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Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/Priority.java
package game.rules.play.moves.nonDecision.effect.requirement; import java.util.BitSet; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play.moves.nonDecision.effect.Then; imp...
5,965
23.056452
78
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/While.java
package game.rules.play.moves.nonDecision.effect.requirement; import java.util.BitSet; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant.TrueConstant; import game.functions.booleans.BooleanFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; impo...
5,310
24.907317
102
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/package-info.java
/** * Move requirements define criteria that must be satisfied for a move to be legal. * These are typically applied to lists of generated moves to filter out those that do not meet the * specified criteria. * Move requirements can be quite powerful when used correctly, but care must be taken as they can have a ...
413
50.75
132
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/Max.java
package game.rules.play.moves.nonDecision.effect.requirement.max; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play.moves.nonDecision.effec...
4,116
26.630872
98
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/MaxDistanceType.java
package game.rules.play.moves.nonDecision.effect.requirement.max; /** * Defines the types of properties which can be used for the Max super ludeme * according to a distance. * * @author Eric.Piette */ public enum MaxDistanceType { /** * To filter the moves to keep only the moves allowing the maximum distance ...
364
20.470588
81
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/MaxMovesType.java
package game.rules.play.moves.nonDecision.effect.requirement.max; /** * Defines the types of properties which can be used for the Max super ludeme * with only a move ludeme in entry. * * @author Eric.Piette */ public enum MaxMovesType { /** * To ilter a list of legal moves to keep only the moves allowing the ...
500
20.782609
79
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/package-info.java
/** * The {\tt (max ...)} `super' ludeme filters a list of moves to maximise a * property. */ package game.rules.play.moves.nonDecision.effect.requirement.max;
163
26.333333
75
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/distance/MaxDistance.java
package game.rules.play.moves.nonDecision.effect.requirement.max.distance; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.container.board.Track; import game.functions.ints.board.Id; import game.rules.play.moves.BaseMoves; import game.rules.play.moves....
8,005
25.335526
138
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/moves/MaxCaptures.java
package game.rules.play.moves.nonDecision.effect.requirement.max.moves; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import gam...
6,734
26.602459
159
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/requirement/max/moves/MaxMoves.java
package game.rules.play.moves.nonDecision.effect.requirement.max.moves; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import gam...
10,137
27.397759
157
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/Set.java
package game.rules.play.moves.nonDecision.effect.set; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.intArray.math.Difference; import...
15,129
28.096154
122
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetHiddenType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of hidden information that can be set in the game state. */ public enum SetHiddenType { /** Sets the hidden information of a location. */ Hidden, }
230
22.1
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java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetNextPlayerType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of player that can be set in the game state. */ public enum SetNextPlayerType { /** Sets the next player. */ NextPlayer, }
206
17.818182
65
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetPendingType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of `pending' value that can be set in the game state. */ public enum SetPendingType { /** Sets specified sites to a certain pending value. */ Pending, }
236
20.545455
74
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetPlayerType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines properties related to the players that can be set in the game state. */ public enum SetPlayerType { /** Sets the value associated with a player. */ Value, /** Sets the score of a player. */ Score, }
275
18.714286
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java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetRotationType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of rotation that can be set in the game state. */ public enum SetRotationType { /** Sets the rotation of a piece. */ Rotation, }
212
18.363636
67
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetSiteType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines properties of sites that can be set in the game state. */ public enum SetSiteType { /** Set the count value for specified sites. */ Count, /** Set the local state value for specified sites. */ State, /** Set the piece value for specified site...
336
18.823529
65
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetTeamType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines teams that can be set. * * @author Eric.Piette */ public enum SetTeamType { /** Set a team. */ Team, }
178
13.916667
53
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetTrumpType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of suit that can be set in the game state. */ public enum SetTrumpType { /** Sets the trump suit. */ TrumpSuit, }
197
17
63
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetValueType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of integer values that can be set in the game state. */ public enum SetValueType { /** Sets the counter of the game state. */ Counter, /** Sets the pot of the game state. */ Pot, }
267
18.142857
73
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/SetVarType.java
package game.rules.play.moves.nonDecision.effect.set; /** * Defines the types of integer values that can be set to var. */ public enum SetVarType { /** Sets the `var' variable of the game state. */ Var, }
210
18.181818
62
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/package-info.java
/** * The {\tt (set ...)} `super' ludeme sets some aspect of the game state in response to a move. * This includes, for example, setting a counter value, or the next player, or the state of a site, etc. */ package game.rules.play.moves.nonDecision.effect.set;
264
43.166667
105
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/direction/SetRotation.java
package game.rules.play.moves.nonDecision.effect.set.direction; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functi...
10,182
28.688047
132
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/hidden/SetHidden.java
package game.rules.play.moves.nonDecision.effect.set.hidden; import java.util.ArrayList; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFun...
14,810
27.984344
154
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/nextPlayer/SetNextPlayer.java
package game.rules.play.moves.nonDecision.effect.set.nextPlayer; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; ...
5,464
24.300926
89
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/pending/SetPending.java
package game.rules.play.moves.nonDecision.effect.set.pending; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.play.moves.BaseMoves; import game.rule...
6,079
24.123967
101
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/player/SetScore.java
package game.rules.play.moves.nonDecision.effect.set.player; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.mov...
6,367
24.370518
100
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/player/SetValuePlayer.java
package game.rules.play.moves.nonDecision.effect.set.player; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.mov...
5,319
24.825243
111
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/site/SetCount.java
package game.rules.play.moves.nonDecision.effect.set.site; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Eff...
5,607
25.578199
147
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/site/SetState.java
package game.rules.play.moves.nonDecision.effect.set.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.mov...
7,096
25.781132
124
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/site/SetValue.java
package game.rules.play.moves.nonDecision.effect.set.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.mov...
6,502
25.542857
148
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/suit/SetTrumpSuit.java
package game.rules.play.moves.nonDecision.effect.set.suit; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.intArray.IntArrayConstant; import game.functions.intArray.IntArrayFunction; imp...
5,577
23.464912
105
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/team/SetTeam.java
package game.rules.play.moves.nonDecision.effect.set.team; import java.util.ArrayList; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play....
6,165
24.167347
91
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/value/SetCounter.java
package game.rules.play.moves.nonDecision.effect.set.value; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import gam...
4,456
23.899441
83
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/value/SetPot.java
package game.rules.play.moves.nonDecision.effect.set.value; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import gam...
4,297
22.615385
78
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/set/var/SetVar.java
package game.rules.play.moves.nonDecision.effect.set.var; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game....
5,080
22.632558
82
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/AddScore.java
package game.rules.play.moves.nonDecision.effect.state; import java.util.BitSet; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; ...
8,715
23.761364
128
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/MoveAgain.java
package game.rules.play.moves.nonDecision.effect.state; import java.util.BitSet; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play.moves.nonDecision.effect.Then; import ga...
3,735
21.642424
76
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/package-info.java
/** * State move generators create moves based on certain properties of the game state. */ package game.rules.play.moves.nonDecision.effect.state;
149
29
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java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/Forget.java
package game.rules.play.moves.nonDecision.effect.state.forget; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play.moves.nonDecision.effect.Then; import game.rules.play.moves...
3,553
24.568345
98
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/ForgetValueAllType.java
package game.rules.play.moves.nonDecision.effect.state.forget; /** * Defines the types of the super ludeme Forget Value. * * @author Eric.Piette */ public enum ForgetValueAllType { /** To forget all the values.. */ All, }
229
18.166667
62
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/ForgetValueType.java
package game.rules.play.moves.nonDecision.effect.state.forget; /** * Defines the types of the super ludeme Forget for values. * * @author Eric.Piette */ public enum ForgetValueType { /** To forget a value. */ Value, }
225
17.833333
62
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/package-info.java
/** * The {\tt (forget ...)} `super' ludeme forgets some information stored. */ package game.rules.play.moves.nonDecision.effect.state.forget;
145
28.2
73
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/value/ForgetValue.java
package game.rules.play.moves.nonDecision.effect.state.forget.value; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision....
4,520
23.437838
94
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/forget/value/ForgetValueAll.java
package game.rules.play.moves.nonDecision.effect.state.forget.value; import java.util.ArrayList; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effec...
5,309
23.027149
95
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/Remember.java
package game.rules.play.moves.nonDecision.effect.state.remember; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunction; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import ...
3,470
25.7
100
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/RememberStateType.java
package game.rules.play.moves.nonDecision.effect.state.remember; /** * Defines the types of the super ludeme Remember for state. * * @author Eric.Piette */ public enum RememberStateType { /** To remember the state. */ State, }
235
17.153846
64
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/RememberValueType.java
package game.rules.play.moves.nonDecision.effect.state.remember; /** * Defines the types of the super ludeme Remember for values. * * @author Eric.Piette */ public enum RememberValueType { /** To remember a value. */ Value, }
233
18.5
64
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/package-info.java
/** * The {\tt (remember ...)} `super' ludeme remembers some information to use * them in future states. */ package game.rules.play.moves.nonDecision.effect.state.remember;
176
28.5
76
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/state/RememberState.java
package game.rules.play.moves.nonDecision.effect.state.remember.state; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play....
3,684
21.607362
76
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/remember/value/RememberValue.java
package game.rules.play.moves.nonDecision.effect.state.remember.value; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunc...
5,933
25.491071
121
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/Swap.java
package game.rules.play.moves.nonDecision.effect.state.swap; import annotations.And; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.r...
4,175
25.1
106
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/SwapPlayersType.java
package game.rules.play.moves.nonDecision.effect.state.swap; /** * Defines the types of the super ludeme Swap for players. * * @author Eric.Piette */ public enum SwapPlayersType { /** To swap the players. */ Players, }
227
16.538462
60
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/SwapSitesType.java
package game.rules.play.moves.nonDecision.effect.state.swap; /** * Defines the types of the super ludeme Swap for sites. * * @author Eric.Piette */ public enum SwapSitesType { /** To swap the components of two sites. */ Pieces, }
238
17.384615
60
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/package-info.java
/** * The {\tt (swap ...)} `super' ludeme swaps two pieces or two players. */ package game.rules.play.moves.nonDecision.effect.state.swap;
141
27.4
71
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/players/SwapPlayers.java
package game.rules.play.moves.nonDecision.effect.state.swap.players; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.M...
5,428
25.227053
93
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/state/swap/sites/SwapPieces.java
package game.rules.play.moves.nonDecision.effect.state.swap.sites; import java.util.BitSet; import annotations.And; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.functions.ints.last.LastFrom; import game.functions.ints.last.LastTo; import game.r...
5,854
25.981567
185
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/Take.java
package game.rules.play.moves.nonDecision.effect.take; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.play.moves.Moves; import game.rules.play.moves....
4,528
25.48538
96
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/TakeControlType.java
package game.rules.play.moves.nonDecision.effect.take; /** * Defines the types to take the control of pieces for the super ludeme Take. * * @author Eric.Piette */ public enum TakeControlType { /** To take the control of enemy pieces. */ Control, }
256
18.769231
77
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/TakeSimpleType.java
package game.rules.play.moves.nonDecision.effect.take; /** * Defines the types of properties which can be take for the Take super ludeme * with no parameter. * * @author Eric.Piette */ public enum TakeSimpleType { /** To take a domino from the bag. */ Domino, }
271
18.428571
78
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/package-info.java
/** * The {\tt (take ...)} `super' ludeme is used to take piece or the control of * enemy pieces. */ package game.rules.play.moves.nonDecision.effect.take;
159
25.666667
78
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/control/TakeControl.java
package game.rules.play.moves.nonDecision.effect.take.control; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.equipment.component.Component; import game.functions.ints.IntFunction; import g...
10,146
29.289552
118
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/effect/take/simple/TakeDomino.java
package game.rules.play.moves.nonDecision.effect.take.simple; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.equipment.container.Container; import game.equipment.container.other.Hand; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; i...
4,967
23.472906
125
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operator/Operator.java
package game.rules.play.moves.nonDecision.operator; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.NonDecision; import game.rules.play.moves.nonDecision.effect.Then; import other.context.Context; /** * Defines operations that combine lists of moves, then optionally perform some addition...
1,032
21.456522
99
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operator/package-info.java
/** * Move operators are functions that combine moves together, * then optionally perform some additional effects. * The input moves can be a mixture of decision moves and effect moves. */ package game.rules.play.moves.nonDecision.operator;
249
34.714286
73
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEach.java
package game.rules.play.moves.nonDecision.operators.foreach; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import ...
16,190
30.998024
118
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachDieType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the die which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachDieType { /** * To generate moves according to the values of the dice. */ Die, }
273
17.266667
69
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachDirectionType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the direction which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachDirectionType { /** * To apply a move for each site reached according to a direction. */ Direction, }
300
19.066667
75
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachGroupType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the group which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachGroupType { /** * To generate moves according to group. */ Group, }
262
16.533333
71
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachLevelType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the level which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachLevelType { /** * To iterate through the levels of a site, generating moves based on their * positions. */ Level, }
311
19.8
76
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachPieceType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the piece which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachPieceType { /** To iterate through the pieces, generating moves based on their positions. */ Piece, }
292
21.538462
81
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachPlayerType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the player which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachPlayerType { /** * To iterate through the players to generate moves. */ Player, }
277
17.533333
72
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachSiteType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the site which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachSiteType { /** To apply a move for each site in a region. */ Site, }
258
18.923077
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java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/ForEachValueType.java
package game.rules.play.moves.nonDecision.operators.foreach; /** * Defines the values which can be iterated in the ForEach super ludeme. * * @author Eric.Piette */ public enum ForEachValueType { /** To apply a move for each value from one value to another (included). */ Value, }
288
21.230769
76
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/package-info.java
/** * Move generators are functions that iterate over playable sites and generate moves according to specified criteria. */ package game.rules.play.moves.nonDecision.operators.foreach;
187
36.6
117
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/die/ForEachDie.java
package game.rules.play.moves.nonDecision.operators.foreach.die; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.container.other.Dice; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFuncti...
12,341
30.088161
103
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/direction/ForEachDirection.java
package game.rules.play.moves.nonDecision.operators.foreach.direction; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.functions.booleans.BooleanFunction; import game.functi...
12,988
26.460888
204
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/group/ForEachGroup.java
package game.rules.play.moves.nonDecision.operators.foreach.group; import java.util.BitSet; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.directions.Directions; import game.functi...
9,561
26.011299
154
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/level/ForEachLevel.java
package game.rules.play.moves.nonDecision.operators.foreach.level; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.ef...
6,453
26.117647
210
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/piece/ForEachPiece.java
package game.rules.play.moves.nonDecision.operators.foreach.piece; import java.util.ArrayList; import java.util.BitSet; import java.util.Iterator; import java.util.List; import java.util.function.BiPredicate; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import annot...
19,766
27.814869
114
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/player/ForEachPlayer.java
package game.rules.play.moves.nonDecision.operators.foreach.player; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.intArray.IntArrayFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonD...
5,878
22.516
77
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/site/ForEachSite.java
package game.rules.play.moves.nonDecision.operators.foreach.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.region.RegionFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.ru...
6,077
24.86383
111
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/team/ForEachTeam.java
package game.rules.play.moves.nonDecision.operators.foreach.team; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import game.rules.play.moves...
3,659
22.921569
79
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/foreach/value/ForEachValue.java
package game.rules.play.moves.nonDecision.operators.foreach.value; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import game.rules.play.moves.BaseMoves; impor...
7,067
24.06383
86
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/AllCombinations.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Then; import game.rules.play.moves.nonDecision.operator.Operator; ...
4,456
22.962366
89
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/And.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import java.util.function.BiPredicate; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Then; import game.rules.pla...
6,828
20.340625
91
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/Append.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.NonDecision; import game.rules.play.moves.nonDecision.effect.Then; import...
4,307
23.067039
80
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/If.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import java.util.function.BiPredicate; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.move...
8,325
21.563686
84
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/Or.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import java.util.function.BiPredicate; import annotations.Opt; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Then; import game.rules.pla...
6,768
20.153125
84
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/Seq.java
package game.rules.play.moves.nonDecision.operators.logical; import java.util.BitSet; import game.Game; import game.rules.play.moves.BaseMoves; import game.rules.play.moves.Moves; import game.rules.play.moves.nonDecision.effect.Effect; import other.concept.Concept; import other.context.Context; import other.context.T...
4,621
22.343434
149
java
Ludii
Ludii-master/Core/src/game/rules/play/moves/nonDecision/operators/logical/package-info.java
/** * Logical move generators are used to combine or filter existing lists of moves. */ package game.rules.play.moves.nonDecision.operators.logical;
151
29.4
81
java
Ludii
Ludii-master/Core/src/game/rules/start/Deal.java
package game.rules.start; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.equipment.container.other.Deck; import game.types.board.SiteType; import gam...
6,032
24.892704
231
java
Ludii
Ludii-master/Core/src/game/rules/start/Start.java
package game.rules.start; import java.io.Serializable; import annotations.Or; import game.Game; import game.types.board.SiteType; import other.BaseLudeme; import other.action.BaseAction; import other.action.move.ActionAdd; import other.context.Context; import other.move.Move; /** * Defines a starting position. * ...
3,485
25.014925
104
java
Ludii
Ludii-master/Core/src/game/rules/start/StartRule.java
package game.rules.start; import game.Game; import game.rules.Rule; import other.BaseLudeme; /** * Sets the initial setup rule for the start of each trial (i.e. game). * * @author cambolbro */ public abstract class StartRule extends BaseLudeme implements Rule { private static final long serialVersionUID = 1L; ...
1,065
17.701754
76
java
Ludii
Ludii-master/Core/src/game/rules/start/package-info.java
/** * The {\tt start} rules describe the initial setup of equipment before play commences. */ package game.rules.start;
122
23.6
87
java
Ludii
Ludii-master/Core/src/game/rules/start/deductionPuzzle/Set.java
package game.rules.start.deductionPuzzle; import java.util.Arrays; import java.util.BitSet; import annotations.Opt; import game.Game; import game.rules.start.StartRule; import game.types.board.SiteType; import game.types.state.GameType; import other.action.BaseAction; import other.action.puzzle.ActionSet; import othe...
4,208
20.80829
101
java
Ludii
Ludii-master/Core/src/game/rules/start/deductionPuzzle/package-info.java
/** * Start rules specific to deduction puzzles typically involve setting hint values for puzzle challenges. */ package game.rules.start.deductionPuzzle;
156
30.4
105
java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/ForEach.java
package game.rules.start.forEach; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.intArray.IntArrayFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.Rule; import game....
5,472
25.061905
95
java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/ForEachStartValueType.java
package game.rules.start.forEach; /** * Defines the values which can be iterated in the ForEach super start ludeme. * * @author Eric.Piette */ public enum ForEachStartValueType { /** To apply a starting rule for each value from one value to another (included). */ Value, }
281
20.692308
85
java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/ForEachTeamType.java
package game.rules.start.forEach; /** * To iterate through the teams. * * @author Eric.Piette */ public enum ForEachTeamType { /** Team iterator. */ Team; }
165
11.769231
33
java