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greggman/twgl.js
src/programs.js
loadShader
function loadShader(gl, shaderSource, shaderType, opt_errorCallback) { const errFn = opt_errorCallback || error; // Create the shader object const shader = gl.createShader(shaderType); // Remove the first end of line because WebGL 2.0 requires // #version 300 es // as the first line. No whitespace allowed ...
javascript
function loadShader(gl, shaderSource, shaderType, opt_errorCallback) { const errFn = opt_errorCallback || error; // Create the shader object const shader = gl.createShader(shaderType); // Remove the first end of line because WebGL 2.0 requires // #version 300 es // as the first line. No whitespace allowed ...
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Loads a shader. @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {module:twgl.ErrorCallback} opt_errorCallback callback for errors. @return {WebGLShader} The created shader. @private
[ "Loads", "a", "shader", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L477-L516
8,801
greggman/twgl.js
src/programs.js
createUniformSetters
function createUniformSetters(gl, program) { let textureUnit = 0; /** * Creates a setter for a uniform of the given program with it's * location embedded in the setter. * @param {WebGLProgram} program * @param {WebGLUniformInfo} uniformInfo * @returns {function} the created setter. */ function ...
javascript
function createUniformSetters(gl, program) { let textureUnit = 0; /** * Creates a setter for a uniform of the given program with it's * location embedded in the setter. * @param {WebGLProgram} program * @param {WebGLUniformInfo} uniformInfo * @returns {function} the created setter. */ function ...
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Creates setter functions for all uniforms of a shader program. @see {@link module:twgl.setUniforms} @param {WebGLProgram} program the program to create setters for. @returns {Object.<string, function>} an object with a setter by name for each uniform @memberOf module:twgl/programs
[ "Creates", "setter", "functions", "for", "all", "uniforms", "of", "a", "shader", "program", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L815-L871
8,802
greggman/twgl.js
src/programs.js
createUniformSetter
function createUniformSetter(program, uniformInfo) { const location = gl.getUniformLocation(program, uniformInfo.name); const isArray = (uniformInfo.size > 1 && uniformInfo.name.substr(-3) === "[0]"); const type = uniformInfo.type; const typeInfo = typeMap[type]; if (!typeInfo) { throw ("unkno...
javascript
function createUniformSetter(program, uniformInfo) { const location = gl.getUniformLocation(program, uniformInfo.name); const isArray = (uniformInfo.size > 1 && uniformInfo.name.substr(-3) === "[0]"); const type = uniformInfo.type; const typeInfo = typeMap[type]; if (!typeInfo) { throw ("unkno...
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Creates a setter for a uniform of the given program with it's location embedded in the setter. @param {WebGLProgram} program @param {WebGLUniformInfo} uniformInfo @returns {function} the created setter.
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
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8,803
greggman/twgl.js
src/programs.js
bindTransformFeedbackInfo
function bindTransformFeedbackInfo(gl, transformFeedbackInfo, bufferInfo) { if (transformFeedbackInfo.transformFeedbackInfo) { transformFeedbackInfo = transformFeedbackInfo.transformFeedbackInfo; } if (bufferInfo.attribs) { bufferInfo = bufferInfo.attribs; } for (const name in bufferInfo) { const ...
javascript
function bindTransformFeedbackInfo(gl, transformFeedbackInfo, bufferInfo) { if (transformFeedbackInfo.transformFeedbackInfo) { transformFeedbackInfo = transformFeedbackInfo.transformFeedbackInfo; } if (bufferInfo.attribs) { bufferInfo = bufferInfo.attribs; } for (const name in bufferInfo) { const ...
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Binds buffers for transform feedback. @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {(module:twgl.ProgramInfo|Object<string, module:twgl.TransformFeedbackInfo>)} transformFeedbackInfo A ProgramInfo or TransformFeedbackInfo. @param {(module:twgl.BufferInfo|Object<string, module:twgl.AttribI...
[ "Binds", "buffers", "for", "transform", "feedback", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L910-L928
8,804
greggman/twgl.js
src/programs.js
createTransformFeedback
function createTransformFeedback(gl, programInfo, bufferInfo) { const tf = gl.createTransformFeedback(); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); gl.useProgram(programInfo.program); bindTransformFeedbackInfo(gl, programInfo, bufferInfo); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); ret...
javascript
function createTransformFeedback(gl, programInfo, bufferInfo) { const tf = gl.createTransformFeedback(); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); gl.useProgram(programInfo.program); bindTransformFeedbackInfo(gl, programInfo, bufferInfo); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); ret...
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Creates a transform feedback and sets the buffers @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {module:twgl.ProgramInfo} programInfo A ProgramInfo as returned from {@link module:twgl.createProgramInfo} @param {(module:twgl.BufferInfo|Object<string, module:twgl.AttribInfo>)} [bufferInfo] A ...
[ "Creates", "a", "transform", "feedback", "and", "sets", "the", "buffers" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L938-L945
8,805
greggman/twgl.js
src/programs.js
createUniformBlockSpecFromProgram
function createUniformBlockSpecFromProgram(gl, program) { const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); const uniformData = []; const uniformIndices = []; for (let ii = 0; ii < numUniforms; ++ii) { uniformIndices.push(ii); uniformData.push({}); const uniformInfo = gl.getA...
javascript
function createUniformBlockSpecFromProgram(gl, program) { const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); const uniformData = []; const uniformIndices = []; for (let ii = 0; ii < numUniforms; ++ii) { uniformIndices.push(ii); uniformData.push({}); const uniformInfo = gl.getA...
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A `UniformBlockSpec` represents the data needed to create and bind UniformBlockObjects for a given program @typedef {Object} UniformBlockSpec @property {Object.<string, module:twgl.BlockSpec> blockSpecs The BlockSpec for each block by block name @property {UniformData[]} uniformData An array of data for each uniform b...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L991-L1040
8,806
greggman/twgl.js
src/programs.js
createUniformBlockInfoFromProgram
function createUniformBlockInfoFromProgram(gl, program, uniformBlockSpec, blockName) { const blockSpecs = uniformBlockSpec.blockSpecs; const uniformData = uniformBlockSpec.uniformData; const blockSpec = blockSpecs[blockName]; if (!blockSpec) { warn("no uniform block object named:", blockName); return { ...
javascript
function createUniformBlockInfoFromProgram(gl, program, uniformBlockSpec, blockName) { const blockSpecs = uniformBlockSpec.blockSpecs; const uniformData = uniformBlockSpec.uniformData; const blockSpec = blockSpecs[blockName]; if (!blockSpec) { warn("no uniform block object named:", blockName); return { ...
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Represents a UniformBlockObject including an ArrayBuffer with all the uniform values and a corresponding WebGLBuffer to hold those values on the GPU @typedef {Object} UniformBlockInfo @property {string} name The name of the block @property {ArrayBuffer} array The array buffer that contains the uniform values @property...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1080-L1120
8,807
greggman/twgl.js
src/programs.js
createUniformBlockInfo
function createUniformBlockInfo(gl, programInfo, blockName) { return createUniformBlockInfoFromProgram(gl, programInfo.program, programInfo.uniformBlockSpec, blockName); }
javascript
function createUniformBlockInfo(gl, programInfo, blockName) { return createUniformBlockInfoFromProgram(gl, programInfo.program, programInfo.uniformBlockSpec, blockName); }
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Creates a `UniformBlockInfo` for the specified block Note: **If the blockName matches no existing blocks a warning is printed to the console and a dummy `UniformBlockInfo` is returned**. This is because when debugging GLSL it is common to comment out large portions of a shader or for example set the final output to a ...
[ "Creates", "a", "UniformBlockInfo", "for", "the", "specified", "block" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1138-L1140
8,808
greggman/twgl.js
src/programs.js
bindUniformBlock
function bindUniformBlock(gl, programInfo, uniformBlockInfo) { const uniformBlockSpec = programInfo.uniformBlockSpec || programInfo; const blockSpec = uniformBlockSpec.blockSpecs[uniformBlockInfo.name]; if (blockSpec) { const bufferBindIndex = blockSpec.index; gl.bindBufferRange(gl.UNIFORM_BUFFER, bufferB...
javascript
function bindUniformBlock(gl, programInfo, uniformBlockInfo) { const uniformBlockSpec = programInfo.uniformBlockSpec || programInfo; const blockSpec = uniformBlockSpec.blockSpecs[uniformBlockInfo.name]; if (blockSpec) { const bufferBindIndex = blockSpec.index; gl.bindBufferRange(gl.UNIFORM_BUFFER, bufferB...
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Binds a unform block to the matching uniform block point. Matches by blocks by name so blocks must have the same name not just the same structure. If you have changed any values and you upload the valus into the corresponding WebGLBuffer call {@link module:twgl.setUniformBlock} instead. @param {WebGL2RenderingContext...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1160-L1169
8,809
greggman/twgl.js
src/programs.js
setUniformBlock
function setUniformBlock(gl, programInfo, uniformBlockInfo) { if (bindUniformBlock(gl, programInfo, uniformBlockInfo)) { gl.bufferData(gl.UNIFORM_BUFFER, uniformBlockInfo.array, gl.DYNAMIC_DRAW); } }
javascript
function setUniformBlock(gl, programInfo, uniformBlockInfo) { if (bindUniformBlock(gl, programInfo, uniformBlockInfo)) { gl.bufferData(gl.UNIFORM_BUFFER, uniformBlockInfo.array, gl.DYNAMIC_DRAW); } }
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Uploads the current uniform values to the corresponding WebGLBuffer and binds that buffer to the program's corresponding bind point for the uniform block object. If you haven't changed any values and you only need to bind the uniform block object call {@link module:twgl.bindUniformBlock} instead. @param {WebGL2Render...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1186-L1190
8,810
greggman/twgl.js
src/programs.js
setBlockUniforms
function setBlockUniforms(uniformBlockInfo, values) { const uniforms = uniformBlockInfo.uniforms; for (const name in values) { const array = uniforms[name]; if (array) { const value = values[name]; if (value.length) { array.set(value); } else { array[0] = value; } ...
javascript
function setBlockUniforms(uniformBlockInfo, values) { const uniforms = uniformBlockInfo.uniforms; for (const name in values) { const array = uniforms[name]; if (array) { const value = values[name]; if (value.length) { array.set(value); } else { array[0] = value; } ...
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Sets values of a uniform block object @param {module:twgl.UniformBlockInfo} uniformBlockInfo A UniformBlockInfo as returned by {@link module:twgl.createUniformBlockInfo}. @param {Object.<string, ?>} values A uniform name to value map where the value is correct for the given type of uniform. So for example given a bloc...
[ "Sets", "values", "of", "a", "uniform", "block", "object" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1220-L1233
8,811
greggman/twgl.js
src/programs.js
createProgramInfo
function createProgramInfo( gl, shaderSources, opt_attribs, opt_locations, opt_errorCallback) { const progOptions = getProgramOptions(opt_attribs, opt_locations, opt_errorCallback); let good = true; shaderSources = shaderSources.map(function(source) { // Lets assume if there is no \n it's an id if (so...
javascript
function createProgramInfo( gl, shaderSources, opt_attribs, opt_locations, opt_errorCallback) { const progOptions = getProgramOptions(opt_attribs, opt_locations, opt_errorCallback); let good = true; shaderSources = shaderSources.map(function(source) { // Lets assume if there is no \n it's an id if (so...
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Creates a ProgramInfo from 2 sources. A ProgramInfo contains programInfo = { program: WebGLProgram, uniformSetters: object of setters as returned from createUniformSetters, attribSetters: object of setters as returned from createAttribSetters, } NOTE: There are 4 signatures for this function twgl.createProgramInfo(...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1584-L1609
8,812
greggman/twgl.js
src/textures.js
canGenerateMipmap
function canGenerateMipmap(gl, width, height, internalFormat /*, type */) { if (!utils.isWebGL2(gl)) { return isPowerOf2(width) && isPowerOf2(height); } const info = textureInternalFormatInfo[internalFormat]; if (!info) { throw "unknown internal format"; } return info.colorRenderable && info.texture...
javascript
function canGenerateMipmap(gl, width, height, internalFormat /*, type */) { if (!utils.isWebGL2(gl)) { return isPowerOf2(width) && isPowerOf2(height); } const info = textureInternalFormatInfo[internalFormat]; if (!info) { throw "unknown internal format"; } return info.colorRenderable && info.texture...
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Gets whether or not we can generate mips for the given internal format. @param {number} internalFormat The internalFormat parameter from texImage2D etc.. @param {number} type The type parameter for texImage2D etc.. @return {boolean} true if we can generate mips @memberOf module:twgl/textures
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L348-L357
8,813
greggman/twgl.js
src/textures.js
getTextureTypeForArrayType
function getTextureTypeForArrayType(gl, src, defaultType) { if (isArrayBuffer(src)) { return typedArrays.getGLTypeForTypedArray(src); } return defaultType || gl.UNSIGNED_BYTE; }
javascript
function getTextureTypeForArrayType(gl, src, defaultType) { if (isArrayBuffer(src)) { return typedArrays.getGLTypeForTypedArray(src); } return defaultType || gl.UNSIGNED_BYTE; }
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Gets the texture type for a given array type. @param {WebGLRenderingContext} gl the WebGLRenderingContext @return {number} the gl texture type @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L394-L399
8,814
greggman/twgl.js
src/textures.js
savePackState
function savePackState(gl, options) { if (options.colorspaceConversion !== undefined) { lastPackState.colorspaceConversion = gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, options.colorspaceConversion); } if (options.premultiplyAlpha !== undef...
javascript
function savePackState(gl, options) { if (options.colorspaceConversion !== undefined) { lastPackState.colorspaceConversion = gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, options.colorspaceConversion); } if (options.premultiplyAlpha !== undef...
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Saves any packing state that will be set based on the options. @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L574-L587
8,815
greggman/twgl.js
src/textures.js
restorePackState
function restorePackState(gl, options) { if (options.colorspaceConversion !== undefined) { gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, lastPackState.colorspaceConversion); } if (options.premultiplyAlpha !== undefined) { gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, lastPackState.premultiplyA...
javascript
function restorePackState(gl, options) { if (options.colorspaceConversion !== undefined) { gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, lastPackState.colorspaceConversion); } if (options.premultiplyAlpha !== undefined) { gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, lastPackState.premultiplyA...
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Restores any packing state that was set based on the options. @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L595-L605
8,816
greggman/twgl.js
src/textures.js
saveSkipState
function saveSkipState(gl) { lastPackState.unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT); if (utils.isWebGL2(gl)) { lastPackState.unpackRowLength = gl.getParameter(gl.UNPACK_ROW_LENGTH); lastPackState.unpackImageHeight = gl.getParameter(gl.UNPACK_IMAGE_HEIGHT); lastPackState.unpackSkipPixel...
javascript
function saveSkipState(gl) { lastPackState.unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT); if (utils.isWebGL2(gl)) { lastPackState.unpackRowLength = gl.getParameter(gl.UNPACK_ROW_LENGTH); lastPackState.unpackImageHeight = gl.getParameter(gl.UNPACK_IMAGE_HEIGHT); lastPackState.unpackSkipPixel...
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Saves state related to data size @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
[ "Saves", "state", "related", "to", "data", "size" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L612-L621
8,817
greggman/twgl.js
src/textures.js
setTextureSamplerParameters
function setTextureSamplerParameters(gl, target, parameteriFn, options) { if (options.minMag) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_FILTER, options.minMag); parameteriFn.call(gl, target, gl.TEXTURE_MAG_FILTER, options.minMag); } if (options.min) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_...
javascript
function setTextureSamplerParameters(gl, target, parameteriFn, options) { if (options.minMag) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_FILTER, options.minMag); parameteriFn.call(gl, target, gl.TEXTURE_MAG_FILTER, options.minMag); } if (options.min) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_...
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Sets the parameters of a texture or sampler @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {number|WebGLSampler} target texture target or sampler @param {function()} parameteriFn texParamteri or samplerParameteri fn @param {WebGLTexture} tex the WebGLTexture to set parameters for @param {module:twgl...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L650-L689
8,818
greggman/twgl.js
src/textures.js
setTextureParameters
function setTextureParameters(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); setTextureSamplerParameters(gl, target, gl.texParameteri, options); }
javascript
function setTextureParameters(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); setTextureSamplerParameters(gl, target, gl.texParameteri, options); }
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Sets the texture parameters of a texture. @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {WebGLTexture} tex the WebGLTexture to set parameters for @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. This is often the same options you passed in w...
[ "Sets", "the", "texture", "parameters", "of", "a", "texture", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L699-L703
8,819
greggman/twgl.js
src/textures.js
setSamplerParameters
function setSamplerParameters(gl, sampler, options) { setTextureSamplerParameters(gl, sampler, gl.samplerParameteri, options); }
javascript
function setSamplerParameters(gl, sampler, options) { setTextureSamplerParameters(gl, sampler, gl.samplerParameteri, options); }
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Sets the sampler parameters of a sampler. @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {WebGLSampler} sampler the WebGLSampler to set parameters for @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. @memberOf module:twgl/textures
[ "Sets", "the", "sampler", "parameters", "of", "a", "sampler", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L712-L714
8,820
greggman/twgl.js
src/textures.js
createSampler
function createSampler(gl, options) { const sampler = gl.createSampler(); setSamplerParameters(gl, sampler, options); return sampler; }
javascript
function createSampler(gl, options) { const sampler = gl.createSampler(); setSamplerParameters(gl, sampler, options); return sampler; }
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Creates a new sampler object and sets parameters. Example: const sampler = twgl.createSampler(gl, { minMag: gl.NEAREST, // sets both TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER wrap: gl.CLAMP_TO_NEAREST, // sets both TEXTURE_WRAP_S and TEXTURE_WRAP_T and TEXTURE_WRAP_R }); @param {WebGLRenderingContext} gl th...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L731-L735
8,821
greggman/twgl.js
src/textures.js
createSamplers
function createSamplers(gl, samplerOptions) { const samplers = {}; Object.keys(samplerOptions).forEach(function(name) { samplers[name] = createSampler(gl, samplerOptions[name]); }); return samplers; }
javascript
function createSamplers(gl, samplerOptions) { const samplers = {}; Object.keys(samplerOptions).forEach(function(name) { samplers[name] = createSampler(gl, samplerOptions[name]); }); return samplers; }
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Creates a multiple sampler objects and sets parameters on each. Example: const samplers = twgl.createSamplers(gl, { nearest: { minMag: gl.NEAREST, }, nearestClampS: { minMag: gl.NEAREST, wrapS: gl.CLAMP_TO_NEAREST, }, linear: { minMag: gl.LINEAR, }, nearestClamp: { minMag: gl.NEAREST, wrap: gl.CLAMP_TO_EDGE, }, linea...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L771-L777
8,822
greggman/twgl.js
src/textures.js
make1Pixel
function make1Pixel(color) { color = color || defaults.textureColor; if (isArrayBuffer(color)) { return color; } return new Uint8Array([color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]); }
javascript
function make1Pixel(color) { color = color || defaults.textureColor; if (isArrayBuffer(color)) { return color; } return new Uint8Array([color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]); }
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Makes a 1x1 pixel If no color is passed in uses the default color which can be set by calling `setDefaultTextureColor`. @param {(number[]|ArrayBufferView)} [color] The color using 0-1 values @return {Uint8Array} Unit8Array with color. @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L786-L792
8,823
greggman/twgl.js
src/textures.js
getCubeFaceOrder
function getCubeFaceOrder(gl, options) { options = options || {}; return options.cubeFaceOrder || [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_...
javascript
function getCubeFaceOrder(gl, options) { options = options || {}; return options.cubeFaceOrder || [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_...
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Gets an array of cubemap face enums @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. This is often the same options you passed in when you created the texture. @return {number[]} cubemap face enums @pri...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L839-L849
8,824
greggman/twgl.js
src/textures.js
urlIsSameOrigin
function urlIsSameOrigin(url) { if (typeof document !== 'undefined') { // for IE really const a = document.createElement('a'); a.href = url; return a.hostname === location.hostname && a.port === location.port && a.protocol === location.protocol; } else { const localOrig...
javascript
function urlIsSameOrigin(url) { if (typeof document !== 'undefined') { // for IE really const a = document.createElement('a'); a.href = url; return a.hostname === location.hostname && a.port === location.port && a.protocol === location.protocol; } else { const localOrig...
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Checks whether the url's origin is the same so that we can set the `crossOrigin` @param {string} url url to image @returns {boolean} true if the window's origin is the same as image's url @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1018-L1031
8,825
greggman/twgl.js
src/textures.js
loadImage
function loadImage(url, crossOrigin, callback) { callback = callback || noop; let img; crossOrigin = crossOrigin !== undefined ? crossOrigin : defaults.crossOrigin; crossOrigin = setToAnonymousIfUndefinedAndURLIsNotSameOrigin(url, crossOrigin); if (typeof Image !== 'undefined') { img = new Image(); if...
javascript
function loadImage(url, crossOrigin, callback) { callback = callback || noop; let img; crossOrigin = crossOrigin !== undefined ? crossOrigin : defaults.crossOrigin; crossOrigin = setToAnonymousIfUndefinedAndURLIsNotSameOrigin(url, crossOrigin); if (typeof Image !== 'undefined') { img = new Image(); if...
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Loads an image @param {string} url url to image @param {string} crossOrigin @param {function(err, img)} [callback] a callback that's passed an error and the image. The error will be non-null if there was an error @return {HTMLImageElement} the image being loaded. @private
[ "Loads", "an", "image" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1048-L1116
8,826
greggman/twgl.js
src/textures.js
isTexImageSource
function isTexImageSource(obj) { return (typeof ImageBitmap !== 'undefined' && obj instanceof ImageBitmap) || (typeof ImageData !== 'undefined' && obj instanceof ImageData) || (typeof HTMLElement !== 'undefined' && obj instanceof HTMLElement); }
javascript
function isTexImageSource(obj) { return (typeof ImageBitmap !== 'undefined' && obj instanceof ImageBitmap) || (typeof ImageData !== 'undefined' && obj instanceof ImageData) || (typeof HTMLElement !== 'undefined' && obj instanceof HTMLElement); }
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check if object is a TexImageSource @param {Object} obj Object to test @return {boolean} true if object is a TexImageSource @private
[ "check", "if", "object", "is", "a", "TexImageSource" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1125-L1129
8,827
greggman/twgl.js
src/textures.js
loadAndUseImage
function loadAndUseImage(obj, crossOrigin, callback) { if (isTexImageSource(obj)) { setTimeout(function() { callback(null, obj); }); return obj; } return loadImage(obj, crossOrigin, callback); }
javascript
function loadAndUseImage(obj, crossOrigin, callback) { if (isTexImageSource(obj)) { setTimeout(function() { callback(null, obj); }); return obj; } return loadImage(obj, crossOrigin, callback); }
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if obj is an TexImageSource then just uses it otherwise if obj is a string then load it first. @param {string|TexImageSource} obj @param {string} crossOrigin @param {function(err, img)} [callback] a callback that's passed an error and the image. The error will be non-null if there was an error @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1142-L1151
8,828
greggman/twgl.js
src/textures.js
loadTextureFromUrl
function loadTextureFromUrl(gl, tex, options, callback) { callback = callback || noop; options = options || defaults.textureOptions; setTextureTo1PixelColor(gl, tex, options); // Because it's async we need to copy the options. options = Object.assign({}, options); const img = loadAndUseImage(options.src, op...
javascript
function loadTextureFromUrl(gl, tex, options, callback) { callback = callback || noop; options = options || defaults.textureOptions; setTextureTo1PixelColor(gl, tex, options); // Because it's async we need to copy the options. options = Object.assign({}, options); const img = loadAndUseImage(options.src, op...
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A callback for when an image finished downloading and been uploaded into a texture @callback ThreeDReadyCallback @param {*} err If truthy there was an error. @param {WebGLTexture} tex the texture. @param {HTMLImageElement[]} imgs the images for each slice. @memberOf module:twgl Loads a texture from an image from a Ur...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1244-L1259
8,829
greggman/twgl.js
src/textures.js
setEmptyTexture
function setEmptyTexture(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); const level = options.level || 0; const internalFormat = options.internalFormat || options.format || gl.RGBA; const formatType = getFormatAndTypeForInternalFormat(internalFormat); const ...
javascript
function setEmptyTexture(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); const level = options.level || 0; const internalFormat = options.internalFormat || options.format || gl.RGBA; const formatType = getFormatAndTypeForInternalFormat(internalFormat); const ...
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Sets a texture with no contents of a certain size. In other words calls `gl.texImage2D` with `null`. You must set `options.width` and `options.height`. @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {WebGLTexture} tex the WebGLTexture to set parameters for @param {module:twgl.TextureOptions} options...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1530-L1549
8,830
greggman/twgl.js
src/textures.js
createTexture
function createTexture(gl, options, callback) { callback = callback || noop; options = options || defaults.textureOptions; const tex = gl.createTexture(); const target = options.target || gl.TEXTURE_2D; let width = options.width || 1; let height = options.height || 1; const internalFormat = options.inte...
javascript
function createTexture(gl, options, callback) { callback = callback || noop; options = options || defaults.textureOptions; const tex = gl.createTexture(); const target = options.target || gl.TEXTURE_2D; let width = options.width || 1; let height = options.height || 1; const internalFormat = options.inte...
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Creates a texture based on the options passed in. @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {module:twgl.TextureOptions} [options] A TextureOptions object with whatever parameters you want set. @param {module:twgl.TextureReadyCallback} [callback] A callback called when an image has been downloa...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1559-L1614
8,831
greggman/twgl.js
src/textures.js
resizeTexture
function resizeTexture(gl, tex, options, width, height) { width = width || options.width; height = height || options.height; const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); const level = options.level || 0; const internalFormat = options.internalFormat || options.format || gl.RG...
javascript
function resizeTexture(gl, tex, options, width, height) { width = width || options.width; height = height || options.height; const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); const level = options.level || 0; const internalFormat = options.internalFormat || options.format || gl.RG...
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Resizes a texture based on the options passed in. Note: This is not a generic resize anything function. It's mostly used by {@link module:twgl.resizeFramebufferInfo} It will use `options.src` if it exists to try to determine a `type` otherwise it will assume `gl.UNSIGNED_BYTE`. No data is provided for the texture. Tex...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1632-L1657
8,832
greggman/twgl.js
src/textures.js
createTextures
function createTextures(gl, textureOptions, callback) { callback = callback || noop; let numDownloading = 0; const errors = []; const textures = {}; const images = {}; function callCallbackIfReady() { if (numDownloading === 0) { setTimeout(function() { callback(errors.length ? errors : un...
javascript
function createTextures(gl, textureOptions, callback) { callback = callback || noop; let numDownloading = 0; const errors = []; const textures = {}; const images = {}; function callCallbackIfReady() { if (numDownloading === 0) { setTimeout(function() { callback(errors.length ? errors : un...
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Creates a bunch of textures based on the passed in options. Example: const textures = twgl.createTextures(gl, { // a power of 2 image hftIcon: { src: "images/hft-icon-16.png", mag: gl.NEAREST }, // a non-power of 2 image clover: { src: "images/clover.jpg" }, // From a canvas fromCanvas: { src: ctx.canvas }, // A cube...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L1747-L1786
8,833
greggman/twgl.js
src/framebuffers.js
resizeFramebufferInfo
function resizeFramebufferInfo(gl, framebufferInfo, attachments, width, height) { width = width || gl.drawingBufferWidth; height = height || gl.drawingBufferHeight; framebufferInfo.width = width; framebufferInfo.height = height; attachments = attachments || defaultAttachments; attachments.forEach(function...
javascript
function resizeFramebufferInfo(gl, framebufferInfo, attachments, width, height) { width = width || gl.drawingBufferWidth; height = height || gl.drawingBufferHeight; framebufferInfo.width = width; framebufferInfo.height = height; attachments = attachments || defaultAttachments; attachments.forEach(function...
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Resizes the attachments of a framebuffer. You need to pass in the same `attachments` as you passed in {@link module:twgl.createFramebufferInfo} because TWGL has no idea the format/type of each attachment. The simplest usage // create an RGBA/UNSIGNED_BYTE texture and DEPTH_STENCIL renderbuffer const fbi = twgl.creat...
[ "Resizes", "the", "attachments", "of", "a", "framebuffer", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/framebuffers.js#L274-L292
8,834
greggman/twgl.js
src/framebuffers.js
bindFramebufferInfo
function bindFramebufferInfo(gl, framebufferInfo, target) { target = target || gl.FRAMEBUFFER; if (framebufferInfo) { gl.bindFramebuffer(target, framebufferInfo.framebuffer); gl.viewport(0, 0, framebufferInfo.width, framebufferInfo.height); } else { gl.bindFramebuffer(target, null); gl.viewport(0,...
javascript
function bindFramebufferInfo(gl, framebufferInfo, target) { target = target || gl.FRAMEBUFFER; if (framebufferInfo) { gl.bindFramebuffer(target, framebufferInfo.framebuffer); gl.viewport(0, 0, framebufferInfo.width, framebufferInfo.height); } else { gl.bindFramebuffer(target, null); gl.viewport(0,...
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Binds a framebuffer This function pretty much soley exists because I spent hours trying to figure out why something I wrote wasn't working only to realize I forget to set the viewport dimensions. My hope is this function will fix that. It is effectively the same as gl.bindFramebuffer(gl.FRAMEBUFFER, someFramebufferI...
[ "Binds", "a", "framebuffer" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/framebuffers.js#L314-L323
8,835
greggman/twgl.js
src/v3.js
create
function create(x, y, z) { const dst = new VecType(3); if (x) { dst[0] = x; } if (y) { dst[1] = y; } if (z) { dst[2] = z; } return dst; }
javascript
function create(x, y, z) { const dst = new VecType(3); if (x) { dst[0] = x; } if (y) { dst[1] = y; } if (z) { dst[2] = z; } return dst; }
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Creates a vec3; may be called with x, y, z to set initial values. @return {module:twgl/v3.Vec3} the created vector @memberOf module:twgl/v3
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L74-L86
8,836
greggman/twgl.js
src/v3.js
add
function add(a, b, dst) { dst = dst || new VecType(3); dst[0] = a[0] + b[0]; dst[1] = a[1] + b[1]; dst[2] = a[2] + b[2]; return dst; }
javascript
function add(a, b, dst) { dst = dst || new VecType(3); dst[0] = a[0] + b[0]; dst[1] = a[1] + b[1]; dst[2] = a[2] + b[2]; return dst; }
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Adds two vectors; assumes a and b have the same dimension. @param {module:twgl/v3.Vec3} a Operand vector. @param {module:twgl/v3.Vec3} b Operand vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} the created vector @memberOf module:twgl/v3
[ "Adds", "two", "vectors", ";", "assumes", "a", "and", "b", "have", "the", "same", "dimension", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L96-L104
8,837
greggman/twgl.js
src/v3.js
subtract
function subtract(a, b, dst) { dst = dst || new VecType(3); dst[0] = a[0] - b[0]; dst[1] = a[1] - b[1]; dst[2] = a[2] - b[2]; return dst; }
javascript
function subtract(a, b, dst) { dst = dst || new VecType(3); dst[0] = a[0] - b[0]; dst[1] = a[1] - b[1]; dst[2] = a[2] - b[2]; return dst; }
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Subtracts two vectors. @param {module:twgl/v3.Vec3} a Operand vector. @param {module:twgl/v3.Vec3} b Operand vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} the created vector @memberOf module:twgl/v3
[ "Subtracts", "two", "vectors", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L114-L122
8,838
greggman/twgl.js
src/v3.js
mulScalar
function mulScalar(v, k, dst) { dst = dst || new VecType(3); dst[0] = v[0] * k; dst[1] = v[1] * k; dst[2] = v[2] * k; return dst; }
javascript
function mulScalar(v, k, dst) { dst = dst || new VecType(3); dst[0] = v[0] * k; dst[1] = v[1] * k; dst[2] = v[2] * k; return dst; }
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Mutiplies a vector by a scalar. @param {module:twgl/v3.Vec3} v The vector. @param {number} k The scalar. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} dst. @memberOf module:twgl/v3
[ "Mutiplies", "a", "vector", "by", "a", "scalar", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L214-L222
8,839
greggman/twgl.js
src/v3.js
divScalar
function divScalar(v, k, dst) { dst = dst || new VecType(3); dst[0] = v[0] / k; dst[1] = v[1] / k; dst[2] = v[2] / k; return dst; }
javascript
function divScalar(v, k, dst) { dst = dst || new VecType(3); dst[0] = v[0] / k; dst[1] = v[1] / k; dst[2] = v[2] / k; return dst; }
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Divides a vector by a scalar. @param {module:twgl/v3.Vec3} v The vector. @param {number} k The scalar. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} dst. @memberOf module:twgl/v3
[ "Divides", "a", "vector", "by", "a", "scalar", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L232-L240
8,840
greggman/twgl.js
src/v3.js
cross
function cross(a, b, dst) { dst = dst || new VecType(3); const t1 = a[2] * b[0] - a[0] * b[2]; const t2 = a[0] * b[1] - a[1] * b[0]; dst[0] = a[1] * b[2] - a[2] * b[1]; dst[1] = t1; dst[2] = t2; return dst; }
javascript
function cross(a, b, dst) { dst = dst || new VecType(3); const t1 = a[2] * b[0] - a[0] * b[2]; const t2 = a[0] * b[1] - a[1] * b[0]; dst[0] = a[1] * b[2] - a[2] * b[1]; dst[1] = t1; dst[2] = t2; return dst; }
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Computes the cross product of two vectors; assumes both vectors have three entries. @param {module:twgl/v3.Vec3} a Operand vector. @param {module:twgl/v3.Vec3} b Operand vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} The vector a cross b. @mem...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L251-L261
8,841
greggman/twgl.js
src/v3.js
normalize
function normalize(a, dst) { dst = dst || new VecType(3); const lenSq = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; const len = Math.sqrt(lenSq); if (len > 0.00001) { dst[0] = a[0] / len; dst[1] = a[1] / len; dst[2] = a[2] / len; } else { dst[0] = 0; dst[1] = 0; dst[2] = 0; } return...
javascript
function normalize(a, dst) { dst = dst || new VecType(3); const lenSq = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; const len = Math.sqrt(lenSq); if (len > 0.00001) { dst[0] = a[0] / len; dst[1] = a[1] / len; dst[2] = a[2] / len; } else { dst[0] = 0; dst[1] = 0; dst[2] = 0; } return...
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Divides a vector by its Euclidean length and returns the quotient. @param {module:twgl/v3.Vec3} a The vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} The normalized vector. @memberOf module:twgl/v3
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L330-L346
8,842
greggman/twgl.js
src/v3.js
negate
function negate(v, dst) { dst = dst || new VecType(3); dst[0] = -v[0]; dst[1] = -v[1]; dst[2] = -v[2]; return dst; }
javascript
function negate(v, dst) { dst = dst || new VecType(3); dst[0] = -v[0]; dst[1] = -v[1]; dst[2] = -v[2]; return dst; }
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Negates a vector. @param {module:twgl/v3.Vec3} v The vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} -v. @memberOf module:twgl/v3
[ "Negates", "a", "vector", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L355-L363
8,843
greggman/twgl.js
src/v3.js
copy
function copy(v, dst) { dst = dst || new VecType(3); dst[0] = v[0]; dst[1] = v[1]; dst[2] = v[2]; return dst; }
javascript
function copy(v, dst) { dst = dst || new VecType(3); dst[0] = v[0]; dst[1] = v[1]; dst[2] = v[2]; return dst; }
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Copies a vector. @param {module:twgl/v3.Vec3} v The vector. @param {module:twgl/v3.Vec3} [dst] vector to hold result. If not new one is created.. @return {module:twgl/v3.Vec3} A copy of v. @memberOf module:twgl/v3
[ "Copies", "a", "vector", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/v3.js#L372-L380
8,844
greggman/twgl.js
src/primitives.js
deindexVertices
function deindexVertices(vertices) { const indices = vertices.indices; const newVertices = {}; const numElements = indices.length; function expandToUnindexed(channel) { const srcBuffer = vertices[channel]; const numComponents = srcBuffer.numComponents; const dstBuffer = createAugmentedTypedArray(nu...
javascript
function deindexVertices(vertices) { const indices = vertices.indices; const newVertices = {}; const numElements = indices.length; function expandToUnindexed(channel) { const srcBuffer = vertices[channel]; const numComponents = srcBuffer.numComponents; const dstBuffer = createAugmentedTypedArray(nu...
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Given indexed vertices creates a new set of vertices unindexed by expanding the indexed vertices. @param {Object.<string, TypedArray>} vertices The indexed vertices to deindex @return {Object.<string, TypedArray>} The deindexed vertices @memberOf module:twgl/primitives
[ "Given", "indexed", "vertices", "creates", "a", "new", "set", "of", "vertices", "unindexed", "by", "expanding", "the", "indexed", "vertices", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L139-L161
8,845
greggman/twgl.js
src/primitives.js
flattenNormals
function flattenNormals(vertices) { if (vertices.indices) { throw "can't flatten normals of indexed vertices. deindex them first"; } const normals = vertices.normal; const numNormals = normals.length; for (let ii = 0; ii < numNormals; ii += 9) { // pull out the 3 normals for this triangle const n...
javascript
function flattenNormals(vertices) { if (vertices.indices) { throw "can't flatten normals of indexed vertices. deindex them first"; } const normals = vertices.normal; const numNormals = normals.length; for (let ii = 0; ii < numNormals; ii += 9) { // pull out the 3 normals for this triangle const n...
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flattens the normals of deindexed vertices in place. @param {Object.<string, TypedArray>} vertices The deindexed vertices who's normals to flatten @return {Object.<string, TypedArray>} The flattened vertices (same as was passed in) @memberOf module:twgl/primitives
[ "flattens", "the", "normals", "of", "deindexed", "vertices", "in", "place", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L169-L217
8,846
greggman/twgl.js
src/primitives.js
reorientNormals
function reorientNormals(array, matrix) { applyFuncToV3Array(array, m4.inverse(matrix), transformNormal); return array; }
javascript
function reorientNormals(array, matrix) { applyFuncToV3Array(array, m4.inverse(matrix), transformNormal); return array; }
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Reorients normals by the inverse-transpose of the given matrix.. @param {(number[]|TypedArray)} array The array. Assumes value floats per element. @param {module:twgl/m4.Mat4} matrix A matrix to multiply by. @return {(number[]|TypedArray)} the same array that was passed in @memberOf module:twgl/primitives
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L263-L266
8,847
greggman/twgl.js
src/primitives.js
createXYQuadVertices
function createXYQuadVertices(size, xOffset, yOffset) { size = size || 2; xOffset = xOffset || 0; yOffset = yOffset || 0; size *= 0.5; return { position: { numComponents: 2, data: [ xOffset + -1 * size, yOffset + -1 * size, xOffset + 1 * size, yOffset + -1 * size, xOff...
javascript
function createXYQuadVertices(size, xOffset, yOffset) { size = size || 2; xOffset = xOffset || 0; yOffset = yOffset || 0; size *= 0.5; return { position: { numComponents: 2, data: [ xOffset + -1 * size, yOffset + -1 * size, xOffset + 1 * size, yOffset + -1 * size, xOff...
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Creates XY quad Buffers The default with no parameters will return a 2x2 quad with values from -1 to +1. If you want a unit quad with that goes from 0 to 1 you'd call it with twgl.primitives.createXYQuadBufferInfo(gl, 1, 0.5, 0.5); If you want a unit quad centered above 0,0 you'd call it with twgl.primitives.create...
[ "Creates", "XY", "quad", "Buffers" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L369-L398
8,848
greggman/twgl.js
src/primitives.js
createPlaneVertices
function createPlaneVertices( width, depth, subdivisionsWidth, subdivisionsDepth, matrix) { width = width || 1; depth = depth || 1; subdivisionsWidth = subdivisionsWidth || 1; subdivisionsDepth = subdivisionsDepth || 1; matrix = matrix || m4.identity(); const numVertices = (subdivisions...
javascript
function createPlaneVertices( width, depth, subdivisionsWidth, subdivisionsDepth, matrix) { width = width || 1; depth = depth || 1; subdivisionsWidth = subdivisionsWidth || 1; subdivisionsDepth = subdivisionsDepth || 1; matrix = matrix || m4.identity(); const numVertices = (subdivisions...
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Creates XZ plane buffers. The created plane has position, normal, and texcoord data @param {WebGLRenderingContext} gl The WebGLRenderingContext. @param {number} [width] Width of the plane. Default = 1 @param {number} [depth] Depth of the plane. Default = 1 @param {number} [subdivisionsWidth] Number of steps across th...
[ "Creates", "XZ", "plane", "buffers", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L445-L502
8,849
greggman/twgl.js
src/primitives.js
createSphereVertices
function createSphereVertices( radius, subdivisionsAxis, subdivisionsHeight, opt_startLatitudeInRadians, opt_endLatitudeInRadians, opt_startLongitudeInRadians, opt_endLongitudeInRadians) { if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) { throw Error('subdivisionAxis and subdivis...
javascript
function createSphereVertices( radius, subdivisionsAxis, subdivisionsHeight, opt_startLatitudeInRadians, opt_endLatitudeInRadians, opt_startLongitudeInRadians, opt_endLongitudeInRadians) { if (subdivisionsAxis <= 0 || subdivisionsHeight <= 0) { throw Error('subdivisionAxis and subdivis...
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Creates sphere buffers. The created sphere has position, normal, and texcoord data @param {WebGLRenderingContext} gl The WebGLRenderingContext. @param {number} radius radius of the sphere. @param {number} subdivisionsAxis number of steps around the sphere. @param {number} subdivisionsHeight number of vertically on th...
[ "Creates", "sphere", "buffers", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L567-L640
8,850
greggman/twgl.js
src/primitives.js
createCubeVertices
function createCubeVertices(size) { size = size || 1; const k = size / 2; const cornerVertices = [ [-k, -k, -k], [+k, -k, -k], [-k, +k, -k], [+k, +k, -k], [-k, -k, +k], [+k, -k, +k], [-k, +k, +k], [+k, +k, +k], ]; const faceNormals = [ [+1, +0, +0], [-1, +0, +0], ...
javascript
function createCubeVertices(size) { size = size || 1; const k = size / 2; const cornerVertices = [ [-k, -k, -k], [+k, -k, -k], [-k, +k, -k], [+k, +k, -k], [-k, -k, +k], [+k, -k, +k], [-k, +k, +k], [+k, +k, +k], ]; const faceNormals = [ [+1, +0, +0], [-1, +0, +0], ...
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Creates the buffers and indices for a cube. The cube is created around the origin. (-size / 2, size / 2). @param {WebGLRenderingContext} gl The WebGLRenderingContext. @param {number} [size] width, height and depth of the cube. @return {Object.<string, WebGLBuffer>} The created buffers. @memberOf module:twgl/primitive...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L689-L752
8,851
greggman/twgl.js
src/primitives.js
expandRLEData
function expandRLEData(rleData, padding) { padding = padding || []; const data = []; for (let ii = 0; ii < rleData.length; ii += 4) { const runLength = rleData[ii]; const element = rleData.slice(ii + 1, ii + 4); element.push.apply(element, padding); for (let jj = 0; jj < runLength; ++jj) { d...
javascript
function expandRLEData(rleData, padding) { padding = padding || []; const data = []; for (let ii = 0; ii < rleData.length; ii += 4) { const runLength = rleData[ii]; const element = rleData.slice(ii + 1, ii + 4); element.push.apply(element, padding); for (let jj = 0; jj < runLength; ++jj) { d...
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Expands RLE data @param {number[]} rleData data in format of run-length, x, y, z, run-length, x, y, z @param {number[]} [padding] value to add each entry with. @return {number[]} the expanded rleData @private
[ "Expands", "RLE", "data" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L913-L925
8,852
greggman/twgl.js
src/primitives.js
createCylinderVertices
function createCylinderVertices( radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap) { return createTruncatedConeVertices( radius, radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap); }
javascript
function createCylinderVertices( radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap) { return createTruncatedConeVertices( radius, radius, height, radialSubdivisions, verticalSubdivisions, topCap, bottomCap); }
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Creates cylinder buffers. The cylinder will be created around the origin along the y-axis. @param {WebGLRenderingContext} gl The WebGLRenderingContext. @param {number} radius Radius of cylinder. @param {number} height Height of cylinder. @param {number} radialSubdivisions The number of subdivisions around the cylinder...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1507-L1522
8,853
greggman/twgl.js
src/primitives.js
createTorusVertices
function createTorusVertices( radius, thickness, radialSubdivisions, bodySubdivisions, startAngle, endAngle) { if (radialSubdivisions < 3) { throw Error('radialSubdivisions must be 3 or greater'); } if (bodySubdivisions < 3) { throw Error('verticalSubdivisions must be 3 or greater...
javascript
function createTorusVertices( radius, thickness, radialSubdivisions, bodySubdivisions, startAngle, endAngle) { if (radialSubdivisions < 3) { throw Error('radialSubdivisions must be 3 or greater'); } if (bodySubdivisions < 3) { throw Error('verticalSubdivisions must be 3 or greater...
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Creates buffers for a torus @param {WebGLRenderingContext} gl The WebGLRenderingContext. @param {number} radius radius of center of torus circle. @param {number} thickness radius of torus ring. @param {number} radialSubdivisions The number of subdivisions around the torus. @param {number} bodySubdivisions The number o...
[ "Creates", "buffers", "for", "a", "torus" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1566-L1634
8,854
greggman/twgl.js
src/primitives.js
createDiscVertices
function createDiscVertices( radius, divisions, stacks, innerRadius, stackPower) { if (divisions < 3) { throw Error('divisions must be at least 3'); } stacks = stacks ? stacks : 1; stackPower = stackPower ? stackPower : 1; innerRadius = innerRadius ? innerRadius : 0; // Note: We do...
javascript
function createDiscVertices( radius, divisions, stacks, innerRadius, stackPower) { if (divisions < 3) { throw Error('divisions must be at least 3'); } stacks = stacks ? stacks : 1; stackPower = stackPower ? stackPower : 1; innerRadius = innerRadius ? innerRadius : 0; // Note: We do...
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Creates disc buffers. The disc will be in the xz plane, centered at the origin. When creating, at least 3 divisions, or pie pieces, need to be specified, otherwise the triangles making up the disc will be degenerate. You can also specify the number of radial pieces `stacks`. A value of 1 for stacks will give you a simp...
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1718-L1781
8,855
greggman/twgl.js
src/primitives.js
createBufferFunc
function createBufferFunc(fn) { return function(gl) { const arrays = fn.apply(this, Array.prototype.slice.call(arguments, 1)); return attributes.createBuffersFromArrays(gl, arrays); }; }
javascript
function createBufferFunc(fn) { return function(gl) { const arrays = fn.apply(this, Array.prototype.slice.call(arguments, 1)); return attributes.createBuffersFromArrays(gl, arrays); }; }
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creates a function that calls fn to create vertices and then creates a buffers for them @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1851-L1856
8,856
greggman/twgl.js
src/primitives.js
createBufferInfoFunc
function createBufferInfoFunc(fn) { return function(gl) { const arrays = fn.apply(null, Array.prototype.slice.call(arguments, 1)); return attributes.createBufferInfoFromArrays(gl, arrays); }; }
javascript
function createBufferInfoFunc(fn) { return function(gl) { const arrays = fn.apply(null, Array.prototype.slice.call(arguments, 1)); return attributes.createBufferInfoFromArrays(gl, arrays); }; }
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creates a function that calls fn to create vertices and then creates a bufferInfo object for them @private
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1863-L1868
8,857
greggman/twgl.js
src/primitives.js
copyElements
function copyElements(src, dst, dstNdx, offset) { offset = offset || 0; const length = src.length; for (let ii = 0; ii < length; ++ii) { dst[dstNdx + ii] = src[ii] + offset; } }
javascript
function copyElements(src, dst, dstNdx, offset) { offset = offset || 0; const length = src.length; for (let ii = 0; ii < length; ++ii) { dst[dstNdx + ii] = src[ii] + offset; } }
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Copy elements from one array to another @param {Array|TypedArray} src source array @param {Array|TypedArray} dst dest array @param {number} dstNdx index in dest to copy src @param {number} [offset] offset to add to copied values @private
[ "Copy", "elements", "from", "one", "array", "to", "another" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1891-L1897
8,858
greggman/twgl.js
src/primitives.js
createArrayOfSameType
function createArrayOfSameType(srcArray, length) { const arraySrc = getArray(srcArray); const newArray = new arraySrc.constructor(length); let newArraySpec = newArray; // If it appears to have been augmented make new one augemented if (arraySrc.numComponents && arraySrc.numElements) { augmentTypedArray(ne...
javascript
function createArrayOfSameType(srcArray, length) { const arraySrc = getArray(srcArray); const newArray = new arraySrc.constructor(length); let newArraySpec = newArray; // If it appears to have been augmented make new one augemented if (arraySrc.numComponents && arraySrc.numElements) { augmentTypedArray(ne...
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Creates an array of the same time @param {(number[]|ArrayBufferView|module:twgl.FullArraySpec)} srcArray array who's type to copy @param {number} length size of new array @return {(number[]|ArrayBufferView|module:twgl.FullArraySpec)} array with same type as srcArray @private
[ "Creates", "an", "array", "of", "the", "same", "time" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1907-L1923
8,859
greggman/twgl.js
src/primitives.js
concatVertices
function concatVertices(arrayOfArrays) { const names = {}; let baseName; // get names of all arrays. // and numElements for each set of vertices for (let ii = 0; ii < arrayOfArrays.length; ++ii) { const arrays = arrayOfArrays[ii]; Object.keys(arrays).forEach(function(name) { // eslint-disable-line ...
javascript
function concatVertices(arrayOfArrays) { const names = {}; let baseName; // get names of all arrays. // and numElements for each set of vertices for (let ii = 0; ii < arrayOfArrays.length; ++ii) { const arrays = arrayOfArrays[ii]; Object.keys(arrays).forEach(function(name) { // eslint-disable-line ...
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Concatinates sets of vertices Assumes the vertices match in composition. For example if one set of vertices has positions, normals, and indices all sets of vertices must have positions, normals, and indices and of the same type. Example: const cubeVertices = twgl.primtiives.createCubeVertices(2); const sphereVertice...
[ "Concatinates", "sets", "of", "vertices" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1950-L2019
8,860
greggman/twgl.js
src/primitives.js
getLengthOfCombinedArrays
function getLengthOfCombinedArrays(name) { let length = 0; let arraySpec; for (let ii = 0; ii < arrayOfArrays.length; ++ii) { const arrays = arrayOfArrays[ii]; const arrayInfo = arrays[name]; const array = getArray(arrayInfo); length += array.length; if (!arraySpec || arrayInfo...
javascript
function getLengthOfCombinedArrays(name) { let length = 0; let arraySpec; for (let ii = 0; ii < arrayOfArrays.length; ++ii) { const arrays = arrayOfArrays[ii]; const arrayInfo = arrays[name]; const array = getArray(arrayInfo); length += array.length; if (!arraySpec || arrayInfo...
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compute length of combined array and return one for reference
[ "compute", "length", "of", "combined", "array", "and", "return", "one", "for", "reference" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L1974-L1990
8,861
greggman/twgl.js
src/primitives.js
duplicateVertices
function duplicateVertices(arrays) { const newArrays = {}; Object.keys(arrays).forEach(function(name) { const arraySpec = arrays[name]; const srcArray = getArray(arraySpec); const newArraySpec = createArrayOfSameType(arraySpec, srcArray.length); copyElements(srcArray, getArray(newArraySpec), 0); ...
javascript
function duplicateVertices(arrays) { const newArrays = {}; Object.keys(arrays).forEach(function(name) { const arraySpec = arrays[name]; const srcArray = getArray(arraySpec); const newArraySpec = createArrayOfSameType(arraySpec, srcArray.length); copyElements(srcArray, getArray(newArraySpec), 0); ...
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Creates a duplicate set of vertices This is useful for calling reorientVertices when you also want to keep the original available @param {module:twgl.Arrays} arrays of vertices @return {module:twgl.Arrays} The dupilicated vertices. @memberOf module:twgl/primitives
[ "Creates", "a", "duplicate", "set", "of", "vertices" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/primitives.js#L2031-L2041
8,862
isomorphic-git/isomorphic-git
src/models/PGP.js
printKey
function printKey () { let keyid = printKeyid(this.primaryKey.getKeyId()) let userid = printUser(this.getPrimaryUser().user) return keyid + ' ' + userid }
javascript
function printKey () { let keyid = printKeyid(this.primaryKey.getKeyId()) let userid = printUser(this.getPrimaryUser().user) return keyid + ' ' + userid }
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Print a key
[ "Print", "a", "key" ]
fc29aba74ea55c798abb0274e0a032c6af90cb58
https://github.com/isomorphic-git/isomorphic-git/blob/fc29aba74ea55c798abb0274e0a032c6af90cb58/src/models/PGP.js#L10-L14
8,863
isomorphic-git/isomorphic-git
src/models/GitPackIndex.js
otherVarIntDecode
function otherVarIntDecode (reader, startWith) { let result = startWith let shift = 4 let byte = null do { byte = reader.readUInt8() result |= (byte & 0b01111111) << shift shift += 7 } while (byte & 0b10000000) return result }
javascript
function otherVarIntDecode (reader, startWith) { let result = startWith let shift = 4 let byte = null do { byte = reader.readUInt8() result |= (byte & 0b01111111) << shift shift += 7 } while (byte & 0b10000000) return result }
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I'm pretty much copying this one from the git C source code, because it makes no sense.
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fc29aba74ea55c798abb0274e0a032c6af90cb58
https://github.com/isomorphic-git/isomorphic-git/blob/fc29aba74ea55c798abb0274e0a032c6af90cb58/src/models/GitPackIndex.js#L35-L45
8,864
isomorphic-git/isomorphic-git
src/models/GitIndex.js
parseCacheEntryFlags
function parseCacheEntryFlags (bits) { return { assumeValid: Boolean(bits & 0b1000000000000000), extended: Boolean(bits & 0b0100000000000000), stage: (bits & 0b0011000000000000) >> 12, nameLength: bits & 0b0000111111111111 } }
javascript
function parseCacheEntryFlags (bits) { return { assumeValid: Boolean(bits & 0b1000000000000000), extended: Boolean(bits & 0b0100000000000000), stage: (bits & 0b0011000000000000) >> 12, nameLength: bits & 0b0000111111111111 } }
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Extract 1-bit assume-valid, 1-bit extended flag, 2-bit merge state flag, 12-bit path length flag
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fc29aba74ea55c798abb0274e0a032c6af90cb58
https://github.com/isomorphic-git/isomorphic-git/blob/fc29aba74ea55c798abb0274e0a032c6af90cb58/src/models/GitIndex.js#L9-L16
8,865
jsonresume/resume-cli
lib/init.js
fillInit
function fillInit() { console.log('\nThis utility will generate a resume.json file in your current working directory.'); console.log('Fill out your name and email to get started, or leave the fields blank.'); console.log('All fields are optional.\n'); console.log('Press ^C at any time to quit.'); r...
javascript
function fillInit() { console.log('\nThis utility will generate a resume.json file in your current working directory.'); console.log('Fill out your name and email to get started, or leave the fields blank.'); console.log('All fields are optional.\n'); console.log('Press ^C at any time to quit.'); r...
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slowly replace colors with chalk
[ "slowly", "replace", "colors", "with", "chalk" ]
229aa718f054ed4166275d8c1352d11319ffcab2
https://github.com/jsonresume/resume-cli/blob/229aa718f054ed4166275d8c1352d11319ffcab2/lib/init.js#L6-L46
8,866
zadvorsky/three.bas
dist/bas.module.js
ToonAnimationMaterial
function ToonAnimationMaterial(parameters) { if (!parameters.defines) { parameters.defines = {}; } parameters.defines['TOON'] = ''; PhongAnimationMaterial.call(this, parameters); }
javascript
function ToonAnimationMaterial(parameters) { if (!parameters.defines) { parameters.defines = {}; } parameters.defines['TOON'] = ''; PhongAnimationMaterial.call(this, parameters); }
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Extends THREE.MeshToonMaterial with custom shader chunks. MeshToonMaterial is mostly the same as MeshPhongMaterial. The only difference is a TOON define, and support for a gradientMap uniform. @param {Object} parameters Object containing material properties and custom shader chunks. @constructor
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e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L363-L370
8,867
zadvorsky/three.bas
dist/bas.module.js
MultiPrefabBufferGeometry
function MultiPrefabBufferGeometry(prefabs, repeatCount) { BufferGeometry.call(this); if (Array.isArray(prefabs)) { this.prefabGeometries = prefabs; } else { this.prefabGeometries = [prefabs]; } this.prefabGeometriesCount = this.prefabGeometries.length; /** * Number of prefabs. * @type {Num...
javascript
function MultiPrefabBufferGeometry(prefabs, repeatCount) { BufferGeometry.call(this); if (Array.isArray(prefabs)) { this.prefabGeometries = prefabs; } else { this.prefabGeometries = [prefabs]; } this.prefabGeometriesCount = this.prefabGeometries.length; /** * Number of prefabs. * @type {Num...
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A BufferGeometry where a 'prefab' geometry array is repeated a number of times. @param {Array} prefabs An array with Geometry instances to repeat. @param {Number} repeatCount The number of times to repeat the array of Geometries. @constructor
[ "A", "BufferGeometry", "where", "a", "prefab", "geometry", "array", "is", "repeated", "a", "number", "of", "times", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L657-L696
8,868
zadvorsky/three.bas
dist/bas.module.js
InstancedPrefabBufferGeometry
function InstancedPrefabBufferGeometry(prefab, count) { if (prefab.isGeometry === true) { console.error('InstancedPrefabBufferGeometry prefab must be a BufferGeometry.'); } InstancedBufferGeometry.call(this); this.prefabGeometry = prefab; this.copy(prefab); this.maxInstancedCount = count; this.pref...
javascript
function InstancedPrefabBufferGeometry(prefab, count) { if (prefab.isGeometry === true) { console.error('InstancedPrefabBufferGeometry prefab must be a BufferGeometry.'); } InstancedBufferGeometry.call(this); this.prefabGeometry = prefab; this.copy(prefab); this.maxInstancedCount = count; this.pref...
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A wrapper around THREE.InstancedBufferGeometry, which is more memory efficient than PrefabBufferGeometry, but requires the ANGLE_instanced_arrays extension. @param {BufferGeometry} prefab The Geometry instance to repeat. @param {Number} count The number of times to repeat the geometry. @constructor
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e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L907-L919
8,869
zadvorsky/three.bas
dist/bas.module.js
separateFaces
function separateFaces(geometry) { var vertices = []; for (var i = 0, il = geometry.faces.length; i < il; i++) { var n = vertices.length; var face = geometry.faces[i]; var a = face.a; var b = face.b; var c = face.c; var va = geometry.vertices[a]; var vb = geometry.ve...
javascript
function separateFaces(geometry) { var vertices = []; for (var i = 0, il = geometry.faces.length; i < il; i++) { var n = vertices.length; var face = geometry.faces[i]; var a = face.a; var b = face.b; var c = face.c; var va = geometry.vertices[a]; var vb = geometry.ve...
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Duplicates vertices so each face becomes separate. Same as THREE.ExplodeModifier. @param {THREE.Geometry} geometry Geometry instance to modify.
[ "Duplicates", "vertices", "so", "each", "face", "becomes", "separate", ".", "Same", "as", "THREE", ".", "ExplodeModifier", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L979-L1004
8,870
zadvorsky/three.bas
dist/bas.module.js
createDepthAnimationMaterial
function createDepthAnimationMaterial(sourceMaterial) { return new DepthAnimationMaterial({ uniforms: sourceMaterial.uniforms, defines: sourceMaterial.defines, vertexFunctions: sourceMaterial.vertexFunctions, vertexParameters: sourceMaterial.vertexParameters, vertexInit: sourceMaterial...
javascript
function createDepthAnimationMaterial(sourceMaterial) { return new DepthAnimationMaterial({ uniforms: sourceMaterial.uniforms, defines: sourceMaterial.defines, vertexFunctions: sourceMaterial.vertexFunctions, vertexParameters: sourceMaterial.vertexParameters, vertexInit: sourceMaterial...
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Create a THREE.BAS.DepthAnimationMaterial for shadows from a THREE.SpotLight or THREE.DirectionalLight by copying relevant shader chunks. Uniform values must be manually synced between the source material and the depth material. @see {@link http://three-bas-examples.surge.sh/examples/shadows/} @param {THREE.BAS.BaseA...
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e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L1071-L1080
8,871
zadvorsky/three.bas
dist/bas.module.js
createDistanceAnimationMaterial
function createDistanceAnimationMaterial(sourceMaterial) { return new DistanceAnimationMaterial({ uniforms: sourceMaterial.uniforms, defines: sourceMaterial.defines, vertexFunctions: sourceMaterial.vertexFunctions, vertexParameters: sourceMaterial.vertexParameters, vertexInit: sourceMa...
javascript
function createDistanceAnimationMaterial(sourceMaterial) { return new DistanceAnimationMaterial({ uniforms: sourceMaterial.uniforms, defines: sourceMaterial.defines, vertexFunctions: sourceMaterial.vertexFunctions, vertexParameters: sourceMaterial.vertexParameters, vertexInit: sourceMa...
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Create a THREE.BAS.DistanceAnimationMaterial for shadows from a THREE.PointLight by copying relevant shader chunks. Uniform values must be manually synced between the source material and the distance material. @see {@link http://three-bas-examples.surge.sh/examples/shadows/} @param {THREE.BAS.BaseAnimationMaterial} s...
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e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L1091-L1100
8,872
zadvorsky/three.bas
dist/bas.module.js
ModelBufferGeometry
function ModelBufferGeometry(model, options) { BufferGeometry.call(this); /** * A reference to the geometry used to create this instance. * @type {THREE.Geometry} */ this.modelGeometry = model; /** * Number of faces of the model. * @type {Number} */ this.faceCount = this.modelGeometry.face...
javascript
function ModelBufferGeometry(model, options) { BufferGeometry.call(this); /** * A reference to the geometry used to create this instance. * @type {THREE.Geometry} */ this.modelGeometry = model; /** * Number of faces of the model. * @type {Number} */ this.faceCount = this.modelGeometry.face...
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A THREE.BufferGeometry for animating individual faces of a THREE.Geometry. @param {THREE.Geometry} model The THREE.Geometry to base this geometry on. @param {Object=} options @param {Boolean=} options.computeCentroids If true, a centroids will be computed for each face and stored in THREE.BAS.ModelBufferGeometry.centr...
[ "A", "THREE", ".", "BufferGeometry", "for", "animating", "individual", "faces", "of", "a", "THREE", ".", "Geometry", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.module.js#L1112-L1138
8,873
zadvorsky/three.bas
examples/audio_visual/main.js
function (start, end) { var total = 0; start = start || 0; end = end || this.binCount; for (var i = start; i < end; i++) { total += this.frequencyByteData[i]; } return total / (end - start); }
javascript
function (start, end) { var total = 0; start = start || 0; end = end || this.binCount; for (var i = start; i < end; i++) { total += this.frequencyByteData[i]; } return total / (end - start); }
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not save if out of bounds
[ "not", "save", "if", "out", "of", "bounds" ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/examples/audio_visual/main.js#L331-L342
8,874
zadvorsky/three.bas
examples/points_animation/main.js
getRandomPointOnSphere
function getRandomPointOnSphere(r) { var u = THREE.Math.randFloat(0, 1); var v = THREE.Math.randFloat(0, 1); var theta = 2 * Math.PI * u; var phi = Math.acos(2 * v - 1); var x = r * Math.sin(theta) * Math.sin(phi); var y = r * Math.cos(theta) * Math.sin(phi); var z = r * Math.cos(phi); return { x, ...
javascript
function getRandomPointOnSphere(r) { var u = THREE.Math.randFloat(0, 1); var v = THREE.Math.randFloat(0, 1); var theta = 2 * Math.PI * u; var phi = Math.acos(2 * v - 1); var x = r * Math.sin(theta) * Math.sin(phi); var y = r * Math.cos(theta) * Math.sin(phi); var z = r * Math.cos(phi); return { x, ...
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Get a random point on a sphere @param {Float} r Shpere radius @returns {Object} return the point's position
[ "Get", "a", "random", "point", "on", "a", "sphere" ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/examples/points_animation/main.js#L58-L71
8,875
zadvorsky/three.bas
examples/points_animation/main.js
getPointsOnPicture
function getPointsOnPicture(selector) { var img = document.querySelector(selector); var width = img.width; var height = img.height; var canvas = document.createElement('canvas'); document.body.appendChild(canvas); canvas.width = width; canvas.height = height; var ctx = canvas.getContext('2d'); ctx.dr...
javascript
function getPointsOnPicture(selector) { var img = document.querySelector(selector); var width = img.width; var height = img.height; var canvas = document.createElement('canvas'); document.body.appendChild(canvas); canvas.width = width; canvas.height = height; var ctx = canvas.getContext('2d'); ctx.dr...
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Translate a picture to a set of points @param {String} selector The DOM selector of image @returns {Array} return the set of points
[ "Translate", "a", "picture", "to", "a", "set", "of", "points" ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/examples/points_animation/main.js#L79-L117
8,876
zadvorsky/three.bas
dist/bas.js
BasicAnimationMaterial
function BasicAnimationMaterial(parameters) { this.varyingParameters = []; this.vertexParameters = []; this.vertexFunctions = []; this.vertexInit = []; this.vertexNormal = []; this.vertexPosition = []; this.vertexColor = []; this.vertexPostMorph = []; this.vertexPostSkinning = []; this.fragmentFun...
javascript
function BasicAnimationMaterial(parameters) { this.varyingParameters = []; this.vertexParameters = []; this.vertexFunctions = []; this.vertexInit = []; this.vertexNormal = []; this.vertexPosition = []; this.vertexColor = []; this.vertexPostMorph = []; this.vertexPostSkinning = []; this.fragmentFun...
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Extends THREE.MeshBasicMaterial with custom shader chunks. @see http://three-bas-examples.surge.sh/examples/materials_basic/ @param {Object} parameters Object containing material properties and custom shader chunks. @constructor
[ "Extends", "THREE", ".", "MeshBasicMaterial", "with", "custom", "shader", "chunks", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.js#L192-L215
8,877
zadvorsky/three.bas
dist/bas.js
PointsAnimationMaterial
function PointsAnimationMaterial(parameters) { this.varyingParameters = []; this.vertexFunctions = []; this.vertexParameters = []; this.vertexInit = []; this.vertexPosition = []; this.vertexColor = []; this.fragmentFunctions = []; this.fragmentParameters = []; this.fragmentInit = []; this.fragment...
javascript
function PointsAnimationMaterial(parameters) { this.varyingParameters = []; this.vertexFunctions = []; this.vertexParameters = []; this.vertexInit = []; this.vertexPosition = []; this.vertexColor = []; this.fragmentFunctions = []; this.fragmentParameters = []; this.fragmentInit = []; this.fragment...
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Extends THREE.PointsMaterial with custom shader chunks. @param {Object} parameters Object containing material properties and custom shader chunks. @constructor
[ "Extends", "THREE", ".", "PointsMaterial", "with", "custom", "shader", "chunks", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.js#L384-L405
8,878
zadvorsky/three.bas
dist/bas.js
PrefabBufferGeometry
function PrefabBufferGeometry(prefab, count) { three.BufferGeometry.call(this); /** * A reference to the prefab geometry used to create this instance. * @type {Geometry|BufferGeometry} */ this.prefabGeometry = prefab; this.isPrefabBufferGeometry = prefab.isBufferGeometry; /** * Number of prefabs...
javascript
function PrefabBufferGeometry(prefab, count) { three.BufferGeometry.call(this); /** * A reference to the prefab geometry used to create this instance. * @type {Geometry|BufferGeometry} */ this.prefabGeometry = prefab; this.isPrefabBufferGeometry = prefab.isBufferGeometry; /** * Number of prefabs...
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A BufferGeometry where a 'prefab' geometry is repeated a number of times. @param {Geometry|BufferGeometry} prefab The Geometry instance to repeat. @param {Number} count The number of times to repeat the geometry. @constructor
[ "A", "BufferGeometry", "where", "a", "prefab", "geometry", "is", "repeated", "a", "number", "of", "times", "." ]
e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44
https://github.com/zadvorsky/three.bas/blob/e29194aae319c6b3dbd6e4a72ad6c9fa0fe67f44/dist/bas.js#L474-L502
8,879
OpenVidu/openvidu
openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js
RpcNotification
function RpcNotification(method, params) { if(defineProperty_IE8) { this.method = method this.params = params } else { Object.defineProperty(this, 'method', {value: method, enumerable: true}); Object.defineProperty(this, 'params', {value: params, enumerable: true}); } }
javascript
function RpcNotification(method, params) { if(defineProperty_IE8) { this.method = method this.params = params } else { Object.defineProperty(this, 'method', {value: method, enumerable: true}); Object.defineProperty(this, 'params', {value: params, enumerable: true}); } }
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Representation of a RPC notification @class @constructor @param {String} method -method of the notification @param params - parameters of the notification
[ "Representation", "of", "a", "RPC", "notification" ]
89db47dd37949ceab29e5228371a8fcab04d8d55
https://github.com/OpenVidu/openvidu/blob/89db47dd37949ceab29e5228371a8fcab04d8d55/openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js#L132-L144
8,880
OpenVidu/openvidu
openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js
storeResponse
function storeResponse(message, id, dest) { var response = { message: message, /** Timeout to auto-clean old responses */ timeout: setTimeout(function() { responses.remove(id, dest); }, response_timeout) }; responses.set(response, id, dest); }
javascript
function storeResponse(message, id, dest) { var response = { message: message, /** Timeout to auto-clean old responses */ timeout: setTimeout(function() { responses.remove(id, dest); }, response_timeout) }; responses.set(response, id, dest); }
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Store the response to prevent to process duplicate request later
[ "Store", "the", "response", "to", "prevent", "to", "process", "duplicate", "request", "later" ]
89db47dd37949ceab29e5228371a8fcab04d8d55
https://github.com/OpenVidu/openvidu/blob/89db47dd37949ceab29e5228371a8fcab04d8d55/openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js#L289-L303
8,881
OpenVidu/openvidu
openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js
storeProcessedResponse
function storeProcessedResponse(ack, from) { var timeout = setTimeout(function() { processedResponses.remove(ack, from); }, duplicates_timeout); processedResponses.set(timeout, ack, from); }
javascript
function storeProcessedResponse(ack, from) { var timeout = setTimeout(function() { processedResponses.remove(ack, from); }, duplicates_timeout); processedResponses.set(timeout, ack, from); }
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Store the response to ignore duplicated messages later
[ "Store", "the", "response", "to", "ignore", "duplicated", "messages", "later" ]
89db47dd37949ceab29e5228371a8fcab04d8d55
https://github.com/OpenVidu/openvidu/blob/89db47dd37949ceab29e5228371a8fcab04d8d55/openvidu-browser/src/OpenViduInternal/KurentoUtils/kurento-jsonrpc/index.js#L308-L317
8,882
midwayjs/midway
packages/midway-init/boilerplate/midway-ts-ant-design-pro-boilerplate/boilerplate/client/src/models/menu.js
formatter
function formatter(data, parentAuthority, parentName) { if (!data) { return undefined; } return data .map(item => { if (!item.name || !item.path) { return null; } let locale = 'menu'; if (parentName && parentName !== '/') { locale = `${parentName}.${item.name}`; ...
javascript
function formatter(data, parentAuthority, parentName) { if (!data) { return undefined; } return data .map(item => { if (!item.name || !item.path) { return null; } let locale = 'menu'; if (parentName && parentName !== '/') { locale = `${parentName}.${item.name}`; ...
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Conversion router to menu.
[ "Conversion", "router", "to", "menu", "." ]
e7aeb80dedc31d25d8ac0fbe5a789062a7da5eb8
https://github.com/midwayjs/midway/blob/e7aeb80dedc31d25d8ac0fbe5a789062a7da5eb8/packages/midway-init/boilerplate/midway-ts-ant-design-pro-boilerplate/boilerplate/client/src/models/menu.js#L5-L34
8,883
geotiffjs/geotiff.js
src/compression/lzw.js
getByte
function getByte(array, position, length) { const d = position % 8; const a = Math.floor(position / 8); const de = 8 - d; const ef = (position + length) - ((a + 1) * 8); let fg = (8 * (a + 2)) - (position + length); const dg = ((a + 2) * 8) - position; fg = Math.max(0, fg); if (a >= array.length) { ...
javascript
function getByte(array, position, length) { const d = position % 8; const a = Math.floor(position / 8); const de = 8 - d; const ef = (position + length) - ((a + 1) * 8); let fg = (8 * (a + 2)) - (position + length); const dg = ((a + 2) * 8) - position; fg = Math.max(0, fg); if (a >= array.length) { ...
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end of information
[ "end", "of", "information" ]
b2ac9467b943836664f10730676adcd3cef5a544
https://github.com/geotiffjs/geotiff.js/blob/b2ac9467b943836664f10730676adcd3cef5a544/src/compression/lzw.js#L8-L34
8,884
easysoft/zui
dist/js/zui.js
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); options = that.options = $.extend({}, Pager.DEFAULTS, this.$.data(), options); var lang = options.lang || $.zui.clientLang(); that.lang = $.isPlainObject(lang) ? ($.extend(true, {}, ...
javascript
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); options = that.options = $.extend({}, Pager.DEFAULTS, this.$.data(), options); var lang = options.lang || $.zui.clientLang(); that.lang = $.isPlainObject(lang) ? ($.extend(true, {}, ...
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The pager model class
[ "The", "pager", "model", "class" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L434-L465
8,885
easysoft/zui
dist/js/zui.js
function () { var ie = this.isIE() || this.isIE10() || false; if (ie) { for (var i = 10; i > 5; i--) { if (this.isIE(i)) { ie = i; break; } } } this.ie = ie; this.cssHelper(); }
javascript
function () { var ie = this.isIE() || this.isIE10() || false; if (ie) { for (var i = 10; i > 5; i--) { if (this.isIE(i)) { ie = i; break; } } } this.ie = ie; this.cssHelper(); }
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The browser modal class
[ "The", "browser", "modal", "class" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L1207-L1221
8,886
easysoft/zui
dist/js/zui.js
function() { // Since window has its own native 'resize' event, return false so that // jQuery will bind the event using DOM methods. Since only 'window' // objects have a .setTimeout method, this should be a sufficient test. // Unless, of course, we're throttling the 're...
javascript
function() { // Since window has its own native 'resize' event, return false so that // jQuery will bind the event using DOM methods. Since only 'window' // objects have a .setTimeout method, this should be a sufficient test. // Unless, of course, we're throttling the 're...
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Called only when the first 'resize' event callback is bound per element.
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L1757-L1781
8,887
easysoft/zui
dist/js/zui.js
function() { // Since window has its own native 'resize' event, return false so that // jQuery will unbind the event using DOM methods. Since only 'window' // objects have a .setTimeout method, this should be a sufficient test. // Unless, of course, we're throttling the '...
javascript
function() { // Since window has its own native 'resize' event, return false so that // jQuery will unbind the event using DOM methods. Since only 'window' // objects have a .setTimeout method, this should be a sufficient test. // Unless, of course, we're throttling the '...
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Called only when the last 'resize' event callback is unbound per element.
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L1784-L1805
8,888
easysoft/zui
dist/js/zui.js
new_handler
function new_handler(e, w, h) { var elem = $(this), data = $.data(this, str_data) || {}; // If called from the polling loop, w and h will be passed in as // arguments. If called manually, via .trigger( 'resize' ) or .resize(), // those...
javascript
function new_handler(e, w, h) { var elem = $(this), data = $.data(this, str_data) || {}; // If called from the polling loop, w and h will be passed in as // arguments. If called manually, via .trigger( 'resize' ) or .resize(), // those...
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The new_handler function is executed every time the event is triggered. This is used to update the internal element data store with the width and height when the event is triggered manually, to avoid double-firing of the event callback. See the "Double firing issue in jQuery 1.3.2" comments above for more information.
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L1825-L1836
8,889
easysoft/zui
dist/js/zui.js
function(modal, callback, redirect) { var originModal = modal; if($.isFunction(modal)) { var oldModal = redirect; redirect = callback; callback = modal; modal = oldModal; } modal = getModal(modal); if(modal && modal.length) { ...
javascript
function(modal, callback, redirect) { var originModal = modal; if($.isFunction(modal)) { var oldModal = redirect; redirect = callback; callback = modal; modal = oldModal; } modal = getModal(modal); if(modal && modal.length) { ...
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callback, redirect, modal
[ "callback", "redirect", "modal" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L3779-L3798
8,890
easysoft/zui
dist/js/zui.js
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); options = that.options = $.extend({trigger: 'contextmenu'}, ContextMenu.DEFAULTS, this.$.data(), options); var trigger = options.trigger; that.id = $.zui.uuid(); var eventHandl...
javascript
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); options = that.options = $.extend({trigger: 'contextmenu'}, ContextMenu.DEFAULTS, this.$.data(), options); var trigger = options.trigger; that.id = $.zui.uuid(); var eventHandl...
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The contextmenu model class
[ "The", "contextmenu", "model", "class" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/js/zui.js#L4781-L4814
8,891
easysoft/zui
assets/live.js
function () { if (document.body) { // make sure all resources are loaded on first activation if (!loaded) Live.loadresources(); Live.checkForChanges(); } setTimeout(Live.heartbeat, interval); }
javascript
function () { if (document.body) { // make sure all resources are loaded on first activation if (!loaded) Live.loadresources(); Live.checkForChanges(); } setTimeout(Live.heartbeat, interval); }
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performs a cycle per interval
[ "performs", "a", "cycle", "per", "interval" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L37-L44
8,892
easysoft/zui
assets/live.js
function () { // helper method to assert if a given url is local function isLocal(url) { var loc = document.location, reg = new RegExp("^\\.|^\/(?!\/)|^[\\w]((?!://).)*$|" + loc.protocol + "//" + loc.host); return url.match(reg); } // gather all resources ...
javascript
function () { // helper method to assert if a given url is local function isLocal(url) { var loc = document.location, reg = new RegExp("^\\.|^\/(?!\/)|^[\\w]((?!://).)*$|" + loc.protocol + "//" + loc.host); return url.match(reg); } // gather all resources ...
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loads all local css and js resources upon first activation
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L47-L104
8,893
easysoft/zui
assets/live.js
isLocal
function isLocal(url) { var loc = document.location, reg = new RegExp("^\\.|^\/(?!\/)|^[\\w]((?!://).)*$|" + loc.protocol + "//" + loc.host); return url.match(reg); }
javascript
function isLocal(url) { var loc = document.location, reg = new RegExp("^\\.|^\/(?!\/)|^[\\w]((?!://).)*$|" + loc.protocol + "//" + loc.host); return url.match(reg); }
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helper method to assert if a given url is local
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L50-L54
8,894
easysoft/zui
assets/live.js
function () { for (var url in resources) { if (pendingRequests[url]) continue; Live.getHead(url, function (url, newInfo) { var oldInfo = resources[url], hasChanged = false; resources[url] = newInfo; for (var header in oldInfo) { ...
javascript
function () { for (var url in resources) { if (pendingRequests[url]) continue; Live.getHead(url, function (url, newInfo) { var oldInfo = resources[url], hasChanged = false; resources[url] = newInfo; for (var header in oldInfo) { ...
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check all tracking resources for changes
[ "check", "all", "tracking", "resources", "for", "changes" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L107-L137
8,895
easysoft/zui
assets/live.js
function (url, type) { switch (type.toLowerCase()) { // css files can be reloaded dynamically by replacing the link element case "text/css": var link = currentLinkElements[url], html = document.body.parentNode, head = link....
javascript
function (url, type) { switch (type.toLowerCase()) { // css files can be reloaded dynamically by replacing the link element case "text/css": var link = currentLinkElements[url], html = document.body.parentNode, head = link....
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act upon a changed url of certain content type
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L140-L173
8,896
easysoft/zui
assets/live.js
function () { var pending = 0; for (var url in oldLinkElements) { // if this sheet has any cssRules, delete the old link try { var link = currentLinkElements[url], oldLink = oldLinkElements[url], html = document.body.parentNode, she...
javascript
function () { var pending = 0; for (var url in oldLinkElements) { // if this sheet has any cssRules, delete the old link try { var link = currentLinkElements[url], oldLink = oldLinkElements[url], html = document.body.parentNode, she...
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removes the old stylesheet rules only once the new one has finished loading
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L176-L198
8,897
easysoft/zui
assets/live.js
function (url, callback) { pendingRequests[url] = true; var xhr = window.XMLHttpRequest ? new XMLHttpRequest() : new ActiveXObject("Microsoft.XmlHttp"); xhr.open("HEAD", url, true); xhr.onreadystatechange = function () { delete pendingRequests[url]; if (xhr.readyState == 4 ...
javascript
function (url, callback) { pendingRequests[url] = true; var xhr = window.XMLHttpRequest ? new XMLHttpRequest() : new ActiveXObject("Microsoft.XmlHttp"); xhr.open("HEAD", url, true); xhr.onreadystatechange = function () { delete pendingRequests[url]; if (xhr.readyState == 4 ...
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performs a HEAD request and passes the header info to the given callback
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a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/assets/live.js#L201-L221
8,898
easysoft/zui
dist/lib/markdoc/zui.markdoc.js
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); that.options = $.extend({}, MarkDoc.DEFAULTS, this.$.data(), options); that.$.data('originContent', that.$.text()); that.render(); }
javascript
function(element, options) { var that = this; that.name = NAME; that.$ = $(element); that.options = $.extend({}, MarkDoc.DEFAULTS, this.$.data(), options); that.$.data('originContent', that.$.text()); that.render(); }
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model name The markdoc model class
[ "model", "name", "The", "markdoc", "model", "class" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/lib/markdoc/zui.markdoc.js#L1311-L1319
8,899
easysoft/zui
dist/lib/chart/zui.chart.js
function(easeDecimal) { var animDecimal = (easeDecimal) ? easeDecimal : 1; this.clear(); // ZUI change begin var labelPositionMap; // ZUI change end helpers.each(this.segments, function(segment, index) { segment.transition({ ...
javascript
function(easeDecimal) { var animDecimal = (easeDecimal) ? easeDecimal : 1; this.clear(); // ZUI change begin var labelPositionMap; // ZUI change end helpers.each(this.segments, function(segment, index) { segment.transition({ ...
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ZUI change end
[ "ZUI", "change", "end" ]
a5af01d76e9481d618d6abd3e873a8ee7e49c59f
https://github.com/easysoft/zui/blob/a5af01d76e9481d618d6abd3e873a8ee7e49c59f/dist/lib/chart/zui.chart.js#L2822-L2872