAY
ACTION: The PHONE begins to RING as the others crawl in. God, I love that sound.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: The PHONE begins to RING as the others crawl in. God, I love that sound., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The PHONE begins to RING as the others crawl in. God, I love that sound. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: --pavement near the manhole. She sits there, looking down.
Setting: derived from Jay And Silent Bob Strike Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DAM ROAD--DAY
ACTION: --pavement near the manhole. She sits there, looking down.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: --pavement near the manhole. She sits there, looking down., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. --pavement near the manhole. She sits there, looking down. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Could you do something about the labels? This
Setting: derived from Untitled
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Could you do something about the labels? This is supposed to be a clandestine operation.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: Could you do something about the labels? This is supposed to be a clandestine operation., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Could you do something about the labels? This is supposed to be a clandestine operation. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Lenny and Iris come out the front door.
Setting: derived from S T R A N G E   D A Y S
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  CORAL LOUNGE/PARKING LOT - NIGHT
ACTION: Lenny and Iris come out the front door. It's a bad situation... if they get
DIALOGUE — Iris: It's a bad situation... if they get me I know they're going to -- OH SHIT!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from S T R A N G E   D A Y S: Lenny and Iris come out the front door. It's a bad situation... if they get, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Lenny and Iris come out the front door. It's a bad situation... if they get The camera pushes in with small amplitude at slow speed. Iris (S1) says: <d>[English] It's a bad situation... if they get me I know they're going to -- OH SHIT!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5