[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dawn Of

SCREENPLAY EXCERPT:
Roger:	HIS NAME'S PETER. HE'S ALRIGHT.

	The three are already moving toward the helicopter.

	Roger:	LET'S HUSTLE.

102	Peter has stowed the supplies in the rear of the cockpit, and he
	has noticed the fuel hose lying on the dock. He tries the nozzle
	in the receptacle on the chopper and holds it in until the tank
	fills.

103	The other "Policemen" are still moving cartons of supplies from
	their van down the dock.

	Roger:	(to the other Policemen)
			YOU GUYS BETTER MOVE IT. THERE'S A RADIO
			REPORT ABOUT THE DOCK BEIN' KNOCKED OUT.

104	They reach the cockpit. Fran climbs in and crouches on the floor
	in the rear of the bubble.

	Fran:	YOU SURE THIS'LL CARRY US ALL.

	Steve:	LITTLE HARDER ON THE FUEL, BUT WE'LL BE OK.

105	As Peter climbs aboard, one of the other policemen, carrying a
	final carton, speaks to Roger.

	Officer 2:   HEY...YOU GOT ANY CIGARETTES.

	Roger looks at the others one at a time. Fran shakes her head
	"no".

	Roger:	SORRY. (he trots around to the passenger seat)

	Steve:	WHERE YA HEADED?

	Officer 2:   DOWN RIVER...GOT AN IDEA MAYBE WE CAN MAKE IT TO
			THE ISLANDS.

	Steve:	WHAT ISLANDS? (he starts the engine)

	Officer 2:   ANY ISLANDS...WHAT ABOUT YOU? WHERE YOU HEADED?

	Steve:	STRAIGHT UP.

106	The Policeman rushes off with his two cohorts. As they untie one
	of the launches from the dock, the J.A.S. helicopter whines
	loudly. Then it lifts off the dock with a smooth motion.

	The Police launch starts without a problem, and it pulls out
	onto the dark river.

107	The lights on the helicopter blink as the metal bird swoops low
	over the Philad

[Assistant]
## SCENE 1 — INT. TO THE OTHER POLICEMEN
ACTION: Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Roger:	HIS NAME'S PETER. HE'S ALRIGHT. The three are already moving toward the helicopter. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: 83                                                                     83
Setting: derived from Crank
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DOWN THE BLOCK - DAY
ACTION: 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up
DIALOGUE — Ve: You're embarrassing.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up The camera pushes in with small amplitude at slow speed. Ve (S1) says: <d>[English] You're embarrassing.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Hellboy"

SCREENPLAY EXCERPT:
INT. ABANDONED SHOWER ROOM (SET) - DAY

               Hellboy enters to find Abe, bleeding but alive, leaning
               against the tile, blue blood all around him. Hellboy tries
               his walkie-talkie. Turns on his locator. It sparks. It's
               damaged and broken.

                                     HELLBOY
                              (into his walkie-talkie)
                         We need an ambulance. Now!! Over!!

[Assistant]
## SCENE 1 — INT. ABANDONED SHOWER ROOM (SET) - DAY
ACTION: Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries
DIALOGUE — Hellboy: We need an ambulance. Now!! Over!!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries The camera pushes in with small amplitude at slow speed. Hellboy (S1) says: <d>[English] We need an ambulance. Now!! Over!!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I'm going to the ladies room.
Setting: derived from The Sponge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. THEY LEAVE.
ACTION: I'm going to the ladies room. I'll go with you. (They leave.)
DIALOGUE — Lena: I'll go with you. (They leave.)
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Sponge: I'm going to the ladies room. I'll go with you. (They leave.), detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I'm going to the ladies room. I'll go with you. (They leave.) The camera pushes in with small amplitude at slow speed. Lena (S1) says: <d>[English] I'll go with you. (They leave.)</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Screenplay by Sam Raimi and Ivan Raimi
Setting: derived from The Army Of Darkness
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Army Of Darkness: Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------ The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Hellboy"

SCREENPLAY EXCERPT:
EXT. NEARBY - BROOM - NIGHT

               He lowers a pair of binoculars and passes them to Whitman.

                                     BROOM
                         If he's here, this is worse than I
                         thought.

                                     WHITMAN
                              (to the radio man)
                         Air and sea backup. What's closest?

               The RADIOMAN cranks a transmitter to life.

                                     RADIO MAN
                         Londonderry, sir. Forty minutes away.

                                     BROOM
                         We don't have forty minutes.

[Assistant]
## SCENE 1 — EXT. NEARBY - BROOM - NIGHT
ACTION: He lowers a pair of binoculars and passes them to Whitman. If he's here, this is worse than I
DIALOGUE — Broom: If he's here, this is worse than I thought.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": He lowers a pair of binoculars and passes them to Whitman. If he's here, this is worse than I, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He lowers a pair of binoculars and passes them to Whitman. If he's here, this is worse than I The camera pushes in with small amplitude at slow speed. Broom (S1) says: <d>[English] If he's here, this is worse than I thought.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BlueHeelers illustrating the trope 'SeriesFauxnale'. A strange example in the episode where Tom marries Grace, which would seem like a fitting end to the show, and instead of previews for next week John Wood announces that Blue Heelers will not be seen. What looks to be a final goodbye turns out to be regular programming being pushed aside because it was one year since September 11.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SeriesFauxnale.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BlueHeelers, SeriesFauxnale, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SeriesFauxnale. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Dan and Laurie are back in costume.
Setting: derived from Watchmen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. OWL-SHIP (MOVING) - NIGHT
ACTION: Dan and Laurie are back in costume. Look, Dan, I'm glad you were able to
DIALOGUE — Laurie: Look, Dan, I'm glad you were able to rediscover your calling in life, but I think you're getting carried away. You're talking about springing a homicidal...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Watchmen: Dan and Laurie are back in costume. Look, Dan, I'm glad you were able to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Dan and Laurie are back in costume. Look, Dan, I'm glad you were able to The camera pushes in with small amplitude at slow speed. Laurie (S1) says: <d>[English] Look, Dan, I'm glad you were able to rediscover your calling in life, but I think you're getting carried away. You're talking about springing a homicidal...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: There is a long silence.
Setting: derived from Dawn Of
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. TO THE BOY
ACTION: There is a long silence. Roger:	COME ON, MARTINEZ!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dawn Of: There is a long silence. Roger:	COME ON, MARTINEZ!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. There is a long silence. Roger:	COME ON, MARTINEZ! The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Oh! Thank you. Thank you very much.
Setting: derived from The Revenge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BLOWING NOSE
ACTION: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean
DIALOGUE — Elaine: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: Oh! Thank you. Thank you very much. (blowing nose) Really. I mean, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Oh! Thank you. Thank you very much. (blowing nose) Really. I mean The camera pushes in with small amplitude at slow speed. Elaine (S1) says: <d>[English] Oh! Thank you. Thank you very much. (blowing nose) Really. I mean</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Asteroid City

SCREENPLAY EXCERPT:
EXT. MOTEL CABIN #7. EVENING

Between the burned ruin and the canvas tent: the five teenagers
sit together in a circle on the ground (under a pink oleander,
near a humming air conditioning unit). Dinah rapidly explains
the rules of a game:

                    DINAH
          After that, the second person says the
          name the first one said and adds another;
          then the third person says both plus a
          new name; then the next person keeps
          going and so on in a circle. It's a
          memory game. Get it?

                    RICKY
          I think so.

                    DINAH
          I'll start. Cleopatra.

                     RICKY
                 (pause)
          Cleopatra, Jagadish Chandra Bose. Like
          that?

Dinah nods. The five teenagers adjust and re-situate themselves,
physically and mentally. Shelly picks up where Ricky left off:

                    SHELLY
          Cleopatra, Jagadish Chandra Bose, Antonie
          van Leeuwenhoek.

                     CLIFFORD
                 (eagerly)
          Cleopatra, Jagadish Chandra Bose, Antonie
          van Leeuwenhoek -- Paracelsus.

Clifford raises an eyebrow. Woodrow points to each player as he
recalls his/her name:

                     WOODROW
          Cleopatra, Jagadish Chandra Bose, Antonie
          van Leeuwenhoek, Paracelsus --
                 (pointing to himself)
          Kurt G�del.

A murmur of appreciation. Camera now pans from one player to the
next as Dinah lists:
                                                            37.

[Assistant]
## SCENE 1 — EXT. MOTEL CABIN #7. EVENING
ACTION: Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander,
DIALOGUE — Dinah: After that, the second person says the name the first one said and adds another; then the third person says both plus a new name; then the next person keeps...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Asteroid City: Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Between the burned ruin and the canvas tent: the five teenagers sit together in a circle on the ground (under a pink oleander, The camera pushes in with small amplitude at slow speed. Dinah (S1) says: <d>[English] After that, the second person says the name the first one said and adds another; then the third person says both plus a new name; then the next person keeps...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Neverending Story

SCREENPLAY EXCERPT:
EXT. VIEW-

the courtyard is being taken away by the Nothing. Because of Bastians new

found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia.

            Childlike Empress:

  Bastian, why don't you do what you dream, Bastian ?

            Bastian:

                        style="mso-tab-count: 1">            style="mso-spacerun: yes">       But I can't ! I have to keep my feet on the ground!

            Childlike Empress:

                                                Call my name ! Bastian, please ! Save us !

            Bastian:

                                            All right, I'll do it. I'll save you. I will do what I dream!

He climbs up to the window and opens it. He leans out into the storm and calls out the name he had chosen for her.

            Bastian:

                                                                          MOONCHILD!

NEXT SCENE-

Darkness, pure and black as night. We hear Bastian speak.

            Bastian:

                        style="mso-tab-count: 2">                        style="mso-tab-count: 1">            style="mso-spacerun: yes">        Why is it so dark?

            Empress Moonchild:

        In the beginning it is always dark.

A small light appears and starts growing until the two childs faces are

 illuminated. It is coming from an object in Moonchild's hand. Bastian looks at it.

            Bastian:

                        style="mso-tab-count: 2">                        style="mso-spacerun: yes">                        What is th

[Assistant]
## SCENE 1 — EXT. VIEW-
ACTION: the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. the courtyard is being taken away by the Nothing. Because of Bastians new found disbelief the Nothing has grown stronger and is now attacking the last remaining part of Fantasia. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade Runner

SCREENPLAY EXCERPT:
EXT. PLATEAU - DUSK                                     85

        And beyond on a plateau overlooking the grounds, a
        figure stands watching, waiting like a bird of prey.

[Assistant]
## SCENE 1 — EXT. PLATEAU - DUSK                                     85
ACTION: And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade Runner: And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. And beyond on a plateau overlooking the grounds, a figure stands watching, waiting like a bird of prey. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Lord Of The Rings: The Return Of The King

SCREENPLAY EXCERPT:
EXT. DUNHARROW ENCAMPMENT - DAWN

MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the
MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled.

[Assistant]
## SCENE 1 — EXT. DUNHARROW ENCAMPMENT - DAWN
ACTION: MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Return Of The King: MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. MUCH ACTIVITY ... HORNS SOUND ... the ENTIRE CAMP is on the MOVE ... fires are DOUSED, TENTS pulled down, HORSES saddled. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: This futuristic bachelor pad is constructed entirely of brightly
Setting: derived from The Heavy Metal Movie
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. HARRY'S APARTMENT
ACTION: This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Die Hard"

SCREENPLAY EXCERPT:
They're shooting at the lights.

        More shots ring out from the building going over the SWAT
        officers' heads and suddenly the huge dome of one of the
        spotlights shatters behind Mitchell and Robinson's head.
        The glow fades.  A moment later the next light twenty feet
        away dies.

                                ROBINSON
                 They're going after the lights!

        The two SWAT officers cutting the garage ate suddenly look up
        as their cover starts to disappear.

                                ROBINSON
                 Call them back.

                                MITCHELL
                 No, they're almost in.

        Suddenly the third and fourth lights are shot out and the SWAT
        men become sitting ducks.

196     IN HOLLY'S OFFICE - HANS                              196

        He calmly speak into his CB.

                                HANS
                 Don't get impatient.  Just wound them.

197     INT. LOBBY                                            197

        Eddie and Uli fire.  They hit one of the officers in the leg,
        the second one in the arm.

198     EXT. POLICE BARRICADES - ON MITCHELL AND ROBINSON     198

                                MITCHELL

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: They're shooting at the lights. More shots ring out from the building going over the SWAT
DIALOGUE — Robinson: They're going after the lights!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Die Hard": They're shooting at the lights. More shots ring out from the building going over the SWAT, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They're shooting at the lights. More shots ring out from the building going over the SWAT The camera pushes in with small amplitude at slow speed. Robinson (S1) says: <d>[English] They're going after the lights!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BitchinKitchen illustrating the trope 'MadlibsCatchphrase'. Nadia G has a recurring rant on Bitchin' Kitchen that goes something like this:
Nadia: What more could you ask for, eh? I know: A [adjective] jetpack. I too once longed for a [adjective] jetpack, but then I thought about it. [two problems with said jetpack] and all for what? So you can [mundane use of jetpack]? It ain't worth it man! Think about it.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying MadlibsCatchphrase.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BitchinKitchen, MadlibsCatchphrase, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for MadlibsCatchphrase. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Just a way of putting me on
Setting: derived from "Total Recall"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Just a way of putting me on ice.  He'd of reversed it
DIALOGUE — Bennie: Man!  This is real complicated. Go over it again, real slow.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Total Recall": Just a way of putting me on ice.  He'd of reversed it, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Just a way of putting me on ice.  He'd of reversed it The camera pushes in with small amplitude at slow speed. Bennie (S1) says: <d>[English] Man!  This is real complicated. Go over it again, real slow.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American Psycho

SCREENPLAY EXCERPT:
INT. SMITH AND WOLLENSKY RESTAURANT - DAY

KIMBALL and Bateman are sitting at a corner table.

KIMBALL
(Very surprised)
No hash browns?

BATEMAN
Not in the mood, I guess.

KIMBALL
But...everyone orders the hash browns here. I
mean- it's-have you been here before?

BATEMAN
(Deliberately nonchalant)
Yes, of course. The hash browns are delicious. I'm just...not...
ordering them.

KIMBALL
(Looking at him like he's nuts)
Suit yourself, I guess.

Pause.

KIMBALL
So, the night he disappeared? Any new thoughts on
what you did?

BATEMAN
I'm not really sure. I had a shower...and some
sorbet?

KIMBALL
I think maybe you've got your dates mixed up.

BATEMAN
But how? Where do you place Paul that night?

KIMBALL
According to his date book, and this was verified by his
secretary, he had dinner with...Marcus Halberstam.

BATEMAN
And?

KIMBALL
I've questioned him.

BATEMAN
Marcus?

KIMBALL
Yes. And he denies it. Though at first he couldn't
be sure.

BATEMAN
But Marcus denied it?

KIMBALL
Yes.

BATEMAN
Well, does Marcus have an alibi?

KIMBALL
Yes.

A pause.

BATEMAN
He does? You're sure?

KIMBALL
(smiling)
I checked it out. It's clean.

BATEMAN
Oh.
KIMBALL Now where were you?
(He laughs)

BATEMAN
(Laughing with him)
Where was Marcus?

KIMBALL
He wasn't with Paul
Owen.

BATEMAN
So who was he with?

KIMBALL
He was at Atlantis with Craig McDermott, Frederick Dibble,
Harry Newman, George Butner and �
(He pauses, Then looks up)
- you.

A moment of stunned silence.

BATEMAN
Oh, right. Of course...We had wanted Paul Owen
to come. But he said he had plans...I guess I had dinner
with Victoria...the f

[Assistant]
## SCENE 1 — INT. SMITH AND WOLLENSKY RESTAURANT - DAY
ACTION: KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. KIMBALL and Bateman are sitting at a corner table. Not in the mood, I guess. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
It's my condition. I never know if I've
		already eaten, so I always just eat small
		amounts.

				TEDDY
		You don't have to remember to be hungry.

				LEONARD
		It's weird, but if you don't eat for a
		while then your body stops being hungry.
		You get sort of shaky but you don't
		realize you haven't eaten. Have I told
		you about Sammy Jankis?

				TEDDY
		Yeah, yeah. I heard enough about him.
		Tell me about John G. You still think
		he's here, right?

				LEONARD
		Who?

				TEDDY
		The guy you're looking for, Johnny G.
		That's why you haven't left. Am I right?

Leonard shrugs. Teddy licks his fingers and frowns.

				TEDDY (cont'd)
		Leonard, you need to be very careful.

				LEONARD
		Why?

				TEDDY
		Well, the other day you made it sound
		like you thought somebody might be trying
		to set you up. Get you to kill the wrong
		guy.

				LEONARD
		Yeah, well I go on facts, not
		recommendations, okay?

				TEDDY
		Lenny, you can't trust a man's life to
		your little notes and pictures.

				LEONARD
		Why?

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: It's my condition. I never know if I've already eaten, so I always just eat small
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: It's my condition. I never know if I've already eaten, so I always just eat small, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It's my condition. I never know if I've already eaten, so I always just eat small The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The CAMERA PANS across the kitchen table where there is a
Setting: derived from Pleasantville
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. KITCHEN. LATER ...
ACTION: The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The CAMERA PANS across the kitchen table where there is a full quart of milk and some uneaten co6kies. It finally comes The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jay And Silent Bob Strike Back

SCREENPLAY EXCERPT:
EXT. DAM ROAD--DAY

               --pavement near the manhole. She sits there, looking down.

[Assistant]
## SCENE 1 — EXT. DAM ROAD--DAY
ACTION: --pavement near the manhole. She sits there, looking down.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jay And Silent Bob Strike Back: --pavement near the manhole. She sits there, looking down., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. --pavement near the manhole. She sits there, looking down. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Black Screen

SCREENPLAY EXCERPT:
INT. X-FORCE WAR ROOM

				BARNETT
			The both of you should go home.  We
			will keep you abreast.

				SLOAN
			This is looking like a needle in a
			haystack.  It's hopeless.

Delacroix holds Sloan as he leads her out.  She is having
difficulty breathing with her asthma.

				DELACROIX
			Thank you for your help.

				BARNETT
			The X-Force always gets their man.

[Assistant]
## SCENE 1 — INT. X-FORCE WAR ROOM
ACTION: The both of you should go home.  We will keep you abreast.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: The both of you should go home.  We will keep you abreast., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The both of you should go home.  We will keep you abreast. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in CaptainScarletAndTheMysterons illustrating the trope 'BritishSeries'. Captain Scarlet and the Mysterons
 Gerry Anderson's New Captain Scarlet
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BritishSeries.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for CaptainScarletAndTheMysterons, BritishSeries, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BritishSeries. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: All right, that�s it! (He leans over
Setting: derived from Saw
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. WIDE-EYED
ACTION: All right, that�s it! (He leans over and picks up his saw, sits down and
DIALOGUE — Adam: (wide-eyed) I remember everything now. (Lawrence glances over at him.) I remember how I got here.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: All right, that�s it! (He leans over and picks up his saw, sits down and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. All right, that�s it! (He leans over and picks up his saw, sits down and The camera pushes in with small amplitude at slow speed. Adam (S1) says: <d>[English] (wide-eyed) I remember everything now. (Lawrence glances over at him.) I remember how I got here.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Final Destination"

SCREENPLAY EXCERPT:
EXT. BEACH - NIGHT

CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic.

The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sits in the sand searching for an answer somewhere in the darkness of the evening sea.

Behind him, O.S., approaching in the sand, SOFT FOOTSTEPS. He listens, notes them. Yet rather than turn around... he looks up into the sky.

ALEX'S POV - THE SKY

The shoreline lights cast an orange haze on the stars, breaking through, infinitely above.

                        ALEX (O.S.)
            Are they up there?

WIDER

Clear Rivers approaches, barefoot in the sand. He neddn't turn to know who is behind him.

                        ALEX (CONT'D)
            Somehow... is 180 still in flight?
            Somewhere... are they still safe?

Clear hasn't met eyes with Alex, but she sits nearby, looking into the sky.
                        CLEAR
            When I was a kid, like, six or
		seven... I used to worry so much
		about my parents dying. Like lying
		awake at night... just worrying. I
		loved them so much. I didn't want
		them to get hurt. And what would
		happen to me? What would life be
		like?
                  (beat)
            Every night... it seemed.

She looks out at the stars. He doesn't eye her, either...

                        ALEX
            Most kids do, I guess.

                        CLEAR
            Most kids never have it happen.

Alex hangs his head...

                        CLEAR
            When I was ten... my dad went into a

[Assistant]
## SCENE 1 — EXT. BEACH - NIGHT
ACTION: CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sits in the sand searching for an answer somewhere in the darkness of the evening.
DIALOGUE — Alex: Are they up there?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Final Destination": CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sit, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CAMERA, FACING the ocean, moves along the shore revealing a lone image sitting on the beach, looking into the Atlantic. The waves are small bur rhythmic, an enternal metronome. Numb, Alex Browning sits in the sand searching for an answer somewhere in the darkness of the evening. The camera pushes in with small amplitude at slow speed. Alex (S1) says: <d>[English] Are they up there?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Pauline . . . screaming hysterically.
Setting: derived from Heavenly Creatures
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. WHARF/OCEANLINER - DAYBLACK & WHITE . . .
ACTION: Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Pauline . . . screaming hysterically. Juliet on the liner . . . tears streaming down her face. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Revenge

SCREENPLAY EXCERPT:
ELAINE
               I just like to have and few drinks and
               just let the guy do whatever

               he wants. Would you close your eyes for a second? I wanna tell
               you a

               secret about my bra.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I just like to have and few drinks and just let the guy do whatever
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Revenge: I just like to have and few drinks and just let the guy do whatever, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I just like to have and few drinks and just let the guy do whatever The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Luke's tiny X-wing rockets away from the green planet of Dagobah and
Setting: derived from The Empire Strikes Back
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. SPACE - PLANET DAGOBAH
ACTION: Luke's tiny X-wing rockets away from the green planet of Dagobah and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Empire Strikes Back: Luke's tiny X-wing rockets away from the green planet of Dagobah and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Luke's tiny X-wing rockets away from the green planet of Dagobah and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Puffy Shirt

SCREENPLAY EXCERPT:
Your hands.

                             GEORGE
               What about them?

                             WOMAN
               They're quite exquisite!

                             GEORGE
               They are?

                             WOMAN
               (Mesmerized) Extraordinary! Have you
               ever done any hand modeling?

                             GEORGE
               Hand modeling? (Shakes his head 'No')

                             WOMAN
               (Fishes a card out of her purse, then
               hands it to George) Here's my card.
               Why don't you, uh, give me a call? (Walks
               off)

[Assistant]
## SCENE 1 — INT. MESMERIZED
ACTION: They're quite exquisite! (Mesmerized) Extraordinary! Have you
DIALOGUE — George: What about them?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: They're quite exquisite! (Mesmerized) Extraordinary! Have you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They're quite exquisite! (Mesmerized) Extraordinary! Have you The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] What about them?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Army Of Darkness

SCREENPLAY EXCERPT:
THE ARMY OF DARKNESS
Screenplay by Sam Raimi and Ivan Raimi

------------------------------------------------------------------------------
1	  GRAINY BLACK AND WHITE - CLOSE-UP - A MAN'S DESPERATE FACE	 1
	   This is Ash, mid twenties, square jaw firmly set and a pair of
	   haunted eyes which dart about quickly in fear. Ash speaks to
	   the CAMERA with urgency:
					   ASH
			   Why would you say that I am
			   insane?  I wouldn't say that I've
			   lost my mind simply because I've
			   heard the voices and seen the
			   godless things moving in the
			   woods. If anything, I think more
			   clearly now than ever before. I
			   know now that there is such a
			   thing as a living Evil. A dark
			   and shapeless thing that lives
			   not in the spaces we know, but
			   between them. In the Dark. In the
			   night. And it wants the exact same
			   thing as you and I: a chance at
			   warm life on this Earth. It
			   doesn't care that is already had
			   that chance ...once. Now listen
			   closely because there isn't much
			   time. Listen and believe, because
			   it's all true.
									   DISSOLVE TO:
2	  EXT. A LOG CABIN - NIGHT								2
	   nestled in a dark forest. Through the window, we see the tiny
	   figure of Ash picking up a book from a desk.
					   ASH (V.O.)
			   I first saw the damn thing at that
			   blasted cabin. The Necronomicon.
			   An ancient Sumarrian text, bound
			   in human flesh and inked in human
			   blood. It contained bizarre burial
			   rites, prophesies...and
			   instruction for demon
			   resurrection. It was n

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Army Of Darkness: Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Screenplay by Sam Raimi and Ivan Raimi ------------------------------------------------------------------------------ The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Walter looks over at the Dude and bellows:
Setting: derived from The Big Lebowski
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Walter looks over at the Dude and bellows: Dude, are you fucking this up?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Big Lebowski: Walter looks over at the Dude and bellows: Dude, are you fucking this up?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Walter looks over at the Dude and bellows: Dude, are you fucking this up? The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: These are the laws of my
Setting: derived from Mrs. Teasdale
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: These are the laws of my administration: No one's allowed to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: These are the laws of my administration: No one's allowed to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. These are the laws of my administration: No one's allowed to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ON B&B, still staring at the statue.
Setting: derived from "Beavis And Butt-Head Do America"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  HOTEL/CASINO - DUSK
ACTION: ON B&B, still staring at the statue. A security guard comes and drags B&B away.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Beavis And Butt-Head Do America": ON B&B, still staring at the statue. A security guard comes and drags B&B away., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ON B&B, still staring at the statue. A security guard comes and drags B&B away. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The four hackers skate into Grand Central Station and head
Setting: derived from Hackers
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. GRAND CENTRAL STATION.
ACTION: The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey.
DIALOGUE — Cereal: Hey Joey, you made it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Hackers: The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The four hackers skate into Grand Central Station and head to the lowest level. They meet up with Joey. The camera pushes in with small amplitude at slow speed. Cereal (S1) says: <d>[English] Hey Joey, you made it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade Out:

SCREENPLAY EXCERPT:
Int. Entrance Hall -- camera shooting up from side of stairs -
- LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of
stairs -- CAMERA PANS with them as they run down the stairs --
they rush toward the entrance, but the huge doors swing shut
in front of them -- MS -- The Four hammer at the door -- then
react, turn and look up to right f.g. as the Witch speaks
o.s. -- CAMERA TRUCKS forward --

                    DOROTHY
          Oh!

WITCH o.s. Going so soon? I wouldn't.... CS -- Witch and
Nikko looking down from the top of stairs --

                    WITCH
          ...hear of it. Why, my little par-....

MCS -- Scarecrow, Tin Man, Dorothy and the Lion by the door --
WITCH o.s. ...ty's just beginning! MLS -- Witch and Nikko at
top of stairs -- she laughs -- CAMERA PANS down to reveal the
Winkies rushing into the entrance hall -- MCS -- Scarecrow,
Tin Man, Dorothy and Lion huddled by door -- the Lion speaks -
-

                    LION
          Trapped! Trapped like mice -- er --
          rats! MLS - The Winkies advancing -

MCS - The Four huddled by door - Tin Man speaks to Lion, who
tries to roar -

                    TIN MAN
          Go ahead - do something! Roar! Roar!

MCS - The Winkie Guards advance with a menacing roar - MCS -
The Four huddled against door - the Lion reacts, speaks -

                    LION
          What good'll it do us?

ELS -- Shooting down from the top of the hall, past the Witch
on landing in f.g. to the Winkies advancing to the four
huddled against the door -- the Winkies roar -- CS -- Witch
and Nikko looking down from the to

[Assistant]
## SCENE 1 — INT. ENTRANCE HALL -- CAMERA SHOOTING UP FROM SIDE OF STAIRS -
ACTION: - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs --
DIALOGUE — Dorothy: Oh!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. - LS -- Dorothy, Lion, Tin Man, and Scarecrow enter at top of stairs -- CAMERA PANS with them as they run down the stairs -- The camera pushes in with small amplitude at slow speed. Dorothy (S1) says: <d>[English] Oh!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: American History X

SCREENPLAY EXCERPT:
INT. BEDROOM - THE THREESOME

Danny looks at the two.

              DANNY
If I don't finish this thing I'm dead.

              CHRIS
Just tell 'em you'll do it tomorrow.
You can't miss the party.

              JASON
Fire pie Lizzy called and told us to
grab your ass.

              DANNY
She did?

                CHRIS
             (nodding)
You gotta hit that shit.  It's the
only fun thing that's legal anymore.

The PHONE RINGS and Danny grabs it.

                DANNY
Hello?

[Assistant]
## SCENE 1 — INT. BEDROOM - THE THREESOME
ACTION: Danny looks at the two. If I don't finish this thing I'm dead.
DIALOGUE — Danny: If I don't finish this thing I'm dead.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: Danny looks at the two. If I don't finish this thing I'm dead., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Danny looks at the two. If I don't finish this thing I'm dead. The camera pushes in with small amplitude at slow speed. Danny (S1) says: <d>[English] If I don't finish this thing I'm dead.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Saw

SCREENPLAY EXCERPT:
Any idea who that is?

                                     JIGSAW
                         (on tape) Let the game begin.

                                     ADAM
                         He knows us.

                                     LAWRENCE
                         Wait a minute. (rewinds more)

                                     ADAM
                         (false hope) What do you think? Probably
                         a joke, right?

                                     LAWRENCE
                         Shh, shh! (presses play)

                                     JIGSAW
                         (on tape) Let the game begin.

                                     LAWRENCE
                         (softly) Listen...

                                     JIGSAW
                         (on tape, in a VERY hushed tone after
                         a brief silence)...Follow your heart.

               Lawrence stops the tape.

                                     ADAM
                         What the hell does Follow your heart
                         mean?

               Lawrence is looking around, on the walls and everywhere else
               in the bathroom for a heart. He spots a small one drawn in brown
               on the toilet next to Adam and points.

                                     LAWRENCE
                         There! Right next to you, on the toilet.

               Adam looks, sees the toilet. Slowly, he bends down, resting his
               hands on the seat, looking down into the bowl of liquid shit,
               not really s

[Assistant]
## SCENE 1 — INT. ON TAPE
ACTION: Any idea who that is? (on tape) Let the game begin.
DIALOGUE — Jigsaw: (on tape) Let the game begin.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: Any idea who that is? (on tape) Let the game begin., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Any idea who that is? (on tape) Let the game begin. The camera pushes in with small amplitude at slow speed. Jigsaw (S1) says: <d>[English] (on tape) Let the game begin.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bride Of Leprechaun

SCREENPLAY EXCERPT:
Where the hell are you?

                         LEPRECHAUN (O.S.)
               You'll have to open the door, it's
               wrought iron. Remember? Didn't you
               read the book?

     In pain, Morty reaches up and starts to turn the combination.

98   INT. CLOSET - CONTINUOUS                                    98

     Cody punches at the glass, repeatedly, it's too thick.

                         CODY
               Stop it!! Morty!

     Cody looks around the closet for something to break the
     glass.

99   INT. MANAGER'S OFFICE - FOLLOWING                           99

     Screaming in pain, Morty dials in the numbers. When finished,
     he opens up the safe door, and falls back, exhausted. The
     Leprechaun steps out. He dusts himself off and beams with
     pride.
                                                              78.

                          LEPRECHAUN
                Your second wish has been granted.

                          MORTY

[Assistant]
## SCENE 1 — INT. O.S.
ACTION: Where the hell are you? You'll have to open the door, it's
DIALOGUE — Leprechaun: You'll have to open the door, it's wrought iron. Remember? Didn't you read the book?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: Where the hell are you? You'll have to open the door, it's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Where the hell are you? You'll have to open the door, it's The camera pushes in with small amplitude at slow speed. Leprechaun (S1) says: <d>[English] You'll have to open the door, it's wrought iron. Remember? Didn't you read the book?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Any idea who that is?
Setting: derived from Saw
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ON TAPE
ACTION: Any idea who that is? (on tape) Let the game begin.
DIALOGUE — Jigsaw: (on tape) Let the game begin.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Saw: Any idea who that is? (on tape) Let the game begin., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Any idea who that is? (on tape) Let the game begin. The camera pushes in with small amplitude at slow speed. Jigsaw (S1) says: <d>[English] (on tape) Let the game begin.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Django Unchained

SCREENPLAY EXCERPT:
Please come inside Fraulein.
          She does, and just'as Lara Lee is to say something, Schultz says,
          "Thank You very much," and closes the door in her face. Miss Lara looks
          to her Mammy, and the two women head off nonplussed.

          INT - SCHULTZ'S GUEST ROOM (BIG HOUSE) - LATE AFTERNOON
          With the door closed, Schultz turns to the weak, frightened,
          disoriented girl.
          He gives her a pleasant smile.
          Dr.SCHULTZ
          They call you Hildi, but your real name
          is Broomhilda, isn't it?

                         BROOMHILDA
          Yes. How do you know that?
          Dr.SCHULTZ
          Stands to reason who ever taught you
          German would also give you a German name.
          Can I pour you a glass of water,
          Broomhilda?
          Hearing her name being spoke properly for the first time in awhile, not
          to mention with a German accent, does have a bit of a calming influence
          on the frightened girl.

                         107

          WE CUT TO DJANGO
          on the other side of the adjoining door, listening, waiting for his cue
          to present himself.
          BACK TO BROOMHILDA AND Dr.SCHULTZ
          As Dr.Schultz calmly pours the young lady a glass of water, he begins
          talking to her in GERMAN SUBTITLED IN ENGLISH;
          Dr.SCHULTZ

[Assistant]
## SCENE 1 — INT. BIG HOUSE
ACTION: Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says,
DIALOGUE — Broomhilda: Yes. How do you know that? Dr.SCHULTZ Stands to reason who ever taught you German would also give you a German name. Can I pour you a glass of water,...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Django Unchained: Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Please come inside Fraulein. She does, and just'as Lara Lee is to say something, Schultz says, The camera pushes in with small amplitude at slow speed. Broomhilda (S1) says: <d>[English] Yes. How do you know that? Dr.SCHULTZ Stands to reason who ever taught you German would also give you a German name. Can I pour you a glass of water,...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Good News, Bad News

SCREENPLAY EXCERPT:
JERRY
               (The phone rings. He picks it up and
               says:) If you know what happened in
               the Mets-game, don't say anything, I
               taped it, hello... Yeah, no, I'm sorry,
               you have the wrong number...Yeah, no
               (somebody knocks at the door) Yeah?

[Assistant]
## SCENE 1 — INT. SOMEBODY KNOCKS AT THE DOOR
ACTION: (The phone rings. He picks it up and says:) If you know what happened in
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: (The phone rings. He picks it up and says:) If you know what happened in, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. (The phone rings. He picks it up and says:) If you know what happened in The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A COP rushes toward him, seemingly from
Setting: derived from American Psycho
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. ALLEY - NIGHT
ACTION: A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American Psycho: A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A COP rushes toward him, seemingly from out of nowhere, and tackles him, trying to get the gun away The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: BRUCE and VICKI enter. He takes her coat, drops it on a
Setting: derived from Batman
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. WAYNE MANOR - NIGHT
ACTION: BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up.
DIALOGUE — Vicki: -- but it's not fair. I'm half drunk and you're not even --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up. The camera pushes in with small amplitude at slow speed. Vicki (S1) says: <d>[English] -- but it's not fair. I'm half drunk and you're not even --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5