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LIBERO 3D Whole-Scene Point-Cloud GT (sim, labeled)
Per-frame whole-scene 3D point cloud for the LIBERO benchmark, sampled directly
from every object's visual mesh (posed by the replayed MuJoCo state) — complete,
view-independent geometry. Every point carries an instance label, and a single
is_ooi flag marks the task's objects-of-interest, so relevant objects are
extracted with one key at training time.
Scene = task objects + fixtures + the gripper (robot arm/mount excluded). 130 tasks × 50 demos = 6500 episodes, every frame.
Format (one .h5 per episode; per-frame group "%06d")
| key | shape / dtype | meaning |
|---|---|---|
scene_pc |
f32 (4096, 3) |
scene-normalized (scheme B) whole-scene cloud |
point_inst |
int16 (4096,) |
instance index of each point |
is_ooi |
bool (4096,) |
point belongs to an object-of-interest |
instance_names |
str (K,) |
index → instance name |
instance_is_ooi |
bool (K,) |
per-instance OOI flag |
object_kinds |
str (K,) |
graspable | fixture | gripper |
ooi_names |
str | the task's key objects (from BDDL :obj_of_interest) |
norm_params |
f32 (4,) |
[c(3), r]; metric = pc·r + c |
rgb_jpeg |
uint8 (N,) |
JPEG of the 256×256 agentview RGB |
Each OOI instance is guaranteed ≥512 points; the rest of the 4096 budget is split area-weighted across the other instances.
ooi_points = scene_pc[is_ooi] # all key-object points (one key)
obj_points = scene_pc[point_inst == i] # a single instance
Per-object variants:
Kit-Key/libero-3d-pointcloud-complete(complete mesh),Kit-Key/libero-3d-pointcloud(single-view depth 2.5D).
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