[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Elaine and Billy in bed the next morning.
Setting: derived from The Sponge
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BILLY LEANS IN TO KISS HER.
ACTION: Elaine and Billy in bed the next morning. Fine, fine. Everything o.k.?
DIALOGUE — Elaine: Good morning.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Sponge: Elaine and Billy in bed the next morning. Fine, fine. Everything o.k.?, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Elaine and Billy in bed the next morning. Fine, fine. Everything o.k.? The camera pushes in with small amplitude at slow speed. Elaine (S1) says: <d>[English] Good morning.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I know this ain't very romantic, but
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I know this ain't very romantic, but what can I say?  I don't want to explode.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: I know this ain't very romantic, but what can I say?  I don't want to explode., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I know this ain't very romantic, but what can I say?  I don't want to explode. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: They run through the green tangle. FLASH trips over a vine.
Setting: derived from Flash Gordon
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. FOREST - FLASH AND TIGER MAN
ACTION: They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up.
DIALOGUE — Tiger Man: Thank you for freeing me. 48.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. They run through the green tangle. FLASH trips over a vine. TIGER MAN picks him up. The camera pushes in with small amplitude at slow speed. Tiger Man (S1) says: <d>[English] Thank you for freeing me. 48.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: CUT TO A SDIREN BLARING and a fire engine racing through the streets of
Setting: derived from "Jacob'S Ladder"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT.  U.S. ARMY RECRUITING HEADQUARTERS - NIGHT
ACTION: CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Jacob'S Ladder": CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Give me a pack of those Turkish
Setting: derived from Sunset Boulevard
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Give me a pack of those Turkish cigarettes -- Melachrinos.
DIALOGUE — Artie'S Voice: Stick 'em up, Gillis, or I'll let you have it!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Sunset Boulevard: Give me a pack of those Turkish cigarettes -- Melachrinos., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Give me a pack of those Turkish cigarettes -- Melachrinos. The camera pushes in with small amplitude at slow speed. Artie'S Voice (S1) says: <d>[English] Stick 'em up, Gillis, or I'll let you have it!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Tony, Natasha, and Smart Hulk hash it out.
Setting: derived from Avengers: Endgame
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. AVENGERS COMPOUND, OFFICE - DAY, EARLY
ACTION: Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what
DIALOGUE — Natasha: So this `Time Stone' guy...what kind of doctor was he?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Avengers: Endgame: Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Tony, Natasha, and Smart Hulk hash it out. So this `Time Stone' guy...what The camera pushes in with small amplitude at slow speed. Natasha (S1) says: <d>[English] So this `Time Stone' guy...what kind of doctor was he?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
Brock
Nurse Joy.

Nurse Joy
Where is this place? Why am I here?

Mewtwo
To make you take care of me, I took you from the Pok�mon Center.
A doctor who is familiar with pok�mon is convenient. You were
quite useful. You don't remember anything though.

Brock
What did you say?

Mewtwo
Humans can be manipulated in any way with my power.

Misty
With what power?

Pikachu
PIKA!
	(Meanwhile TR are in the castle and they find a strange
room and they enter it.)

Meowth
What is this place?
	(They look and see a Charizard, Venusaur and a Blastoise in
Big Glass Test Tubes sleeping.)

Meowth
Cute!

James
Is it really?

Jessie
These aren't like any treasures I've seen.
	(Jessie walks away and sits on some button and a computer
turns on with a very fuzzy screen.)

Computer
...our study... to continue in our research ... we would have to
collect samples from our test subjects...
	(All of a sudden something grabs Meowth and throws him in a
machine)

Meowth
HELP! HELP!

Jessie
Meowth!
	(Both Jessie and James start pull to get Meowth out and
they do get him out but not before the machine got 3 hairs from
off of his tail.)

Meowth
OUCH! My hair!
	(on the computer screen a figure of a Meowth shows up and
the computer starts saying some weird stuff then in an empty test
tube next to Team Rocket, a Meowth falls down from a pipe into
it)

All of TR
MEOWTH?!

Meowth
I am Meowth.

James
Then this is.... Meowth's copy?

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Where is this place? Why am I here? To make you take care of me, I took you from the Pok�mon Center.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: Where is this place? Why am I here? To make you take care of me, I took you from the Pok�mon Center., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Where is this place? Why am I here? To make you take care of me, I took you from the Pok�mon Center. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Good News, Bad News

SCREENPLAY EXCERPT:
JERRY
               If my father was moving this he'd had
               to have a cigarette in his mouth the
               whole way. (talks from now on like he
               has a cigarette in his mouth) Have you
               got your end?...Your end's got to come
               down first, easy now, drop it down...drop
               it down, your end's got to come down.

                             GEORGE
               Ya know, I can't believe you're bringin'
               in an extra bed for woman, that wants
               to sleep with you. Why don't you bring
               in an extra guy too? (sits down)

                             JERRY
               (hands George a beer) Look, it's a very
               awkward situation, I, I don't wanna
               be presumptuous.

                             GEORGE
               All right, all right, one more time,
               one more time! What was the EXACT phrasing
               of the request?

                             JERRY
               All right, she said she couldn't find
               a decent hotel- room...

                             GEORGE
               A decent hotel-room...

                             JERRY
               Yeah, a decent hotel-room, would it
               be terribly inconvenient if she stayed
               at my place.

                             GEORGE
               You can't be serious. This is New York
               city: there must be eleven million decent
               hotel-rooms! Whatta ya need? A flag?
               (waves with his handker

[Assistant]
## SCENE 1 — INT. SITS DOWN
ACTION: If my father was moving this he'd had to have a cigarette in his mouth the
DIALOGUE — George: Ya know, I can't believe you're bringin' in an extra bed for woman, that wants to sleep with you. Why don't you bring in an extra guy too? (sits down)
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: If my father was moving this he'd had to have a cigarette in his mouth the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. If my father was moving this he'd had to have a cigarette in his mouth the The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] Ya know, I can't believe you're bringin' in an extra bed for woman, that wants to sleep with you. Why don't you bring in an extra guy too? (sits down)</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Hellboy enters to find Abe, bleeding but alive, leaning
Setting: derived from "Hellboy"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. ABANDONED SHOWER ROOM (SET) - DAY
ACTION: Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries
DIALOGUE — Hellboy: We need an ambulance. Now!! Over!!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hellboy": Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hellboy enters to find Abe, bleeding but alive, leaning against the tile, blue blood all around him. Hellboy tries The camera pushes in with small amplitude at slow speed. Hellboy (S1) says: <d>[English] We need an ambulance. Now!! Over!!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Coraline goes to the little door, still ajar. She peeks
Setting: derived from Coraline
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LIVING ROOM - SAME
ACTION: Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was
DIALOGUE — Coraline: Huh?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Coraline goes to the little door, still ajar. She peeks behind and finds the WALL OF SOLID BRICKS. Yes, it was The camera pushes in with small amplitude at slow speed. Coraline (S1) says: <d>[English] Huh?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade In:

SCREENPLAY EXCERPT:
C'mon, Lenny - we'll take a look down
		there together. Then you'll know. You'll
		know what you really are.

Leonard glances fearfully at the door, then looks at Teddy.
He THRUSTS the barrel of his gun into Teddy's mouth and WE
ARE AT THE SHOT FROM THE END OF THE OPENING SEQUENCE. Teddy
panics, shaking his head, trying to talk around the metal,
but GAGS just as Leonard pulls the trigger. A SHOT rings out
as we -

							CUT TO:

5    INT. MOTEL ROOM 21 - DAY ##BLACK AND WHITE SEQUENCE##	   5

Leonard lies on the queen-sized bed. He lifts his head.

				LEONARD (V.O.)
		So you're in some motel room...

He gets up, surveys the room as if for the first time. He
wears BOXERS and a PLAID WORK SHIRT.

				LEONARD (cont'd)
		... you don't know how long you've been
		there, or how you got there...

There is a room key on the dresser. The plastic tag
identifies it as the key to ROOM 21. Leonard opens drawers in
the room.

[Assistant]
## SCENE 1 — INT. V.O.
ACTION: C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. C'mon, Lenny - we'll take a look down there together. Then you'll know. You'll The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Fred's POV: A BIG FIST slams into Fred's face, knocking him
Setting: derived from As Credits Roll
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. POLICE STATION - INTERROGATION ROOM - NIGHT
ACTION: Fred's POV: A BIG FIST slams into Fred's face, knocking him back in a chair.  Ed and Al are standing in front of Fred.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: Fred's POV: A BIG FIST slams into Fred's face, knocking him back in a chair.  Ed and Al are standing in front of Fred., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Fred's POV: A BIG FIST slams into Fred's face, knocking him back in a chair.  Ed and Al are standing in front of Fred. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Marine Biologist

SCREENPLAY EXCERPT:
GEORGE
               Diane DeConn? You saw Diane DeConn!

                             JERRY
               Something huh?

                             GEORGE
               Yeah! How'd she look.

                             JERRY
               She looked great. She asked about you.

                             GEORGE
               She did! What did she say?

                             JERRY
               "How's George?"

                             GEORGE
               George! She said George? She remembered
               my name. Diane DeConn

               remembered my name. She was the "it" girl!

                             JERRY
               Yeah she asked for your number, I think
               she's gonna get in touch with

               you.

                             GEORGE
               OK, I'm tellin' you right now if your
               kiddin' around I'm not gonna

               be able to be friends with you anymore. I'm serious about that.
               You

               got that.

                             JERRY
               I got no problem with that.

                             GEORGE
               Good. Cause if this is a lie, if this
               is a joke, if this is your

               idea of some cute little game...we're finished!

                             JERRY
               Expect a call.

                             GEORGE
               Oh my god he's not kidding.

                             JERRY
               Now I should tell you at this point
               she's under the imp

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Diane DeConn? You saw Diane DeConn! Yeah! How'd she look.
DIALOGUE — Jerry: Something huh?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: Diane DeConn? You saw Diane DeConn! Yeah! How'd she look., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Diane DeConn? You saw Diane DeConn! Yeah! How'd she look. The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] Something huh?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Matrix

SCREENPLAY EXCERPT:
INT.  SHRINE (MATRIX) - DAY

	Neo enters nervously.  Beneath his feet is a path of the
	zodiac leading to marbled stairs that rise to a dais and
	a three-legged throne.

	The throne is empty.

					NEO
			Hello?

	A DISTANT FEMALE VOICE calls to him and he follows it up
	the stairs.  At the top of the dais, he smells something
	cooking.

	Following the scent, he moves behind the pillars where he
	finds an open door.

					VOICE (O.S.)
			Just come on in.

	He walks through a vestibule where he sees a fabulous
	moonstone headdress and velvet robes.  A second door
	leads into --

[Assistant]
## SCENE 1 — INT.  SHRINE (MATRIX) - DAY
ACTION: Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Matrix: Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Neo enters nervously.  Beneath his feet is a path of the zodiac leading to marbled stairs that rise to a dais and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Heavy Metal Movie

SCREENPLAY EXCERPT:
INT. HARRY'S APARTMENT

    This futuristic bachelor pad is constructed entirely of brightly
    coloured molden plastic.  Bowling trophies sit on a shelf
    underneath a neon "Buweiser" clock.  The place is a mess.

    HARRY carries the GIRL in, pushes the light button to "On",
    and lays her down on the sofa.  As he takes off his jacket
    he looks down at the unconscious figure - her clothes torn
    in all the right places.  She moans and starts to come to.

    GIRL

    Where am I?

    HARRY

    My place ...

    Walking over to a hi-tech plastic bar, HARRY pushes a button
    and a machine pours and mixes a drink.  He hands the GIRL the
    glass.  She sits up and drinks.

    GIRL
    (looking at Harry)

    They'd have killed me if it
    wasn't for you.

    HARRY

    What'd they want to snuff you
    for?

    - - -

[Assistant]
## SCENE 1 — INT. HARRY'S APARTMENT
ACTION: This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Heavy Metal Movie: This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. This futuristic bachelor pad is constructed entirely of brightly coloured molden plastic.  Bowling trophies sit on a shelf The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The room is dark except for one burning candle. Kimberly tosses and
Setting: derived from Final Destination 2
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. KIMBERLY'S ROOM - NIGHT
ACTION: The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Final Destination 2: The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The room is dark except for one burning candle. Kimberly tosses and turns. The wind sends a single branch scraping against her window. A The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DrakeAndJosh illustrating the trope 'GeekyAnalogy'. Inverted in Drake & Josh when Josh teaches Drake about atoms and molecules by comparing it to guitar chords.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying GeekyAnalogy.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DrakeAndJosh, GeekyAnalogy, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for GeekyAnalogy. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: L A B Y R I N T H

SCREENPLAY EXCERPT:
L A B Y R I N T H

                                  by
                            Laura Phillips
                                 and
                             Terry Jones

                                Story
                                  by
                              Dennis Lee

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

FADE IN ON:

1	EXT: SKY - DAY

A WHITE BIRD soaring. The sky is a glorious explosion of blue and
mauve and lavender. The setting sun washes the clouds with a delicate
pink tint. The bird swoops and spirals and we are right there with
him. Then suddenly, below us, an extraordinary sight appears.

2	EXT: LABYRINTH - DAY

It is the labyrinth, an enormous maze of incredible mandala like
intricacy. From our magnificent vantage point, WE ARE BARELY ABLE TO
MAKE OUT its details: the twisting walls interrupted here and there
by lush forest, the complex web of waterways, the forbidding castle
at the core. It is vast and magical, frightening and compelling at
the same time. We would love to linger, perhaps fly lower and get a
better look at this wondrous place, but the bird flies on

3	EXT: GLADE - DAY

It is an idyllic setting, warm and inviting. The late afternoon sun
washes everything with a pink glow. Between the water and a line of
lush fruit trees is a flower-strewn glade. A FIGURE emerges from the
trees and walks toward the water. It is a YOUNG WOMAN dressed in a
flowing white dress that swirls around her in the breeze. The pink
light burnishes her hair and causes a gold circlet she wears on her
head to glow. She is b

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A WHITE BIRD soaring. The sky is a glorious explosion of blue and
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from L A B Y R I N T H: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A WHITE BIRD soaring. The sky is a glorious explosion of blue and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A WHITE BIRD soaring. The sky is a glorious explosion of blue and The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Black Screen

SCREENPLAY EXCERPT:
EXT. SLOPES OF AMON HEN -- DAY

Frodo is walking beneath the trees...lost in thought. His
feet hit the rough edge of an ancient stone slab...his eyes
follow an overgrown path towards stone stairs leading to the
summit of Amon Hen...the seeing seat. A CRACKLING SOUND!
Frodo freezes....

                    BOROMIR
              (quietly)
          None of us should wander alone; you least
          of all. So much depends on you...Frodo?

Frodo turns slowly...he stares at Boromir, tense, cautious.

                    BOROMIR (CONT'D)
          I know why you seek solitude. You
          suffer, I see it day by day. Are you
          sure you do not suffer needlessly?

Frodo stands silent for a moment..the murmur of the Wind in
the trees and the distant roar of the falls of Rauros can be
heard

                    BOROMIR (CONT'D)
          Let me help you. There are other ways,
          Frodo..other paths that we might take.

                    FRODO
          I know what you would say, and it would
          seem like wisdom but for the warning of
          my heart.

                     BOROMIR
          Warning?   Against what?

Boromir has started forward towards Frodo, he pulls himself
up.

                                                    (CONTINUED)

                                                         109.
CONTINUED:

                    BOROMIR (CONT'D)
          We are all afraid, Frodo. But to let that
          fear drive us to destroy what hope we
          have...don't you see that is madness?

                    FRODO
          There is no other

[Assistant]
## SCENE 1 — EXT. SLOPES OF AMON HEN -- DAY
ACTION: Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes
DIALOGUE — Boromir: None of us should wander alone; you least of all. So much depends on you...Frodo?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Frodo is walking beneath the trees...lost in thought. His feet hit the rough edge of an ancient stone slab...his eyes The camera pushes in with small amplitude at slow speed. Boromir (S1) says: <d>[English] None of us should wander alone; you least of all. So much depends on you...Frodo?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I could have killed myself.
Setting: derived from Joker
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Joker: I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"..., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I could have killed myself. CLOSE ON THE LAST LINE, he crosses out "could"... The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Jennifer'S Body

SCREENPLAY EXCERPT:
EXT. KETTLE HIGH CAMPUS - CONTINUOUS
          Needy and Chip walk to an alley behind the school.
          Melting snow drips off the eaves.
          Needy pulls out a large black binder and opens it. It's
          full of copies from the library and Internet printouts.
          The spine reads "JENNIFER RESEARCH"

                                     NEEDY
                    Look at this.
          She thrusts a piece of paper into CHIP's hands.

                                                            (CONTINUED)

                                                               84.
          CONTINUED:

                                  CHIP
                         (CONFUSED)
                    Demon...demonic...
                                  NEEDY
                    Demonic transference. It's
                    something that happens when you
                    try to sacrifice a virgin to Satan
                    without using an actual virgin!
          CHIP stares at her.
                                  NEEDY (CONT'D)
                    I think that's what happened to
                    Jennifer. Those guys from that
                    band were trying to sacrifice her
                    in the woods. But what they didn't
                    realize is that she hasn't been a
                    virgin since junior high!
                    Jennifer's a total cum-dumpster!
                    It all makes sense now! Read
                    this...
          She grabs the piece of paper from him.
                                  NEEDY (CONT'D)

[Assistant]
## SCENE 1 — EXT. KETTLE HIGH CAMPUS - CONTINUOUS
ACTION: Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves.
DIALOGUE — Needy: Look at this. She thrusts a piece of paper into CHIP's hands.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Jennifer'S Body: Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Needy and Chip walk to an alley behind the school. Melting snow drips off the eaves. The camera pushes in with small amplitude at slow speed. Needy (S1) says: <d>[English] Look at this. She thrusts a piece of paper into CHIP's hands.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Les Miserables

SCREENPLAY EXCERPT:
Do you hear the people sing

                         GAVROCHE/COURFEYRAC
               Singing the song of angry men

                         STUDENTS/CITIZENS

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Do you hear the people sing Singing the song of angry men
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: Do you hear the people sing Singing the song of angry men, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Do you hear the people sing Singing the song of angry men The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: " T E R M I N A T O R "

SCREENPLAY EXCERPT:
Hold on, goddamnit!

        He rouses slightly, gripping her tighter.

        HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to
        ZIGZAG desperately across all four lanes.  The truck stays
        with her, closing, its trailer WHIPLASHING VIOLENTLY.

                                               CUT TO:

241     EXT./INT. TUNNEL - NIGHT                               241

        The truck is right behind them as then enter a TUNNEL.
        A half-mile of exitless concrete and strobing fluorescent
        lights.

        M.C.U. - SARAH AND KYLE (PROCESS SHOT) - He blinks and looks
        back at a SOLID WALL OF METAL AND LIGHTS looming behind them.
        Sarah hunches down.  They hit eighty.

        FULL SHOT - The leviathan dwarfs them, its big tires ROARING
        like the hubs of Hell.

                                               CUT TO:

242     EXT. FREEWAY - NIGHT                                   242

        The tanker is twenty feet behind them as they clear the
        tunnel.  Sarah dodges to one side and LOCKS THE BRAKES.
        The bike slides, fish-tailing.
        The truck roars past, hitting the air-brakes.
        The trailers force her closer and closer  to the guardrail
        as Terminator tries to sandwich her.
        The bike slides to a stop.
        The rearmost set of trailer wheels slams into the guardrail
        right in front of Sarah.

        Sarah emerges from a cloud of tire smoke, cutting across
        all four lances behind the stopped semi.

                                               CUT TO:

243

[Assistant]
## SCENE 1 — INT. PROCESS SHOT
ACTION: He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from " T E R M I N A T O R ": He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. He rouses slightly, gripping her tighter. HIGH ANGLE - MOVING WITH BOTH VEHICLES as Sarah starts to The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Hunched down, she moves as quickly as she can, tearing
Setting: derived from Coraline
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. PASSAGEWAY � CONTINUOUS
ACTION: Hunched down, she moves as quickly as she can, tearing through the sticky cobwebs.
DIALOGUE — Tall Other Mother: Coraline!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: Hunched down, she moves as quickly as she can, tearing through the sticky cobwebs., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hunched down, she moves as quickly as she can, tearing through the sticky cobwebs. The camera pushes in with small amplitude at slow speed. Tall Other Mother (S1) says: <d>[English] Coraline!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
Umio
That's my Gyarados. I rode him across the sea. Those kind of
waves are nothing for it.

Ash
Gyarados is a brutal pok�mon isn't it?

Umio
Yeah, but if you can handle it, no one is more reliable.

Sweet
My pok�mon are just the same over there.
	(points to her Blastoise, Wigglytuff, and more. Then all
the lights turn off, there is a bright beam of light coming down
the center of a huge spiral staircase.)

Lady
That you for waiting everyone. The strongest pok�mon trainer is
coming.
	(All of a sudden Mewtwo starts floating down and all the
pok�mon get worried.)

Lady
Yes, this is the strongest pok�mon trainer and strongest pok�mon.
Mr. Mewtwo.

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's my Gyarados. I rode him across the sea. Those kind of waves are nothing for it. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: 1   Ext.   Cityscape                         Sunset           1

SCREENPLAY EXCERPT:
Yes ... No ... send that back ...
               wrong department ... of course ... of
               course not ... yes ... no ... maybe.

    CUT to SAM watching this caravanserai with awe as it
    starts pass him.

                          EXPEDITER 4
               ... about these requisitions ...

                          EXPEDITER 5
               Mr Warren ... EX/27 has 15 suspects
               still outstanding.

                          EXPEDITER 6
               ... a decision, Mr Warren ...

                            WARREN
               ... cancel that ... okay ... put half
               as terrorists, the rest as victims
               ... yes ... yes ... no ... definitely
               no ...

    SAM doesn't have the nerve to jump into this. The scrum
    sweeps by and fades away along the corridor, and finally
    disappearing around the corner at the other end. SAM
    follows. Silence has descended again.

61  INT.   CORRIDOR                          DAY             61

    SAM gets to the corner of the corridor and finds a similar
    corridor at right angles. He hesitates and continues. Then
    he starts to hear the sound again. It is coming up from
    behind. MR WARREN has circumnavigated the building. The
    same sort of business is being enacted at the same pace.
    As the scrum reaches SAM he gathers his nerve and jumps
    right in beside WARREN, and keeps going.

                              SAM

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Yes ... No ... send that back ... wrong department ... of course ... of
DIALOGUE — Expediter 4: ... about these requisitions ...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from 1   Ext.   Cityscape                         Sunset           1: Yes ... No ... send that back ... wrong department ... of course ... of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Yes ... No ... send that back ... wrong department ... of course ... of The camera pushes in with small amplitude at slow speed. Expediter 4 (S1) says: <d>[English] ... about these requisitions ...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Eric Rogers, Ken Keeler & David X. Cohen
Setting: derived from Futurama
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet
DIALOGUE — Farnsworth: Good news, everyone! I've invented a device that allows you to operate equipment from great distances. I call it "the fing-longer".  Observe.  And, here we go....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Futurama: Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Eric Rogers, Ken Keeler & David X. Cohen Transcribed by Dave, The Neutral Planet The camera pushes in with small amplitude at slow speed. Farnsworth (S1) says: <d>[English] Good news, everyone! I've invented a device that allows you to operate equipment from great distances. I call it "the fing-longer".  Observe.  And, here we go....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in BykerGrove illustrating the trope 'VerySpecialEpisode'.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying VerySpecialEpisode.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for BykerGrove, VerySpecialEpisode, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for VerySpecialEpisode. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Jacob'S Ladder"

SCREENPLAY EXCERPT:
EXT.  U.S. ARMY RECRUITING HEADQUARTERS - NIGHT

CUT TO A SDIREN BLARING and a fire engine racing through the streets of
lower MANHATTAN. A CROWD is forming. Banks of lights and television
cameras amass in the cold night air. Police cars and mobile units rush
to the scene.

CUT TO JACOB. In one hand he is holding a brightly lit torch. In the
other he is holding a container of gasoline and pouring it on the steps
of the U.S. ARMY RECRUITING HEADQUARTERS. The volatile liquid splashes
against his pants and shoes and runs down the pavement. A five gallon
container lies emptying nearby. Gasoline belches from it insistently
and pours onto the street. Bystanders back away as the gasoline snakes
toward them.

Television cameras and microphones are pointing in JACOB's direction,
but at a safe distance. He is yelling at them, his teeth chattering
from the cold.

				JACOB
		Listen to me. There were four
		companies in our batallion. Five
		hundred men. Seven of us were left
		when it was over. Seven! Four
		companies engaged in an enemy
		offensive that not one of us who
		survived can remember fighting.

				BYSTANDERS
		Use the torch!

				ONLOOKER
		Shut up! Let him talk!

POLICE AMBULANCES are arriving at the scene. FIREMEN ready hoses at
nearby hydrants. T.V. CAMERAS are rolling.

				JACOB
			(shouting)
		You don't forget a battle where 500
		men were killed. They did something
		to us. I want to know the truth, the
		goddamn truth. We have a right to
		know.
			(he yells toward the
			cameras)
		Are you getting all this? I want this
		on national T.V. I want the whole
		countr

[Assistant]
## SCENE 1 — EXT.  U.S. ARMY RECRUITING HEADQUARTERS - NIGHT
ACTION: CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Jacob'S Ladder": CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CUT TO A SDIREN BLARING and a fire engine racing through the streets of lower MANHATTAN. A CROWD is forming. Banks of lights and television The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The MAC Mothers are on a stage, preparing two electric
Setting: derived from Fade In:
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. USO SHOW - NIGHT
ACTION: The MAC Mothers are on a stage, preparing two electric Something must be done!
DIALOGUE — Kyle'S Mother: Something must be done! Tomorrow it will be! We're going to execute this threat to our democracy!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade In:: The MAC Mothers are on a stage, preparing two electric Something must be done!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The MAC Mothers are on a stage, preparing two electric Something must be done! The camera pushes in with small amplitude at slow speed. Kyle'S Mother (S1) says: <d>[English] Something must be done! Tomorrow it will be! We're going to execute this threat to our democracy!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Did you see that whale thing on TV last
Setting: derived from The Marine Biologist
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. GEORGE LOOKS TO THE TABLE
ACTION: Did you see that whale thing on TV last I'm such a Huge whale fan. These marine
DIALOGUE — Jerry: No.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Marine Biologist: Did you see that whale thing on TV last I'm such a Huge whale fan. These marine, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Did you see that whale thing on TV last I'm such a Huge whale fan. These marine The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] No.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dark City

SCREENPLAY EXCERPT:
INT.  HOSPITAL ROOM

     Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the
     gloom.  He walks quietly to his mother, encased in a metallic
     contraption, something like an iron lung.

                         BUMSTEAD (whisper)
               Brought you these.

     He places flowers on the bedside table.  His mother just stares
     expressionless into space, in a coma.  He sits on a metal
     chair, looks at the woman.  Her life-sustaining machines hiss
     and breathe.

[Assistant]
## SCENE 1 — INT.  HOSPITAL ROOM
ACTION: Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic
DIALOGUE — Bumstead: Brought you these.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Bumstead enters darkness  -  pneumatic MACHINE NOISE fills the gloom.  He walks quietly to his mother, encased in a metallic The camera pushes in with small amplitude at slow speed. Bumstead (S1) says: <d>[English] Brought you these.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Dollhouse illustrating the trope 'BetterOnDVD'. Dollhouse, partly because shows by Tim Minear and Joss Whedon already tend to do this anyway, partly because it's a dense, fast-paced Myth Arc-heavy show with steady plot and character arc progression from one episode to the next, and partly because watching the episodes more than once means you catch more of the little things.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying BetterOnDVD.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Dollhouse, BetterOnDVD, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for BetterOnDVD. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The MCP blasted it... There are very
Setting: derived from T R O N
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: The MCP blasted it... There are very few domains left with any power at all.
DIALOGUE — Flynn: Lousy utility companies ... they're the same wherever you go.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: The MCP blasted it... There are very few domains left with any power at all., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The MCP blasted it... There are very few domains left with any power at all. The camera pushes in with small amplitude at slow speed. Flynn (S1) says: <d>[English] Lousy utility companies ... they're the same wherever you go.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade

SCREENPLAY EXCERPT:
EXT. BLADE'S OLDS/ABANDONED FACTORY - NIGHT

	A gate grinds open.

	We follow the Olds as it cruises around the back of the building,
	heading down a concrete loading ramp. At the bottom of the ramp, a
	heavy iron door rises. Blade's Olds disappears into the darkness.

[Assistant]
## SCENE 1 — EXT. BLADE'S OLDS/ABANDONED FACTORY - NIGHT
ACTION: We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. We follow the Olds as it cruises around the back of the building, heading down a concrete loading ramp. At the bottom of the ramp, a The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Buckaroo Banzai

SCREENPLAY EXCERPT:
INT.  LIZARDO'S ROOM - NIGHT	104

Nearly half a century later, the elderly Lizardo regards with
smoldering evil the turn of the key in his own door and the appearance
of a GUARD who comes in and unplugs his TV set.

GUARD
Cheer up, Lizardo, it's Friday.  I come for your TV.  You been using
too damn much juice...ten thousand kilowatts again this month.  Beats
me how one old homicidal loony could use that much power.

The guard leaving with Lizardo's TV...Lizardo trying to control
himself, his eyes rolling up at the ceiling where yet another UNUSUAL
EQUATION has been scrawled in an angry hand.

DOCTOR LIZARDO
I want my TV...don't take my TV...I want it.  I want the Overthruster.
I want it.

[Assistant]
## SCENE 1 — INT.  LIZARDO'S ROOM - NIGHT	104
ACTION: Nearly half a century later, the elderly Lizardo regards with smoldering evil the turn of the key in his own door and the appearance
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: Nearly half a century later, the elderly Lizardo regards with smoldering evil the turn of the key in his own door and the appearance, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Nearly half a century later, the elderly Lizardo regards with smoldering evil the turn of the key in his own door and the appearance The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The cruiser PUNCHES through the burning "Paradise" sign,
Setting: derived from Legion
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HIGHWAY - CONTINUOUS
ACTION: The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The cruiser PUNCHES through the burning "Paradise" sign, smashing it into fiery pieces! The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Flash Gordon

SCREENPLAY EXCERPT:
EXT. FOREST -FEATURE BARIN
          (BARIN, TREE MAN)

          ANGLE - BARIN advancing by himself, HEARING the triumphant
          SHOUTS of his men.

           TREE MAN (O.S.)
           Prince Barin! We have him!

                          BARIN
           Not him! Bring him back for sport:

[Assistant]
## SCENE 1 — EXT. FOREST -FEATURE BARIN
ACTION: ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him!
DIALOGUE — Tree Man: Prince Barin! We have him!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Flash Gordon: ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ANGLE - BARIN advancing by himself, HEARING the triumphant Prince Barin! We have him! The camera pushes in with small amplitude at slow speed. Tree Man (S1) says: <d>[English] Prince Barin! We have him!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Alderaan looms behind the Death Star battlestation.
Setting: derived from Star Wars
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. DEATH STAR
ACTION: Alderaan looms behind the Death Star battlestation.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Star Wars: Alderaan looms behind the Death Star battlestation., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Alderaan looms behind the Death Star battlestation. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Anthony and Bob go out the door. Dignan is walking over to a
Setting: derived from Bottle Rocket
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. HAMBURGER PLACE. NIGHT
ACTION: Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in.
DIALOGUE — Dignan: Little Richard. Wait a second. Hang on. I didn't mean to --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bottle Rocket: Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Anthony and Bob go out the door. Dignan is walking over to a station wagon. Little Richard is getting in. The camera pushes in with small amplitude at slow speed. Dignan (S1) says: <d>[English] Little Richard. Wait a second. Hang on. I didn't mean to --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Seven

SCREENPLAY EXCERPT:
INT.  LUXURY APARTMENT/CRIME SCENE, LIVING ROOM -- NIGHT

     A MALE FORENSIC uses a magnifying glass to study a very clear
     fingerprint in black powder on the wall.

                                 FORENSIC
                   Oh, boy...

                                 MILLS (O.S.)
                   Talk to me.

     The forensic bites his lip, still studying.

     Mills and Somerset watch the forensic who works offscreen.

                                 MILLS (CONT)
                           (to Somerset)
                   Listen, honestly... have you ever seen
                   anything like this?  Been involved in
                   anything remotely like this?

                                 SOMERSET
                   No.  I have not.

                                 FORENSIC (O.S.)
                   Well, I can tell you this, detectives...

     The forensic steps down from a stool.  Behind him, where the
     painting once was, there are fingerprints, clear and distinct.
     The prints have been left side by side, to form letters which
     form the words: HELP ME.

                                 FORENSIC (CONT)
                   ...just by studying the underloop...
                   these are not the victim's prints.

[Assistant]
## SCENE 1 — INT.  LUXURY APARTMENT/CRIME SCENE, LIVING ROOM -- NIGHT
ACTION: A MALE FORENSIC uses a magnifying glass to study a very clear fingerprint in black powder on the wall.
DIALOGUE — Forensic: Oh, boy...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Seven: A MALE FORENSIC uses a magnifying glass to study a very clear fingerprint in black powder on the wall., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A MALE FORENSIC uses a magnifying glass to study a very clear fingerprint in black powder on the wall. The camera pushes in with small amplitude at slow speed. Forensic (S1) says: <d>[English] Oh, boy...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Les Miserables

SCREENPLAY EXCERPT:
69.

                    GRANTAIRE (cont'd)
          And here he comes like Don Juan!
          It is better than an opera!

They burst into laughter. But Enjolras isn't smiling.

                    ENJOLRAS
          It is time for us all
          To decide who we are.
          Do we fight for the right
          To a night at the opera now?
          Have you asked yourselves
          What's the price you might pay?
          Is this simply a game
          For rich young boys to play?
          The colours of the world
          Are changing day by day -

          Red -    the blood of angry men!
          Black    - the dark of ages past!
          Red -    a world about to dawn!
          Black    - the night that ends at
          last!

                    MARIUS
          Had you seen her today
          You might know how it feels
          To be struck to the bone
          By a moment of breathless delight!

          Had you been there today
          You might also have known
          How the world may be changed
          In just one burst of light
          And what was right seems wrong
          And what was wrong seems right!

                       GRANTAIRE
          Red!

                    MARIUS
          I feel my soul on fire!

                       GRANTAIRE
          Black!

                    MARIUS
          My world if she's not there!

                       STUDENTS
          Red!

                    MARIUS
          The colour of desire!

                       STUDENTS
          Black!

[Assistant]
## SCENE 1 — INT. CONT'D
ACTION: And here he comes like Don Juan! It is better than an opera!
DIALOGUE — Grantaire: And here he comes like Don Juan! It is better than an opera!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: And here he comes like Don Juan! It is better than an opera!, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. And here he comes like Don Juan! It is better than an opera! The camera pushes in with small amplitude at slow speed. Grantaire (S1) says: <d>[English] And here he comes like Don Juan! It is better than an opera!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Still in slow motion, the YOUNGER DUKE is trying to eat a
Setting: derived from Fear & Loathing In Las Vegas
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. MATRIX MEN'S ROOM - NIGHT
ACTION: Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty.
DIALOGUE — Duke: I decided to eat only half at first. Good thinking.  But I spilled the rest on the sleeve of my red Pendleton shirt.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fear & Loathing In Las Vegas: Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Still in slow motion, the YOUNGER DUKE is trying to eat a HUGE SPANSULE OF ACID.  With difficulty. The camera pushes in with small amplitude at slow speed. Duke (S1) says: <d>[English] I decided to eat only half at first. Good thinking.  But I spilled the rest on the sleeve of my red Pendleton shirt.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5