repo stringlengths 1 191 ⌀ | file stringlengths 23 351 | code stringlengths 0 5.32M | file_length int64 0 5.32M | avg_line_length float64 0 2.9k | max_line_length int64 0 288k | extension_type stringclasses 1
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Ludii | Ludii-master/Core/src/game/functions/ints/iterator/To.java | package game.functions.ints.iterator;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
import other.context.EvalContextData;
/**
* Returns the ``to'' value of the context.
*
* @author mrraow and cambolbro
*
* @remarks This ludeme returns the ... | 2,300 | 18.336134 | 93 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/iterator/Track.java | package game.functions.ints.iterator;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
import other.context.EvalContextData;
/**
* Returns the ``track'' value of the context.
*
* @author Eric.Piette
* @remarks Used in a (forEach Track ...) lude... | 1,938 | 18.39 | 90 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/iterator/package-info.java | /**
* Iterator functions returning an integer value typically used as temporary
* variables during move planning for chaining nontrivial move sequences or in
* looping through many values with ludemes such as (forEach ...).
*/
package game.functions.ints.iterator;
| 269 | 37.571429 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/Last.java | package game.functions.ints.last;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import other.context.Context;
/**
* Returns a site related to the last move.
*
* ... | 2,126 | 22.633333 | 159 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/LastFrom.java | package game.functions.ints.last;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import main.Constants;
impo... | 3,079 | 22.692308 | 108 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/LastLevelFrom.java | package game.functions.ints.last;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import main.Constants;
impo... | 3,073 | 22.646154 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/LastLevelTo.java | package game.functions.ints.last;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import main.Constants;
impo... | 3,060 | 22.546154 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/LastTo.java | package game.functions.ints.last;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import main.Constants;
impo... | 3,314 | 21.862069 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/LastType.java | package game.functions.ints.last;
/**
* Defines the types of Last integer ludeme.
*
* @author Eric.Piette
*/
public enum LastType
{
/** To return the ``from'' site of the last move. */
From,
/** To return the ``level from'' of the last move. */
LevelFrom,
/** To return the ``to'' site of the last move. ... | 400 | 17.227273 | 57 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/last/package-info.java | /**
* Last is a `super' ludeme that returns a site related to the last move.
*/
package game.functions.ints.last;
| 116 | 22.4 | 73 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/match/MatchScore.java | package game.functions.ints.match;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import main.Constants;
import other.context.Context;
/**
* Returns the match score of a player.
*
* @author Eric.Piett... | 2,732 | 20.864 | 95 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/match/package-info.java | /**
* Match functions return an integer value based on the state of the current match.
*/
package game.functions.ints.match;
| 127 | 24.6 | 83 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Abs.java | package game.functions.ints.math;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import other.context.Context;
/**
* Return the absolute value of a value.
*
* @author Eric Piette
... | 2,767 | 19.352941 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Add.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import annotations.Or;
import game.Game;
import game.functions.intArray.IntArrayConstant;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import mai... | 3,588 | 20.620482 | 99 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Div.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import other.context.Context;
/**
* To divide a value by another.
*
* @au... | 3,399 | 21.666667 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/If.java | package game.functions.ints.math;
import java.util.BitSet;
import game.Game;
import game.functions.booleans.BooleanConstant.FalseConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import other.concept.Concept;
import other.cont... | 4,053 | 24.496855 | 115 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Max.java | package game.functions.ints.math;
import java.util.BitSet;
import game.Game;
import game.functions.intArray.IntArrayConstant;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import... | 3,156 | 20.923611 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Min.java | package game.functions.ints.math;
import java.util.BitSet;
import game.Game;
import game.functions.intArray.IntArrayConstant;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import... | 3,156 | 20.923611 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Mod.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import other.context.Context;
/**
* Returns the modulo of a value.
*
* @a... | 3,239 | 21.816901 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Mul.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import annotations.Or;
import game.Game;
import game.functions.intArray.IntArrayConstant;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import mai... | 3,743 | 20.641618 | 99 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Pow.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import other.context.Context;
/**
* Computes the first parameter to the powe... | 3,185 | 21.27972 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/Sub.java | package game.functions.ints.math;
import java.util.BitSet;
import annotations.Alias;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import main.Constants;
import other.concept.Concept;
import other.c... | 3,621 | 21.6375 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/math/package-info.java | /**
* Math functions return an integer value based on given inputs.
*/
package game.functions.ints.math;
| 107 | 20.6 | 64 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/Size.java | package game.functions.ints.size;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.fu... | 7,017 | 26.20155 | 124 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/SizeArrayType.java | package game.functions.ints.size;
/**
* Defines the types of array which the size can be returned.
*
* @author Eric.Piette
*/
public enum SizeArrayType
{
/** Size of an IntArrayFunction. */
Array,
} | 206 | 16.25 | 61 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/SizeGroupType.java | package game.functions.ints.size;
/**
* Defines the types of group which the size can be returned.
*
* @author Eric.Piette
*/
public enum SizeGroupType
{
/** Size of a group from a site. */
Group,
}
| 207 | 15 | 61 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/SizeLargePieceType.java | package game.functions.ints.size;
/**
* Defines the types of large piece which the size can be returned.
*
* @author Eric.Piette
*/
public enum SizeLargePieceType
{
/** Size of the sites used by large piece(s). */
LargePiece,
}
| 236 | 17.230769 | 67 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/SizeSiteType.java | package game.functions.ints.size;
/**
* Defines the types of sites which the size can be returned.
*
* @author Eric.Piette
*/
public enum SizeSiteType
{
/** Size of the stack at a location (if any). */
Stack,
}
| 219 | 15.923077 | 61 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/SizeTerritoryType.java | package game.functions.ints.size;
/**
* Defines the types of territory which the size can be returned.
*
* @author Eric.Piette
*/
public enum SizeTerritoryType
{
/** Size of the region surrounded by a specific player. */
Territory,
}
| 242 | 17.692308 | 65 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/package-info.java | /**
* Size is a `super' ludeme that returns the size of a specified property within
* the game, such as a stack, a group or a territory.
*/
package game.functions.ints.size;
| 177 | 28.666667 | 80 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/array/SizeArray.java | package game.functions.ints.size.array;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the size of an IntArrayFunction.
*
* @author Eric.Piette
*/
@Hide
p... | 2,443 | 19.537815 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/connection/SizeGroup.java | package game.functions.ints.size.connection;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.directions.Directions;
import game.functions.directions.Directi... | 6,744 | 25.660079 | 120 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/connection/SizeTerritory.java | package game.functions.ints.size.connection;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types... | 7,090 | 25.657895 | 102 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/largePiece/SizeLargePiece.java | package game.functions.ints.size.largePiece;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.component.Component;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import... | 3,887 | 23.45283 | 89 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/size/site/SizeStack.java | package game.functions.ints.size.site;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or2;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.last.LastTo;
import game.fu... | 3,691 | 22.515924 | 100 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/stacking/TopLevel.java | package game.functions.ints.stacking;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.state.GameType;
import main.Constants;
import other.... | 4,022 | 21.857955 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/stacking/package-info.java | /**
* Stacking functions return an integer value based on the state of a specified stack of components.
*/
package game.functions.ints.stacking;
| 147 | 28.6 | 100 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Amount.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Or;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import game.types.state.GameType;
import main.Constants;
import other.context.Context;
/**
* Retur... | 2,984 | 20.170213 | 84 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Counter.java | package game.functions.ints.state;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.concept.Concept;
import other.context.Context;
/**
* Returns the automatic counter of the game.
*
* @author Eric.Piette
* @remarks To use a counter automatically incremented at ... | 1,779 | 17.93617 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Mover.java | package game.functions.ints.state;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the index of the current player.
*
* @author mrraow
* @remarks To apply some specific condition/rules to the current player.
*/
public final clas... | 1,507 | 16.952381 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Next.java | package game.functions.ints.state;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the index of the next player.
*
* @author Eric.Piette
*
* @remarks This ludeme is used to apply some specific condition or rule to the next play... | 2,028 | 17.445455 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Pot.java | package game.functions.ints.state;
import java.util.BitSet;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the pot of the game.
*
* @author Eric.Piette
*/
public final class Pot extends BaseIntFunction
{
private static final long serialVersionUID = 1L;... | 1,562 | 16.965517 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Prev.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.types.play.PrevType;
import other.context.Context;
/**
* Returns the index of the previous player.
*
* @author Eric.Piette
* @remarks To apply some specif... | 2,039 | 19.4 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Rotation.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.state.GameType;
import main.Constants;
import other.con... | 4,113 | 22.11236 | 88 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Score.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Or;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
... | 3,106 | 21.192857 | 84 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/State.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.state.GameType;
import main.Constants;
import other.con... | 4,315 | 21.957447 | 81 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Var.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
* Returns the value stored in the var variable from the context.
*
* ... | 2,347 | 20.345455 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/What.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import main.Constants;
import oth... | 4,399 | 22.655914 | 80 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/Who.java | package game.functions.ints.state;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.state.GameType;... | 7,727 | 22.925697 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/state/package-info.java | /**
* State functions return an integer value based on the current game state.
*/
package game.functions.ints.state;
| 119 | 23 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/tile/PathExtent.java | package game.functions.ints.tile;
import java.util.Arrays;
import java.util.BitSet;
import java.util.List;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.component.Component;
import game.functions.directions.Directions;
import game.functions.directions.DirectionsFunction;
impor... | 9,644 | 29.23511 | 106 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/tile/package-info.java | /**
* Tile functions return an integer value based on the current state of specified {\tt Tile} components.
*/
package game.functions.ints.tile;
| 147 | 28.6 | 104 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/TrackSite.java | package game.functions.ints.trackSite;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.trackSite.first.TrackSiteFirstT... | 4,697 | 27.822086 | 96 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteFirstType.java | package game.functions.ints.trackSite;
/**
* Defines the types of sites related to a track.
*
* @author Eric.Piette
*/
public enum TrackSiteFirstType
{
/** The first site of a track. */
FirstSite,
}
| 207 | 15 | 49 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteMoveType.java | package game.functions.ints.trackSite;
/**
* Defines the types of sites related to a track.
*
* @author Eric.Piette
*/
public enum TrackSiteMoveType
{
/**
* The corresponding site on the track from a site and according to a number of
* steps.
*/
Move,
}
| 268 | 15.8125 | 80 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/TrackSiteType.java | package game.functions.ints.trackSite;
/**
* Defines the types of sites related to a track.
*
* @author Eric.Piette
*/
public enum TrackSiteType
{
/** The end site of a track. */
EndSite,
}
| 198 | 14.307692 | 49 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/package-info.java | /**
* TrackSite is a `super' ludeme that returns a site on a track.
*/
package game.functions.ints.trackSite;
| 112 | 21.6 | 64 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/first/TrackSiteFirstTrack.java | package game.functions.ints.trackSite.first;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.container.board.Track;
import game.functions.booleans.BooleanConstant;
import game.functions.booleans.BooleanFu... | 7,063 | 21.787097 | 107 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/move/TrackSiteMove.java | package game.functions.ints.trackSite.move;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.container.board.Track;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
impor... | 9,201 | 25.827988 | 117 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/trackSite/position/TrackSiteEndTrack.java | package game.functions.ints.trackSite.position;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.container.board.Track;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.play.Rol... | 4,599 | 20.395349 | 107 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/Value.java | package game.functions.ints.value;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.value.iterated.ValueIterated;
import game.functions.ints.value.piece.ValuePiece;
im... | 5,156 | 23.557143 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/ValueComponentType.java | package game.functions.ints.value;
/**
* Defines the types of properties than can be returned by the super ludeme
* value according to a component.
*
* @author Eric.Piette
*/
public enum ValueComponentType
{
/**
* To get the value of a component.
*/
Piece,
}
| 272 | 16.0625 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/ValuePlayerType.java | package game.functions.ints.value;
/**
* Defines the types of properties than can be returned by the super ludeme
* value according to a player.
*
* @author Eric.Piette
*/
public enum ValuePlayerType
{
/**
* To get the value of a specific player.
*/
Player,
}
| 273 | 16.125 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/ValueRandomType.java | package game.functions.ints.value;
/**
* Defines the types of properties than can be returned by the super ludeme
* value with random.
*
* @author Eric.Piette
*/
public enum ValueRandomType
{
/**
* To get a random value within a range.
*/
Random,
}
| 262 | 15.4375 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/ValueSimpleType.java | package game.functions.ints.value;
/**
* Defines the types of properties than can be returned by the super ludeme
* value with no parameter.
*
* @author Eric.Piette
*/
public enum ValueSimpleType
{
/**
* To get the pending value if the previous state causes the current state to be
* pending with a specific ... | 466 | 16.296296 | 81 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/package-info.java | /**
* Value is a `super' ludeme that returns the value of a specified property
* within the game, such as a player or a component.
*/
package game.functions.ints.value;
| 172 | 27.833333 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/iterated/ValueIterated.java | package game.functions.ints.value.iterated;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
import other.context.EvalContextData;
/**
* Returns the ``value'' value stored in the context.
*
* @author Eric.Piette
*
* @... | 1,916 | 17.432692 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/piece/ValuePiece.java | package game.functions.ints.value.piece;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
im... | 4,549 | 24.852273 | 176 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/player/ValuePlayer.java | package game.functions.ints.value.player;
import java.util.BitSet;
import annotations.Hide;
import annotations.Or;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import other.concept.Concept;
import other.context.Context;
/**
* ... | 3,189 | 20.849315 | 84 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/random/ValueRandom.java | package game.functions.ints.value.random;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.functions.range.RangeFunction;
import game.types.state.GameType;
import main.Constants;
import other.concept.Concept;
import other.context.Context;
/**... | 2,680 | 20.448 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/simple/ValueMoveLimit.java | package game.functions.ints.value.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the internal move limit of the game.
*
* @author Eric.Piette
*/
@Hide
public final class ValueMoveLimit extends Ba... | 1,632 | 17.348315 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/simple/ValuePending.java | package game.functions.ints.value.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.ints.BaseIntFunction;
import game.types.state.GameType;
import other.context.Context;
/**
* Returns the pending value if the previous state causes the current state to
* be pending wi... | 2,165 | 20.878788 | 80 | java |
Ludii | Ludii-master/Core/src/game/functions/ints/value/simple/ValueTurnLimit.java | package game.functions.ints.value.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.ints.BaseIntFunction;
import other.context.Context;
/**
* Returns the internal move limit of the game.
*
* @author Eric.Piette
*/
@Hide
public final class ValueTurnLimit extends Ba... | 1,632 | 17.348315 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/range/BaseRangeFunction.java | package game.functions.range;
import annotations.Hide;
import game.Game;
import game.functions.ints.IntFunction;
import other.BaseLudeme;
import other.context.Context;
/**
* Common functionality for RangeFunction - override where necessary.
*
* @author cambolbro and Eric.Piette
*/
@Hide
public abstract class Bas... | 1,848 | 21.54878 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/range/Range.java | package game.functions.range;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.functions.ints.IntFunction;
import other.context.Context;
/**
* Returns a range of values (inclusive) according to some specified condition.
*
* @author cambolbro and Eric.Piette
*/
public final class Ra... | 2,802 | 20.396947 | 119 | java |
Ludii | Ludii-master/Core/src/game/functions/range/RangeFunction.java | package game.functions.range;
import java.util.BitSet;
import game.Game;
import game.functions.ints.IntFunction;
import game.types.state.GameType;
import other.context.Context;
/**
* Returns a range.
*
* @author cambolbro and Eric.Piette
*/
// **
// ** Do not @Hide, or loses mapping in grammar!
// **
public i... | 1,416 | 18.680556 | 73 | java |
Ludii | Ludii-master/Core/src/game/functions/range/package-info.java | /**
* @chapter Range functions are ludemes that define a range of integer values with a lower and upper bound (inclusive).
* Ranges are useful for restricting integer values to sensible limits, e.g. for capping maximum bets
* in betting games or for situations in which negative values should be avoided.
*
* @se... | 500 | 49.1 | 120 | java |
Ludii | Ludii-master/Core/src/game/functions/range/math/Exact.java | package game.functions.range.math;
import java.util.BitSet;
import game.Game;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.range.BaseRangeFunction;
import game.functions.range.Range;
import other.context.Context;
/**
* Returns a range of exactly one value.
*... | 2,846 | 22.336066 | 97 | java |
Ludii | Ludii-master/Core/src/game/functions/range/math/Max.java | package game.functions.range.math;
import java.util.BitSet;
import game.Game;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.range.BaseRangeFunction;
import game.functions.range.Range;
import main.Constants;
import other.context.Context;
/**
* Returns a range w... | 2,758 | 22.581197 | 97 | java |
Ludii | Ludii-master/Core/src/game/functions/range/math/Min.java | package game.functions.range.math;
import java.util.BitSet;
import game.Game;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.range.BaseRangeFunction;
import game.functions.range.Range;
import main.Constants;
import other.context.Context;
/**
* Returns a range w... | 2,757 | 22.57265 | 97 | java |
Ludii | Ludii-master/Core/src/game/functions/range/math/package-info.java | /**
* Math range functions return a range based on specified inputs.
*/
package game.functions.range.math;
| 109 | 21 | 65 | java |
Ludii | Ludii-master/Core/src/game/functions/region/BaseRegionFunction.java | package game.functions.region;
import annotations.Hide;
import game.Game;
import game.types.board.SiteType;
import other.BaseLudeme;
import other.context.Context;
/**
* Default implementations of region functions - override where necessary.
*
* @author mrraow
*/
@Hide
public abstract class BaseRegionFunction ext... | 922 | 18.229167 | 85 | java |
Ludii | Ludii-master/Core/src/game/functions/region/RegionConstant.java | package game.functions.region;
import annotations.Anon;
import annotations.Hide;
import game.Game;
import game.util.equipment.Region;
import other.context.Context;
/**
* A fixed region of sites that does not change during the game.
*
* @author cambolbro
*/
@Hide
public final class RegionConstant extends BaseRegi... | 1,097 | 17.3 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/region/RegionFunction.java | package game.functions.region;
import java.util.BitSet;
import game.Game;
import game.types.board.SiteType;
import game.types.state.GameType;
import game.util.equipment.Region;
import other.context.Context;
/**
* Returns a region (collection of sites) within a container.
*
* @author cambolbro
*/
// **
// ** Do... | 1,804 | 21.283951 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/region/package-info.java | /**
* @chapter Region functions are ludemes that return {\it regions} composed of collections of sites.
* These can be {\it static} regions defined in the game's {\tt equipment}, such as player
* homes or special target regions, or {\it dynamic} regions calculated on-the-fly during
* p... | 516 | 56.444444 | 101 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/ForEach.java | package game.functions.region.foreach;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.intArray.IntArrayFunction;
import game.functions.ints.IntFunction;
import game.functions.region.BaseRegionFunction;
import game.functions.regio... | 4,492 | 26.230303 | 94 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/ForEachLevelType.java | package game.functions.region.foreach;
/**
* Iterates through level of a site.
*
* @author Eric.Piette
*/
public enum ForEachLevelType
{
/**
* Level to iterate.
*/
Level,
}
| 185 | 11.4 | 38 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/package-info.java | /**
* To iterate sites or players to compute sites.
*/
package game.functions.region.foreach;
| 96 | 18.4 | 48 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/level/ForEachLevel.java | package game.functions.region.foreach.level;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.region... | 5,829 | 25.621005 | 91 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/player/ForEachPlayer.java | package game.functions.region.foreach.player;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.intArray.IntArrayFunction;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
import gnu.trove.list.arra... | 4,599 | 22.232323 | 90 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/sites/ForEachSite.java | package game.functions.region.foreach.sites;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import game.Game;
import game.functions.booleans.BooleanFunction;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
imp... | 3,784 | 23.10828 | 86 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/sites/ForEachSiteInRegion.java | package game.functions.region.foreach.sites;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import game.Game;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
import gnu.trove.list.array.TIntArrayList;
import o... | 3,786 | 23.914474 | 88 | java |
Ludii | Ludii-master/Core/src/game/functions/region/foreach/team/ForEachTeam.java | package game.functions.region.foreach.team;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
import gnu.trove.list.array.TIntArrayList;
import other.concept.Concept;
impo... | 3,274 | 22.392857 | 77 | java |
Ludii | Ludii-master/Core/src/game/functions/region/last/Last.java | package game.functions.region.last;
import game.Game;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
import other.context.Context;
/**
* Returns sites related to the last move.
*
* @author Eric.Piette
*/
@SuppressWarnings("javadoc"... | 1,640 | 19.772152 | 86 | java |
Ludii | Ludii-master/Core/src/game/functions/region/last/LastBetween.java | package game.functions.region.last;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.region.BaseRegionFunction;
import game.util.equipment.Region;
import other.context.Context;
import other.move.Move;
/**
* Returns the ``between'' sites of a set of moves.
*
* @author Eric... | 1,799 | 17.367347 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/region/last/LastRegionType.java | package game.functions.region.last;
/**
* Defines the types of Last Region ludeme.
*
* @author Eric.Piette
*/
public enum LastRegionType
{
/** Between return the ``between'' site of the last move. */
Between,
}
| 219 | 15.923077 | 61 | java |
Ludii | Ludii-master/Core/src/game/functions/region/last/package-info.java | /**
* Last region functions returning region of sites based on the previous state.
*/
package game.functions.region.last;
| 124 | 24 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/region/math/Difference.java | package game.functions.region.math;
import java.util.BitSet;
import annotations.Or;
import game.Game;
import game.functions.ints.IntFunction;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionFunction;
import game.util.equipment.Region;
import other.concept.Concept;
import other.cont... | 6,032 | 22.474708 | 111 | java |
Ludii | Ludii-master/Core/src/game/functions/region/math/Expand.java | package game.functions.region.math;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import annotations.Or2;
import game.Game;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.region.BaseRegionFunction;
import game.fu... | 5,434 | 25.256039 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/region/math/If.java | package game.functions.region.math;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BooleanConstant.FalseConstant;
import game.functions.booleans.BooleanFunction;
import game.functions.region.BaseRegionFunction;
import game.functions.region.RegionConstant;
import game... | 4,096 | 24.767296 | 105 | java |
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