[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Pleasantville

SCREENPLAY EXCERPT:
INT. DOCTOR'S OFFICE. DAY.

	It is a typical '50s family practice right out of Norman
	Rockwell. There is a jar of tongue depressors on the counter
	and a jar of lollipops beside them. Lisa Anne (Mary Sue's
	best friend) is being examined by Dr. Henderson. Her mother
	sits at her side.

				DR. HENDERSON
		Let me see it again.

	Lisa Anne opens her mouth and sticks out a BRIGHT RED TONGUE.
	Everything else in the frame is Black and White, but her
	tongue literally gleams with color.

				DR. HENDERSON (CONT)
			(examining it)
		Well ... I don't think it's anything to
		worry about ... It'll probably just
		clear up by itself.
			(to Lisa Anne)
		Cut down on greasy foods and chocolate.
		No french fries, that kind of thing.
			(aside/
			to the Mother)
		It's just a "teenage" thing.

[Assistant]
## SCENE 1 — INT. DOCTOR'S OFFICE. DAY.
ACTION: It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Pleasantville: It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. It is a typical '50s family practice right out of Norman Rockwell. There is a jar of tongue depressors on the counter The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Mills sits down at his desk.  He starts looking through police
Setting: derived from Seven
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  MILLS' APARTMENT, LIVING ROOM -- NIGHT
ACTION: Mills sits down at his desk.  He starts looking through police paperwork.  The RADIO in the other room goes OFF in mid song.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Seven: Mills sits down at his desk.  He starts looking through police paperwork.  The RADIO in the other room goes OFF in mid song., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mills sits down at his desk.  He starts looking through police paperwork.  The RADIO in the other room goes OFF in mid song. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Stantz tries to start the car, but the engine won't turn over.
Setting: derived from Ext.  Manhattan Island - Day
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  ECTO-1 - DAY (CONTINUOUS ACTION)
ACTION: Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Ext.  Manhattan Island - Day: Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Stantz tries to start the car, but the engine won't turn over. Give it up, Ray.  You're living in the past. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Coraline

SCREENPLAY EXCERPT:
INT. OTHER HALLWAY - CONTINUOUS

                                 OTHER MOTHER
                    You could stay here forever... if you
                    want to.

                                   CORALINE
                    Really?

                                 OTHER FATHER
                    Sure...we'll sing and play games, and
                    Mother will cook your favorite meals.

          Other Mother rests her hand on Coraline's shoulder.

                                 OTHER MOTHER
                    There's one tiny little thing we need to
                    do.

                                   CORALINE
                    What's that?

                                 OTHER FATHER
                    Well, it's a surprise.

[Assistant]
## SCENE 1 — INT. OTHER HALLWAY - CONTINUOUS
ACTION: You could stay here forever... if you Sure...we'll sing and play games, and
DIALOGUE — Other Mother: You could stay here forever... if you want to.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Coraline: You could stay here forever... if you Sure...we'll sing and play games, and, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. You could stay here forever... if you Sure...we'll sing and play games, and The camera pushes in with small amplitude at slow speed. Other Mother (S1) says: <d>[English] You could stay here forever... if you want to.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Sheriff, may I present a pair of
Setting: derived from Tombstone
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Sheriff, may I present a pair of Fellow sophisticates, Turkey
DIALOGUE — White: 'Fraid I'll have to have those guns.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Tombstone: Sheriff, may I present a pair of Fellow sophisticates, Turkey, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Sheriff, may I present a pair of Fellow sophisticates, Turkey The camera pushes in with small amplitude at slow speed. White (S1) says: <d>[English] 'Fraid I'll have to have those guns.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Legion

SCREENPLAY EXCERPT:
EXT. RED ROCK PARK - CONTINUOUS

          The Cruiser spins out of control, swerving off the road and
          careening into a large rock formation.
          This ride is over.

[Assistant]
## SCENE 1 — EXT. RED ROCK PARK - CONTINUOUS
ACTION: The Cruiser spins out of control, swerving off the road and careening into a large rock formation.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Legion: The Cruiser spins out of control, swerving off the road and careening into a large rock formation., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The Cruiser spins out of control, swerving off the road and careening into a large rock formation. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Blade

SCREENPLAY EXCERPT:
INT. THE BLACK PEARL, ELEVATOR - NIGHT

	The elevator descends. Then a tone CHIMES, signaling the end of the
	ride. The doors hiss open --

[Assistant]
## SCENE 1 — INT. THE BLACK PEARL, ELEVATOR - NIGHT
ACTION: The elevator descends. Then a tone CHIMES, signaling the end of the ride. The doors hiss open --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Blade: The elevator descends. Then a tone CHIMES, signaling the end of the ride. The doors hiss open --, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The elevator descends. Then a tone CHIMES, signaling the end of the ride. The doors hiss open -- The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Bottle Rocket

SCREENPLAY EXCERPT:
EXT. MOTEL HALLWAY. NIGHT

Outside the room. Dignan closes the door. There's three
housekeeping carts in the hall.

                         DIGNAN
            What the fuck is going on here?

                         ANTHONY
            What. What's the matter?

                         DIGNAN
            Anthony, we're on the run from the
            law here. Did you tell these people
            your real name?

                         ANTHONY
            No. I didn't. Dignan, they don't
            speak English.

                         DIGNAN
            They don't?

                         ANTHONY
            No. Not really. Inez speaks a little.

                         DIGNAN
            Which one was that?

                         ANTHONY
            On the left.

Dignan cracks open the door and looks inside.

                         ANTHONY
            She's from Cuba.

                         DIGNAN
            No kidding.

                         BOB
            Dignan.

                         DIGNAN
                   (closes the door)
            Anthony. Bad news.

[Assistant]
## SCENE 1 — EXT. MOTEL HALLWAY. NIGHT
ACTION: Outside the room. Dignan closes the door. There's three housekeeping carts in the hall.
DIALOGUE — Dignan: What the fuck is going on here?
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bottle Rocket: Outside the room. Dignan closes the door. There's three housekeeping carts in the hall., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Outside the room. Dignan closes the door. There's three housekeeping carts in the hall. The camera pushes in with small amplitude at slow speed. Dignan (S1) says: <d>[English] What the fuck is going on here?</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Jack enters.  Space Monkeys render fat and make soap.  They
Setting: derived from F I G H T   C L U B
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  KITCHEN - NIGHT
ACTION: Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off
DIALOGUE — Freckled Space Monkey: "You are not a beautiful and unique snowflake.  You are the same decaying organic matter as everything else. We are all part of the same compost heap."
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from F I G H T   C L U B: Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Jack enters.  Space Monkeys render fat and make soap.  They pinch HERBS, adding them to the mix.  They add VODKA.  Off The camera pushes in with small amplitude at slow speed. Freckled Space Monkey (S1) says: <d>[English] "You are not a beautiful and unique snowflake.  You are the same decaying organic matter as everything else. We are all part of the same compost heap."</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: I shall report this indignity the my
Setting: derived from Mrs. Teasdale
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: I shall report this indignity the my Mrs. Teasdale,  I feel this
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Mrs. Teasdale: I shall report this indignity the my Mrs. Teasdale,  I feel this, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. I shall report this indignity the my Mrs. Teasdale,  I feel this The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Bull illustrating the trope 'ObfuscatingInsanity'. On Bull, Hazel Diaz has been a major drug lord for almost 30 years. She brilliantly acts in public like she's mentally ill, even talking to thin air and wild acts. Thus, any time she's arrested, her lawyer argues she's not fit for trial, she goes to a mental ward for a bit then back on the streets. When he's called in for her latest case, Bull is both impressed and amazed at how Diaz has been pull...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ObfuscatingInsanity.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Bull, ObfuscatingInsanity, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ObfuscatingInsanity. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Batman

SCREENPLAY EXCERPT:
INT. WAYNE MANOR - NIGHT

     BRUCE and VICKI enter. He takes her coat, drops it on a
     chair by the door. VICKI is giddy, all champagned up.

                              VICKI
               -- but it's not fair. I'm half
               drunk and you're not even --

                              BRUCE
               Would you like me to take you home?

                              VICKI
               God. You would.
                     (sidling up to him)
               Come on, Bruce. I just want to get
               two drinks in you. As an
               experiment.

                              BRUCE
               Maybe we should just kiss.

                              VICKI
               ... We could try that.

     WIDER ANGLE

     BRUCE embracing VICKI in the vastness of the darkened entry
     hall, framed by long semicircular STAIRWAYS on opposite
     walls. A SUDDEN FLASH OF LIGHTNING transports us to:

[Assistant]
## SCENE 1 — INT. WAYNE MANOR - NIGHT
ACTION: BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up.
DIALOGUE — Vicki: -- but it's not fair. I'm half drunk and you're not even --
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Batman: BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. BRUCE and VICKI enter. He takes her coat, drops it on a chair by the door. VICKI is giddy, all champagned up. The camera pushes in with small amplitude at slow speed. Vicki (S1) says: <d>[English] -- but it's not fair. I'm half drunk and you're not even --</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The most exquisite hands you've ever
Setting: derived from The Puffy Shirt
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. CLEARS THROAT
ACTION: The most exquisite hands you've ever seen.. Oh, he had it all.
DIALOGUE — Photographer: He was it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Puffy Shirt: The most exquisite hands you've ever seen.. Oh, he had it all., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The most exquisite hands you've ever seen.. Oh, he had it all. The camera pushes in with small amplitude at slow speed. Photographer (S1) says: <d>[English] He was it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DadsArmy illustrating the trope 'YouGotMurder'. Dad's Army. The platoon is given a mission to test security at an army base, and decide to infiltrate disguised as firemen. As usual things go wrong and they end up fighting a real fire elsewhere. A high-ranking officer arrives and tells Mainwaring not to worry as his 'other plan' worked. Turns out Wilson sent a fake bomb in the mail.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying YouGotMurder.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DadsArmy, YouGotMurder, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for YouGotMurder. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT, DURATION 5.

[User]
Premise: A train passenger folds a letter and looks out at city lights in the rain.
Write SCENE 1 now.

[Assistant]
## SCENE 1 — INT. TRAIN CARRIAGE - NIGHT
ACTION: A young woman by a rain-covered window lowers a letter and turns her gaze to the passing city lights as the camera trucks slightly.
DIALOGUE — WOMAN: I get off at the next station.
SHOT: medium close-up, truck right with small amplitude at slow speed
STORYBOARD_PROMPT: young woman at rain-covered train window, night city lights outside, folded letter in hands, carriage interior, cinematic live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, the young woman shown in Picture 1 remains beside the rain-covered train window, preserving her appearance, clothing, seat position, and the carriage layout. The camera trucks right with small amplitude at slow speed as she lifts her gaze from the folded letter toward the passing city lights. The quiet, breathy young woman (S1) says: <d>[English] I get off at the next station.</d> She folds the letter along its crease as the frame settles into Picture 2.

overall_soundscape: Train wheels produce a steady metallic rhythm beneath a low ventilation hum. Rain ticks against the window; paper rustles softly.

non_diegetic_music: Sustained cello notes at a slow tempo with widely spaced piano tones, gradually decreasing in volume.
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all.
Setting: derived from The Neverending Story
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. VIEW- IVORY TOWER- THE EMPRESSES COURT
ACTION: The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, I know why you are all here. The nothing is destroying our world. I also know.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Neverending Story: The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, , detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The door to the Empress's room opens into the courtyard. Lots of creatures from Fantasia await help from the Empress. The Empress's head servant comes out of her room and speaks to them all. Friends, I know why you are all here. The nothing is destroying our world. I also know. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: T R O N

SCREENPLAY EXCERPT:
Wait a minute Yori! YORI!! LOOK!

    575  FULL SHOT                                                    575

         as Yori runs to Flynn's side and-peers down.

                               YORI
                    TRON!!

    576  CLOSE UP - YORI                                              576

         tears of joy streaming down her face.

    577  HER POV                                                      577

         the fight continuing.

    577A FULL SHOT - THE BRIDGE                                       577

                               YORI
                    Flynn, we've got to help him!

                               FLYNN
                    Let's get some power here.

         His hands, laying on the control console, begin to send forth great
         pulses of glowing energy into the carrier.

                                                   CUT TO:

    578  CLOSE UP                                                     578

         Sark's face.

                               SARK
                    You are very persistent, Tron.

    579  MED. SHOT                                                    579

         Tron's disk circles Sark, attacking twice. Sark deflects it and
         immediately throws his own disk.

    580  SHOT OF TWO WEAPONS                                          580

         racing almost side by side through the air.

    581  SHOT OF TRON                                                 581

         as the two disks come at him.

                               TRON
                    I'm also bette

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Wait a minute Yori! YORI!! LOOK! 575  FULL SHOT                                                    575
DIALOGUE — Yori: TRON!!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from T R O N: Wait a minute Yori! YORI!! LOOK! 575  FULL SHOT                                                    575, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Wait a minute Yori! YORI!! LOOK! 575  FULL SHOT                                                    575 The camera pushes in with small amplitude at slow speed. Yori (S1) says: <d>[English] TRON!!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DirtyJobs illustrating the trope 'OfficialFanSubmittedContent'. Dirty Jobs relies on viewers to submit suggestions for jobs to cover. Every episode ends with a clip of Mike Rowe (usually covered in muck) asking for viewers to send in suggestions.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying OfficialFanSubmittedContent.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DirtyJobs, OfficialFanSubmittedContent, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for OfficialFanSubmittedContent. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: What do you want me to say?
Setting: derived from Black Screen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BACKSTAGE
ACTION: What do you want me to say? Just don't lie to me.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: What do you want me to say? Just don't lie to me., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What do you want me to say? Just don't lie to me. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Hey! What are you doing here? I thought
Setting: derived from He Phone Message
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Hey! What are you doing here? I thought I was supposed to call you
DIALOGUE — George: I, I couldn't wait. I was too anxious to see you.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from He Phone Message: Hey! What are you doing here? I thought I was supposed to call you, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Hey! What are you doing here? I thought I was supposed to call you The camera pushes in with small amplitude at slow speed. George (S1) says: <d>[English] I, I couldn't wait. I was too anxious to see you.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ------------------------------------------------------------------------
Setting: derived from "Hunter"
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/21/86                          15
DIALOGUE — Schaefer: Billy's on it.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Hunter": ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/21/86                          15, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ------------------------------------------------------------------------ REVISED - "HUNTER" - 4/21/86                          15 The camera pushes in with small amplitude at slow speed. Schaefer (S1) says: <d>[English] Billy's on it.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Dark City

SCREENPLAY EXCERPT:
EXT.  FLYING P.O.V.  -  NIGHT

     A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING
     O.S.  Way down BELOW, in a canyon of silent buildings, a LONE
     FIGURE walks.

[Assistant]
## SCENE 1 — EXT.  FLYING P.O.V.  -  NIGHT
ACTION: A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dark City: A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. A FLYING PERSPECTIVE past buildings.  An INSECT-LIKE BUZZING O.S.  Way down BELOW, in a canyon of silent buildings, a LONE The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in DoctorWho illustrating the trope 'ClimacticBattleResurrection'. The Tenth Doctor in full Physical God mode at the end of the Doctor Who episode "Last of The Time Lords", bringing down the Master, turning time back an entire year, and saving at least a few hundred million people.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying ClimacticBattleResurrection.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for DoctorWho, ClimacticBattleResurrection, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for ClimacticBattleResurrection. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: The Army Of Darkness

SCREENPLAY EXCERPT:
Keep you damn filthy bones outta
			   my mouth.
	   SNAP!  He breaks the boney arm in two and runs away from the sea
	   of limbs. A bone arm rips from the grave and reaches for the
	   Book of the Dead but Ash scoops it up first.  He leaps over
	   another set of groping arms that rip from the ground!
419	ASH CLIMBS										    419
	   atop the horse. He glances back in fear to see...
420	EXT. CEMETARY - OLD OAK TREE							 420
	   The burial site of Evil Ash. A bolt of lightning strikes the
	   grave marker.
421	EVIL ASH'S BURIAL MARKER								421
	   is thrust from the ground. A hand breaks the surface of the
	   earth.
422	EVIL ASH'S BODY PARTS								   422
	   fly up from the grave and assemble themselves into a lopsided,
	   decayed version of EVIL ASH!
423	EXT. MILL - NIGHT									  423
	   ASH
	   stares in horror at his evil self. All around, skeletons rip
	   from the earth and shriek as they come back to life!
424	A FEARFUL ASH										 424
	   kicks the horse and rides off.
425	EXT. MILL - LONG SHOT - NIGHT							425
	   ASH ON HORSEBACK
	   galloping back the way he came. In the distance we see the
	   cemetery. More bodies arise from the ground.
426	EXT. WOODS - ASH - NIGHT								426
	   Now far from the danger but still he rides hard.
					   ASH
			   I'm through bein' their garbage
			   boy.  I did my part of the
			   bargain.
	   He pats the saddlebag, where the book is and grins.
			   Now they owe me.  Like in the
			   deal.  I want back.
	   He whips his horse...
			   HA!  GIIDDUP NOW!!
	   ...and rides off into the darkness.
									   DISSO

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Keep you damn filthy bones outta SNAP!  He breaks the boney arm in two and runs away from the sea
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Army Of Darkness: Keep you damn filthy bones outta SNAP!  He breaks the boney arm in two and runs away from the sea, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Keep you damn filthy bones outta SNAP!  He breaks the boney arm in two and runs away from the sea The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: ANGLE ON: THEODEN looks at EOWYN who stands as if turned to
Setting: derived from The Lord Of The Rings: The Return Of The King
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — EXT. THEODEN'S TENT, DUNHARROW PLATEAU - DAWN
ACTION: ANGLE ON: THEODEN looks at EOWYN who stands as if turned to stone ... she is looking up at a LIGHTENING SKY ... The QUIET
DIALOGUE — Theoden: I have left instruction: the people are to follow your rule in my stead ... take up my seat in the Golden Hall ... long may you defend Edoras if the battle...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from The Lord Of The Rings: The Return Of The King: ANGLE ON: THEODEN looks at EOWYN who stands as if turned to stone ... she is looking up at a LIGHTENING SKY ... The QUIET, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. ANGLE ON: THEODEN looks at EOWYN who stands as if turned to stone ... she is looking up at a LIGHTENING SKY ... The QUIET The camera pushes in with small amplitude at slow speed. Theoden (S1) says: <d>[English] I have left instruction: the people are to follow your rule in my stead ... take up my seat in the Golden Hall ... long may you defend Edoras if the battle...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Untitled

SCREENPLAY EXCERPT:
What's that? A celebrity cooking show for
the new season? :

HARLAN -
No. It's my favourite episode of Videodrome.
The one that stars Max Renn. —

Max looks at the cassette as it lies on Harlan's desk. Is it
breathing? Max looks away. He doesn't want it to be breathing.

MAX
That show was transmitted? You brought
it in on the dish?

HARLAN
Not exactly. After all, I wouldn't have

recognized you in that kinky outfit
` were wearing, now would I? ae you

Gr 37

i MAX
It wasn't an accident that we pulled in
Videodrome. You made it happen. They
Sent you to me. You've been with them all
ong. .

Harlan Picks up the cassette and moves around from behind the
desk towards Max. The cassette definitely contracts when
lan touches it. Max flattens against the wall, paralysed.

HARLAN
We didn't even pull it in, Max.
It was playing through an Accumicon -
playback module we installed in the
furnace room next to the lab. It's
too dangerous to transmit. Much too >
dangerous. .. for now. 7 - `

MAX
But why? Why go through all that?

HARLAN -
We needed a guiried pig. Somebody
who would respond to Videodrome.
- And we want Channel 83. It's small,

-but it's a start.

Harlan is very close, now. Very close. He hefts the weight of
the cassette in his hand. It stretches and pulses impatiently.
Max can hardly breathe. :

MAX
What do you...what do you want from me?

Harlan starts to unbutton Max's shirt. Max is frozen against .
the wall, splayed out as though riding a centrifuge spinning

at top velocity. His hair seems to be blowing back. Video dandruff

seems to be raining down on bot

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: What's that? A celebrity cooking show for No. It's my favourite episode of Videodrome.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Untitled: What's that? A celebrity cooking show for No. It's my favourite episode of Videodrome., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. What's that? A celebrity cooking show for No. It's my favourite episode of Videodrome. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Enough of that, or I'll forget to
Setting: derived from Les Miserables
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Enough of that, or I'll forget to You heard me ask for something,
DIALOGUE — Customer 1: Mine host Thenardier He was there, so they say, At the field of Waterloo.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Les Miserables: Enough of that, or I'll forget to You heard me ask for something,, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Enough of that, or I'll forget to You heard me ask for something, The camera pushes in with small amplitude at slow speed. Customer 1 (S1) says: <d>[English] Mine host Thenardier He was there, so they say, At the field of Waterloo.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: As Credits Roll

SCREENPLAY EXCERPT:
INT. MR. EDDY'S 600 PULLMAN - DAY

Mr. Eddy rotates his neck - shaking out some adrenaline
remnants.  Pete is visibly shaken by what he has seen.

				MR. EDDY
		Sorry about that, Pete, but tailgating is
		one thing I can't tolerate.

				PETE
		I can see that.

				MR. EDDY
		I'll bet you know how many car lengths it
		takes to stop at... say 45 m.p.h.

				PETE
		Eight, nine car lengths.  A hundred and
		sixty-two feet.

				MR. EDDY
		At sixty?

				PETE
		Fifteen car lengths.  About two hundred
		and seventy feet.

				MR. EDDY
			(to his companions in the
			reariew)
		What'd I tell ya.

Mr. Eddy smiles and they continue along their way.

								CUT TO:

EXT./INT. ARNIE'S GARAGE - DAY

The Pullman pulls off the street into Arnie's.  Mr. Eddy and
his assistants stay in the car.  Pete opens his door.

				MR. EDDY
		Wait a minute ...

Mr. Eddy takes out a couple of one hundred dollar bills and
puts them into Pete's hand.

				PETE
		Thanks, Mr. Eddy.

				MR. EDDY
		No... Thank you!... I'll be bringin' the
		"Caddy" by tomorrow.

Mr. Eddy reaches into the glove compartment and takes out a
videotape.  He holds it out to Pete.

				MR. EDDY (CON'T)
		You like pornos?

				PETE
		Pornos?

				MR. EDDY
		Yeah.  Give ya a boner.

				PETE
		No thanks, Mr. Eddy.

Mr. Eddy tosses the tape back in the glove compartment.

				MR. EDDY
		Suit yourself, champ.

				PETE
		Okay... Well, I'll see ya then.

				MR. EDDY
		You will.

								CUT TO:

[Assistant]
## SCENE 1 — INT. MR. EDDY'S 600 PULLMAN - DAY
ACTION: Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Mr. Eddy rotates his neck - shaking out some adrenaline remnants.  Pete is visibly shaken by what he has seen. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Fade Out:

SCREENPLAY EXCERPT:
Int. Tower Room -- Close on the hour glass on the table --
CAMERA PULLS back to reveal Dorothy standing by the table as
she watches the sand run through the glass -- she looks about
desperately --

                                              LAP DISSOLVE TO:

ELS -- The Tin Man, Scarecrow and Lion making their way over
rocky hillside -- Toto barks as he waits for them

                                              LAP DISSOLVE TO:

CU -- Toto makes his way over top of the rocks -- barks --
exits out to right -- MS -- The Lion, Tin Man and Scarecrow
struggling up the rocks -- the Tin Man slips -- ELS -- The
Tin Man slips off the side of the rocks -- hangs to the
Lion's tail to keep from falling -- the Scarecrow tries to
help him --

                    LION
          Oh -- Oh -- Oh -- I....

MS -- the Tin Man hanging to Lion's tail -- they speak --
Scarecrow tries to get up to help them both --

                    LION
          ...I -- I -- I hope my strength holds
          out.

                    TIN MAN
          I hope your tail holds out. Oh --

                                              LAP DISSOLVE TO:

                                                  (CONTINUED)

                                                           99.
CONTINUED: (7)

CU - The Hour Glass - more sand in the bottom - MCS - In.
Tower Room - Dorothy watching the hour glass - CAMERA PANS
with her as she runs to the door, tries it - then runs to
another door - finds that locked, also - CAMERA TRUCKS
forward slightly as she sobs, then turns and comes slowly
forward as the CAMERA PULLS back

[Assistant]
## SCENE 1 — INT. TOWER ROOM -- CLOSE ON THE HOUR GLASS ON THE TABLE --
ACTION: CAMERA PULLS back to reveal Dorothy standing by the table as she watches the sand run through the glass -- she looks about
DIALOGUE — Lion: Oh -- Oh -- Oh -- I....
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Fade Out:: CAMERA PULLS back to reveal Dorothy standing by the table as she watches the sand run through the glass -- she looks about, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CAMERA PULLS back to reveal Dorothy standing by the table as she watches the sand run through the glass -- she looks about The camera pushes in with small amplitude at slow speed. Lion (S1) says: <d>[English] Oh -- Oh -- Oh -- I....</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Suddenly the wall behind Alia and the spinning Baron
Setting: derived from Dune
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. EMPEROR'S SPACE SHIP - GREEN THRONE ROOM - DAY
ACTION: Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Dune: Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Suddenly the wall behind Alia and the spinning Baron is completely blown away by a BLAST. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in ArtemisFowl illustrating the trope 'TooDumbToLive'. Goblins in general.  In  The Arctic Incident , our heroes are saved by a group of goblin gangsters pulling a  Klingon Promotion  and killing themselves off to become leader  during a combat mission .  In  The Opal Deception , a goblin attempts to escape capture by flying into a pressure chute with a jetpack moments before a magma flare.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TooDumbToLive.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for ArtemisFowl, TooDumbToLive, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TooDumbToLive. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in HyakujuuSentaiGaoranger illustrating the trope 'AnimalMotifTeam'. Super Sentai and its American adaptation Power Rangers have a lot of these, and we do mean a lot. Hell, if there's a Power Rangers parody, almost always expect them to have an Animal Motif:
 Dengeki Sentai Changeman: Has a team with mythological animals as motif, consisting of Dragon (Hiry Tsurugi/Red), Griffin (Sh Hayate/Black), Pegasus (Yma zora/Blue), Mermaid (Sayaka Nagisa/White), and Phoenix ...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying AnimalMotifTeam.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for HyakujuuSentaiGaoranger, AnimalMotifTeam, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for AnimalMotifTeam. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Seth eats a burger and chili fries at the same time.
Setting: derived from American History X
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. BURGER SHOP - CAMHERON AND SETH
ACTION: Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like
DIALOGUE — Cammeron: I think I need to go to the hospital.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from American History X: Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Seth eats a burger and chili fries at the same time. Cameron smokes across from him and watches Seth eat like The camera pushes in with small amplitude at slow speed. Cammeron (S1) says: <d>[English] I think I need to go to the hospital.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Good News, Bad News

SCREENPLAY EXCERPT:
KRAMER
               (enters) Are you up?

                             JERRY
               (To Kramer) Yeah...(in the phone) Yeah,
               people do move! Have you ever seen the
               big trucks out on the street? Yeah,
               no problem (hangs up the phone).

                             KRAMER
               Boy, the Mets blew it tonight, huh?

                             JERRY
               (upset) Ooohhhh, what are you doing?
               Kramer, it's a tape! (actually I can't
               understand the name; maybe "Kramer"
               wasn't named "Kramer" in the pilot!)
               I taped the game, it's one o'clock in
               the morning! I avoided human contact
               all night to watch this.

                             KRAMER
               Hey, I'm sorry, I...ya know, I, I thought
               you knew...(takes two loaves of bread
               out of his pockets) You got any meat?

                             JERRY
               (a little irritated) Meat? I don't,
               I don't know, go...hunt! (Kramer walks
               to the refrigerator and sticks his head
               in) Well what, what happened in the
               game anyway?

                             KRAMER

[Assistant]
## SCENE 1 — INT. ENTERS
ACTION: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the
DIALOGUE — Jerry: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the big trucks out on the street? Yeah, no problem (hangs up the phone).
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Good News, Bad News: (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the The camera pushes in with small amplitude at slow speed. Jerry (S1) says: <d>[English] (To Kramer) Yeah...(in the phone) Yeah, people do move! Have you ever seen the big trucks out on the street? Yeah, no problem (hangs up the phone).</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Heavenly Creatures

SCREENPLAY EXCERPT:
EXT. BOROVNIA CASTLE COURTYARD - DAY. . . the courtyard. A f�te is in progress. The courtyard is full of PLASTICINE PEOPLE, laughing and singing amidst stalls and sideshows.

Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps!

PAULINE
Charles!

The PLASTICINE KING smiles.

CHARLES (James Mason voice) Hello, Gina . . . great to see you here!

He turns away. Pauline scans the crowd. She gets a fleeting glimpse of the back of a ROBED WOMAN.

PAULINE
(Calling) Deborah!

Deborah does not hear, and Pauline desperately pushes between Plasticine people to try and reach her.

A blur of Plasticine faces slide past . . .

CRASH CUT TO:

[Assistant]
## SCENE 1 — EXT. BOROVNIA CASTLE COURTYARD - DAY. . . THE COURTYARD. A F�TE IS IN PROGRESS. THE COURTYARD IS FULL OF PLASTICINE PEOPLE, LAUGHING AND SINGING AMIDST STALLS AND SIDESHOWS.
ACTION: Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Heavenly Creatures: Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Pauline pushes her way through the crowd. A Plasticine finger taps her shoulder . . . she spins around and gasps! The PLASTICINE KING smiles. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Hustle illustrating the trope 'SexForServices'.
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying SexForServices.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Hustle, SexForServices, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for SexForServices. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: The both of you should go home.  We
Setting: derived from Black Screen
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. X-FORCE WAR ROOM
ACTION: The both of you should go home.  We will keep you abreast.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: The both of you should go home.  We will keep you abreast., detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. The both of you should go home.  We will keep you abreast. The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Natural Born Killers"

SCREENPLAY EXCERPT:
INT. GRACE'S HOME - NIGHT

     CAMERA is LOW ANGLE as Tim backs up after his attack. We notice
     the High School Ring he wears on his right fist as he steps into
     a fighting stance, ready for Mickey to drop.

     Mickey, however, spits out a stream of blood, and smiles at him.

                                                    CUT TO:

[Assistant]
## SCENE 1 — INT. GRACE'S HOME - NIGHT
ACTION: CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Natural Born Killers": CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. CAMERA is LOW ANGLE as Tim backs up after his attack. We notice the High School Ring he wears on his right fist as he steps into The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: A scene in Angel illustrating the trope 'TortureTechnician'. Buffy the Vampire Slayer:
 Faith was quite fond of torture - at one point, Angel complimented her on how well she knew how to do it. One wonders how a teenager knew so much about the five basic torture groups.
 Angelus himself, the soulless version of Angel, an aficionado of physical and psychological torture (as he put it "The last time I tortured someone, they didn't even have chainsaws."). Ange...
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. SETTING - DAY
ACTION: Characters enact a brief beat embodying TortureTechnician.
SHOT: medium shot, static shot
STORYBOARD_PROMPT: cinematic still for Angel, TortureTechnician, live-action
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, a medium shot introduces the situation for TortureTechnician. The camera holds a static shot as the beat resolves into the final composition of Picture 2.

overall_soundscape: Soft room tone.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: As Credits Roll

SCREENPLAY EXCERPT:
EXT. DESERT HIGHWAY - DAY

Fred is behind the wheel of his car.  Behind him are the
cops.

CLOSE UP ON FRED'S FACE - through the front windshield.  The
shot is wide enough to reveal the cop car in hot pursuit.

Fred's face begins to change again, grotesquely contorting as
he races into the vortex.  His tormented SCREAM blends with
the howling SIREN of the police car gaining on him.

				THE END

[Assistant]
## SCENE 1 — EXT. DESERT HIGHWAY - DAY
ACTION: Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from As Credits Roll: Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Fred is behind the wheel of his car.  Behind him are the CLOSE UP ON FRED'S FACE - through the front windshield.  The The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Aye. Cry as you may, cry as you
Setting: derived from Bride Of Leprechaun
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT. LOCATION - DAY
ACTION: Aye. Cry as you may, cry as you might. It's going to be one hell of
DIALOGUE — Cody: In your dreams, buddy.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Bride Of Leprechaun: Aye. Cry as you may, cry as you might. It's going to be one hell of, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Aye. Cry as you may, cry as you might. It's going to be one hell of The camera pushes in with small amplitude at slow speed. Cody (S1) says: <d>[English] In your dreams, buddy.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Premise: Meanwhile in a grimy narrow control booth high above the factory floor,
Setting: derived from Buckaroo Banzai
Tone: cinematic
Write SCENE 1 now (H3 FL2VA, DURATION 5).

[Assistant]
## SCENE 1 — INT.  SPEED OPERATOR'S PULPIT (YOYODYNE) - NIGHT	318
ACTION: Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Buckaroo Banzai: Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Meanwhile in a grimy narrow control booth high above the factory floor, a terrified Penny Priddy sits BOUND and GAGGED, John O'Connor SPREADING The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Austin Powers: International Man Of Mystery

SCREENPLAY EXCERPT:
INT.  TEXAN'S STALL

                                     TEXAN
                         That's right!  Show that turd who's
                         boss!

[Assistant]
## SCENE 1 — INT.  TEXAN'S STALL
ACTION: That's right!  Show that turd who's
DIALOGUE — Texan: That's right!  Show that turd who's boss!
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Austin Powers: International Man Of Mystery: That's right!  Show that turd who's, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. That's right!  Show that turd who's The camera pushes in with small amplitude at slow speed. Texan (S1) says: <d>[English] That's right!  Show that turd who's boss!</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Black Screen

SCREENPLAY EXCERPT:
INT. TENEMENT BUILDING - NIGHT

Manray screws out the bare light bulb which is the sole
source of illumination and lays down onto his mattress on
the floor.

[Assistant]
## SCENE 1 — INT. TENEMENT BUILDING - NIGHT
ACTION: Manray screws out the bare light bulb which is the sole source of illumination and lays down onto his mattress on
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Black Screen: Manray screws out the bare light bulb which is the sole source of illumination and lays down onto his mattress on, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Manray screws out the bare light bulb which is the sole source of illumination and lays down onto his mattress on The camera pushes in with small amplitude at slow speed. The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: "Event Horizon"

SCREENPLAY EXCERPT:
INT. EVENT HORIZON - SECOND CONTAINMENT (FOR VIDEO)

               Second Containment. A lone engineer finishes his check of
               the Core. He turns to the camera and gives a self-conscious
               "thumbs-up."

                                     KILPACK (O.S.)
                         When you get this message, God
                         willing, we will reach the solar
                         system of Proxima Centauri...

[Assistant]
## SCENE 1 — INT. EVENT HORIZON - SECOND CONTAINMENT (FOR VIDEO)
ACTION: Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious
DIALOGUE — Kilpack: When you get this message, God willing, we will reach the solar system of Proxima Centauri...
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from "Event Horizon": Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. Second Containment. A lone engineer finishes his check of the Core. He turns to the camera and gives a self-conscious The camera pushes in with small amplitude at slow speed. Kilpack (S1) says: <d>[English] When you get this message, God willing, we will reach the solar system of Proxima Centauri...</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5


[System] You write ONE MiniMax-H3 FL2VA scene beat for Backlot. Output fields: ACTION, SHOT, STORYBOARD_PROMPT, H3_MODE, H3_VIDEO_PROMPT (alignment line + integrated_multimodal_description + overall_soundscape + non_diegetic_music), LORA, AUDIO, DURATION 5. Prefer a single continuous shot from Picture 1 to Picture 2. Dialogue only inside <d>[Language] ...</d>.

[User]
Rewrite this screenplay beat as a single ~5s MiniMax-H3 FL2VA scene for Backlot (first storyboard panel → last panel).

SOURCE TITLE: Crank

SCREENPLAY EXCERPT:
EXT. DOWN THE BLOCK - DAY
          83                                                                     83
               A POLICE MOTORCYCLE is tipped over on a lawn, coughing up
               black smoke, spewing oil. A crowd of Mexicans are gathered
               around, gaping.

                lames start to SHOOT UP from the motorcycle; THE CROWD
               SCATTERS, ducking for cover.

               EXT L.A. CHINATOWN, 8 MINUTES LATER
           4                                                                     84
               MONTAGE: Chinatown is bustling with activity. Vendors haggle
               ... workers hustle down the sidewalk with baskets of
               chickens, sides of meat ... tourists wander ... motorists
               argue and punch their horns ... and the lunch hour crowd
               converges on a hundred eateries ...

                e hear a million HEARTBEATS, old, young ... even fast
               ticking chicken heartbeats, all overlapping, blending
               together in a swelling din of live things.

               The voyeuristic CAMERA picks CHEV and EVE up through the
               crowd. CHEV is wearing DARK GLASSES to go with his 80's hair
                                    E
               and jogger.

                                       VE
                            You're embarrassing.

                                      CHEV
                            You know, I didn't have a lot of time to
                            pick this out ...

                                       EVE

[Assistant]
## SCENE 1 — EXT. DOWN THE BLOCK - DAY
ACTION: 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up
DIALOGUE — Ve: You're embarrassing.
SHOT: medium shot, push in with small amplitude at slow speed
STORYBOARD_PROMPT: cinematic still from Crank: 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up, detailed environment, live-action, film lighting
H3_MODE: FL2VA
H3_VIDEO_PROMPT:
How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 5.00-second mark of the target video.

integrated_multimodal_description: [Shot 1] Live-action, cinematic, medium shot establishing the scene. 83                                                                     83 A POLICE MOTORCYCLE is tipped over on a lawn, coughing up The camera pushes in with small amplitude at slow speed. Ve (S1) says: <d>[English] You're embarrassing.</d> The framing begins on the composition of Picture 1 and continuously evolves until it settles into the composition of Picture 2.

overall_soundscape: Room tone and soft environmental ambience matching the location.

non_diegetic_music: N/A
LORA: none
AUDIO: none
DURATION: 5