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# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/tools/scripts/dataset_convert_kitti.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/__init__.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/augmentor/__init__.py |
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# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/augmentor/augmentor_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/general/pc_dataset.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/general/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/processor/data_processor.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/processor/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/processor/point_feature_encoder.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_dataset.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_object_eval_python/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_object_eval_python/rotate_iou_pycuda.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_object_eval_python/kitti_common.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_object_eval_python/evaluate.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/datasets/kitti/kitti_object_eval_python/eval.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/calibration_kitti.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/object3d_general.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/transform_utils.py |
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/box_coder_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/safe_unpickler.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/box_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/common_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/loss_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/utils/object3d_kitti.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/anchor_head_template.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/anchor_head_single.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/target_assigner/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/target_assigner/axis_aligned_target_assigner.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/dense_heads/target_assigner/anchor_generator.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_2d/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_2d/base_bev_backbone.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_2d/map_to_bev/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_2d/map_to_bev/pointpillar_scatter.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/model_utils/model_nms_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/model_utils/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_3d/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_3d/vfe/vfe_template.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_3d/vfe/pillar_vfe.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/backbones_3d/vfe/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/detectors/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/detectors/pointpillar.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/models/detectors/detector3d_template.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/ops/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/ops/iou3d_nms/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
"""
3D IoU Calculation and Rotated NMS
Written by Shaoshuai Shi
All Rights Reserved 2019-2020.
"""
import torch
from ...utils import common_utils
from . import iou3d_nms_cuda
def boxes_bev_iou_cpu(boxes_a, boxes_b):
"""
Args:
boxes_a: (... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/ops/iou3d_nms/iou3d_nms_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/ops/roiaware_pool3d/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/pcdet/ops/roiaware_pool3d/roiaware_pool3d_utils.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/export.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/dataset_convert.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/train.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/prune.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/inference.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/scripts/evaluate.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/entrypoint/__init__.py |
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | tao_pytorch_backend-main | nvidia_tao_pytorch/pointcloud/pointpillars/entrypoint/pointpillars.py |
#!/usr/bin/python
import os
import sys
import re
from submodules.rules import rules
from nvidia_tao_pytorch.core.path_utils import expand_path
def main():
file_path = expand_path(sys.argv[1])
with open(file_path, "r") as fp:
lines = fp.readlines()
for idx, line in enumerate(lines):
if line.strip() == "# ---... | tao_pytorch_backend-main | scripts/git-hooks/commit-msg.py |
tao_pytorch_backend-main | scripts/git-hooks/submodules/__init__.py | |
rules = """
# Failing to add message in the mentioned format will
# cause your local commit fail.
#
# Please follow these rules for commit messages:
# ==============================================
# 1. Commit message format - first line is mandatory
# [YOUR_MODULE_NAME] Subject line here not exceeding 50 characters... | tao_pytorch_backend-main | scripts/git-hooks/submodules/rules.py |
#!/bin/env python3
from __future__ import print_function
from os import listdir
from os.path import isfile, join
import datetime
import os.path
import sys
import glob
import subprocess
import hashlib
# https://github.com/fedora-modularity/libmodulemd/blob/master/spec.v2.yaml
# We need a module.yaml file that we pass... | cuda-repo-management-main | genmodules.py |
# SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: MIT
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without res... | HMM_sample_code-main | miniapp/era5_preicp_nc_to_bin.py |
#!/usr/bin/env python
# Copyright 2017 The Kubernetes Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by appli... | gpu-operator-master | vendor/k8s.io/kubectl/pkg/util/i18n/translations/extract.py |
#!/usr/bin/env python3
import docker
import os
import re
import sys
import shutil
import tempfile
import time
def get_expected_labels_regexs():
with open("./expected-output.txt") as f:
expected_labels = f.readlines()
expected_labels = [x.strip() for x in expected_labels]
return [re.compi... | gpu-feature-discovery-master | tests/integration-tests.py |
#!/usr/bin/env python3
import re
import sys
import time
import yaml
from kubernetes import client, config, watch
def get_expected_labels_regexs():
with open("./expected-output.txt") as f:
expected_labels = f.readlines()
return [re.compile(label.strip()) for label in expected_labels]
def deplo... | gpu-feature-discovery-master | tests/e2e-tests.py |
#!/usr/bin/env python3
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#... | unsupervised-video-interpolation-master | parser.py |
import sys
import os
import subprocess
import time
from inspect import isclass
import numpy as np
class TimerBlock:
def __init__(self, title):
print(("{}".format(title)))
def __enter__(self):
self.start = time.clock()
return self
def __exit__(self, exc_type, exc_value, traceback)... | unsupervised-video-interpolation-master | utils.py |
#!/usr/bin/env python3
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#... | unsupervised-video-interpolation-master | train.py |
#!/usr/bin/env python3
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#... | unsupervised-video-interpolation-master | eval.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | datasets/VideoInterp.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | datasets/__init__.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | datasets/data_transforms.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | models/model_utils.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | models/CycleHJSuperSloMo.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | models/__init__.py |
# *****************************************************************************
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions... | unsupervised-video-interpolation-master | models/HJSuperSloMo.py |
import torch
import unittest
def random_tensor(shape, dtype, device, mean=0, std=1):
return torch.empty(shape, dtype=dtype, device=device).normal_(mean, std)
class TestGemmDequantize(unittest.TestCase):
def setUp(self) -> None:
torch.classes.load_library("lib/libth_transformer.so")
torch.cla... | FasterTransformer-main | tests/gemm_dequantize/th_gemm_dequantize.py |
# Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by ... | FasterTransformer-main | tests/unittests/th_op/test_th_decode_op.py |
# Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by ... | FasterTransformer-main | tests/weight_only_quant_ops/th_weight_quant_ops_unit_tests.py |
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