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Ludii
Ludii-master/Core/src/game/util/graph/Situation.java
package game.util.graph; import main.math.RCL; /** * Graph element positional situation, for coordinate labelling. * @author cambolbro */ public class Situation { private final RCL rcl = new RCL(); String label = ""; /** * @return an RCL coordinate. */ public RCL rcl() { return rcl; } /** * @re...
544
12.625
64
java
Ludii
Ludii-master/Core/src/game/util/graph/Step.java
package game.util.graph; import java.util.BitSet; import java.util.List; import game.util.directions.AbsoluteDirection; //----------------------------------------------------------------------------- /** * Steps from this particular graph element. * * @author cambolbro */ public class Step { protected final G...
2,513
18.640625
83
java
Ludii
Ludii-master/Core/src/game/util/graph/Steps.java
package game.util.graph; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; //------------------------------------------------------------------------...
6,564
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java
Ludii
Ludii-master/Core/src/game/util/graph/Trajectories.java
package game.util.graph; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; import main.math.Point3D; import main.math.Vector; //---------------------------------------------------...
29,372
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java
Ludii
Ludii-master/Core/src/game/util/graph/Vertex.java
package game.util.graph; import java.awt.geom.Point2D; import java.text.DecimalFormat; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; import ma...
10,673
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java
Ludii
Ludii-master/Core/src/game/util/graph/package-info.java
/** * Graph utilities are support classes for describing the graph that defines a * game board. */ package game.util.graph;
127
20.333333
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java
Ludii
Ludii-master/Core/src/game/util/math/Count.java
package game.util.math; import game.functions.ints.IntFunction; import other.BaseLudeme; /** * Associates an item with a count. * * @author cambolbro * * @remarks This ludeme is used for lists of items with counts, such as (placeRandom ...). */ public class Count extends BaseLudeme { final String...
1,022
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java
Ludii
Ludii-master/Core/src/game/util/math/Pair.java
package game.util.math; import java.util.BitSet; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.types.board.LandmarkType; import game.types.play.RoleType; import main.Constants; import other.BaseLudeme; /** * Defines a pair of two integers, two strings ...
7,829
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java
Ludii
Ludii-master/Core/src/game/util/math/package-info.java
/** * Math utilities are support classes for various numerical ludemes. */ package game.util.math;
101
19.4
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java
Ludii
Ludii-master/Core/src/game/util/moves/Between.java
package game.util.moves; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunction; import game.functions.range.RangeFunction; import game.rules.play.moves.nonDecision.effect.Apply; import other.BaseLudeme; /** * Gets all...
2,802
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java
Ludii
Ludii-master/Core/src/game/util/moves/Flips.java
package game.util.moves; import game.Game; import other.BaseLudeme; /** * Sets the flips state of a piece. * * @author Eric.Piette */ public class Flips extends BaseLudeme { /** The first flip value. */ final private int flipA; /** The second flip value. */ final private int flipB; //---------------------...
1,479
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java
Ludii
Ludii-master/Core/src/game/util/moves/From.java
package game.util.moves; import annotations.Name; import annotations.Opt; import annotations.Or; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.types.board.SiteType; import other.BaseLudeme; /** * Specifies operations b...
2,198
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java
Ludii
Ludii-master/Core/src/game/util/moves/Piece.java
package game.util.moves; import annotations.Name; import annotations.Opt; import annotations.Or; import game.functions.ints.IntFunction; import game.functions.ints.board.Id; import other.BaseLudeme; /** * Specifies operations based on the ``what'' data. * * @author Eric.Piette */ public class Piece extends BaseL...
2,963
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java
Ludii
Ludii-master/Core/src/game/util/moves/Player.java
package game.util.moves; import game.functions.ints.IntFunction; import game.functions.ints.state.Mover; import other.BaseLudeme; /** * Specifies operations based on the ``who'' data. * * @author Eric.Piette */ public class Player extends BaseLudeme { /** The index of the player. */ private final IntFunction i...
1,152
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java
Ludii
Ludii-master/Core/src/game/util/moves/To.java
package game.util.moves; import annotations.Name; import annotations.Opt; import annotations.Or; import game.functions.booleans.BooleanFunction; import game.functions.intArray.state.Rotations; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.play.moves.nonDecision....
2,903
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java
Ludii
Ludii-master/Core/src/game/util/moves/package-info.java
/** * Moves utilities are support classes for defining and generating legal moves. */ package game.util.moves;
113
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Ludii
Ludii-master/Core/src/game/util/optimiser/Optimiser.java
package game.util.optimiser; import java.lang.reflect.Array; import java.lang.reflect.Field; import java.lang.reflect.Modifier; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import game.Game; import game.functions.booleans.BaseBooleanFunction; i...
10,082
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java
Ludii
Ludii-master/Core/src/metadata/Metadata.java
package metadata; import java.io.Serializable; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import metadata.ai.Ai; import metadata.graphics.Graphics; import metadata.info.Info; import metadata.recon.Recon; /** * The metadata of a game. * * @author cambolbro and Eric...
3,983
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java
Ludii
Ludii-master/Core/src/metadata/MetadataItem.java
package metadata; //----------------------------------------------------------------------------- /** * Interface for generic metadata item. * Classes to be included as metadata should inherit form this. * @author cambolbro */ public interface MetadataItem { // Nothing to add, this interface is just for ident...
345
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java
Ludii
Ludii-master/Core/src/metadata/package-info.java
/** * @chapter Ludii {\it metadata} is additional information about each game that exists outside its core logic. * Relevant metadata includes general game information, rendering hints, and AI hints * to improve the playing experience. * * @section The {\tt metadata} ludeme is a catc...
373
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java
Ludii
Ludii-master/Core/src/metadata/ai/AIItem.java
package metadata.ai; import metadata.MetadataItem; //----------------------------------------------------------------------------- /** * General function hint for this game.Metadata containing hints for AI agents for this game. * @author cambolbro */ public interface AIItem extends MetadataItem { // ... }
315
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java
Ludii
Ludii-master/Core/src/metadata/ai/Ai.java
package metadata.ai; import annotations.Name; import annotations.Opt; import metadata.MetadataItem; import metadata.ai.agents.Agent; import metadata.ai.features.Features; import metadata.ai.features.trees.FeatureTrees; import metadata.ai.heuristics.Heuristics; //-------------------------------------------------------...
5,168
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java
Ludii
Ludii-master/Core/src/metadata/ai/package-info.java
/** * @chapter Ludii's {\it artificial intelligence} (AI) agents use hints provided in the {\tt ai} metadata items * to help them play each game effectively. * These AI hints can apply to the game as a whole, or be targeted at particular variant rulesets or * combinations of options within each game. * Games be...
849
59.714286
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java
Ludii
Ludii-master/Core/src/metadata/ai/agents/Agent.java
package metadata.ai.agents; import metadata.ai.AIItem; /** * Describes an agent (either by name of expected best agent, or as a * complete setup). * * @author Dennis Soemers */ public interface Agent extends AIItem { // Nothing here }
248
13.647059
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java
Ludii
Ludii-master/Core/src/metadata/ai/agents/BestAgent.java
package metadata.ai.agents; import main.StringRoutines; /** * Describes the name of an algorithm or agent that is typically expected to * be the best-performing algorithm available in Ludii for this game. * * @remarks Some examples of names that Ludii can currently recognise are * ``Random'', ``Flat MC'', ``Alp...
1,298
21.789474
76
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/package-info.java
/** * The {\tt agents} package includes various ways of defining agents. */ package metadata.ai.agents;
106
20.4
69
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/Mcts.java
package metadata.ai.agents.mcts; import annotations.Opt; import metadata.ai.agents.Agent; import metadata.ai.agents.mcts.selection.Selection; import metadata.ai.agents.mcts.selection.Ucb1; /** * Describes a Monte-Carlo tree search agent. * * @author Dennis Soemers */ public class Mcts implements Agent { // WARN...
1,457
22.516129
81
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/package-info.java
/** * The {\tt mcts} package includes agents based on Monte-Carlo tree search. */ package metadata.ai.agents.mcts;
117
22.6
75
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/backpropagation/package-info.java
/** * The {\tt backpropagation} package includes several backpropagation strategies * for Monte-Carlo tree search. */ package metadata.ai.agents.mcts.backpropagation;
171
27.666667
81
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/playout/package-info.java
/** * The {\tt playout} package includes several play-out strategies * for Monte-Carlo tree search. */ package metadata.ai.agents.mcts.playout;
148
23.833333
66
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/selection/Ag0.java
package metadata.ai.agents.mcts.selection; import annotations.Opt; /** * Describes the selection strategy also used by AlphaGo Zero (and AlphaZero). * Requires that a learned selection policy (based on features) has been * described for the MCTS agent that uses this selection strategy. * * @author Dennis Soeme...
1,355
23.214286
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java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/selection/Selection.java
package metadata.ai.agents.mcts.selection; import metadata.ai.AIItem; /** * Abstract class for Selection strategies for MCTS in AI metadata * * @author Dennis Soemers */ public abstract class Selection implements AIItem { //------------------------------------------------------------------------- /** * @...
563
19.888889
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java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/selection/Ucb1.java
package metadata.ai.agents.mcts.selection; import annotations.Opt; /** * Describes the UCB1 selection strategy, which is one of the most straightforward * and simple Selection strategies, used by the standard UCT variant of MCTS. * * @author Dennis Soemers */ public class Ucb1 extends Selection { // WARNING: T...
1,430
26
96
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/mcts/selection/package-info.java
/** * The {\tt selection} package includes several selection strategies * for Monte-Carlo tree search. */ package metadata.ai.agents.mcts.selection;
153
24.666667
69
java
Ludii
Ludii-master/Core/src/metadata/ai/agents/minimax/AlphaBeta.java
package metadata.ai.agents.minimax; import annotations.Opt; import metadata.ai.agents.Agent; import metadata.ai.heuristics.Heuristics; /** * Describes an Alpha-Beta search agent. * * @author Dennis Soemers */ public class AlphaBeta implements Agent { //---------------------------------------------------------...
1,422
21.587302
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java
Ludii
Ludii-master/Core/src/metadata/ai/agents/minimax/package-info.java
/** * The {\tt minimax} package includes minimax-based agents, such as Alpha-Beta. */ package metadata.ai.agents.minimax;
124
24
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/FeatureSet.java
package metadata.ai.features; import annotations.Name; import annotations.Opt; import game.types.play.RoleType; import main.StringRoutines; import metadata.ai.AIItem; import metadata.ai.misc.Pair; /** * Defines a single feature set, which may be applicable to either a * single specific player in a game, or to all p...
10,300
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/Features.java
package metadata.ai.features; import annotations.Opt; import metadata.ai.AIItem; /** * Describes one or more sets of features (local, geometric patterns) to be used by Biased MCTS agents. * * @remarks The basic format of these features is described in: Browne, C., Soemers, D. J. N. J., and Piette, E. (2019). * ...
2,881
24.504425
121
java
Ludii
Ludii-master/Core/src/metadata/ai/features/package-info.java
/** * The {\tt features} package includes information about features used to bias Monte Carlo playouts. * Each feature describes a geometric pattern of pieces that is relevant to the game, and recommends * moves to make -- or to not make! -- based on the current game state. * Biasing random playouts to encourage...
749
56.692308
102
java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/FeatureTrees.java
package metadata.ai.features.trees; import annotations.Name; import annotations.Opt; import metadata.ai.AIItem; import metadata.ai.features.trees.classifiers.DecisionTree; import metadata.ai.features.trees.logits.LogitTree; /** * Describes one or more sets of features (local, geometric patterns), * represented as ...
2,448
22.32381
134
java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/BinaryLeaf.java
package metadata.ai.features.trees.classifiers; import java.util.Set; /** * Describes a leaf node in a binary classification tree for features; it contains * only a predicted probability for "top move". * * @author Dennis Soemers */ public class BinaryLeaf extends DecisionTreeNode { //-----------------------...
1,510
20.585714
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/DecisionTree.java
package metadata.ai.features.trees.classifiers; import game.types.play.RoleType; import metadata.ai.AIItem; /** * Describes a Decision Tree for features (a decision tree representation of a feature set, * which outputs class predictions). * * @author Dennis Soemers */ public class DecisionTree implements AIItem...
1,841
23.56
154
java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/DecisionTreeNode.java
package metadata.ai.features.trees.classifiers; import java.util.Set; import metadata.ai.AIItem; /** * Describes a node in a decision tree for features. May either be a condition * node (internal node), or a node with class predictions (leaf node). * * @author Dennis Soemers */ public abstract class DecisionTr...
981
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/If.java
package metadata.ai.features.trees.classifiers; import java.util.Set; import annotations.Name; import main.StringRoutines; /** * Describes a decision node in a decision tree for features; it contains one * feature (the condition we check), and two branches; one for the case * where the condition is true, and one ...
3,015
25.690265
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/Leaf.java
package metadata.ai.features.trees.classifiers; import java.util.Set; import annotations.Name; /** * Describes a leaf node in a binary classification tree for features; it contains * only a predicted probability for "best move". * * @author Dennis Soemers */ public class Leaf extends DecisionTreeNode { //--...
2,358
22.59
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/classifiers/package-info.java
/** * This package contains various types of classifier trees, which produce various * types of classifications for moves, based on features. */ package metadata.ai.features.trees.classifiers;
196
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Ludii
Ludii-master/Core/src/metadata/ai/features/trees/logits/If.java
package metadata.ai.features.trees.logits; import java.util.Set; import annotations.Name; import main.StringRoutines; /** * Describes a decision node in a logit tree for features; it contains one * feature (the condition we check), and two branches; one for the case * where the condition is true, and one for the ...
2,888
24.566372
127
java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/logits/Leaf.java
package metadata.ai.features.trees.logits; import java.util.Set; import main.StringRoutines; import metadata.ai.misc.Pair; /** * Describes a leaf node in a logit tree for features; it contains an array * of features and weights, describing a linear function to use to compute the * logit in this node. An intercept...
2,463
23.156863
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/logits/LogitNode.java
package metadata.ai.features.trees.logits; import java.util.Set; import metadata.ai.AIItem; /** * Describes a node in a logit tree for features. May either be a condition * node (internal node), or a node with a linear model (a leaf node). * * @author Dennis Soemers */ public abstract class LogitNode implement...
965
26.6
81
java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/logits/LogitTree.java
package metadata.ai.features.trees.logits; import game.types.play.RoleType; import metadata.ai.AIItem; /** * Describes a Logit Tree for features (a regression tree representation of a feature set, * which outputs logits). * * @author Dennis Soemers */ public class LogitTree implements AIItem { //------------...
1,777
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java
Ludii
Ludii-master/Core/src/metadata/ai/features/trees/logits/package-info.java
/** * This package contains logit regression trees, which produce * logit predictions for moves, based on features. */ package metadata.ai.features.trees.logits;
166
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/HeuristicUtil.java
package metadata.ai.heuristics; import annotations.Hide; import metadata.ai.heuristics.terms.HeuristicTerm; /** * Utility functions for heuristic manipulation. * * @author Matthew.Stephenson */ @Hide public class HeuristicUtil { //------------------------------------------------------------------------- /*...
2,087
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/Heuristics.java
package metadata.ai.heuristics; import java.io.File; import java.io.FileNotFoundException; import java.io.IOException; import java.io.PrintWriter; import java.io.UnsupportedEncodingException; import annotations.Opt; import game.Game; import main.FileHandling; import main.StringRoutines; import main.collections.FVecto...
10,170
23.567633
109
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/package-info.java
/** * The {\tt heuristics} package includes information about which heuristics are relevant to the current game, * and their optimal settings and weights. * Heuristics are simple rules of thumb for estimating the positional strength of players in a given game state. * Each heuristic focusses on a particular aspe...
420
51.625
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/CentreProximity.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import main.Constants; import main.StringRoutines; import main.collections.FVector; import metadata.ai.heuristics.Heuristi...
12,338
26.238411
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/ComponentValues.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.types.board.SiteType; import game.types.state.GameType; import main...
15,821
27.354839
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Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/CornerProximity.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import main.Constants; import main.StringRoutines; import main.collections.FVector; import metadata.ai.heuristics.Heuristi...
12,360
26.347345
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/CurrentMoverHeuristic.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import main.collections.FVector; import metadata.ai.heuristics.transformations.HeuristicTransformation; import other.context.Context; /** * Defines a heuristic term that adds its weight only for the player * who...
4,067
22.113636
99
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/HeuristicTerm.java
package metadata.ai.heuristics.terms; import java.util.ArrayList; import java.util.List; import game.Game; import game.equipment.component.Component; import gnu.trove.list.array.TFloatArrayList; import main.collections.FVector; import metadata.ai.AIItem; import metadata.ai.heuristics.transformations.HeuristicTransfor...
9,446
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/Influence.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import game.types.state.GameType; import gnu.trove.set.hash.TIntHashSet; import main.collections.FVector; import main.collections.FastArrayList; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuri...
5,421
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/InfluenceAdvanced.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import game.types.state.GameType; import gnu.trove.set.hash.TIntHashSet; import main.collections.FVector; import main.collections.FastArrayList; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuri...
5,887
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/Intercept.java
package metadata.ai.heuristics.terms; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.types.play.RoleType; import gnu.trove.list.array.TFloatArrayList; import main.Constants; import main.StringRoutines; import m...
8,138
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/LineCompletionHeuristic.java
package metadata.ai.heuristics.terms; import java.lang.reflect.Field; import java.lang.reflect.Modifier; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import annotations.Name; import annotatio...
17,024
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/Material.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.types.board.SiteType; import main.Constants; import main.StringRout...
14,902
26.9606
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/MobilityAdvanced.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuristics.transformations.HeuristicTransformation; import other.context.Context; import other.context.TempContext; ...
4,859
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Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/MobilitySimple.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuristics.transformations.HeuristicTransformation; import other.context.Context; /** * Defines a simple heuristic ...
4,560
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/NullHeuristic.java
package metadata.ai.heuristics.terms; import game.Game; import main.collections.FVector; import other.context.Context; /** * Defines a null heuristic term that always returns a value of 0. * * @author Dennis Soemers */ public class NullHeuristic extends HeuristicTerm { //--------------------------------------...
2,400
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Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/OwnRegionsCount.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.other.Regions; import gnu.trove.list.array.TIntArrayList; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuristics.transformations.HeuristicT...
6,177
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/PlayerRegionsProximity.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.other.Regions; import gnu.trove.list.array.TIntArrayList; import main.Constants; import main.StringRoutines; import main.collections.FVector; i...
14,040
26.69428
171
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/PlayerSiteMapCount.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.other.Map; import main.Constants; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuristics.transformations.HeuristicTransformation; import ot...
5,836
23.838298
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/RegionProximity.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.other.Regions; import main.Constants; import main.StringRoutines; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil;...
13,349
26.582645
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/Score.java
package metadata.ai.heuristics.terms; import annotations.Name; import annotations.Opt; import game.Game; import main.collections.FVector; import metadata.ai.heuristics.HeuristicUtil; import metadata.ai.heuristics.transformations.HeuristicTransformation; import other.context.Context; /** * Defines a heuristic term ba...
4,271
21.967742
99
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/SidesProximity.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import main.Constants; import main.StringRoutines; import main.collections.FVector; import metadata.ai.heuristics.Heuristi...
12,405
26.446903
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/UnthreatenedMaterial.java
package metadata.ai.heuristics.terms; import java.util.Arrays; import java.util.List; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.types.board.SiteType; import gnu.trove.set.hash.TIntHashSet; import main.Constants; import main.StringRoutines...
15,048
28.052124
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/terms/package-info.java
/** * The {\tt terms} package includes the actual heuristic metrics that can be applied and their settings. */ package metadata.ai.heuristics.terms;
151
29.4
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java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/DivNumBoardSites.java
package metadata.ai.heuristics.transformations; import other.context.Context; /** * Transforms heuristic scores by dividing them by the number of sites * in a game's board. * * @remarks Can be used to approximately standardise heuristic values across * games with different board sizes. * * @author Dennis Soe...
1,039
21.608696
76
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/DivNumInitPlacement.java
package metadata.ai.heuristics.transformations; import other.context.Context; /** * Transforms heuristic scores by dividing them by the number of pieces * placed in a game's initial game state. * * @remarks Can be used to approximately standardise heuristic values across * games with different initial numbers o...
1,148
23.446809
79
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/HeuristicTransformation.java
package metadata.ai.heuristics.transformations; import metadata.ai.AIItem; import other.context.Context; /** * Interface for transformations of heuristics (generally functions * intended to map the scores of a heuristic to some different range). * * @author Dennis Soemers */ public interface HeuristicTransformat...
682
24.296296
76
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/LogisticFunction.java
package metadata.ai.heuristics.transformations; import other.context.Context; /** * Transforms heuristic scores by applying the logistic function to them: * $f(x) = \\frac{1}{1 + \\exp(x)}$. * * @remarks This guarantees that all transformed heuristic scores will lie * in $[0, 1]$. May map too many different val...
1,118
22.808511
76
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/Tanh.java
package metadata.ai.heuristics.transformations; import other.context.Context; /** * Transforms heuristic scores by applying the $\\tanh$ to them: * $f(x) = \\tanh(x)$. * * @remarks This guarantees that all transformed heuristic scores will lie * in $[-1, 1]$. May map too many different values only to the limits...
1,033
21
77
java
Ludii
Ludii-master/Core/src/metadata/ai/heuristics/transformations/package-info.java
/** * The {\it transformations} metadata items specify how to normalise the heuristics results into a useful range. */ package metadata.ai.heuristics.transformations;
169
33
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java
Ludii
Ludii-master/Core/src/metadata/ai/misc/Pair.java
package metadata.ai.misc; import main.StringRoutines; import metadata.MetadataItem; /** * Defines a pair of a String and a floating point value. Typically used * in AI metadata to assign a numeric value (such as a heuristic score, or * some other weight) to a specific piece name. * * @author Dennis Soemers */ p...
2,098
18.256881
76
java
Ludii
Ludii-master/Core/src/metadata/ai/misc/package-info.java
/** * The {\tt misc} package includes miscellaneous items relevant to the AI settings. */ package metadata.ai.misc;
118
22.8
83
java
Ludii
Ludii-master/Core/src/metadata/graphics/Graphics.java
package metadata.graphics; import java.awt.Color; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.BitSet; import java.util.List; import annotations.Or; import game.Game; import game.equipment.container.C...
64,477
34.505507
216
java
Ludii
Ludii-master/Core/src/metadata/graphics/GraphicsItem.java
package metadata.graphics; import java.util.BitSet; import game.Game; import metadata.MetadataItem; /** * Metadata containing graphics hints. * @author cambolbro */ public interface GraphicsItem extends MetadataItem { /** * @param game The game. * @return Accumulated concepts. */ public BitSet concepts(f...
563
17.193548
68
java
Ludii
Ludii-master/Core/src/metadata/graphics/package-info.java
/** * @chapter The {\tt graphics} metadata items give hints for rendering the board and components, as well as custom UI behaviour, * to customise the interface for specific games and improve the playing experience. */ package metadata.graphics;
250
40.833333
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/Board.java
package metadata.graphics.board; import java.util.BitSet; import annotations.Name; import annotations.Opt; import game.Game; import metadata.graphics.GraphicsItem; import metadata.graphics.board.Boolean.BoardCheckered; import metadata.graphics.board.colour.BoardColour; import metadata.graphics.board.curvature.BoardCu...
8,928
29.474403
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardBooleanType.java
package metadata.graphics.board; /** * Defines the types of Board metadata depending only of a boolean. * * @author Eric.Piette */ public enum BoardBooleanType { /** To indicate whether the board should be drawn in a checkered pattern. */ Checkered, }
259
20.666667
77
java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardColourType.java
package metadata.graphics.board; /** * Defines the types of Board metadata related to the colour. * * @author Eric.Piette */ public enum BoardColourType { /** To set the colour of a specific aspect of the board. */ Colour, }
232
18.416667
61
java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardCurvatureType.java
package metadata.graphics.board; /** * Defines the types of Board metadata related to the curvature style. * * @author Matthew.Stephenson */ public enum BoardCurvatureType { /** To set the curve offset when drawing curves. */ Curvature, }
246
19.583333
70
java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardPlacementType.java
package metadata.graphics.board; /** * Defines the types of Board metadata related to the placement. * * @author Eric.Piette */ public enum BoardPlacementType { /** To set the placement of the board. */ Placement, }
223
17.666667
64
java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardStyleThicknessType.java
package metadata.graphics.board; /** * Defines the types of Board metadata related to the thickness style. * * @author Eric.Piette */ public enum BoardStyleThicknessType { /** To set the preferred scale for the thickness of a specific aspect of the board. */ StyleThickness, }
284
22.75
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/BoardStyleType.java
package metadata.graphics.board; /** * Defines the types of Board metadata related to the style. * * @author Eric.Piette */ public enum BoardStyleType { /** To set the style of the board. */ Style, }
207
16.333333
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/package-info.java
/** * The {\tt (board ...)} `super' metadata ludeme is used modify a graphic * property of a board. */ package metadata.graphics.board;
139
22.333333
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/Boolean/BoardCheckered.java
package metadata.graphics.board.Boolean; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import metadata.graphics.GraphicsItem; /** * Indicates whether the board should be drawn in a checkered pattern. * * @author Matthew.Stephenson * * @remarks Colouring is done ba...
1,390
19.455882
88
java
Ludii
Ludii-master/Core/src/metadata/graphics/board/colour/BoardColour.java
package metadata.graphics.board.colour; import java.util.BitSet; import annotations.Hide; import game.Game; import metadata.graphics.GraphicsItem; import metadata.graphics.util.BoardGraphicsType; import metadata.graphics.util.colour.Colour; /** * Sets the colour of a specific aspect of the board. * * @author Mat...
1,945
21.113636
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/curvature/BoardCurvature.java
package metadata.graphics.board.curvature; import java.util.BitSet; import annotations.Hide; import game.Game; import metadata.graphics.GraphicsItem; /** * Sets the preferred curve offset for the board. * * @author Matthew.Stephenson */ @Hide public class BoardCurvature implements GraphicsItem { /** curve of...
1,266
17.632353
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/ground/BoardBackground.java
package metadata.graphics.board.ground; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import metadata.graphics.GraphicsItem; import metadata.graphics.util.colour.Colour; /** * Draws a specified image behind the game board. * * @author Matthew...
4,787
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/ground/BoardForeground.java
package metadata.graphics.board.ground; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import metadata.graphics.GraphicsItem; import metadata.graphics.util.colour.Colour; /** * Draws a specified image in front of the game board. * * @author Ma...
4,789
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java
Ludii
Ludii-master/Core/src/metadata/graphics/board/placement/BoardPlacement.java
package metadata.graphics.board.placement; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import metadata.graphics.GraphicsItem; /** * Modifies the central placement of the game board. * * @author Matthew.Stephenson */ @Hide public class Boar...
2,048
19.49
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java