issue with android phone.

#19
by 32nguyen - opened

For me, the model works fine on PC with a fixed texture for consistent testing.

On my Android phone, it also runs correctly with Vulkan + GPUCompute, but only at ~7 FPS. Using the CPU backend, it works as expected with ~17 FPS.

However, on OpenGLES, the results are incorrect with 28FPS — sometimes it detects objects with wrong labels, or the labels are correct but the bounding boxes glitch.

From my research, there seems to be a known issue with OpenGLES, but I’m not sure if it’s resolved in the latest version 2.5 that I’m using.

Could you let me know if you have successfully deployed it on android with GPU compute on OpenGLES? Thanks.

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