Datasets:
Update dataset
Browse files- .gitattributes +1 -0
- README.md +16 -3
- maps/opendrive/jp_tokyo_takanawadai_odf1_4.xodr +0 -0
- maps/opendrive/jp_tokyo_takanawadai_odf1_6.xodr +0 -0
- maps/opendrive/jp_tokyo_takanawadai_odf1_8.xodr +0 -0
- maps/unrealengine/Asphalt1_AORM.png +3 -0
- maps/unrealengine/Asphalt1_Diff.png +3 -0
- maps/unrealengine/Asphalt1_Norm.png +3 -0
- maps/unrealengine/Grass1_AORM.png +3 -0
- maps/unrealengine/Grass1_Diff.png +3 -0
- maps/unrealengine/Grass1_Norm.png +3 -0
- maps/unrealengine/LaneMarking1_Diff.png +3 -0
- maps/unrealengine/LaneMarking1_Norm.png +3 -0
- maps/unrealengine/LaneMarking1_Spec.png +3 -0
- maps/unrealengine/Sign_118-2-C_Prefectural-Back.png +3 -0
- maps/unrealengine/Sign_118-2-C_Prefectural.png +3 -0
- maps/unrealengine/Sign_303-Back.png +3 -0
- maps/unrealengine/Sign_303.png +3 -0
- maps/unrealengine/Sign_316-Back.png +3 -0
- maps/unrealengine/Sign_316.png +3 -0
- maps/unrealengine/Sign_326-A-L-Back.png +3 -0
- maps/unrealengine/Sign_326-A-L.png +3 -0
- maps/unrealengine/Sign_327-2-Back.png +3 -0
- maps/unrealengine/Sign_327-2.png +3 -0
- maps/unrealengine/Sign_BlankBlue-Back.png +3 -0
- maps/unrealengine/Sign_BlankBlue.png +3 -0
- maps/unrealengine/Signals_Lights02_Diff.png +3 -0
- maps/unrealengine/Signals_LightsOff01_Blue_Diff.png +3 -0
- maps/unrealengine/Signals_LightsOn01_Blue_Diff.png +3 -0
- maps/unrealengine/jp_tokyo_takanawadai.fbx +3 -0
- maps/unrealengine/jp_tokyo_takanawadai.rrdata.xml +435 -0
.gitattributes
CHANGED
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@@ -62,3 +62,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.rad filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.rrhd filter=lfs diff=lfs merge=lfs -text
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*.rad filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.rrhd filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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README.md
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@@ -38,6 +38,14 @@ tags:
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# Hard Intersection Multimodal Samples
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## Dataset Summary
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Hard Intersection Multimodal Samples is a curated multimodal dataset of accident-prone urban intersection in Japan for autonomous driving research and development.
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It provides multi-camera images, trajectory, HD maps, semantic annotations, point cloud data, and 3DGS assets.
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- Six synchronized camera views
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- Two synchronized camera views
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- Trajectory data
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-
- HD maps (OpenDRIVE/RoadRunner/Lanelet2/Vissim)
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- Semantic annotations
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- point cloud data
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- 3DGS reconstruction assets
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- semantic projection domain
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- reconstruction domain
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- 360-degree coverage with six cameras
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-
- Developer-friendly formats: OpenDRIVE/RoadRunner/Lanelet2/Vissim
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- LAS point clouds
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---
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- Trajectory data
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#### Derived assets
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-
- HD maps (OpenDRIVE/RoadRunner/Lanelet2/Vissim)
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- Semantic image labels
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- Semantic point clouds with labels
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- 3DGS reconstruction assets
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- **RoadRunner HD Map**
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- **Lanelet2**
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- **Vissim**
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---
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- System Scale: Scaled beyond single objects to cover large-scale road networks through an integrated image and point cloud pipeline. Furthermore, when paired with our HDMap data, it functions as a "Metric 3DGS" capable of precise real-world physical dimensions and positioning.
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[Please refer to the following viewer for 3DGS assets.](https://huggingface.co/spaces/dynamic-maps/hard-intersection-3dgs-sample)
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---
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│ ├─lanelet2
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│ ├─opendrive
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│ ├─roadrunnerhdmap
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│ └─vissim
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│ └─images
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├─pointcloud
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# Hard Intersection Multimodal Samples
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## Release Notes
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|Release|Description|
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|-|-|
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|v1.0.0|Initial public release.|
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|v1.1.0|Added Unreal Engine assets.<br>Fixed issues in the OpenDRIVE map data.<br>Updated the README to improve documentation and usability.|
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## Dataset Summary
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Hard Intersection Multimodal Samples is a curated multimodal dataset of accident-prone urban intersection in Japan for autonomous driving research and development.
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It provides multi-camera images, trajectory, HD maps, semantic annotations, point cloud data, and 3DGS assets.
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- Six synchronized camera views
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- Two synchronized camera views
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- Trajectory data
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- HD maps (OpenDRIVE/RoadRunner/Lanelet2/Vissim/Unreal Engine)
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- Semantic annotations
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- point cloud data
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- 3DGS reconstruction assets
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- semantic projection domain
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- reconstruction domain
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- 360-degree coverage with six cameras
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- Developer-friendly formats: OpenDRIVE/RoadRunner/Lanelet2/Vissim/Unreal Engine
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- LAS point clouds
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---
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- Trajectory data
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#### Derived assets
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- HD maps (OpenDRIVE/RoadRunner/Lanelet2/Vissim/Unreal Engine)
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- Semantic image labels
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- Semantic point clouds with labels
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- 3DGS reconstruction assets
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- **RoadRunner HD Map**
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- **Lanelet2**
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- **Vissim**
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- **Unreal Engine**
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---
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- System Scale: Scaled beyond single objects to cover large-scale road networks through an integrated image and point cloud pipeline. Furthermore, when paired with our HDMap data, it functions as a "Metric 3DGS" capable of precise real-world physical dimensions and positioning.
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By generating 3DGS assets, it is possible to create videos or images by providing trajectories, such as a [straight path](https://www.youtube.com/watch?v=wYxM8x2NJ6U) or a [right-turn path](https://www.youtube.com/watch?v=YYFMDiJf0jY).
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[Please refer to the following viewer for 3DGS assets.](https://huggingface.co/spaces/dynamic-maps/hard-intersection-3dgs-sample)
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---
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│ ├─lanelet2
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│ ├─opendrive
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│ ├─roadrunnerhdmap
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│ ├─unrealengine
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│ └─vissim
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│ └─images
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├─pointcloud
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maps/opendrive/jp_tokyo_takanawadai_odf1_4.xodr
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The diff for this file is too large to render.
See raw diff
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maps/opendrive/jp_tokyo_takanawadai_odf1_6.xodr
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The diff for this file is too large to render.
See raw diff
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maps/opendrive/jp_tokyo_takanawadai_odf1_8.xodr
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The diff for this file is too large to render.
See raw diff
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maps/unrealengine/Asphalt1_AORM.png
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Git LFS Details
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maps/unrealengine/Asphalt1_Diff.png
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Git LFS Details
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maps/unrealengine/Asphalt1_Norm.png
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Git LFS Details
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maps/unrealengine/Grass1_AORM.png
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Git LFS Details
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maps/unrealengine/Grass1_Diff.png
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Git LFS Details
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maps/unrealengine/Grass1_Norm.png
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Git LFS Details
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maps/unrealengine/LaneMarking1_Diff.png
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Git LFS Details
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maps/unrealengine/LaneMarking1_Norm.png
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Git LFS Details
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maps/unrealengine/LaneMarking1_Spec.png
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Git LFS Details
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maps/unrealengine/Sign_118-2-C_Prefectural-Back.png
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Git LFS Details
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maps/unrealengine/Sign_118-2-C_Prefectural.png
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Git LFS Details
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maps/unrealengine/Sign_303-Back.png
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Git LFS Details
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maps/unrealengine/Sign_303.png
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Git LFS Details
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maps/unrealengine/Sign_316-Back.png
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Git LFS Details
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maps/unrealengine/Sign_316.png
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Git LFS Details
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maps/unrealengine/Sign_326-A-L-Back.png
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Git LFS Details
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maps/unrealengine/Sign_326-A-L.png
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Git LFS Details
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maps/unrealengine/Sign_327-2-Back.png
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maps/unrealengine/Sign_327-2.png
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maps/unrealengine/Sign_BlankBlue-Back.png
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Git LFS Details
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maps/unrealengine/Sign_BlankBlue.png
ADDED
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Git LFS Details
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maps/unrealengine/Signals_Lights02_Diff.png
ADDED
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Git LFS Details
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maps/unrealengine/Signals_LightsOff01_Blue_Diff.png
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Git LFS Details
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maps/unrealengine/Signals_LightsOn01_Blue_Diff.png
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Git LFS Details
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maps/unrealengine/jp_tokyo_takanawadai.fbx
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version https://git-lfs.github.com/spec/v1
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oid sha256:061d77e422089c869f6dee949e38c5f99445f459af3e8dba41e3957c00f5fc6c
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size 1408672
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maps/unrealengine/jp_tokyo_takanawadai.rrdata.xml
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| 1 |
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<?xml version="1.0" encoding="UTF-8"?>
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