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Ludii
Ludii-master/Core/src/game/rules/start/forEach/package-info.java
/** * The {\tt forEach} rules to initially run many starting rules in modifying a * value parameter. */ package game.rules.start.forEach;
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Ludii
Ludii-master/Core/src/game/rules/start/forEach/player/ForEachPlayer.java
package game.rules.start.forEach.player; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.intArray.IntArrayFunction; import game.rules.start.StartRule; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Applies a move for ...
4,326
20.635
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java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/site/ForEachSite.java
package game.rules.start.forEach.site; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.region.RegionFunction; import game.rules.sta...
3,984
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java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/team/ForEachTeam.java
package game.rules.start.forEach.team; import java.util.BitSet; import annotations.Hide; import game.Game; import game.rules.start.StartRule; import gnu.trove.list.array.TIntArrayList; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Applies a move for each val...
2,810
20.458015
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java
Ludii
Ludii-master/Core/src/game/rules/start/forEach/value/ForEachValue.java
package game.rules.start.forEach.value; import java.util.BitSet; import annotations.Hide; import annotations.Name; import game.Game; import game.functions.ints.IntFunction; import game.rules.start.StartRule; import other.concept.Concept; import other.context.Context; import other.context.EvalContextData; /** * Appl...
4,103
21.8
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java
Ludii
Ludii-master/Core/src/game/rules/start/place/Place.java
package game.rules.start.place; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.Rule; import game.rules.start.StartRule; import game.rules.start.place...
10,007
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java
Ludii
Ludii-master/Core/src/game/rules/start/place/PlaceRandomType.java
package game.rules.start.place; /** * Defines properties that can be place randomly in the starting rules. */ public enum PlaceRandomType { /** To randomly place components. */ Random, }
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Ludii
Ludii-master/Core/src/game/rules/start/place/PlaceStackType.java
package game.rules.start.place; /** * Defines properties that can be place as a stack in the starting rules. */ public enum PlaceStackType { /** To place a stack. */ Stack, }
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Ludii
Ludii-master/Core/src/game/rules/start/place/package-info.java
/** * The {\tt place} rules to initially place items into playing sites. */ package game.rules.start.place;
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Ludii
Ludii-master/Core/src/game/rules/start/place/item/PlaceItem.java
package game.rules.start.place.item; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction...
21,561
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Ludii
Ludii-master/Core/src/game/rules/start/place/random/PlaceRandom.java
package game.rules.start.place.random; import java.util.Arrays; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.fu...
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java
Ludii
Ludii-master/Core/src/game/rules/start/place/stack/PlaceCustomStack.java
package game.rules.start.place.stack; import java.util.Arrays; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.functions.ints.In...
12,609
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java
Ludii
Ludii-master/Core/src/game/rules/start/place/stack/PlaceMonotonousStack.java
package game.rules.start.place.stack; import java.util.Arrays; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.functions.ints.IntConstant; import game....
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/Set.java
package game.rules.start.set; import annotations.Name; import annotations.Opt; import annotations.Or; import annotations.Or2; import game.Game; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.Rule; import game.rules....
9,516
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/SetRememberValueType.java
package game.rules.start.set; /** * Defines properties that can be set in the starting rules to remember a value. */ public enum SetRememberValueType { /** To remember a value. */ RememberValue, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/SetStartGraphType.java
package game.rules.start.set; /** * Defines properties that can be set in the starting rules that do require only * the graph element type. */ public enum SetStartGraphType { /** Makes all items invisible to all players. */ AllInvisible, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/SetStartHiddenType.java
package game.rules.start.set; /** * Defines the types of hidden information that can be set in the starting rule. */ public enum SetStartHiddenType { /** Sets the hidden information of a location. */ Hidden, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/SetStartPlayerType.java
package game.rules.start.set; /** * Defines the player properties that can be set in the starting rules. */ public enum SetStartPlayerType { /** Sets the initial amount for a player. */ Amount, /** Sets the initial score of a player. */ Score, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/SetStartPlayersType.java
package game.rules.start.set; /** * Defines the properties related to players that can be set in the starting rules. */ public enum SetStartPlayersType { /** Sets a team of players. */ Team, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/SetStartSitesType.java
package game.rules.start.set; /** * Defines the properties of board sites that can be set in the starting rules. */ public enum SetStartSitesType { /** Sets the count of a site or region. */ Count, /** Sets the cost of a site or region. */ Cost, /** Sets the phase of a site or region. */ Phase, }
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Ludii
Ludii-master/Core/src/game/rules/start/set/package-info.java
/** * The {\tt (set ...)} start `super' ludeme sets some aspect of the initial game * state. This can include initial scores for players, initial teams, starting * amounts, etc. */ package game.rules.start.set;
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Ludii
Ludii-master/Core/src/game/rules/start/set/hidden/SetHidden.java
package game.rules.start.set.hidden; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntConstant; import game.functions.ints.I...
14,595
28.192
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/player/SetAmount.java
package game.rules.start.set.player; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.start.StartRule; import game.types.play.RoleType; import game.types.state.GameType; import other.action.state.ActionSetAmount; impo...
3,557
20.433735
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/player/SetScore.java
package game.rules.start.set.player; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import game.Game; import game.functions.ints.IntFunction; import game.rules.start.StartRule; import game.types.play.RoleType; import game.types.state.GameType; import other.action.state.ActionSetScore; impor...
4,906
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Ludii
Ludii-master/Core/src/game/rules/start/set/players/SetTeam.java
package game.rules.start.set.players; import java.util.BitSet; import annotations.Hide; import game.Game; import game.functions.ints.IntFunction; import game.rules.start.StartRule; import game.types.play.RoleType; import game.types.state.GameType; import other.action.state.ActionAddPlayerToTeam; import other.concept....
5,177
23.424528
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/remember/SetRememberValue.java
package game.rules.start.set.remember; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.booleans.BooleanConstant; import game.functions.booleans.BooleanFunction; import game.functions.ints.IntFunction; imp...
4,690
26.115607
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/sites/SetCost.java
package game.rules.start.set.sites; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.start.StartRule; import game.types.board.SiteType; import main.S...
3,773
22.296296
90
java
Ludii
Ludii-master/Core/src/game/rules/start/set/sites/SetCount.java
package game.rules.start.set.sites; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.start.StartRule; import game.types.board.SiteType; import game.t...
5,470
25.177033
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/sites/SetPhase.java
package game.rules.start.set.sites; import java.util.BitSet; import annotations.Hide; import annotations.Opt; import annotations.Or; import game.Game; import game.functions.ints.IntFunction; import game.functions.region.RegionFunction; import game.rules.start.StartRule; import game.types.board.SiteType; import other....
3,267
22.681159
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java
Ludii
Ludii-master/Core/src/game/rules/start/set/sites/SetSite.java
package game.rules.start.set.sites; import java.util.BitSet; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.equipment.component.Component; import game.functions.ints.IntFunction; import game.functions.ints.board.Id; import game.functions.region.RegionFunction; ...
11,451
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java
Ludii
Ludii-master/Core/src/game/rules/start/split/Split.java
package game.rules.start.split; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.Game; import game.equipment.component.Component; import game.equipment.container.Container; import game.equipment.container.other.Deck; import game.rules.start.StartRule; import game.types.board.Sit...
3,947
22.927273
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java
Ludii
Ludii-master/Core/src/game/rules/start/split/SplitType.java
package game.rules.start.split; /** * Defines properties that can be split in the starting rules. */ public enum SplitType { /** To split a deck of cards. */ Deck, }
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Ludii
Ludii-master/Core/src/game/rules/start/split/package-info.java
/** * The {\tt (split ...)} start `super' ludeme to split objects between players. */ package game.rules.start.split;
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Ludii
Ludii-master/Core/src/game/types/dummy.java
package game.types; /** * Hey, dummy, this is a dummy file to trick JavaDoc into picking up this package's package-info.java. */ public abstract class dummy { // Intentionally blank }
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java
Ludii
Ludii-master/Core/src/game/types/package-info.java
/** * @chapter This package defines various types used to specify the behaviour of ludemes. * Types are constant values denoted in {\tt UpperCamelCase} syntax. * * @section These core types define possible combinations of options for various ludemes. */ package game.types;
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Ludii
Ludii-master/Core/src/game/types/board/BasisType.java
package game.types.board; /** * Defines known tiling types for boards. * * @author cambolbro */ public enum BasisType { /** No tiling; custom graph. */ NoBasis, //--------------- Regular --------------- /** Triangular tiling. */ Triangular, /** Square tiling. */ Square, /** Hexagonal tiling. */ He...
2,483
21.378378
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java
Ludii
Ludii-master/Core/src/game/types/board/HiddenData.java
package game.types.board; /** * Defines possible data to be hidden. * * @author Eric.Piette */ public enum HiddenData { /** The id of the component on the location is hidden. */ What, /** The owner of the component of the location is hidden. */ Who, /** The local state of the location is hidden. */ State,...
546
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java
Ludii
Ludii-master/Core/src/game/types/board/LandmarkType.java
package game.types.board; /** * Defines certain landmarks that can be used to specify individual sites on the board. * * @author Eric.Piette */ public enum LandmarkType { /** The central site of the board. */ CentreSite, /** The site that is furthest to the left. */ LeftSite, /** The site that is furthes...
589
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java
Ludii
Ludii-master/Core/src/game/types/board/PuzzleElementType.java
package game.types.board; /** * Defines the possible types of variables that can be used in deduction * puzzles. * * @author Eric.Piette */ public enum PuzzleElementType { /** A variable corresponding to a cell. */ Cell, /** A variable corresponding to an edge. */ Edge, /** A variable corresponding to...
760
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java
Ludii
Ludii-master/Core/src/game/types/board/RegionTypeDynamic.java
package game.types.board; /** * Defines regions which can change during play. * * @author cambolbro and Eric.Piette */ public enum RegionTypeDynamic { /** All the empty sites of the current state. */ Empty, /** All the occupied sites of the current state. */ NotEmpty, /** All the sites occupied by a piec...
576
19.607143
67
java
Ludii
Ludii-master/Core/src/game/types/board/RegionTypeStatic.java
package game.types.board; /** * Defines known (predefined) regions of the board. * * @author Eric.Piette and cambolbro */ public enum RegionTypeStatic { /** Row areas. */ Rows, /** Column areas. */ Columns, /** All direction areas. */ AllDirections, /** Hint areas. */ HintRegions, /** Layers areas. */...
658
15.897436
51
java
Ludii
Ludii-master/Core/src/game/types/board/RelationType.java
package game.types.board; import game.util.directions.AbsoluteDirection; /** * Defines the possible relation types between graph elements. * * @author Eric.Piette */ public enum RelationType { /** Orthogonal relation. */ Orthogonal, /** Diagonal relation. */ Diagonal, /** Diagonal-off relation. */ OffDia...
1,570
20.22973
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java
Ludii
Ludii-master/Core/src/game/types/board/ShapeType.java
package game.types.board; /** * Defines shape types for known board shapes. * * @author Eric.Piette and cambolbro */ public enum ShapeType { /** No defined board shape. */ NoShape, /** Custom board shape defined by the user. */ Custom, /** Square board shape. */ Square, /** Rectangular board shape. */...
1,166
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java
Ludii
Ludii-master/Core/src/game/types/board/SiteType.java
package game.types.board; import java.util.BitSet; import game.Game; import game.types.state.GameType; import other.concept.Concept; /** * Defines the element types that make up each graph. * * @author Eric.Piette and Matthew Stephenson and cambolbro */ public enum SiteType { /** Graph vertex. */ Vertex, /...
1,799
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Ludii
Ludii-master/Core/src/game/types/board/StepType.java
package game.types.board; /** * Defines possible ``turtle steps'' for describing walks through adjacent sites. * * @author cambolbro and Eric.Piette * * @remarks For example, the movement of a Chess knight may be described as {\tt (walkToSites \{ \{F F R F\} \{F F L F\} \})}. Please note that a walk cannot leav...
473
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Ludii
Ludii-master/Core/src/game/types/board/StoreType.java
package game.types.board; /** * Defines the different stores for a mancala board. * * @author Eric.Piette */ public enum StoreType { /** No store. */ None, /** Outer store. */ Outer, /** Inner store. */ Inner; }
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Ludii
Ludii-master/Core/src/game/types/board/TilingBoardlessType.java
package game.types.board; /** * Defines supported tiling types for boardless games. * * @author Eric.Piette */ public enum TilingBoardlessType { /** Square tiling. */ Square, /** Triangular tiling. */ Triangular, /** Hexagonal tiling. */ Hexagonal, ; }
268
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Ludii
Ludii-master/Core/src/game/types/board/TrackStepType.java
package game.types.board; //import game.functions.trackStep.TrackStep; /** * Defines special steps for describing tracks on the board. * * @author cambolbro * * @remarks For example, a track may be defined as { 0 N Repeat E End }. */ public enum TrackStepType { /** Off the track. */ Off, /** End of the tr...
454
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java
Ludii
Ludii-master/Core/src/game/types/board/TrackType.java
package game.types.board; /** * Defines that a track is used. * * @author Eric.Piette */ public enum TrackType { /** Track. */ Track }
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Ludii
Ludii-master/Core/src/game/types/board/package-info.java
/** * Board types are constant values for specifying various aspects of the board and its constituent graph elements. */ package game.types.board;
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Ludii-master/Core/src/game/types/component/CardType.java
package game.types.component; /** * Defines possible rank values of cards. * * @author Eric.Piette and cambolbro */ public enum CardType { /** Joker rank. */ Joker( 0, "?"), /** Ace rank. */ Ace( 1, "A"), /** Two rank. */ Two( 2, "2"), /** Three rank. */ Three( 3, "3"), /** Four rank. */ Fou...
1,757
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Ludii
Ludii-master/Core/src/game/types/component/DealableType.java
package game.types.component; /** * Specifies which types of components can be dealt. * * @author Eric.Piette */ public enum DealableType { /** Domino component. */ Dominoes, /** Card component. */ Cards, }
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Ludii
Ludii-master/Core/src/game/types/component/SuitType.java
package game.types.component; import java.util.BitSet; import game.Game; import metadata.graphics.GraphicsItem; /** * Defines the possible suit types of cards. * * @author Eric.Piette and cambolbro */ public enum SuitType implements GraphicsItem { /** Club suit. */ Clubs(1), /** Spade suit. */ Spades(2), ...
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Ludii
Ludii-master/Core/src/game/types/component/package-info.java
/** * Component types are constant values for specifying various aspects of components in the game. * These can include pieces, cards, dice, and so on. */ package game.types.component;
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Ludii-master/Core/src/game/types/play/GravityType.java
package game.types.play; /** * Defines the possible types of gravity that can occur in a game. * * @author Eric.Piette */ public enum GravityType { /** Gravity corresponding to pieces dropping in a pyramidal tilling. */ PyramidalDrop, }
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Ludii
Ludii-master/Core/src/game/types/play/ModeType.java
package game.types.play; /** * Defines the possible modes of play. * * @author cambolbro and Eric.Piette */ public enum ModeType { /** Players alternate making discrete moves. */ Alternating, /** Players move at the same time. */ Simultaneous, /** Simulation game */ Simulation, }
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Ludii
Ludii-master/Core/src/game/types/play/PassEndType.java
package game.types.play; /** * Defines the possible types of ending results if all players are passed their * turn. * * @author Eric.Piette */ public enum PassEndType { /** The game in a draw. */ Draw, /** The game does not end. */ NoEnd }
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Ludii-master/Core/src/game/types/play/PinType.java
package game.types.play; /** * Defines the possible types of pin that can occur in a game. * * @author Eric.Piette */ public enum PinType { /** * For Shibumi games, that's not allowed to remove pieces if they are supported * by more than 1 piece. */ SupportMultiple, }
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Ludii-master/Core/src/game/types/play/PrevType.java
package game.types.play; /** * Defines the possible previous states to refer to. * * @author Eric.Piette */ public enum PrevType { /** The state corresponding to the previous move. */ Mover, /** The state corresponding to the previous turn. */ MoverLastTurn ; }
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Ludii
Ludii-master/Core/src/game/types/play/RepetitionType.java
package game.types.play; /** * Defines the possible types of repetition that can occur in a game. * * @author cambolbro */ public enum RepetitionType { /** Situational State repeated within a turn. */ SituationalInTurn, /** Positional State repeated within a turn. */ PositionalInTurn, /** State repeated ...
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Ludii-master/Core/src/game/types/play/ResultType.java
package game.types.play; /** * Defines expected outcomes for each game. * * @author cambolbro * * @remarks Tie means that everybody wins. Draw means that nobody wins. */ public enum ResultType { /** Somebody wins. */ Win, /** Somebody loses. */ Loss, /** Nobody wins. */ Draw, /** Everybody wins. *...
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Ludii
Ludii-master/Core/src/game/types/play/RoleType.java
package game.types.play; import game.functions.ints.IntConstant; import game.functions.ints.IntFunction; import game.functions.ints.board.Id; import main.Constants; /** * Defines the possible role types of the players in a game. * * @author cambolbro and Eric.Piette * * @remarks Each player will have at least ...
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Ludii
Ludii-master/Core/src/game/types/play/WhenType.java
package game.types.play; /** * Defines when to perform certain tests or actions within a game. * * @author cambolbro */ public enum WhenType { /** Start of a turn. */ StartOfTurn, /** End of a turn. */ EndOfTurn, }
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Ludii-master/Core/src/game/types/play/package-info.java
/** * Play types are constant values for specifying various aspects of play. * These are typically to do with the ``start'', ``play'' and ``end'' rules. */ package game.types.play;
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Ludii-master/Core/src/game/types/state/GameType.java
package game.types.state; import java.io.Serializable; import game.Game; /** * Defines known characteristics of games. * * @author cambolbro and Eric.Piette * * @remarks These flags are used to determine which state to choose for a given * game description. */ public interface GameType extends Ser...
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Ludii
Ludii-master/Core/src/game/types/state/package-info.java
/** * State types are constant values for specifying various aspects of the current game state. */ package game.types.state;
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Ludii-master/Core/src/game/util/dummy.java
package game.util; /** * Hey, dummy, this is a dummy file to trick JavaDoc into picking up this package's package-info.java. */ public abstract class dummy { // Intentionally blank }
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Ludii-master/Core/src/game/util/package-info.java
/** * @chapter Utilities ludemes are useful support classes used by various other types of ludemes. */ package game.util;
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Ludii-master/Core/src/game/util/directions/AbsoluteDirection.java
package game.util.directions; import java.util.BitSet; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import game.types.board.RelationType; import other.concept.Concept; /** * Describes categories of absolute directions. * * @author Eric.Piette and cambolbro * ...
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Ludii
Ludii-master/Core/src/game/util/directions/CompassDirection.java
package game.util.directions; import java.util.BitSet; import game.Game; /** * Compass directions. * * @author Eric.Piette and cambolbro */ public enum CompassDirection implements DirectionFacing { /** North. */ N(DirectionUniqueName.N){ @Override public AbsoluteDirection toAbsolute(){ return AbsoluteDirectio...
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Ludii-master/Core/src/game/util/directions/Direction.java
package game.util.directions; import game.functions.directions.DirectionsFunction; /** * The different direction which can be used by some moves. * * @author Eric.Piette */ public interface Direction { /** * @return The corresponding direction functions. */ public DirectionsFunction directionsFunctions(); ...
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java
Ludii
Ludii-master/Core/src/game/util/directions/DirectionFacing.java
package game.util.directions; import other.Ludeme; /** * Provides a general ``direction'' description for use in a variety of * contexts. * * @author mrraow and Eric.Piette * * @usage Provides an Interface as each basis can have its own set of * directions. */ public interface DirectionFacing extends...
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java
Ludii
Ludii-master/Core/src/game/util/directions/DirectionType.java
package game.util.directions; /** * Associates a direction to an unique index. * * @author Eric.Piette */ public class DirectionType { /** The unique index of the direction. */ private final int index; /** The name of the current direction. */ private final DirectionFacing directionActual; //-------------...
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Ludii
Ludii-master/Core/src/game/util/directions/DirectionUniqueName.java
package game.util.directions; import annotations.Hide; /** * provides that for efficiency rather than necessity, each direction has a unique name * @remarks this is the canonical list, * Feel free to ad extra names as required, but these should be actual directions not filters. * * @author mrraow */ @Hi...
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java
Ludii
Ludii-master/Core/src/game/util/directions/RelativeDirection.java
package game.util.directions; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.functions.directions.Directions; import game.functions.directions.DirectionsFunction; import other.concept.Concept; //----------------------------------------------------------------------------- /*...
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java
Ludii
Ludii-master/Core/src/game/util/directions/RotationalDirection.java
package game.util.directions; import java.util.BitSet; import game.Game; /** * Rotational directions. * * @author Eric.Piette */ public enum RotationalDirection implements DirectionFacing { /** Outwards direction. */ Out(DirectionUniqueName.Out){ @Override public AbsoluteDirection toAbsolute(){ return Absolut...
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java
Ludii
Ludii-master/Core/src/game/util/directions/SpatialDirection.java
package game.util.directions; import java.util.BitSet; import game.Game; /** * Describes intercardinal directions extended to 3D. * * @author Eric Piette and cambolbro * * @remarks Spatial directions are used for 3D tilings such as the Shibumi board. */ public enum SpatialDirection implements DirectionFacing...
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java
Ludii
Ludii-master/Core/src/game/util/directions/StackDirection.java
package game.util.directions; /** * Describes the bottom or the top of a stack as origin for functions. * * @author Eric Piette */ public enum StackDirection { /** To check the stack from the bottom. */ FromBottom, /** To check the stack from the top. */ FromTop; }
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Ludii
Ludii-master/Core/src/game/util/directions/package-info.java
/** * Direction utilities define the various types of directions used in game descriptions. * These include: * \begin{itemize} * \item {\it absolute} directions that remain constant in all contexts, and * \item {\it relative} directions that depend on the player and their orientation. * \end{itemize} */ package...
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java
Ludii
Ludii-master/Core/src/game/util/end/Payoff.java
package game.util.end; import java.util.BitSet; import game.Game; import game.functions.floats.FloatFunction; import game.types.play.RoleType; import game.types.state.GameType; import other.BaseLudeme; /** * Defines a payoff to set when using the {\tt (payoffs ...)} end rule. * * @author Eric.Piette */ public c...
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java
Ludii
Ludii-master/Core/src/game/util/end/Score.java
package game.util.end; import java.util.BitSet; import game.Game; import game.functions.ints.IntFunction; import game.types.play.RoleType; import game.types.state.GameType; import other.BaseLudeme; import other.concept.Concept; /** * Defines a score to set when using the {\tt (byScore ...)} end rule. * * @author...
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java
Ludii
Ludii-master/Core/src/game/util/end/package-info.java
/** * This section describes support utility ludemes relevant to end rules. */ package game.util.end;
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java
Ludii
Ludii-master/Core/src/game/util/equipment/Card.java
package game.util.equipment; import annotations.Name; import annotations.Opt; import game.Game; import game.types.component.CardType; import main.Constants; import other.BaseLudeme; /** * Defines an instance of a playing card. * * @author Eric.Piette */ public class Card extends BaseLudeme { /** * The rank of...
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java
Ludii
Ludii-master/Core/src/game/util/equipment/Hint.java
package game.util.equipment; import annotations.Opt; import other.BaseLudeme; /** * Defines a hint value to a region or a specific site. * * @author Eric.Piette * @remarks This is used only for deduction puzzles. */ public class Hint extends BaseLudeme { /** The hint to put. */ final private Integer hint; /...
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java
Ludii
Ludii-master/Core/src/game/util/equipment/Region.java
package game.util.equipment; import java.io.Serializable; import java.util.List; import annotations.Hide; import game.Game; import game.equipment.container.board.Board; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import game.util.graph.Step; import gnu.trove.list.array.TIntArrayLi...
9,229
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java
Ludii
Ludii-master/Core/src/game/util/equipment/TrackStep.java
package game.util.equipment; import java.io.Serializable; import annotations.Hide; import annotations.Or; import game.types.board.TrackStepType; import game.util.directions.CompassDirection; import other.BaseLudeme; //----------------------------------------------------------------------------- /** * Defines a ste...
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java
Ludii
Ludii-master/Core/src/game/util/equipment/Values.java
package game.util.equipment; import game.functions.range.Range; import game.types.board.SiteType; import other.BaseLudeme; /** * Defines the set of values of a graph variable in a deduction puzzle. * * @author Eric.Piette */ public class Values extends BaseLudeme { /** The graph element type. */ final private ...
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java
Ludii
Ludii-master/Core/src/game/util/equipment/package-info.java
/** * Ludeme utilities are useful support classes that various types of ludeme classes refer to. */ package game.util.equipment;
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java
Ludii
Ludii-master/Core/src/game/util/graph/Bucket.java
package game.util.graph; import java.util.ArrayList; import java.util.Collections; import java.util.List; /** * Bucket for sorting coordinates along a dimension. * * @author cambolbro */ public class Bucket { private final List<ItemScore> items = new ArrayList<ItemScore>(); private double total = 0; // item t...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Edge.java
package game.util.graph; import java.util.ArrayList; import java.util.BitSet; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.Point3D; import main.math.Vector; //----------------------------------------------------------------------------- /**...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Face.java
package game.util.graph; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; import main.math.Point3D; //----------------...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Graph.java
package game.util.graph; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; import annotations.Hide; import annotations.Name; import annotations.Opt; import game.Game; import game.functions.graph.Bas...
56,448
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java
Ludii
Ludii-master/Core/src/game/util/graph/GraphElement.java
package game.util.graph; import java.awt.geom.Point2D; import java.util.List; import game.types.board.BasisType; import game.types.board.ShapeType; import game.types.board.SiteType; import main.Constants; import main.math.Point3D; //----------------------------------------------------------------------------- /** ...
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java
Ludii
Ludii-master/Core/src/game/util/graph/ItemScore.java
package game.util.graph; /** * Helper class for reordering graph elements. * @author cambolbro */ public class ItemScore implements Comparable<ItemScore> { private final int id; private final double score; //------------------------------------------------- /** * @param id The index. * @param scor...
907
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java
Ludii
Ludii-master/Core/src/game/util/graph/MeasureGraph.java
package game.util.graph; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayDeque; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.Deque; import java.util.HashMap; import java.util.List; import java.util.Map; import game.types.boar...
41,052
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java
Ludii
Ludii-master/Core/src/game/util/graph/Perimeter.java
package game.util.graph; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; //----------------------------------------------------------------------------- /** * Vertex perimeter of a connected component in a graph. * * @author ...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Poly.java
package game.util.graph; import annotations.Name; import annotations.Opt; import game.functions.dim.DimFunction; import main.math.Polygon; import other.BaseLudeme; //----------------------------------------------------------------------------- /** * Defines a polygon composed of a list of floating point (x,y) pairs...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Properties.java
package game.util.graph; import main.Constants; //----------------------------------------------------------------------------- /** * Record of graph element properties. * * @author cambolbro */ public class Properties { //------------------------------------------------------------------------- /** Whether ...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Radial.java
package game.util.graph; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.List; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; //----------------------------------------------------------------------------- /** * Sequence of steps in a direction. * * @aut...
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java
Ludii
Ludii-master/Core/src/game/util/graph/Radials.java
package game.util.graph; import java.util.ArrayList; import java.util.BitSet; import java.util.Collections; import java.util.List; import game.types.board.SiteType; import game.util.directions.AbsoluteDirection; import main.math.MathRoutines; //------------------------------------------------------------------------...
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java