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round0
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, ...
round15
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, ...
round16
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, ...
round18
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, ...
round19
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61...
round25
{ "actions": [ { "adversary_0": 0, "agent_0": 2, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, ...
round26
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, ...
round78
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, ...
round79
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, ...
round93
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, ...
round94
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, ...
round103
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, ...
round104
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, ...
round135
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, ...
round136
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, ...
round178
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, ...
round179
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, ...
round191
{ "actions": [ { "adversary_0": 0, "agent_0": 3, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, ...
round192
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, ...
round199
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.11, -0.93, 0.09, -0.78, -1.6, -2.61, -0.91 ], "agent_0(Elf Wizard)": [ -0.15, 1.69, 0.41, ...
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