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Update app.py
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app.py
CHANGED
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@@ -16,12 +16,14 @@ from moviepy.video.io.ImageSequenceClip import ImageSequenceClip
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from settings import EVENTS
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from player import Player
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from utils import PROMPT, INPUT_PROMPT, extract_after_final_answer
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# Initialize the HF Inference Client
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# It will automatically pick up the HF_TOKEN environment variable if it's set
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# Define the models we want to use from the Hugging Face Hub
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LLM_MODEL = "Qwen/Qwen2.5-7B-Instruct"
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target_size=(1024, 1024)
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@@ -113,22 +115,26 @@ def play_turn(human_response, loc, player, cur, custom_token, request: gr.Reques
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return
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# 1. Process AI Model Response
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messages = [
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{
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"role": "user",
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"content":
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}
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]
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try:
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except Exception as e:
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yield (
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f"Error calling API: {str(e)}",
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@@ -139,7 +145,9 @@ def play_turn(human_response, loc, player, cur, custom_token, request: gr.Reques
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)
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return
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processed_response = extract_after_final_answer(response.choices[0].message.content)
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print(processed_response)
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# 2. Update Game State / Location
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loc = cur._next(processed_response, player)
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from settings import EVENTS
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from player import Player
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from utils import PROMPT, INPUT_PROMPT, extract_after_final_answer
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from llm import *
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# Initialize the HF Inference Client
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# It will automatically pick up the HF_TOKEN environment variable if it's set
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# Define the models we want to use from the Hugging Face Hub
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LLM_MODEL = "Qwen/Qwen2.5-7B-Instruct"
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MODEL_CONFIG = HUGGINGFACE_LITE
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target_size=(1024, 1024)
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return
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# 1. Process AI Model Response
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full_msg = PROMPT + INPUT_PROMPT.format(human_response)
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messages = [
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{
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"role": "user",
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"content": full_msg
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}
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]
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try:
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model = setup_model(MODEL_CONFIG)
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response = model.invoke(full_msg)
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# client = InferenceClient(
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# api_key=chosen_token
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# )
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# response = client.chat_completion(
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# model=LLM_MODEL,
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# messages=messages,
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# max_tokens=500,
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# temperature=0.7
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# )
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except Exception as e:
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yield (
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f"Error calling API: {str(e)}",
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)
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return
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# processed_response = extract_after_final_answer(response.choices[0].message.content)
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processed_response = extract_after_final_answer(response.content)
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print(processed_response)
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# 2. Update Game State / Location
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loc = cur._next(processed_response, player)
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