repo stringlengths 1 191 ⌀ | file stringlengths 23 351 | code stringlengths 0 5.32M | file_length int64 0 5.32M | avg_line_length float64 0 2.9k | max_line_length int64 0 288k | extension_type stringclasses 1
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Ludii | Ludii-master/Core/src/game/equipment/container/other/package-info.java | /**
* This section contains various types of containers (which can
* hold components) other than board types; these are often pieces,
* cards, etc. that are held by players in their hands. All of these
* types may be used for \texttt{<item>} parameters in
* \hyperref[Subsec:game.equipment.Equipment]{Equipment def... | 375 | 40.777778 | 69 | java |
Ludii | Ludii-master/Core/src/game/equipment/other/Dominoes.java | package game.equipment.other;
import java.util.ArrayList;
import java.util.BitSet;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.equipment.Item;
import game.equipment.component.tile.Domino;
import game.types.play.RoleType;
import main.Constants;
import other.ItemType;
import other.con... | 1,944 | 20.141304 | 101 | java |
Ludii | Ludii-master/Core/src/game/equipment/other/Hints.java | package game.equipment.other;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.equipment.Item;
import game.types.board.SiteType;
import game.types.play.RoleType;
import game.util.equipment.Hint;
import main.Constants;
import other.ItemType;
import other.concept.Concept;
/**
* Defines t... | 2,720 | 19.458647 | 95 | java |
Ludii | Ludii-master/Core/src/game/equipment/other/Map.java | package game.equipment.other;
import java.util.BitSet;
import annotations.Opt;
import game.Game;
import game.equipment.Item;
import game.equipment.component.Component;
import game.equipment.container.board.Board;
import game.functions.ints.IntFunction;
import game.types.board.LandmarkType;
import game.types.board.Sit... | 7,691 | 23.893204 | 87 | java |
Ludii | Ludii-master/Core/src/game/equipment/other/Regions.java | package game.equipment.other;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.BitSet;
import java.util.List;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.Item;
import game.functions.region.RegionFunction;
import game.types.board.RegionTypeStatic;
import ... | 14,791 | 27.068311 | 118 | java |
Ludii | Ludii-master/Core/src/game/equipment/other/package-info.java | /**
* This section describes other types of {\tt Equipment} that the user can declare, apart from containers and components.
* These include {\t Dominoes} sets, {\tt Hint}s for puzzles, integer {\tt Map}s and {\tt Region}s, as follows.
*/
package game.equipment.other;
| 272 | 44.5 | 121 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/BaseBooleanFunction.java | package game.functions.booleans;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import game.functions.ints.IntFunction;
import game.functions.region.RegionFunction;
import game.types.board.RegionTypeStatic;
import other.BaseLudeme;
import other.context.Context;
import other.location.Locat... | 1,709 | 18.655172 | 87 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/BooleanConstant.java | package game.functions.booleans;
import annotations.Hide;
import game.Game;
import other.context.Context;
/**
* Constant boolean value.
*
* @author cambolbro, Dennis Soemers
*/
@Hide
public final class BooleanConstant extends BaseBooleanFunction
{
private static final long serialVersionUID = 1L;
/** The boole... | 4,133 | 16.591489 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/BooleanFunction.java | package game.functions.booleans;
import java.util.BitSet;
import java.util.List;
import game.Game;
import game.functions.ints.IntFunction;
import game.functions.region.RegionFunction;
import game.types.board.RegionTypeStatic;
import game.types.state.GameType;
import other.context.Context;
import other.location.Locati... | 2,330 | 21.2 | 73 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/ToBool.java | package game.functions.booleans;
import java.util.BitSet;
import annotations.Or;
import game.Game;
import game.functions.floats.FloatFunction;
import game.functions.ints.IntFunction;
import other.context.Context;
/**
* Converts a IntFunction or a FloatFunction to a boolean (false if 0, else
* true).
*
* @author... | 3,324 | 20.451613 | 100 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/package-info.java | /**
* @chapter Boolean functions are ludemes that return a ``true'' or ``false'' result to some query
* about the current game state.
* They verify the {\it existence} of a given condition in the current game state.
*/
package game.functions.booleans;
| 276 | 38.571429 | 99 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/All.java | package game.functions.booleans.all;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.booleans.all.groups.AllGroups;
import game.functions.booleans.all.simple.AllDiceEqual;
import... | 4,949 | 24 | 94 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/AllGroupsType.java | package game.functions.booleans.all;
/**
* Defines the query types that can be used for an {\tt (all ...)} test for the groups.
*
* @author Eric.Piette
*/
public enum AllGroupsType
{
/** Returns whether all the groups verify a condition. */
Groups,
} | 258 | 20.583333 | 87 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/AllSimpleType.java | package game.functions.booleans.all;
/**
* Defines the query types that can be used for an {\tt (all ...)} test with no
* parameter.
*
* @author Eric.Piette
*/
public enum AllSimpleType
{
/** Returns whether all the dice have been used in the current turn. */
DiceUsed,
/** Returns whether all the dice are eq... | 436 | 20.85 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/AllSitesType.java | package game.functions.booleans.all;
/**
* Defines the query types that can be used for an {\tt (all ...)} test related
* to sites.
*
* @author Eric.Piette
*/
public enum AllSitesType
{
/** Returns whether all the sites satisfy a condition. */
Sites,
/** Returns whether all the sites are different. */
Diffe... | 328 | 18.352941 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/AllValuesType.java | package game.functions.booleans.all;
/**
* Defines the query types that can be used for an {\tt (all ...)} test related
* to integer arrays.
*
* @author Eric.Piette
*/
public enum AllValuesType
{
/** Returns whether all the values satisfy a condition. */
Values,
}
| 274 | 18.642857 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/package-info.java | /**
* All is a `super' ludeme that returns whether all aspects of a certain query
* about the game state are true, such as whether all players passed or all dice have been used.
*/
package game.functions.booleans.all;
| 224 | 36.5 | 98 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/groups/AllGroups.java | package game.functions.booleans.all.groups;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.directions.D... | 8,623 | 26.205047 | 148 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/simple/AllDiceEqual.java | package game.functions.booleans.all.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
* Returns true if all the dice are equal when they are... | 2,078 | 18.25 | 100 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/simple/AllDiceUsed.java | package game.functions.booleans.all.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
* Returns true if all the dice are used during your tu... | 2,388 | 19.418803 | 99 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/simple/AllPassed.java | package game.functions.booleans.all.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.types.state.GameType;
import other.context.Context;
/**
* Returns whether all the players have passed in the previous turns.
*
* @author ... | 1,947 | 18.098039 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/sites/AllDifferent.java | package game.functions.booleans.all.sites;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.region.Re... | 4,508 | 22.984043 | 125 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/sites/AllSites.java | package game.functions.booleans.all.sites;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.region.RegionFunction;
import other.concept.Concept;
import ... | 3,584 | 22.741722 | 109 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/all/values/AllValues.java | package game.functions.booleans.all.values;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.intArray.IntArrayFunction;
import other.context.Context;
im... | 3,393 | 22.088435 | 106 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/can/Can.java | package game.functions.booleans.can;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.rules.play.moves.Moves;
import other.context.Context;
/**
* Returns whether a given property can be achieved in the current game state.
*
* @author... | 1,636 | 19.721519 | 90 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/can/CanMove.java | package game.functions.booleans.can;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.rules.play.moves.Moves;
import other.concept.Concept;
import other.context.Context;
import other.move.Move;
import other.state.State;
/**
* Checks ... | 2,872 | 20.281481 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/can/CanType.java | package game.functions.booleans.can;
/**
* Defines the types properties that 'can' be tested.
*/
public enum CanType
{
/** Checks if a list of moves is not empty. */
Move,
}
| 179 | 15.363636 | 53 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/can/package-info.java | /**
* Can is a `super' ludeme that returns whether a given property can be achieved in the current game state,
* such as whether the player can make at least one move.
*/
package game.functions.booleans.can;
| 213 | 34.666667 | 108 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/ForAll.java | package game.functions.booleans.deductionPuzzle;
import java.util.BitSet;
import java.util.List;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.r... | 8,795 | 26.148148 | 126 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/package-info.java | /**
* Deduction puzzle queries return a boolean result based on whether
* certain constraints are respected in the current state of a puzzle challenge
* solution.
*/
package game.functions.booleans.deductionPuzzle;
| 219 | 30.428571 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/all/All.java | package game.functions.booleans.deductionPuzzle.all;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.region.RegionF... | 2,649 | 23.090909 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/all/AllDifferent.java | package game.functions.booleans.deductionPuzzle.all;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.other.Regions;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFuncti... | 8,849 | 23.515235 | 103 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/all/AllPuzzleType.java | package game.functions.booleans.deductionPuzzle.all;
/**
* Defines the types of Is test for puzzle according to region.
*/
public enum AllPuzzleType
{
/** To check if every item is different in the specific region. */
Different,
}
| 236 | 20.545455 | 67 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/all/package-info.java | /**
* All is a `super' puzzle ludeme that returns whether all aspects of a certain query
* about the puzzle state are true, such as whether all values in a region are different.
*/
package game.functions.booleans.deductionPuzzle.all;
| 240 | 39.166667 | 91 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/Is.java | package game.functions.booleans.deductionPuzzle.is;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.booleans.deductionPuzzle.is.graph.IsUnique;
import game.functions.booleans.ded... | 3,945 | 24.133758 | 93 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/IsPuzzleGraphType.java | package game.functions.booleans.deductionPuzzle.is;
/**
* Defines the types of Is test for puzzle according to a graph element.
*/
public enum IsPuzzleGraphType
{
/**
* To check if each sub region of a static region is different.
*/
Unique,
}
| 252 | 18.461538 | 72 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/IsPuzzleRegionResultType.java | package game.functions.booleans.deductionPuzzle.is;
/**
* Defines the types of Is test for puzzle according to region and a specific
* result to check.
*/
public enum IsPuzzleRegionResultType
{
/** To check if the count of a region is equal to the result. */
Count,
/** To check if the sum of a region is equal t... | 345 | 22.066667 | 77 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/IsPuzzleSimpleType.java | package game.functions.booleans.deductionPuzzle.is;
/**
* Defines the types of Is test for puzzle with no parameter.
*/
public enum IsPuzzleSimpleType
{
/**
* To check if all the variables of a deduction puzzle are set to values
* satisfying all the constraints.
*/
Solved,
}
| 288 | 18.266667 | 73 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/package-info.java | /**
* The {\tt (is ...)} puzzle `super' ludeme returns a true/false result to a given query about
* the puzzle state. The type of query is defined by a parameter specified by the user,
* and typically refer to constraints that the puzzle must satisfy, for example
* whether all values in a region are different,... | 415 | 51 | 95 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/graph/IsUnique.java | package game.functions.booleans.deductionPuzzle.is.graph;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.equipment.other.Regions;
import game.functions.booleans.BaseBooleanFunction;
import game.types.board.RegionTypeStatic;
import game.types.board.SiteType;
imp... | 4,154 | 22.474576 | 99 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/regionResult/IsCount.java | package game.functions.booleans.deductionPuzzle.is.regionResult;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.region.... | 5,902 | 23.595833 | 176 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/regionResult/IsSum.java | package game.functions.booleans.deductionPuzzle.is.regionResult;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.equipment.other.Regions;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.region.Reg... | 7,181 | 23.680412 | 118 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/deductionPuzzle/is/simple/IsSolved.java | package game.functions.booleans.deductionPuzzle.is.simple;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.rules.play.moves.nonDecision.effect.Satisfy;
import game.types.board.SiteType;
... | 3,408 | 23.35 | 119 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Is.java | package game.functions.booleans.is;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import annotations.Or2;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.booleans.is.Hidden.IsHidden;
import game.functi... | 34,098 | 28.702962 | 117 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsAngleType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for a connected or blocked test.
*
* @author Eric.Piette
*/
public enum IsAngleType
{
/** To check if a site and two other sites checking conditions form an acute angle (< 90 degrees). */
Acute,
/** To check if a site and two other sites checki... | 609 | 26.727273 | 103 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsComponentType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a component and a site/region.
*
* @author Eric.Piette
*/
public enum IsComponentType
{
/** To check if a location is under threat. */
Threatened,
/** To check if a specific piece is on the designed region. */
Within,
}
| 315 | 18.75 | 75 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsConnectType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for a connected or blocked test.
*
* @author Eric.Piette
*/
public enum IsConnectType
{
/** To check if regions are connected by pieces owned by a player. */
Connected,
/** To check if a player can not connect regions with his pieces. */
Block... | 326 | 19.4375 | 70 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsEdgeType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for two edges.
*
* @author Eric.Piette
*/
public enum IsEdgeType
{
/** To check if two edges are crossing each other. */
Crossing,
}
| 207 | 15 | 54 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsGraphType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a graph element.
*
* @author Eric.Piette
*/
public enum IsGraphType
{
/** Check the graph element type of the ``from'' location of the last move. */
LastFrom,
/** Check the graph element type of the ``to'' location of the last... | 341 | 20.375 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsHiddenType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to hidden information.
*
* @author Eric.Piette
*/
public enum IsHiddenType
{
/** To check if a specific site is hidden to a specific player. */
Hidden,
}
| 243 | 17.769231 | 67 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsInType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according for the In test.
*
* @author Eric.Piette
*/
public enum IsInType
{
/** To check if a specific location is in a region. */
In,
}
| 217 | 15.769231 | 58 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsIntegerType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to an integer.
*
* @author Eric.Piette
*/
public enum IsIntegerType
{
/** To check if a value is odd. */
Odd,
/** To check if a value is even. */
Even,
/** To check if a site was already visited by a piece in the same turn. */... | 721 | 19.055556 | 77 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsLineType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for the detection of a line.
*
* @author Eric.Piette
*/
public enum IsLineType
{
/** To check whether a succession of sites are occupied by a specified piece. */
Line,
}
| 244 | 17.846154 | 81 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsLoopType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for the detection of a loop.
*
* @author Eric.Piette
*/
public enum IsLoopType
{
/** To detect a loop. */
Loop,
}
| 188 | 13.538462 | 55 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsPathType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for the detection of a path.
*
* @author Eric.Piette
*/
public enum IsPathType
{
/** To detect a cycle or path with specific size. */
Path,
}
| 216 | 15.692308 | 55 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsPatternType.java | package game.functions.booleans.is;
/**
* Defines the types of Is for the detection of a pattern.
*
* @author Eric.Piette
*/
public enum IsPatternType
{
/** To detect a pattern from a site. */
Pattern,
}
| 212 | 15.384615 | 58 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsPlayerType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test for a player.
*
* @author Eric.Piette
*/
public enum IsPlayerType
{
/** To check if a player is the mover. */
Mover,
/** To check if a player is the next mover. */
Next,
/** To check if a player is the previous mover. */
Prev,
/** To... | 495 | 16.714286 | 56 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsRegularGraphType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test for a regular graph.
*
* @author Eric.Piette
*/
public enum IsRegularGraphType
{
/** To check the graph is regular. */
RegularGraph,
}
| 214 | 15.538462 | 52 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsRelationType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a relation.
*
* @author Eric.Piette
*/
public enum IsRelationType
{
/**
* To check if two sites are related by a specific relation. Can also check if a
* site is related by a specific relation with at least one site of a regi... | 341 | 20.375 | 81 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsRepeatType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a repetition.
*
* @author Eric.Piette
*/
public enum IsRepeatType
{
/**
* To check if a site was already encounter previously.
*/
Repeat,
}
| 236 | 14.8 | 58 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsSimpleType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test for a player with no parameter.
*/
public enum IsSimpleType
{
/**
* To check if the game is repeating the same set of states three times with
* exactly the same moves during these states.
*/
Cycle,
/** To check if the state is in pendin... | 386 | 17.428571 | 77 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsSiteType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test for a site.
*
* @author Eric.Piette
*/
public enum IsSiteType
{
/** To check if a site is empty. */
Empty,
/** To check if a site is occupied. */
Occupied,
}
| 241 | 13.235294 | 43 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsStringType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a String parameter.
*
* @author Eric.Piette
*/
public enum IsStringType
{
/** To check if a specific proposition was made. */
Proposed,
/** To check if a specific proposition was decided. */
Decided,
}
| 297 | 17.625 | 64 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsTargetType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test according to a target.
*
* @author Eric.Piette
*/
public enum IsTargetType
{
/**
* To check when a specific configuration is on the board
*/
Target,
}
| 234 | 14.666667 | 58 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsTreeType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test for a regular graph.
*
* @author Eric.Piette
*/
public enum IsTreeType
{
/** To check if the induced graph (by adding or deleting edges) is a tree or not. */
Tree,
/**
* To check if the induced graph (by adding or deleting edges) is a s... | 600 | 20.464286 | 85 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/IsTriggeredType.java | package game.functions.booleans.is;
/**
* Defines the types of Is test to trigger an event.
*
* @author Eric.Piette
*/
public enum IsTriggeredType
{
/** To check if a player is triggered. */
Triggered,
}
| 212 | 15.384615 | 52 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/package-info.java | /**
* The {\tt (is ...)} `super' ludeme returns whether a given query about the game state is true or not.
* Such queries might include whether a given piece belongs to a certain player, or is visible,
* whether certain regions are connected, etc.
*/
package game.functions.booleans.is;
| 294 | 41.142857 | 104 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHidden.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,765 | 26.234286 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenCount.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,789 | 26.371429 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenRotation.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,807 | 26.474286 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenState.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,784 | 26.342857 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenValue.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,801 | 26.44 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenWhat.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.functions.ints.board.Id;
import game.types.board.SiteType;
impo... | 4,810 | 26.335227 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/Hidden/IsHiddenWho.java | package game.functions.booleans.is.Hidden;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntConstant;
import game.functions.ints.IntFunction;
import game.types.board.SiteType;
import game.types.play.RoleType;
import g... | 4,781 | 26.325714 | 114 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/angle/IsAcute.java | package game.functions.booleans.is.angle;
import java.awt.geom.Point2D;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.In... | 5,544 | 26.181373 | 145 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/angle/IsObtuse.java | package game.functions.booleans.is.angle;
import java.awt.geom.Point2D;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.In... | 5,549 | 26.205882 | 146 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/angle/IsReflex.java | package game.functions.booleans.is.angle;
import java.awt.geom.Point2D;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.In... | 5,550 | 26.210784 | 146 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/angle/IsRight.java | package game.functions.booleans.is.angle;
import java.awt.geom.Point2D;
import java.util.BitSet;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.ints.In... | 5,544 | 26.181373 | 145 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/component/IsThreatened.java | package game.functions.booleans.is.component;
import java.util.BitSet;
import java.util.function.Supplier;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.bo... | 9,587 | 24.568 | 97 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/component/IsWithin.java | package game.functions.booleans.is.component;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.last.LastTo;
import game.functions.reg... | 4,069 | 22.80117 | 87 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/connect/IsBlocked.java | package game.functions.booleans.is.connect;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.other.Regions;
import game.functions.booleans.BaseBooleanFunction;
import game.functio... | 14,117 | 26.574219 | 117 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/connect/IsConnected.java | package game.functions.booleans.is.connect;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.equipment.other.Regions;
import game.functions.booleans.BaseBooleanFunc... | 26,119 | 27.055854 | 135 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/edge/IsCrossing.java | package game.functions.booleans.is.edge;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.state.GameType;
import other.context.Context;
/**
* Checks if two edges are crossing.
*
* @aut... | 3,271 | 22.042254 | 92 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/graph/IsLastFrom.java | package game.functions.booleans.is.graph;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.types.board.SiteType;
import other.context.Context;
/**
* Checks if the from location of the last move is a specific graph element
* type.
*... | 1,767 | 18.644444 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/graph/IsLastTo.java | package game.functions.booleans.is.graph;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.types.board.SiteType;
import other.context.Context;
/**
* Checks if the to location of the last move is a specific graph element type.
*
* ... | 2,046 | 19.676768 | 79 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/in/IsIn.java | package game.functions.booleans.is.in;
import java.util.BitSet;
import annotations.Hide;
import annotations.Opt;
import annotations.Or;
import annotations.Or2;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.booleans.BooleanFunction;
import game.functions.intArray.IntArrayF... | 10,376 | 21.412527 | 83 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsAnyDie.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
* Returns true... | 2,925 | 21.335878 | 100 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsEven.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import other.concept.Concept;
import other.context.Context;
/**
* Tests if an integer is even.
*
* @author mr... | 2,804 | 20.744186 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsFlat.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.ints.iterator.To;
import game.types.board.Sit... | 3,588 | 22.611842 | 112 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsOdd.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import other.concept.Concept;
import other.context.Context;
/**
* Tests if an integer is odd.
*
* @author mrr... | 2,752 | 20.677165 | 76 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsPipsMatch.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.equipment.component.Component;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.functions.in... | 5,682 | 24.714932 | 125 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsSidesMatch.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Opt;
import game.Game;
import game.equipment.component.Component;
import game.equipment.component.tile.Path;
import game.functions.booleans.BaseBooleanFunction;
import game.functions... | 8,201 | 25.980263 | 102 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/integer/IsVisited.java | package game.functions.booleans.is.integer;
import java.util.BitSet;
import annotations.Hide;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.state.GameType;
import other.concept.Concept;
import other.context.Context;
/**
* Returns true... | 3,210 | 21.77305 | 78 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/line/IsLine.java | package game.functions.booleans.is.line;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import annotations.Or2;
import game.Game;
import game.equipment.component.Component;
import game.functio... | 33,783 | 24.382419 | 121 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/loop/IsLoop.java | package game.functions.booleans.is.loop;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import annotations.Or2;
import game.Game;
import game.equipment.component.Compo... | 27,762 | 29.210011 | 107 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/path/IsPath.java | package game.functions.booleans.is.path;
import java.util.Arrays;
import java.util.BitSet;
import java.util.List;
import java.util.PriorityQueue;
import java.util.Queue;
import java.util.Stack;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import ga... | 33,814 | 28.378801 | 168 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/pattern/IsPattern.java | package game.functions.booleans.is.pattern;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import annotations.Hide;
import annotations.Name;
import annotations.Opt;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntC... | 11,064 | 25.471292 | 146 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/player/IsActive.java | package game.functions.booleans.is.player;
import java.util.BitSet;
import annotations.Hide;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import other.context.Context;
/**
* Checks if a player is... | 3,174 | 20.598639 | 84 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/player/IsEnemy.java | package game.functions.booleans.is.player;
import java.util.BitSet;
import annotations.Hide;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import gnu.trove.list.array.TIntArrayList;
import other.con... | 3,595 | 21.197531 | 84 | java |
Ludii | Ludii-master/Core/src/game/functions/booleans/is/player/IsFriend.java | package game.functions.booleans.is.player;
import java.util.BitSet;
import annotations.Hide;
import annotations.Or;
import game.Game;
import game.functions.booleans.BaseBooleanFunction;
import game.functions.ints.IntFunction;
import game.types.play.RoleType;
import gnu.trove.list.array.TIntArrayList;
import other.con... | 3,439 | 21.933333 | 84 | java |
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